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I don't know where this information was gathered about Wolf3D being based off of Ultima Underworld technology, but Wolfenstein's technology was an upgraded technology of that of SoftDisk (Gamer's Edge division) Technologies' Catacomb 3D which was designed by John Romero, John Carmack, Adrian Carmack, Tom Hall, Jason Blochowiak, and Bobby Prince. The engine used in Catacomb 3D was essentially the same as that which was used in Wolfenstein 3D, only in EGA. However as one will see with the Wolfenstein 3D Alpha which has been available on the 'net for a few years, the original Wolfenstein 3D was originally based around an EGA engine as well (Many sprites in the game are still using an EGA palette), likely the very same Catacomb 3D Engine.
This is not referring to the later game entitled Catacomb Abyss which followed Wolfenstein 3D and was developed by a separate team, but the original Catacomb 3D (first released in 1991, then 1992 and a separate re-release named Catacomb 3D: The Descent later).
The hyphen is part of the game's name, so it's really Wolfenstein 3-D, source
I think it would be interesting to read something about the connection between the game and real Nazi activity. Is Castle Wolfenstein inspired by some real Nazi fortification? Does the game plot contain any details, characters and so on from the historical world? It would also be interesting to read more about the "mythology" of the games. Who are the bosses? What happens in the different episodes? -- 62.181.79.151 11:13, 23 Jul 2004 (UTC)
Acually, no it's just mixed German and English. "Die" (english) "Fuirer" (german) "Die" (english) - I'd expect some people actually said things like that sometime around world war II -- Nerd42 17:06, 18 February 2006 (UTC)
You're exactly right, it's a mix of German and English. Any attempt at complete direct translation into German would be a lost cause, since it was in fact merely a mix of the two languages, which I might mention was not uncommon throughout the course of the game. —Preceding unsigned comment added by 71.205.199.190 ( talk) 06:20, 9 October 2007 (UTC)
The article states "Three new weapons and a score system were added as well" in regards to the SNES port. I'm pretty sure the original PC version featured a scoring system, and the player collected gold to get points. Someone please confirm this?
Also, I think the article should discuss other ports a little more (like the GBA port, which appears very faithful... but has no music). Some guy 21:11, 31 October 2005 (UTC)
A bit off the topic, but where can map overviews be found for Wolf 3D? I have searched all over and have not been able to locate them. Maybe a link for that could go in the article. Cheers.
User:203.84.186.62 added that a secret level contained Duke Nukem. Does anyone know which level that would be? I have never heard of it. If no one can confirm this, I will delete it. TerokNor 16:16, 6 November 2005 (UTC)
OK, I'll delete it then. If anyone can prove it's true, they can just add it back. TerokNor 17:57, 7 November 2005 (UTC)
The Nintendo 64 version of Duke Nukem contains a multiplayer level called Wolfenstein.
Eh, no it doesn't. It's called 'Castle Dukenstein', and it's supposed to be like Dr Frankenstein's castle. Razstar 14:35, 26 February 2006 (UTC)
Someone recently wrote about this in the article. Can someone find a source?-- Drat ( Talk) 07:02, 16 December 2005 (UTC)
The German press called the game often Hundefelsen 4D to avoid any problems because you all know the game is banned in Germany.
Anybody know where I can get complete sprite sheets for the original graphics? -- Nerd42 02:18, 19 February 2006 (UTC)
You can easyly rip it from the game using any editor from any of the related sites (which may even have the full game for downlad). 200.230.213.152 05:19, 13 October 2006 (UTC)
Are they really needed? Wikipedia is not a game guide/strategy guide.-- Drat ( Talk) 03:21, 3 March 2006 (UTC)
I can find no supporting reference to a Hellraiser game using the Wolf3D engine, and several sites state that Shadowcaster uses an early Doom engine.
Is the word coinage of Wolfenstein supposed to be a portmanteau of Wolf and frankenstein since the guard dogs look like wolves and that the stronghold is similar to Frankenstein? (unsigned comment from anon)
I've added ID's own PC-13 rating to the infothingy. While i know ID "invented" the PC-13 system, i do not know the specifics. Could someone who does please add them to the article somewhere? -- De Zeurkous (root@lichee.nichten.info), Sun Jun 4 18:17:42 UTC 2006
Screen captured the frames of BJ at the level end summary screen in the PC version. Rendered on Macromedia Fireworks and uploaded to page. -- Hnatiw , Wed June 21 2006
It would seem that Fake Hitler has more than a flame thrower under that robe. The sprite seems to have another person underneath it. Does anyone have any idea who's under there?
Hi!
I am not a programming nor a computer game expert, so I could be wrong, but I think Quake wasn't the first real 3D FPS. At the entry of Descent it states that it was released 1 year before Quake. I played both games and in Descent there is no limits of turning and moving, and I didn't see any cheating in graphics, so I think it had to be real 3D.
Ain't Wolf3d mods an important view on the game that should be covered in the article? Since it's source code release, it has spin-off'd many fan created mods and tcs and stuff... And kind of brought the game to life again... 200.230.213.152 05:33, 13 October 2006 (UTC)
Article states ...the Horst-Wessel-Lied as theme music.... I assume the title music is meant; the game is full of mediocre little melodies but the title music is the only one with any distinction. But does this indeed share the melody of the Horst-Wessel-Lied?
I have the game -- Mac OS 9 version. I've played it often enough to be able to hum the tune at will. I've just now listened to it again, along with an MP3 of a perfectly straightforward performance of the Horst Wessel. They just don't seem alike.
For one, HW is in a major key -- a happy song if you can imagine happy storm troopers marching through the streets. Wolf is in a minor key and, to my ear, far more persuasive; if the Nazis had had id's music guy working for them they might have won the war. Arrangement aside, one does not even seem to be a straightforward transposition of the other.
Can anyone explain this? John Reid ° 13:41, 17 November 2006 (UTC)
How very, very interesting! The MIDI is completely unfamiliar to me. On my Mac, Wolf boots right up and goes straight into this intense, apocalyptic orchestration; I wonder if I should scrape it and put it up somewhere (for educational purposes only). Perhaps by the time MacPlay ported, id had already been through the Konfrontation with German law and decided to compose something better than Horst Wessel. John Reid ° 15:32, 20 November 2006 (UTC)
Hmm. Yes well, that explains the song, as I thought. However, in my Mac version, a lot of Nazi elements were restored; the SNES version doesn't read anything like what I've got on my desktop. Mine has Hitlers on all the walls, floors in the shape of swastikas, dogs, and plenty of blood. One real shortcoming is that all my sprites have only one side -- the front; there is no sneaking up on a guard. John Reid ° 23:06, 20 November 2006 (UTC)
Which leaves the question: What is that catchy tune? If you haven't heard it, you have no idea. If I hear a band marching down the street with that rolling out, I hide under my bed. John Reid ° 03:25, 22 November 2006 (UTC)
I'd like to know if id invaded Lithuania with it. John Reid ° 14:13, 22 November 2006 (UTC)
I'm surprised to see that this article didn't include even any in-game screenshot of actual gameplay. I hope nobody minds, but I've added two screenshots illustrating the original DOS version of the game and one showing the 3DO version. However, it does look a bit like the article is a little over-saturated with images as of now. Perhaps this would be good place to discuss if any should be removed? MarphyBlack 01:49, 12 December 2006 (UTC)
I'm going to correct the dimensions of the screenshots and boss images.... from 128x128 -> 128x160 and 320x200 -> 320x240. Then they have a 1:1 pixel aspect ratio (basically I'll be making it taller - that's how it actually is when full screen) —The preceding unsigned comment was added by 202.173.178.218 ( talk) 11:08, 17 December 2006 (UTC). Zephyr103
I'll expand this in the future...
http://members.chello.at/theodor.lauppert/games/wolf3d.htm
Feature | PC | Acorn/Archimedes | Gameboy Advance | Apple IIGS | SNES | Atari Jaguar | Macintosh | 3DO |
Flamethrower & Bazooka | ? | x | x | x | ?? | |||
Released | 1992 | 1994 | 2002 | 1999? | 1993/94? | 1994 | 1994 | 1995 |
Wall Resolution | 64x64 | 64x64?? | 64x64 | 64x64?? | 32x32 | 128x128 | 128x128 | 128x128 |
Object Resolution | 64x64 | 64x64?? | 64x64 | 64x64?? | 64x64 | 128x128 | 128x128 | 128x128 |
Music | x | x | x | x | x | x | x | |
Directional/3D Enemies/8 views | x | x | x | x | ||||
New Graphics | ? | ? | some | also includes some Doom weapons | x | x | ||
Score/Level/Lives | x | x | x | x | x | x | x |
I'll make better screenshots in the future... e.g. of special weapons, rats, etc. Zephyr103 10:51, 22 December 2006 (UTC)
The reason I removed the quotes is that they are not encyclopedically necessary, and amount to little more than trivia at best and gamecruft at worst. Unless a good reason can be given besides the fact that they are distinctive traits of each character (an argument which could be made for the grunts and roars of monsters in thousands of games), I'll remove them again in a week.-- Drat ( Talk) 04:12, 20 January 2007 (UTC)
In the Apogee faq and in the article he says "actung!" [5] Maybe he says that in the later versions (Mac, etc), but it sounds to me like "hertzouwa" (or something) You can listen to it here Maybe it's Hŏr zu! (Listen!) Zephyr103 10:39, 20 January 2007 (UTC)
In the hint manual created my ID, it says that he says "Actung!" It is possible that with new (and older) sound cards that the sounds will be slightly distorted. As it is that way with me on my XP machine. But on out old DOS-BOX I can clearly hear him say "ACTUNG!" —Preceding unsigned comment added by 207.74.25.66 ( talk) 14:23, 23 September 2008 (UTC)
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BetacommandBot 11:52, 6 July 2007 (UTC)
why the triva was totally removed? :-(
Do we HONESTLY need the BOSS Descriptions section? Lots42 ( talk) 12:37, 5 May 2008 (UTC)
At the end of the overview, it's mentioned that "Some unofficial and unstable[citation needed] ports to different platforms like Linux and add-ons have been developed". There's currently a citation needed flag here (which makes sense to me), but rather than citing a source for that information, it seems like it should be removed.
Software instability is often localized to the specific configuration of the computer it's running on, as well as being generally transient (as fixes and patches are released). Moreover, it seems like any discussion of instability for a specific port of Wolf3D would be better placed in the article for the specific port being alluded to, not in this article.
Mcwehner ( talk) 23:34, 31 January 2009 (UTC)
This is one of the games that has a shareware version and I think that would be good to put right into the external links section. Some other games categorize informational links and links to the game download. The current 3D Realms link has a download available of the raw DOS files so I'd like to place it under a subheading. I also host a version optimized for Windows on my website: DOSome Games and I'd like to put a link to that if there aren't any objections.
Also, earlier in this talk page it shows we are removing material that is better suited for a game guide. Perhaps if someone knows a particularly good game guide that would be a good external link to include.
Lmaxsmith ( talk) 05:51, 12 April 2010 (UTC)
I'm surprised there's not mention of the Wolfenstein levels in Doom 2 —Preceding unsigned comment added by 87.237.64.150 ( talk) 09:57, 12 May 2010 (UTC)
RtCW in the Sequels section seems to be overly elaborate. Specifically, is the 'cg_uselessnostalgia' in-game console command important to note in this article? The same goes for the Wolfenstein 3D games available as bonus content in its various versions. Also, it seems like the small backstory on RtCW:ET could be cut -- it's definitely of interest but I think it would be best confined to RtCW:ET article. Note that the Doom article doesn't even have a sequels section -- that information is easily available right in the 'Doom series' info box at the bottom. No need for the Wolf 3D article to go on at length about its sequels. — Preceding unsigned comment added by Walker222 ( talk • contribs) 22:06, 3 March 2011 (UTC)
I restructured the ports section some, as it read very poorly for the general reader. I distinguished between commercial ports of the game and user-made ports, removed some less-relevant details for specific ports, and added dates for the ports. Still think the section needs some more refinement and citation. — Preceding unsigned comment added by Walker222 ( talk • contribs) 17:45, 9 March 2011 (UTC)
I'd like to suggest creating a 'Ports and Versions of Wolfenstein 3D' page akin to the Doom one. I think Wolf3D has seen enough commercial ports over the years to warrant something like this. I don't think it would be a stub article. The other reason is that the differences between versions, while interesting and notable in their own right, are not really all that relevant to the legacy of Wolf3D. I emphasize legacy because the section should focus on evidence of the game's impact, not detail differences in different versions. Differences are interesting though, so why not make a new section for it? I think can Wolf3D warrants that.
The only exception I see is SNES; NES's censorship/editing of their product effectively describes Wolf3D's impact, reception, and controversy at the time. Thoughts? — Preceding unsigned comment added by Walker222 ( talk • contribs) 01:55, 11 March 2011 (UTC)
Hey everyone, I was actually wondering if anyone knew specifically what episode the shareware version of the game included. I am pretty sure it is the first episode, and so if I can get confirmation, I figure I can make that part of the page a little more specific. Thanks! U21980 ( talk) 00:53, 4 June 2011 (UTC)
The top of the article states that episode 1 contains 10 levels. The Gameplay sections states that each episode consisted of 9 levels. One of these has to be incorrect. Hastor ( talk) 13:18, 9 June 2011 (UTC)
The article mentions that ports vary by audio, graphics and levels. However, the Jaguar added the flamethrower weapon, and from what I understand, this is the only version that contains it. I thought it may be worth mentioning. There is also not a mention of which weapons are available in the game, just the number of different weapons in each level. With the small number of weapons available in this game, it seems like it may be worth at least listing, if not briefly describing them.
Also, someone above mentioned that the Mac version was ported from the Jaguar version. Did the flamethrower make it to the Mac? The same comment says that the Jaguar version was itself ported from the SNES version, and I know the Jaguar version isn't censored like the SNES version and has much better graphics. Was it just the engine itself that was ported between all these? Hastor ( talk) 13:50, 9 June 2011 (UTC)
According to the "Platform(s)" field of the Infobox, Wolfenstein 3D runs on Nintendo 3DS.
I have serious doubts for the following reasons:
If nobody adds a reference for "Nintendo 3DS" in the "Platform(s)" field of the Infobox, I will delete it after one month. ProResearcher ( talk) 16:02, 17 August 2011 (UTC)
I don't see how a direct-to-video 'mockbuster' production that derives some of its fiction from the Wolfenstein 3D needs to have a section on the game's page. I don't believe the project is of interest to the general reader, which is the same reason there are no sections devoted to every port (commercial or no). It's also misleading - an 'unofficial film adaptations' section with a single entry. Appears to be there entirely for promotional reasons. — Preceding unsigned comment added by Walker222 ( talk • contribs) 12:41, 14 June 2012 (UTC)
there should be a weapon section. the requirements also needs work. the game requires vga to run and i should know because i have tested it with ega and it didnt even start. it requires a sound card for music. think it takes about 2 megabytes of space. — Preceding unsigned comment added by 84.208.59.120 ( talk) 15:41, 4 September 2012 (UTC)
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Reviewer: Shaun9876 ( talk · contribs) 00:03, 25 October 2012 (UTC)
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1. Well-written: | ||
1a. the prose is clear, concise, and understandable to an appropriately broad audience; spelling and grammar are correct. | ||
1b. it complies with the Manual of Style guidelines for lead sections, layout, words to watch, fiction, and list incorporation. | Seems fine | |
2. Verifiable with no original research: | ||
2a. it contains a list of all references (sources of information), presented in accordance with the layout style guideline. | Everything but a few things seem cited properly. | |
2b. reliable sources are cited inline. All content that could reasonably be challenged, except for plot summaries and that which summarizes cited content elsewhere in the article, must be cited no later than the end of the paragraph (or line if the content is not in prose). | ||
2c. it contains no original research. | I don't see any... | |
3. Broad in its coverage: | ||
3a. it addresses the main aspects of the topic. | Yup | |
3b. it stays focused on the topic without going into unnecessary detail (see summary style). | For the most part it's ok. | |
4. Neutral: it represents viewpoints fairly and without editorial bias, giving due weight to each. | Fine | |
5. Stable: it does not change significantly from day to day because of an ongoing edit war or content dispute. | No edit wars in recent history. | |
6. Illustrated, if possible, by media such as images, video, or audio: | ||
6a. media are tagged with their copyright statuses, and valid non-free use rationales are provided for non-free content. | Both have appropriate fair use rationals. | |
6b. media are relevant to the topic, and have suitable captions. | Both the images are good and are helpful. | |
7. Overall assessment. | The article is in pretty good shape. Other than some minor problems it seems alright. |
OK, so? -- Niemti ( talk) 18:09, 31 October 2012 (UTC)
The inclusion of Wolfenstein as a secret level in Doom II is cited in many reviews and articles about the game, so I feel confident in adding this to the "spin-offs" list without violating GA. 70.72.221.229 ( talk) 16:44, 16 July 2013 (UTC)
id rebooted it with just the trademark — Preceding unsigned comment added by 76.180.207.162 ( talk) 20:13, 23 June 2016 (UTC)
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I'll be happy to review this article on one of the true milestones in video game history. Comments to follow. Indrian ( talk) 17:57, 2 August 2016 (UTC)
Wow, did I really volunteer to review this almost a month ago?!? Hit a busy patch in my life with a new job and such, but here I am, ready to give this article its due! I will be posting this review in chunks as I get time to review.
Done*"Each level is themed after Nazi bunkers and buildings, real and fictitious, though the level design does not correspond with any real location" - Awkwardly worded. Are the level layouts really based on actual Nazi structures, or is it just the iconography and the like?
Done*"can be found behind pushable walls hidden in levels" - While this is the common nomenclature, it does conjure images of physically pushing against the walls in game as opposed to spamming spacebar everywhere to see what happens.
Addressed or commented on all points above here. -- Pres N 16:37, 31 August 2016 (UTC)
That's it for round 2. I will try to wrap this whole review up as soon as I can. Indrian ( talk) 16:32, 15 September 2016 (UTC)
And that's it. I did a few small rewrites in the later sections, leaving only these final three minor issues above. I'll go ahead and place this On hold while the final changes are made. Sorry again that it took so long to get us here. Indrian ( talk) 15:28, 22 September 2016 (UTC)
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Hey everyone. Look at that - https://www.facebook.com/theromero/posts/10153943198041289
A major quote from that post: I was never shown a build of Ultima Underworld. John Carmack had never seen UU either. The first time we saw it was when everyone else in the world saw it, in late March 1992. About 5 weeks before we launched Wolfenstein 3D.
I guess we will need to remove all references to Ultima Underworld as false? Let's discuss that. -- Lone Guardian ( talk) 22:03, 4 August 2018 (UTC)
The following Wikimedia Commons file used on this page has been nominated for speedy deletion:
You can see the reason for deletion at the file description page linked above. — Community Tech bot ( talk) 05:21, 25 March 2019 (UTC)
Both the Development and Release sections are getting fairly large. Perhaps they should be separate in a different page titled "Development of Wolfenstein 3D" as was the case of Development of Doom. This allow for expansion to additional cited information on other ports of the game, seeing as the SNES version has quite a history. What are your thoughts? Deltasim ( talk) 13:39, 11 April 2020 (UTC)
In the Releases Section, it is clear that Wolfenstein 3D has been ported to a number of different platforms. However some of those platforms have a history of their own. If I can gather enough information and references, I hope to classify those releases into different paragraphs as follows:
Sounds ambitious, though its probably not perfect when doing the different ports chronologically. Thoughts and Comments? Deltasim ( talk) 21:23, 23 April 2020 (UTC)
The total of the game's budget does not seem to accurately add up, probably due to the confusing figures of 90s US dollars and modern US dollars as well as missing pieces of information. Here's what has been gathered so far.
Let me know if I've missed anything. Deltasim ( talk) 12:12, 19 July 2020 (UTC)
"The game had cost, if one considered id's only overhead—the rent of the apartments and their $750 per month salaries—roughly $25,000 to make."So, from that pretty much the only thing we can determine is that the 25k doesn't include money spent on Carmack's NeXT computer or the copyright purchase you found. It's not at all clear whether Carmack or id paid for the computer, but whatever, that's a development expense even if he bought it himself or kept using it for Doom. So, 25k, + the copyright and the computer, but did they buy anything else? Who knows; probably not even them, as I can't imagine that they kept any sort of accounting records or cared where the money went as long as they had some. So, we can say that they spent ~25k on rent+salary, bought the copyright for 5k, and Carmack used a ~6.5k computer, but adding them up to pretend we know the exact development cost is a step too far and verging into Original Research, I think. -- Pres N 02:40, 20 July 2020 (UTC)
This game is also available on java anyone edit it and add it Mr.Jacob Frye ( talk) 07:03, 28 February 2021 (UTC)
@ PresN I'm responding to your edit here: I also had a look on the web archive too, but couldn't find any specific date as to when it was removed. Your edit is quite short, and gets the point across. But personally I prefer my edit as we don't exactly know when it was taken down and goes into a bit more detail. Eitherway the edit is fine with me :) DreamlessGlare ( talk) 03:56, 27 May 2021 (UTC)
According to actual article and Wolfenstein's manual it is "chain gun". But it is wrong, since chain gun has only one barrel. In the game, there are multi-barrel guns in Gatling system. Sometimes, for short, people use term "minigun" (but, as far as I know, minigun was develped after WW2). — Preceding unsigned comment added by 2A02:A319:C147:4180:3D3B:F5ED:129C:FD1 ( talk) 22:29, 9 October 2021 (UTC)
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I don't know where this information was gathered about Wolf3D being based off of Ultima Underworld technology, but Wolfenstein's technology was an upgraded technology of that of SoftDisk (Gamer's Edge division) Technologies' Catacomb 3D which was designed by John Romero, John Carmack, Adrian Carmack, Tom Hall, Jason Blochowiak, and Bobby Prince. The engine used in Catacomb 3D was essentially the same as that which was used in Wolfenstein 3D, only in EGA. However as one will see with the Wolfenstein 3D Alpha which has been available on the 'net for a few years, the original Wolfenstein 3D was originally based around an EGA engine as well (Many sprites in the game are still using an EGA palette), likely the very same Catacomb 3D Engine.
This is not referring to the later game entitled Catacomb Abyss which followed Wolfenstein 3D and was developed by a separate team, but the original Catacomb 3D (first released in 1991, then 1992 and a separate re-release named Catacomb 3D: The Descent later).
The hyphen is part of the game's name, so it's really Wolfenstein 3-D, source
I think it would be interesting to read something about the connection between the game and real Nazi activity. Is Castle Wolfenstein inspired by some real Nazi fortification? Does the game plot contain any details, characters and so on from the historical world? It would also be interesting to read more about the "mythology" of the games. Who are the bosses? What happens in the different episodes? -- 62.181.79.151 11:13, 23 Jul 2004 (UTC)
Acually, no it's just mixed German and English. "Die" (english) "Fuirer" (german) "Die" (english) - I'd expect some people actually said things like that sometime around world war II -- Nerd42 17:06, 18 February 2006 (UTC)
You're exactly right, it's a mix of German and English. Any attempt at complete direct translation into German would be a lost cause, since it was in fact merely a mix of the two languages, which I might mention was not uncommon throughout the course of the game. —Preceding unsigned comment added by 71.205.199.190 ( talk) 06:20, 9 October 2007 (UTC)
The article states "Three new weapons and a score system were added as well" in regards to the SNES port. I'm pretty sure the original PC version featured a scoring system, and the player collected gold to get points. Someone please confirm this?
Also, I think the article should discuss other ports a little more (like the GBA port, which appears very faithful... but has no music). Some guy 21:11, 31 October 2005 (UTC)
A bit off the topic, but where can map overviews be found for Wolf 3D? I have searched all over and have not been able to locate them. Maybe a link for that could go in the article. Cheers.
User:203.84.186.62 added that a secret level contained Duke Nukem. Does anyone know which level that would be? I have never heard of it. If no one can confirm this, I will delete it. TerokNor 16:16, 6 November 2005 (UTC)
OK, I'll delete it then. If anyone can prove it's true, they can just add it back. TerokNor 17:57, 7 November 2005 (UTC)
The Nintendo 64 version of Duke Nukem contains a multiplayer level called Wolfenstein.
Eh, no it doesn't. It's called 'Castle Dukenstein', and it's supposed to be like Dr Frankenstein's castle. Razstar 14:35, 26 February 2006 (UTC)
Someone recently wrote about this in the article. Can someone find a source?-- Drat ( Talk) 07:02, 16 December 2005 (UTC)
The German press called the game often Hundefelsen 4D to avoid any problems because you all know the game is banned in Germany.
Anybody know where I can get complete sprite sheets for the original graphics? -- Nerd42 02:18, 19 February 2006 (UTC)
You can easyly rip it from the game using any editor from any of the related sites (which may even have the full game for downlad). 200.230.213.152 05:19, 13 October 2006 (UTC)
Are they really needed? Wikipedia is not a game guide/strategy guide.-- Drat ( Talk) 03:21, 3 March 2006 (UTC)
I can find no supporting reference to a Hellraiser game using the Wolf3D engine, and several sites state that Shadowcaster uses an early Doom engine.
Is the word coinage of Wolfenstein supposed to be a portmanteau of Wolf and frankenstein since the guard dogs look like wolves and that the stronghold is similar to Frankenstein? (unsigned comment from anon)
I've added ID's own PC-13 rating to the infothingy. While i know ID "invented" the PC-13 system, i do not know the specifics. Could someone who does please add them to the article somewhere? -- De Zeurkous (root@lichee.nichten.info), Sun Jun 4 18:17:42 UTC 2006
Screen captured the frames of BJ at the level end summary screen in the PC version. Rendered on Macromedia Fireworks and uploaded to page. -- Hnatiw , Wed June 21 2006
It would seem that Fake Hitler has more than a flame thrower under that robe. The sprite seems to have another person underneath it. Does anyone have any idea who's under there?
Hi!
I am not a programming nor a computer game expert, so I could be wrong, but I think Quake wasn't the first real 3D FPS. At the entry of Descent it states that it was released 1 year before Quake. I played both games and in Descent there is no limits of turning and moving, and I didn't see any cheating in graphics, so I think it had to be real 3D.
Ain't Wolf3d mods an important view on the game that should be covered in the article? Since it's source code release, it has spin-off'd many fan created mods and tcs and stuff... And kind of brought the game to life again... 200.230.213.152 05:33, 13 October 2006 (UTC)
Article states ...the Horst-Wessel-Lied as theme music.... I assume the title music is meant; the game is full of mediocre little melodies but the title music is the only one with any distinction. But does this indeed share the melody of the Horst-Wessel-Lied?
I have the game -- Mac OS 9 version. I've played it often enough to be able to hum the tune at will. I've just now listened to it again, along with an MP3 of a perfectly straightforward performance of the Horst Wessel. They just don't seem alike.
For one, HW is in a major key -- a happy song if you can imagine happy storm troopers marching through the streets. Wolf is in a minor key and, to my ear, far more persuasive; if the Nazis had had id's music guy working for them they might have won the war. Arrangement aside, one does not even seem to be a straightforward transposition of the other.
Can anyone explain this? John Reid ° 13:41, 17 November 2006 (UTC)
How very, very interesting! The MIDI is completely unfamiliar to me. On my Mac, Wolf boots right up and goes straight into this intense, apocalyptic orchestration; I wonder if I should scrape it and put it up somewhere (for educational purposes only). Perhaps by the time MacPlay ported, id had already been through the Konfrontation with German law and decided to compose something better than Horst Wessel. John Reid ° 15:32, 20 November 2006 (UTC)
Hmm. Yes well, that explains the song, as I thought. However, in my Mac version, a lot of Nazi elements were restored; the SNES version doesn't read anything like what I've got on my desktop. Mine has Hitlers on all the walls, floors in the shape of swastikas, dogs, and plenty of blood. One real shortcoming is that all my sprites have only one side -- the front; there is no sneaking up on a guard. John Reid ° 23:06, 20 November 2006 (UTC)
Which leaves the question: What is that catchy tune? If you haven't heard it, you have no idea. If I hear a band marching down the street with that rolling out, I hide under my bed. John Reid ° 03:25, 22 November 2006 (UTC)
I'd like to know if id invaded Lithuania with it. John Reid ° 14:13, 22 November 2006 (UTC)
I'm surprised to see that this article didn't include even any in-game screenshot of actual gameplay. I hope nobody minds, but I've added two screenshots illustrating the original DOS version of the game and one showing the 3DO version. However, it does look a bit like the article is a little over-saturated with images as of now. Perhaps this would be good place to discuss if any should be removed? MarphyBlack 01:49, 12 December 2006 (UTC)
I'm going to correct the dimensions of the screenshots and boss images.... from 128x128 -> 128x160 and 320x200 -> 320x240. Then they have a 1:1 pixel aspect ratio (basically I'll be making it taller - that's how it actually is when full screen) —The preceding unsigned comment was added by 202.173.178.218 ( talk) 11:08, 17 December 2006 (UTC). Zephyr103
I'll expand this in the future...
http://members.chello.at/theodor.lauppert/games/wolf3d.htm
Feature | PC | Acorn/Archimedes | Gameboy Advance | Apple IIGS | SNES | Atari Jaguar | Macintosh | 3DO |
Flamethrower & Bazooka | ? | x | x | x | ?? | |||
Released | 1992 | 1994 | 2002 | 1999? | 1993/94? | 1994 | 1994 | 1995 |
Wall Resolution | 64x64 | 64x64?? | 64x64 | 64x64?? | 32x32 | 128x128 | 128x128 | 128x128 |
Object Resolution | 64x64 | 64x64?? | 64x64 | 64x64?? | 64x64 | 128x128 | 128x128 | 128x128 |
Music | x | x | x | x | x | x | x | |
Directional/3D Enemies/8 views | x | x | x | x | ||||
New Graphics | ? | ? | some | also includes some Doom weapons | x | x | ||
Score/Level/Lives | x | x | x | x | x | x | x |
I'll make better screenshots in the future... e.g. of special weapons, rats, etc. Zephyr103 10:51, 22 December 2006 (UTC)
The reason I removed the quotes is that they are not encyclopedically necessary, and amount to little more than trivia at best and gamecruft at worst. Unless a good reason can be given besides the fact that they are distinctive traits of each character (an argument which could be made for the grunts and roars of monsters in thousands of games), I'll remove them again in a week.-- Drat ( Talk) 04:12, 20 January 2007 (UTC)
In the Apogee faq and in the article he says "actung!" [5] Maybe he says that in the later versions (Mac, etc), but it sounds to me like "hertzouwa" (or something) You can listen to it here Maybe it's Hŏr zu! (Listen!) Zephyr103 10:39, 20 January 2007 (UTC)
In the hint manual created my ID, it says that he says "Actung!" It is possible that with new (and older) sound cards that the sounds will be slightly distorted. As it is that way with me on my XP machine. But on out old DOS-BOX I can clearly hear him say "ACTUNG!" —Preceding unsigned comment added by 207.74.25.66 ( talk) 14:23, 23 September 2008 (UTC)
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If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot 11:52, 6 July 2007 (UTC)
why the triva was totally removed? :-(
Do we HONESTLY need the BOSS Descriptions section? Lots42 ( talk) 12:37, 5 May 2008 (UTC)
At the end of the overview, it's mentioned that "Some unofficial and unstable[citation needed] ports to different platforms like Linux and add-ons have been developed". There's currently a citation needed flag here (which makes sense to me), but rather than citing a source for that information, it seems like it should be removed.
Software instability is often localized to the specific configuration of the computer it's running on, as well as being generally transient (as fixes and patches are released). Moreover, it seems like any discussion of instability for a specific port of Wolf3D would be better placed in the article for the specific port being alluded to, not in this article.
Mcwehner ( talk) 23:34, 31 January 2009 (UTC)
This is one of the games that has a shareware version and I think that would be good to put right into the external links section. Some other games categorize informational links and links to the game download. The current 3D Realms link has a download available of the raw DOS files so I'd like to place it under a subheading. I also host a version optimized for Windows on my website: DOSome Games and I'd like to put a link to that if there aren't any objections.
Also, earlier in this talk page it shows we are removing material that is better suited for a game guide. Perhaps if someone knows a particularly good game guide that would be a good external link to include.
Lmaxsmith ( talk) 05:51, 12 April 2010 (UTC)
I'm surprised there's not mention of the Wolfenstein levels in Doom 2 —Preceding unsigned comment added by 87.237.64.150 ( talk) 09:57, 12 May 2010 (UTC)
RtCW in the Sequels section seems to be overly elaborate. Specifically, is the 'cg_uselessnostalgia' in-game console command important to note in this article? The same goes for the Wolfenstein 3D games available as bonus content in its various versions. Also, it seems like the small backstory on RtCW:ET could be cut -- it's definitely of interest but I think it would be best confined to RtCW:ET article. Note that the Doom article doesn't even have a sequels section -- that information is easily available right in the 'Doom series' info box at the bottom. No need for the Wolf 3D article to go on at length about its sequels. — Preceding unsigned comment added by Walker222 ( talk • contribs) 22:06, 3 March 2011 (UTC)
I restructured the ports section some, as it read very poorly for the general reader. I distinguished between commercial ports of the game and user-made ports, removed some less-relevant details for specific ports, and added dates for the ports. Still think the section needs some more refinement and citation. — Preceding unsigned comment added by Walker222 ( talk • contribs) 17:45, 9 March 2011 (UTC)
I'd like to suggest creating a 'Ports and Versions of Wolfenstein 3D' page akin to the Doom one. I think Wolf3D has seen enough commercial ports over the years to warrant something like this. I don't think it would be a stub article. The other reason is that the differences between versions, while interesting and notable in their own right, are not really all that relevant to the legacy of Wolf3D. I emphasize legacy because the section should focus on evidence of the game's impact, not detail differences in different versions. Differences are interesting though, so why not make a new section for it? I think can Wolf3D warrants that.
The only exception I see is SNES; NES's censorship/editing of their product effectively describes Wolf3D's impact, reception, and controversy at the time. Thoughts? — Preceding unsigned comment added by Walker222 ( talk • contribs) 01:55, 11 March 2011 (UTC)
Hey everyone, I was actually wondering if anyone knew specifically what episode the shareware version of the game included. I am pretty sure it is the first episode, and so if I can get confirmation, I figure I can make that part of the page a little more specific. Thanks! U21980 ( talk) 00:53, 4 June 2011 (UTC)
The top of the article states that episode 1 contains 10 levels. The Gameplay sections states that each episode consisted of 9 levels. One of these has to be incorrect. Hastor ( talk) 13:18, 9 June 2011 (UTC)
The article mentions that ports vary by audio, graphics and levels. However, the Jaguar added the flamethrower weapon, and from what I understand, this is the only version that contains it. I thought it may be worth mentioning. There is also not a mention of which weapons are available in the game, just the number of different weapons in each level. With the small number of weapons available in this game, it seems like it may be worth at least listing, if not briefly describing them.
Also, someone above mentioned that the Mac version was ported from the Jaguar version. Did the flamethrower make it to the Mac? The same comment says that the Jaguar version was itself ported from the SNES version, and I know the Jaguar version isn't censored like the SNES version and has much better graphics. Was it just the engine itself that was ported between all these? Hastor ( talk) 13:50, 9 June 2011 (UTC)
According to the "Platform(s)" field of the Infobox, Wolfenstein 3D runs on Nintendo 3DS.
I have serious doubts for the following reasons:
If nobody adds a reference for "Nintendo 3DS" in the "Platform(s)" field of the Infobox, I will delete it after one month. ProResearcher ( talk) 16:02, 17 August 2011 (UTC)
I don't see how a direct-to-video 'mockbuster' production that derives some of its fiction from the Wolfenstein 3D needs to have a section on the game's page. I don't believe the project is of interest to the general reader, which is the same reason there are no sections devoted to every port (commercial or no). It's also misleading - an 'unofficial film adaptations' section with a single entry. Appears to be there entirely for promotional reasons. — Preceding unsigned comment added by Walker222 ( talk • contribs) 12:41, 14 June 2012 (UTC)
there should be a weapon section. the requirements also needs work. the game requires vga to run and i should know because i have tested it with ega and it didnt even start. it requires a sound card for music. think it takes about 2 megabytes of space. — Preceding unsigned comment added by 84.208.59.120 ( talk) 15:41, 4 September 2012 (UTC)
GA toolbox |
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Reviewer: Shaun9876 ( talk · contribs) 00:03, 25 October 2012 (UTC)
Rate | Attribute | Review Comment |
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1. Well-written: | ||
1a. the prose is clear, concise, and understandable to an appropriately broad audience; spelling and grammar are correct. | ||
1b. it complies with the Manual of Style guidelines for lead sections, layout, words to watch, fiction, and list incorporation. | Seems fine | |
2. Verifiable with no original research: | ||
2a. it contains a list of all references (sources of information), presented in accordance with the layout style guideline. | Everything but a few things seem cited properly. | |
2b. reliable sources are cited inline. All content that could reasonably be challenged, except for plot summaries and that which summarizes cited content elsewhere in the article, must be cited no later than the end of the paragraph (or line if the content is not in prose). | ||
2c. it contains no original research. | I don't see any... | |
3. Broad in its coverage: | ||
3a. it addresses the main aspects of the topic. | Yup | |
3b. it stays focused on the topic without going into unnecessary detail (see summary style). | For the most part it's ok. | |
4. Neutral: it represents viewpoints fairly and without editorial bias, giving due weight to each. | Fine | |
5. Stable: it does not change significantly from day to day because of an ongoing edit war or content dispute. | No edit wars in recent history. | |
6. Illustrated, if possible, by media such as images, video, or audio: | ||
6a. media are tagged with their copyright statuses, and valid non-free use rationales are provided for non-free content. | Both have appropriate fair use rationals. | |
6b. media are relevant to the topic, and have suitable captions. | Both the images are good and are helpful. | |
7. Overall assessment. | The article is in pretty good shape. Other than some minor problems it seems alright. |
OK, so? -- Niemti ( talk) 18:09, 31 October 2012 (UTC)
The inclusion of Wolfenstein as a secret level in Doom II is cited in many reviews and articles about the game, so I feel confident in adding this to the "spin-offs" list without violating GA. 70.72.221.229 ( talk) 16:44, 16 July 2013 (UTC)
id rebooted it with just the trademark — Preceding unsigned comment added by 76.180.207.162 ( talk) 20:13, 23 June 2016 (UTC)
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Reviewer: Indrian ( talk · contribs) 17:57, 2 August 2016 (UTC)
I'll be happy to review this article on one of the true milestones in video game history. Comments to follow. Indrian ( talk) 17:57, 2 August 2016 (UTC)
Wow, did I really volunteer to review this almost a month ago?!? Hit a busy patch in my life with a new job and such, but here I am, ready to give this article its due! I will be posting this review in chunks as I get time to review.
Done*"Each level is themed after Nazi bunkers and buildings, real and fictitious, though the level design does not correspond with any real location" - Awkwardly worded. Are the level layouts really based on actual Nazi structures, or is it just the iconography and the like?
Done*"can be found behind pushable walls hidden in levels" - While this is the common nomenclature, it does conjure images of physically pushing against the walls in game as opposed to spamming spacebar everywhere to see what happens.
Addressed or commented on all points above here. -- Pres N 16:37, 31 August 2016 (UTC)
That's it for round 2. I will try to wrap this whole review up as soon as I can. Indrian ( talk) 16:32, 15 September 2016 (UTC)
And that's it. I did a few small rewrites in the later sections, leaving only these final three minor issues above. I'll go ahead and place this On hold while the final changes are made. Sorry again that it took so long to get us here. Indrian ( talk) 15:28, 22 September 2016 (UTC)
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Hey everyone. Look at that - https://www.facebook.com/theromero/posts/10153943198041289
A major quote from that post: I was never shown a build of Ultima Underworld. John Carmack had never seen UU either. The first time we saw it was when everyone else in the world saw it, in late March 1992. About 5 weeks before we launched Wolfenstein 3D.
I guess we will need to remove all references to Ultima Underworld as false? Let's discuss that. -- Lone Guardian ( talk) 22:03, 4 August 2018 (UTC)
The following Wikimedia Commons file used on this page has been nominated for speedy deletion:
You can see the reason for deletion at the file description page linked above. — Community Tech bot ( talk) 05:21, 25 March 2019 (UTC)
Both the Development and Release sections are getting fairly large. Perhaps they should be separate in a different page titled "Development of Wolfenstein 3D" as was the case of Development of Doom. This allow for expansion to additional cited information on other ports of the game, seeing as the SNES version has quite a history. What are your thoughts? Deltasim ( talk) 13:39, 11 April 2020 (UTC)
In the Releases Section, it is clear that Wolfenstein 3D has been ported to a number of different platforms. However some of those platforms have a history of their own. If I can gather enough information and references, I hope to classify those releases into different paragraphs as follows:
Sounds ambitious, though its probably not perfect when doing the different ports chronologically. Thoughts and Comments? Deltasim ( talk) 21:23, 23 April 2020 (UTC)
The total of the game's budget does not seem to accurately add up, probably due to the confusing figures of 90s US dollars and modern US dollars as well as missing pieces of information. Here's what has been gathered so far.
Let me know if I've missed anything. Deltasim ( talk) 12:12, 19 July 2020 (UTC)
"The game had cost, if one considered id's only overhead—the rent of the apartments and their $750 per month salaries—roughly $25,000 to make."So, from that pretty much the only thing we can determine is that the 25k doesn't include money spent on Carmack's NeXT computer or the copyright purchase you found. It's not at all clear whether Carmack or id paid for the computer, but whatever, that's a development expense even if he bought it himself or kept using it for Doom. So, 25k, + the copyright and the computer, but did they buy anything else? Who knows; probably not even them, as I can't imagine that they kept any sort of accounting records or cared where the money went as long as they had some. So, we can say that they spent ~25k on rent+salary, bought the copyright for 5k, and Carmack used a ~6.5k computer, but adding them up to pretend we know the exact development cost is a step too far and verging into Original Research, I think. -- Pres N 02:40, 20 July 2020 (UTC)
This game is also available on java anyone edit it and add it Mr.Jacob Frye ( talk) 07:03, 28 February 2021 (UTC)
@ PresN I'm responding to your edit here: I also had a look on the web archive too, but couldn't find any specific date as to when it was removed. Your edit is quite short, and gets the point across. But personally I prefer my edit as we don't exactly know when it was taken down and goes into a bit more detail. Eitherway the edit is fine with me :) DreamlessGlare ( talk) 03:56, 27 May 2021 (UTC)
According to actual article and Wolfenstein's manual it is "chain gun". But it is wrong, since chain gun has only one barrel. In the game, there are multi-barrel guns in Gatling system. Sometimes, for short, people use term "minigun" (but, as far as I know, minigun was develped after WW2). — Preceding unsigned comment added by 2A02:A319:C147:4180:3D3B:F5ED:129C:FD1 ( talk) 22:29, 9 October 2021 (UTC)