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Flyer 22 Edits Dear Flyer22. You recent cut some edits I'd worked on noting some issues with them. I did remove the one "controversial" you mentioned and I'm happy to make further edits you feel are necessary (you're always welcome to make them of course!). I would ask if you could make suggestions here then we can work out some compromises. Thank you! — Preceding unsigned comment added by 119.225.5.126 ( talk) 19:08, 3 January 2017 (UTC)
This is regarding this edit, which I reverted. The changes contained too many WP:WEASEL words and other editorializing language. "...often been controversial..." would need a reliable, independent sources specifically saying that to avoid POV issues. WP:CSECTION is an essay which explains part of why this is a pitfall. The changes also hung a lot of content entirely on this letter, which is usable, but only with context and caveats. "As noted in a recent article by a large group of scholars" is not going to work at all. This is a bundle of WP:PEACOCKs, as it's using a single source to undermine multiple other sources far beyond due weight, while vaguely appealing to the authority of unnamed "scholars". It's helpful to keep in mind that pretty much every recent proposal in psychology, especially developmental psychology and addiction, has been described by someone as "controversial", so we really should be using more WP:SECONDARY sources to make these assessments. Attribution and context should be provided by those sources, as well, otherwise we risk WP:SYNTH. Addiction is a medical issue, so a review of WP:MEDRS couldn't hurt, either. Grayfell ( talk) 21:11, 7 January 2017 (UTC)
I found about video game addiction in Wikipedia. The good thing is that they gave us good explanation of what is video game addiction. Also, they give us good statistics so we can believe them more. They also show us the references where they found out from. However, anyone can write in wikipedia so people should make sure if every sources and informations is true. Also, I want to know more about how people get addicted easily, not just knowing about treatments. — Preceding unsigned comment added by 209.51.93.165 ( talk • contribs)
Shouldn't Brian Vigneault be mentioned? https://www.aol.com/article/news/2017/02/24/father-dies-during-24-hour-video-game-marathon/21721198/ Gentleman wiki ( talk) 01:18, 17 March 2017 (UTC)
The way the statement about Rebecca Colleen Christie is phrased makes it sound like it was the daughter who was playing World of Warcraft rather than the mother. — Preceding unsigned comment added by 108.66.210.96 ( talk) 12:55, 20 June 2017 (UTC)
/info/en/?search=Video_game_addiction#China
I want to edit out
"Treatment for the patients, most of whom have been forced to attend by parents or government officials, include various forms of pain including shock therapy.[30][31] In August 2009, Deng Sanshan was reportedly beaten to death in a correctional facility for video game and Web addiction.[32]"
This is from 2007. I don't understand how a crime is releveant to addiction treatment. I think it has no relevance to the topic. Should I edit this out? Ogomemnon ( talk) 09:47, 2 May 2017 (UTC)
The first sentence of the article currently reads "Video game addiction is hypothesized to be an excessive or compulsive use of computer games or video games, which interferes with a person's everyday life."
I think I understand what this is trying to do - establishing from the get-go that the status of VGA as an addiction in the medical sense is in question. However, I don't think this is the way to do it. It states that "X is hypothesized to be Y", when what is really meant is that "Some use the TERM X to describe Y, while others believe the TERM X is incorrect". Wikipedia articles are about the things themselves, not about the terms used to describe them. Thus the first sentence should describe the concept, not discuss terminology.
I will try to write a modified version. NisJørgensen ( talk) 07:31, 20 August 2017 (UTC)
An anonymous users - User:153.100.123.215 have removed the word "hypothetical" twice (it was reverted once by another anonymous. I have reinserted it, since it was reached by consensus here. NisJørgensen ( talk) 15:06, 27 December 2017 (UTC)
If it's been identified in the DSM-V and the upcoming WHO ICD, how can it be hypothetical? Shouldn't the first line simply say "Video game addiction is an excessive or compulsive use of computer games or video games, which interferes with a person's everyday life" or simply quote one of the medical definitions? JoeJJC ( talk) 18:31, 5 March 2018 (UTC)
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The discussion on the proposed merging is going on here: Talk:Gaming disorder Karl.i.biased ( talk) 03:04, 16 February 2018 (UTC)
Although the use of "video game addiction" is significantly prevalent, I think that "gaming disorder", having been recognised by the WHO ICD-11, is a more appropriate title. This also takes into account the concerns of some researchers of stigmatisation of heavy gamers. The APA also uses "internet gaming disorder" as we know. We reached a similar consensus on mobile phone overuse, however I think given the ICD-11 inclusion this has heavier weight to follow for the encyclopaedia. It may allow the article to be more medicalised as more standardised assessment and treatment models develop. -- E.3 ( talk) 04:26, 2 June 2019 (UTC)
Wikipedia policies on the neutral point of view and not publishing original research demand that we present prevailing medical or scientific consensus, which can be found in recent, authoritative review articles, in statements and practice guidelines issued by major professional medical or scientific societies (for example, the European Society of Cardiology or the Infectious Disease Society of America) and widely respected governmental and quasi-governmental health authorities (for example, AHRQ, USPSTF, NICE, and WHO), in textbooks, or in some forms of monographs.
The result of the move request was: not moved. Consensus is against doing so at this time. ( non-admin closure) Calidum 21:28, 11 July 2019 (UTC)
Video game addiction → Gaming disorder – WHO position in ICD-11, developing into a medical article, to comply with WP:MEDRS. Addiction terminology not supprorted by APA (Internet gaming disorder), concerns around stigmatisation around heavy gamers. Controversial condition but being more standardised [E.3] [chat2] [me] 14:51, 4 July 2019 (UTC)
Happy to discuss any of these. Since this is becoming a medical article, it would be great to focus on reviews as per WP:MEDRS. Being recognised by the WHO in ICD-11 as Gaming disorder will allow for more detailed, nuanced, selective inclusion on wikipedia, both for this, internet addiction disorder, and how I have tried to do for problematic social media use. Many thanks for all contributors, who made a readable, important article in the absence of major guidance from the DSM or the WHO. :) -- [E.3] [chat2] [me] 15:22, 4 July 2019 (UTC)
I have found lots of MEDRS quality sources, not all the highest (because there is a lack of RCT studies and of consistent definitions and methodologies), but still there are lots of reviews and systematic reviews, summarizing most of what was written in the entry. I have edited the entry accordingly, I hope it's all good now -- Signimu ( talk) 07:43, 6 November 2019 (UTC)
Buono, F. D., Moore, B. A., Printz, D. M., Lloyd, D. P., Cutter, C. J., & Sprong, M. E. (2017). Video game addiction: Duration of play and impulsivity. Drug and Alcohol Dependence,171. doi:10.1016/j.drugalcdep.2016.08.093
Haghbin, M., Shaterian, F., Hosseinzadeh, D., & Griffiths, M. D. (2013). A brief report on the relationship between self-control, video game addiction and academic achievement in normal and ADHD students. Journal of Behavioral Addictions,2(4), 239-243. doi:10.1556/jba.2.2013.4.7
Kuss, D. J., & Griffiths, M. D. (2011). Internet Gaming Addiction: A Systematic Review of Empirical Research. International Journal of Mental Health and Addiction,10(2), 278-296. doi:10.1007/s11469-011-9318-5
Lo, S., Wang, C., & Fang, W. (2005). Physical Interpersonal Relationships and Social Anxiety among Online Game Players. CyberPsychology & Behavior,8(1), 15-20. doi:10.1089/cpb.2005.8.15
Loton, D., Borkoles, E., Lubman, D., & Polman, R. (2015). Video Game Addiction, Engagement and Symptoms of Stress, Depression and Anxiety: The Mediating Role of Coping. International Journal of Mental Health and Addiction,14(4), 565-578. doi:10.1007/s11469-015-9578-6
Rooij, A. J., Schoenmakers, T. M., & Mheen, D. V. (2017). Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with ‘video game addiction’. Addictive Behaviors,64, 269-274. doi:10.1016/j.addbeh.2015.10.018
Weinstein, A. M. (2010). Computer and Video Game Addiction—A Comparison between Game Users and Non-Game Users. The American Journal of Drug and Alcohol Abuse,36(5), 268-276. doi:10.3109/00952990.2010.491879
Wittek, C. T., Finserås, T. R., Pallesen, S., Mentzoni, R. A., Hanss, D., Griffiths, M. D., & Molde, H. (2015). Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers. International Journal of Mental Health and Addiction,14(5), 672-686. doi:10.1007/s11469-015-9592-8
Hi all. As part of my class, I have been tasked with trying to improve a Wikipedia topic page that I found interesting. I have gathered some references and will be looking to add to the page next week. This is my first time editing on Wikipedia so please feel free to comment if I am doing anything wrong!
TinyBluePenguin ( talk) 01:09, 30 July 2019 (UTC)
This might be a bit off-topic, but why does video game addiction receive so much more attention and has a so much bigger article than television addiction, for example? Why aren't even there articles about other existing vices such as book addiction or cinema addiction? Perhaps society tends to consider those habits as "healthy" while judging gaming as the opposite for some reason. - Munmula ( talk), second account of Alumnum 03:08, 6 November 2019 (UTC)
There is an interesting clinical systematic review but I don't have access to: doi: 10.1016/j.eurpsy.2016.01.1047. If someone else has access, could you please either send it to me by email or expand the article with the info inside? Thanks very much in advance! -- Signimu ( talk) 04:04, 6 November 2019 (UTC)
The source PMID 29502753 should be further exploited, particularly for the neurobiological part, but it covers widely the whole topic. Please feel free to give it a try, thanks! -- Signimu ( talk) 05:01, 6 November 2019 (UTC)
Maybe we can use doi: 10.1542/peds.2016-1758H and doi: 10.1080/01612840.2018.1548855? -- Signimu ( talk) 06:32, 6 November 2019 (UTC)
There is an excellent systematic review (the only systematic review BTW I think) on the neurobiological correlates of internet gaming disorder: PMID 29867599. I know that Frontiers sources are generally badly regarded on Wikipedia, so I won't add it without a feedback from other editors, but I would strongly encourage adding it, as the content of this source is undoubtedly for me of high quality, in addition to providing information we don't have in other sources (which are at best literature reviews) on this specific aspect of the topic. -- Signimu ( talk) 06:04, 6 November 2019 (UTC)
An editor has asked for a discussion to address the redirect Evercrack. Please participate in the redirect discussion if you wish to do so. Headbomb { t · c · p · b} 10:07, 13 November 2019 (UTC)
Hello Oxford_pictionary, what you wrote is very interesting and this should be digged further, but the sources you provided right now aren't fit for the article, as it counters meta-analyses and reviews concluding on a bigger impact on men than women (it's not to say that women are not vulnerable to addictive gaming disorder, it's just that it's more prevalent in men). So per WP:MEDRS, the sources provided are not enough to be included. I have reverted your edit [1]. If you can find reviews in reliable sources (please check the journal is not in WP:CRAPWATCH), then please feel free to add back your content. I may myself try to dig deeper to find some sources when I'll have some time. You may find sources by looking up what reviews cite the papers you tried to use, this may yield higher quality reviews. For reference, here is the content you tried to add:
Thank you for your contribution and your patience. -- Signimu ( talk) 10:00, 23 November 2019 (UTC)
References
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According to DSM-5, "Internet gaming disorder is a pattern of excessive and prolonged Internet gaming that results in a cluster of cognitive and behavioral symptoms, including progressive loss of control over gaming, tolerance, and withdrawal symptoms, analogous to the symptoms of substance use disorders. As with substance-related disorders, individuals with Internet gaming disorder continue to sit at a computer and engage in gaming activities despite neglect of other activities. They typically devout 8-10 hours or more per day to this activity and at least 30 hours per week".
Insert? Charles Juvon ( talk) 22:10, 14 August 2020 (UTC)
If one is addicted to a purely offline game with no Internet connectivity, is that excluded from the disorder? Equinox ◑ 20:29, 7 October 2020 (UTC)
A amazing game. A popular game. BABABOUY.
Stating that the "cause" for Video game addiction are "video games" seems a bit misleading and over-simplifying. I'm removing the line altogether since it does not add any value. It's like saying "sex" or "food" is the "cause" for sex- and food addiction. It implies that these phenomena in themselves are the culprit when it is likely to be other factors that decide whether one develops addiction or not. Whilst it may be "correct" in some sense to write that video games are the cause, it does not clarify anything but rather introduces the risk for misinterpretation/misleading Sigvid ( talk) 20:24, 28 October 2021 (UTC)
where is: the addiction to read books, the addiction to watch movies, the addiction to watch tv series, the addiction to use RC cars, the addiction to fly drones, the addiction to draw, the addiction to walk, the addiction to take photos, the addiction to watch images, the addiction to write and the addiction to add addictions to the addictions list of acts one doesn't like pages? 79.157.5.123 ( talk) 20:31, 24 March 2022 (UTC)
This article was the subject of a Wiki Education Foundation-supported course assignment, between 27 February 2022 and 5 May 2022. Further details are available on the course page. Student editor(s): XXcP, JuggleY ( article contribs). Peer reviewers: JuggleY.
This article was the subject of a Wiki Education Foundation-supported course assignment, between 4 July 2022 and 16 August 2022. Further details are available on the course page. Student editor(s): OneGoodNut, Fy2072 ( article contribs).
— Assignment last updated by OneGoodNut ( talk) 22:05, 13 August 2022 (UTC)
Deep vein thrombosis (DVT) is a condition characterised by a blood clot in a vein deep in the body. A common cause of DVT is prolonged sitting, hence why it's common for people to experience the condition on aeroplanes. I was thinking this would be fair to add to the list of complications because when gaming, you're likely to be sitting down for a long period of time, especially if you're doing it over a long period of time.
If we add this to the list of conditions, should probably write in brackets: "Due to prolonged sitting" . What do you people think.
In the meantime, here's a case study of someone playing video games nonstop for three days and an hour straight: https://www.youtube.com/watch?v=VY-k_YVkRKs 121.200.5.14 ( talk) 06:12, 17 December 2022 (UTC)
This article was the subject of a Wiki Education Foundation-supported course assignment, between 5 September 2023 and 19 December 2023. Further details are available on the course page. Student editor(s): Bashi12 ( article contribs). Peer reviewers: AshTheProtogen.
— Assignment last updated by UndercoverSwitch ( talk) 03:36, 13 November 2023 (UTC)
I've heard plenty of anecdotal evidence of people who quit smoking or drinking and compensate by indulging in excessive gaming (functioning almost like a smoking patch). Has no one studied how this might be possible? It seems like strong evidence for a higher-level addictive pattern in the brain that is not specific to a substance but is just addicted to the process of immediate dopamine release. And there's also the question of whether such a strategy is at all advisable - gaming might be just feeding the addictive pattern, and eventually the individual will relapse to alcohol or nicotine again, because the structural problem in the brain has not improved. This also leads to the question of how gaming might be priming young people's brains for addiction to alcohol/smoking/drugs. 86.63.168.150 ( talk) 21:44, 4 February 2024 (UTC)
This material was in Internet addiction disorder. I'm transferring it here to see if any of it should be added to the current article.
Internet gaming disorder
Gaming disorder (colloquially video game addiction) is a known issue around the world. Incidence and severity grew in the 2000s, with the advent of broadband technology, games allowing for the creation of avatars, 'second life' games, and MMORPGs ( massive multiplayer online role playing games). World of Warcraft has the largest MMORPG community online and there have been a number of studies about the addictive qualities of the game. Addicts of the game range from children to mature adults. A well-known example is Ryan G. Van Cleave, a university professor whose life declined as he became involved in online gaming. [1] Andrew Doan, a physician with a research background in neuroscience, battled his own addictions with video games, investing over 20,000 hours of playing games over a period of nine years. [2]
Online gaming addiction may be considered in terms of B.F. Skinner's theory of operant conditioning, which claims that the frequency of a given behavior is directly linked to rewarding and punishment of that behavior. If a behavior is rewarded, it is more likely to be repeated. If it is punished, it becomes suppressed. [3]
Orzack, a clinical psychologist at McLean Hospital in Massachusetts claims that 40 percent of World of Warcraft (WoW) players are addicted. Orzack says that the best way to optimize the desired behavior in the subject is to provide rewards for correct behavior, and then adjust the number of times the subject is required to exhibit that behavior before a reward is provided. For instance, if a rat must press a bar to receive food, then it will press faster and more often if it does not know how many times it needs to press the bar. An equivalent in World of Warcraft would be purple (epic) loot drops. [4] Players in World of Warcraft will often spend weeks hunting for a special item which is based on a chance system, sometimes with only a 0.01% chance of it being dropped by a slain monster. The rarity of the item and difficulty of acquiring the item gives the player a status amongst their peers once they obtain the item.
Jim Rossignol, a finance journalist who reports on Internet gaming, has described how he overcame his own addiction and channeled his compulsion into a desirable direction as a reporter of Internet gaming and gaming culture. [5]
Nowa ( talk) 19:18, 19 February 2024 (UTC)
References
This article is currently the subject of a Wiki Education Foundation-supported course assignment, between 14 January 2024 and 11 May 2024. Further details are available on the course page. Student editor(s): Crawf233 ( article contribs).
— Assignment last updated by Crawf233 ( talk) 23:33, 22 April 2024 (UTC)
This is the
talk page for discussing improvements to the
Video game addiction article. This is not a forum for general discussion of the article's subject. |
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The contents of the Gaming disorder page were merged into Video game addiction on 24 April 2019. For the contribution history and old versions of the redirected page, please see its history; for the discussion at that location, see its talk page. |
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Above undated message substituted from Template:Dashboard.wikiedu.org assignment by PrimeBOT ( talk) 12:23, 17 January 2022 (UTC)
Flyer 22 Edits Dear Flyer22. You recent cut some edits I'd worked on noting some issues with them. I did remove the one "controversial" you mentioned and I'm happy to make further edits you feel are necessary (you're always welcome to make them of course!). I would ask if you could make suggestions here then we can work out some compromises. Thank you! — Preceding unsigned comment added by 119.225.5.126 ( talk) 19:08, 3 January 2017 (UTC)
This is regarding this edit, which I reverted. The changes contained too many WP:WEASEL words and other editorializing language. "...often been controversial..." would need a reliable, independent sources specifically saying that to avoid POV issues. WP:CSECTION is an essay which explains part of why this is a pitfall. The changes also hung a lot of content entirely on this letter, which is usable, but only with context and caveats. "As noted in a recent article by a large group of scholars" is not going to work at all. This is a bundle of WP:PEACOCKs, as it's using a single source to undermine multiple other sources far beyond due weight, while vaguely appealing to the authority of unnamed "scholars". It's helpful to keep in mind that pretty much every recent proposal in psychology, especially developmental psychology and addiction, has been described by someone as "controversial", so we really should be using more WP:SECONDARY sources to make these assessments. Attribution and context should be provided by those sources, as well, otherwise we risk WP:SYNTH. Addiction is a medical issue, so a review of WP:MEDRS couldn't hurt, either. Grayfell ( talk) 21:11, 7 January 2017 (UTC)
I found about video game addiction in Wikipedia. The good thing is that they gave us good explanation of what is video game addiction. Also, they give us good statistics so we can believe them more. They also show us the references where they found out from. However, anyone can write in wikipedia so people should make sure if every sources and informations is true. Also, I want to know more about how people get addicted easily, not just knowing about treatments. — Preceding unsigned comment added by 209.51.93.165 ( talk • contribs)
Shouldn't Brian Vigneault be mentioned? https://www.aol.com/article/news/2017/02/24/father-dies-during-24-hour-video-game-marathon/21721198/ Gentleman wiki ( talk) 01:18, 17 March 2017 (UTC)
The way the statement about Rebecca Colleen Christie is phrased makes it sound like it was the daughter who was playing World of Warcraft rather than the mother. — Preceding unsigned comment added by 108.66.210.96 ( talk) 12:55, 20 June 2017 (UTC)
/info/en/?search=Video_game_addiction#China
I want to edit out
"Treatment for the patients, most of whom have been forced to attend by parents or government officials, include various forms of pain including shock therapy.[30][31] In August 2009, Deng Sanshan was reportedly beaten to death in a correctional facility for video game and Web addiction.[32]"
This is from 2007. I don't understand how a crime is releveant to addiction treatment. I think it has no relevance to the topic. Should I edit this out? Ogomemnon ( talk) 09:47, 2 May 2017 (UTC)
The first sentence of the article currently reads "Video game addiction is hypothesized to be an excessive or compulsive use of computer games or video games, which interferes with a person's everyday life."
I think I understand what this is trying to do - establishing from the get-go that the status of VGA as an addiction in the medical sense is in question. However, I don't think this is the way to do it. It states that "X is hypothesized to be Y", when what is really meant is that "Some use the TERM X to describe Y, while others believe the TERM X is incorrect". Wikipedia articles are about the things themselves, not about the terms used to describe them. Thus the first sentence should describe the concept, not discuss terminology.
I will try to write a modified version. NisJørgensen ( talk) 07:31, 20 August 2017 (UTC)
An anonymous users - User:153.100.123.215 have removed the word "hypothetical" twice (it was reverted once by another anonymous. I have reinserted it, since it was reached by consensus here. NisJørgensen ( talk) 15:06, 27 December 2017 (UTC)
If it's been identified in the DSM-V and the upcoming WHO ICD, how can it be hypothetical? Shouldn't the first line simply say "Video game addiction is an excessive or compulsive use of computer games or video games, which interferes with a person's everyday life" or simply quote one of the medical definitions? JoeJJC ( talk) 18:31, 5 March 2018 (UTC)
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The discussion on the proposed merging is going on here: Talk:Gaming disorder Karl.i.biased ( talk) 03:04, 16 February 2018 (UTC)
Although the use of "video game addiction" is significantly prevalent, I think that "gaming disorder", having been recognised by the WHO ICD-11, is a more appropriate title. This also takes into account the concerns of some researchers of stigmatisation of heavy gamers. The APA also uses "internet gaming disorder" as we know. We reached a similar consensus on mobile phone overuse, however I think given the ICD-11 inclusion this has heavier weight to follow for the encyclopaedia. It may allow the article to be more medicalised as more standardised assessment and treatment models develop. -- E.3 ( talk) 04:26, 2 June 2019 (UTC)
Wikipedia policies on the neutral point of view and not publishing original research demand that we present prevailing medical or scientific consensus, which can be found in recent, authoritative review articles, in statements and practice guidelines issued by major professional medical or scientific societies (for example, the European Society of Cardiology or the Infectious Disease Society of America) and widely respected governmental and quasi-governmental health authorities (for example, AHRQ, USPSTF, NICE, and WHO), in textbooks, or in some forms of monographs.
The result of the move request was: not moved. Consensus is against doing so at this time. ( non-admin closure) Calidum 21:28, 11 July 2019 (UTC)
Video game addiction → Gaming disorder – WHO position in ICD-11, developing into a medical article, to comply with WP:MEDRS. Addiction terminology not supprorted by APA (Internet gaming disorder), concerns around stigmatisation around heavy gamers. Controversial condition but being more standardised [E.3] [chat2] [me] 14:51, 4 July 2019 (UTC)
Happy to discuss any of these. Since this is becoming a medical article, it would be great to focus on reviews as per WP:MEDRS. Being recognised by the WHO in ICD-11 as Gaming disorder will allow for more detailed, nuanced, selective inclusion on wikipedia, both for this, internet addiction disorder, and how I have tried to do for problematic social media use. Many thanks for all contributors, who made a readable, important article in the absence of major guidance from the DSM or the WHO. :) -- [E.3] [chat2] [me] 15:22, 4 July 2019 (UTC)
I have found lots of MEDRS quality sources, not all the highest (because there is a lack of RCT studies and of consistent definitions and methodologies), but still there are lots of reviews and systematic reviews, summarizing most of what was written in the entry. I have edited the entry accordingly, I hope it's all good now -- Signimu ( talk) 07:43, 6 November 2019 (UTC)
Buono, F. D., Moore, B. A., Printz, D. M., Lloyd, D. P., Cutter, C. J., & Sprong, M. E. (2017). Video game addiction: Duration of play and impulsivity. Drug and Alcohol Dependence,171. doi:10.1016/j.drugalcdep.2016.08.093
Haghbin, M., Shaterian, F., Hosseinzadeh, D., & Griffiths, M. D. (2013). A brief report on the relationship between self-control, video game addiction and academic achievement in normal and ADHD students. Journal of Behavioral Addictions,2(4), 239-243. doi:10.1556/jba.2.2013.4.7
Kuss, D. J., & Griffiths, M. D. (2011). Internet Gaming Addiction: A Systematic Review of Empirical Research. International Journal of Mental Health and Addiction,10(2), 278-296. doi:10.1007/s11469-011-9318-5
Lo, S., Wang, C., & Fang, W. (2005). Physical Interpersonal Relationships and Social Anxiety among Online Game Players. CyberPsychology & Behavior,8(1), 15-20. doi:10.1089/cpb.2005.8.15
Loton, D., Borkoles, E., Lubman, D., & Polman, R. (2015). Video Game Addiction, Engagement and Symptoms of Stress, Depression and Anxiety: The Mediating Role of Coping. International Journal of Mental Health and Addiction,14(4), 565-578. doi:10.1007/s11469-015-9578-6
Rooij, A. J., Schoenmakers, T. M., & Mheen, D. V. (2017). Clinical validation of the C-VAT 2.0 assessment tool for gaming disorder: A sensitivity analysis of the proposed DSM-5 criteria and the clinical characteristics of young patients with ‘video game addiction’. Addictive Behaviors,64, 269-274. doi:10.1016/j.addbeh.2015.10.018
Weinstein, A. M. (2010). Computer and Video Game Addiction—A Comparison between Game Users and Non-Game Users. The American Journal of Drug and Alcohol Abuse,36(5), 268-276. doi:10.3109/00952990.2010.491879
Wittek, C. T., Finserås, T. R., Pallesen, S., Mentzoni, R. A., Hanss, D., Griffiths, M. D., & Molde, H. (2015). Prevalence and Predictors of Video Game Addiction: A Study Based on a National Representative Sample of Gamers. International Journal of Mental Health and Addiction,14(5), 672-686. doi:10.1007/s11469-015-9592-8
Hi all. As part of my class, I have been tasked with trying to improve a Wikipedia topic page that I found interesting. I have gathered some references and will be looking to add to the page next week. This is my first time editing on Wikipedia so please feel free to comment if I am doing anything wrong!
TinyBluePenguin ( talk) 01:09, 30 July 2019 (UTC)
This might be a bit off-topic, but why does video game addiction receive so much more attention and has a so much bigger article than television addiction, for example? Why aren't even there articles about other existing vices such as book addiction or cinema addiction? Perhaps society tends to consider those habits as "healthy" while judging gaming as the opposite for some reason. - Munmula ( talk), second account of Alumnum 03:08, 6 November 2019 (UTC)
There is an interesting clinical systematic review but I don't have access to: doi: 10.1016/j.eurpsy.2016.01.1047. If someone else has access, could you please either send it to me by email or expand the article with the info inside? Thanks very much in advance! -- Signimu ( talk) 04:04, 6 November 2019 (UTC)
The source PMID 29502753 should be further exploited, particularly for the neurobiological part, but it covers widely the whole topic. Please feel free to give it a try, thanks! -- Signimu ( talk) 05:01, 6 November 2019 (UTC)
Maybe we can use doi: 10.1542/peds.2016-1758H and doi: 10.1080/01612840.2018.1548855? -- Signimu ( talk) 06:32, 6 November 2019 (UTC)
There is an excellent systematic review (the only systematic review BTW I think) on the neurobiological correlates of internet gaming disorder: PMID 29867599. I know that Frontiers sources are generally badly regarded on Wikipedia, so I won't add it without a feedback from other editors, but I would strongly encourage adding it, as the content of this source is undoubtedly for me of high quality, in addition to providing information we don't have in other sources (which are at best literature reviews) on this specific aspect of the topic. -- Signimu ( talk) 06:04, 6 November 2019 (UTC)
An editor has asked for a discussion to address the redirect Evercrack. Please participate in the redirect discussion if you wish to do so. Headbomb { t · c · p · b} 10:07, 13 November 2019 (UTC)
Hello Oxford_pictionary, what you wrote is very interesting and this should be digged further, but the sources you provided right now aren't fit for the article, as it counters meta-analyses and reviews concluding on a bigger impact on men than women (it's not to say that women are not vulnerable to addictive gaming disorder, it's just that it's more prevalent in men). So per WP:MEDRS, the sources provided are not enough to be included. I have reverted your edit [1]. If you can find reviews in reliable sources (please check the journal is not in WP:CRAPWATCH), then please feel free to add back your content. I may myself try to dig deeper to find some sources when I'll have some time. You may find sources by looking up what reviews cite the papers you tried to use, this may yield higher quality reviews. For reference, here is the content you tried to add:
Thank you for your contribution and your patience. -- Signimu ( talk) 10:00, 23 November 2019 (UTC)
References
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According to DSM-5, "Internet gaming disorder is a pattern of excessive and prolonged Internet gaming that results in a cluster of cognitive and behavioral symptoms, including progressive loss of control over gaming, tolerance, and withdrawal symptoms, analogous to the symptoms of substance use disorders. As with substance-related disorders, individuals with Internet gaming disorder continue to sit at a computer and engage in gaming activities despite neglect of other activities. They typically devout 8-10 hours or more per day to this activity and at least 30 hours per week".
Insert? Charles Juvon ( talk) 22:10, 14 August 2020 (UTC)
If one is addicted to a purely offline game with no Internet connectivity, is that excluded from the disorder? Equinox ◑ 20:29, 7 October 2020 (UTC)
A amazing game. A popular game. BABABOUY.
Stating that the "cause" for Video game addiction are "video games" seems a bit misleading and over-simplifying. I'm removing the line altogether since it does not add any value. It's like saying "sex" or "food" is the "cause" for sex- and food addiction. It implies that these phenomena in themselves are the culprit when it is likely to be other factors that decide whether one develops addiction or not. Whilst it may be "correct" in some sense to write that video games are the cause, it does not clarify anything but rather introduces the risk for misinterpretation/misleading Sigvid ( talk) 20:24, 28 October 2021 (UTC)
where is: the addiction to read books, the addiction to watch movies, the addiction to watch tv series, the addiction to use RC cars, the addiction to fly drones, the addiction to draw, the addiction to walk, the addiction to take photos, the addiction to watch images, the addiction to write and the addiction to add addictions to the addictions list of acts one doesn't like pages? 79.157.5.123 ( talk) 20:31, 24 March 2022 (UTC)
This article was the subject of a Wiki Education Foundation-supported course assignment, between 27 February 2022 and 5 May 2022. Further details are available on the course page. Student editor(s): XXcP, JuggleY ( article contribs). Peer reviewers: JuggleY.
This article was the subject of a Wiki Education Foundation-supported course assignment, between 4 July 2022 and 16 August 2022. Further details are available on the course page. Student editor(s): OneGoodNut, Fy2072 ( article contribs).
— Assignment last updated by OneGoodNut ( talk) 22:05, 13 August 2022 (UTC)
Deep vein thrombosis (DVT) is a condition characterised by a blood clot in a vein deep in the body. A common cause of DVT is prolonged sitting, hence why it's common for people to experience the condition on aeroplanes. I was thinking this would be fair to add to the list of complications because when gaming, you're likely to be sitting down for a long period of time, especially if you're doing it over a long period of time.
If we add this to the list of conditions, should probably write in brackets: "Due to prolonged sitting" . What do you people think.
In the meantime, here's a case study of someone playing video games nonstop for three days and an hour straight: https://www.youtube.com/watch?v=VY-k_YVkRKs 121.200.5.14 ( talk) 06:12, 17 December 2022 (UTC)
This article was the subject of a Wiki Education Foundation-supported course assignment, between 5 September 2023 and 19 December 2023. Further details are available on the course page. Student editor(s): Bashi12 ( article contribs). Peer reviewers: AshTheProtogen.
— Assignment last updated by UndercoverSwitch ( talk) 03:36, 13 November 2023 (UTC)
I've heard plenty of anecdotal evidence of people who quit smoking or drinking and compensate by indulging in excessive gaming (functioning almost like a smoking patch). Has no one studied how this might be possible? It seems like strong evidence for a higher-level addictive pattern in the brain that is not specific to a substance but is just addicted to the process of immediate dopamine release. And there's also the question of whether such a strategy is at all advisable - gaming might be just feeding the addictive pattern, and eventually the individual will relapse to alcohol or nicotine again, because the structural problem in the brain has not improved. This also leads to the question of how gaming might be priming young people's brains for addiction to alcohol/smoking/drugs. 86.63.168.150 ( talk) 21:44, 4 February 2024 (UTC)
This material was in Internet addiction disorder. I'm transferring it here to see if any of it should be added to the current article.
Internet gaming disorder
Gaming disorder (colloquially video game addiction) is a known issue around the world. Incidence and severity grew in the 2000s, with the advent of broadband technology, games allowing for the creation of avatars, 'second life' games, and MMORPGs ( massive multiplayer online role playing games). World of Warcraft has the largest MMORPG community online and there have been a number of studies about the addictive qualities of the game. Addicts of the game range from children to mature adults. A well-known example is Ryan G. Van Cleave, a university professor whose life declined as he became involved in online gaming. [1] Andrew Doan, a physician with a research background in neuroscience, battled his own addictions with video games, investing over 20,000 hours of playing games over a period of nine years. [2]
Online gaming addiction may be considered in terms of B.F. Skinner's theory of operant conditioning, which claims that the frequency of a given behavior is directly linked to rewarding and punishment of that behavior. If a behavior is rewarded, it is more likely to be repeated. If it is punished, it becomes suppressed. [3]
Orzack, a clinical psychologist at McLean Hospital in Massachusetts claims that 40 percent of World of Warcraft (WoW) players are addicted. Orzack says that the best way to optimize the desired behavior in the subject is to provide rewards for correct behavior, and then adjust the number of times the subject is required to exhibit that behavior before a reward is provided. For instance, if a rat must press a bar to receive food, then it will press faster and more often if it does not know how many times it needs to press the bar. An equivalent in World of Warcraft would be purple (epic) loot drops. [4] Players in World of Warcraft will often spend weeks hunting for a special item which is based on a chance system, sometimes with only a 0.01% chance of it being dropped by a slain monster. The rarity of the item and difficulty of acquiring the item gives the player a status amongst their peers once they obtain the item.
Jim Rossignol, a finance journalist who reports on Internet gaming, has described how he overcame his own addiction and channeled his compulsion into a desirable direction as a reporter of Internet gaming and gaming culture. [5]
Nowa ( talk) 19:18, 19 February 2024 (UTC)
References
This article is currently the subject of a Wiki Education Foundation-supported course assignment, between 14 January 2024 and 11 May 2024. Further details are available on the course page. Student editor(s): Crawf233 ( article contribs).
— Assignment last updated by Crawf233 ( talk) 23:33, 22 April 2024 (UTC)