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[2]. The game's writer and director.
[3]. The game's writer and director. Anima Sola ( talk) 07:27, 7 January 2020 (UTC)
[5] Hula Hup ( talk) 20:24, 3 May 2012 (UTC)
[6] Hula Hup ( talk) 17:26, 20 May 2012 (UTC)
[7] Hula Hup ( talk) 09:44, 4 August 2012 (UTC)
[8] Hula Hup ( talk) 00:05, 7 September 2012 (UTC)
[9], [10]. Hula Hup ( talk) 23:00, 15 March 2013 (UTC)
[11]. Editorial characterising the game "one of the most important video games in history (for both the horror genre and game industry as a whole)"; also, it says, "the first installment initiated a new direction for gaming; this path would open the minds of developers all around the world, unlocking the potential for new and innovative ways of telling stories". Anima Sola ( talk) 05:56, 17 February 2020 (UTC)
[12]. GameSpot includes it, in 2018, in "the scariest games of all time". Anima Sola ( talk) 09:46, 19 February 2020 (UTC)
The article currently refers to the "new owners" of Konami asking for a Hollywood-style game. Konami has been an independent company led by its founder and chairman, Kagemasa Kozuki, since its inception. I assume the Swedish article this is taken from has been misquoted, but I am curious as to what it actually says. Indrian ( talk) 00:58, 12 July 2012 (UTC)
Shouldn't there be a section listing the sequels? — Preceding unsigned comment added by 173.55.18.114 ( talk) 21:08, 10 April 2013 (UTC)
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For those who have paid attention, the third segment of the SH theme plaguarises the 007 main theme. In particular, the bass part of the SH theme uses the same signature three-note feature of the Bond theme.
Evidence here: At the 1:48 mark of this video ( https://www.youtube.com/watch?v=z6OON-Zo1JY), you can see the bass clef notes being A-B flat-B natural which is the exact same thing that 007 theme contains ( https://www.youtube.com/watch?v=GGEAkLrPU6U).
The Bond theme in this case has D-E flat-E natural but this is the exact same thing that SH uses. Ft763 Ft763 ( talk) 06:04, 1 November 2018 (UTC)
There's a fan theory that the game is set sometime in the 80's or early 90's. There's some evidence in game, and that timeline would line up perfectly with SH3 being set when it was released in 2003. However, there's no confirmation as far as I'm aware. Nothing in any of the guidebooks or art books or anything, and no developer has commented on it. There may be something in a Japanese interview somewhere maybe? As long as it's a fan theory, don't add it. But be on the lookout if there's ever been any official confirmation. Harizotoh9 ( talk) 15:18, 20 February 2019 (UTC)
I spent the last hour looking through search engine after search engine looking for that Mörkerseende magazine and the author of the cited article and found nothing. All I could find was several Pär Villner who work on either bioengineering or photography, speaking of the only Mörkerseende magazine I could find was also a photography magazine, and the only "Reset Media" isn't even Swedish, it's in Italian. And it's a marketing company with a barely functioning website.
The only other source I could find in other wiki copies was a link to a now-nonexistent article, thankfully is still on the Internet Archive. The article is about Keiichiro Toyama which doesn't mention any of the topics mentioned in any of those lines.
There is a lot of misinformation about Silent Hill that is spread as common knowledge that stems from an article that for all intents and purposes is nonexistent, and contradicts solid information that we know from the developers.
Every single line or part of the article that makes mention of this magazine should be deleted as there is nothing online that can prove it even existed in the first place.
And the only things that also make those same statements circle back to this wikipedia article and the use of this source on their own.
Villner, Pär (March 2008). "Mörkerseende". Level (in Swedish). Reset Media AB (23): 85–93. 2806:2F0:90E1:16C3:9728:5D6A:6836:FA8F ( talk) 16:10, 31 October 2022 (UTC)
This is the
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Archives: 1, 2 |
Silent Hill (video game) has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. | ||||||||||
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[2]. The game's writer and director.
[3]. The game's writer and director. Anima Sola ( talk) 07:27, 7 January 2020 (UTC)
[5] Hula Hup ( talk) 20:24, 3 May 2012 (UTC)
[6] Hula Hup ( talk) 17:26, 20 May 2012 (UTC)
[7] Hula Hup ( talk) 09:44, 4 August 2012 (UTC)
[8] Hula Hup ( talk) 00:05, 7 September 2012 (UTC)
[9], [10]. Hula Hup ( talk) 23:00, 15 March 2013 (UTC)
[11]. Editorial characterising the game "one of the most important video games in history (for both the horror genre and game industry as a whole)"; also, it says, "the first installment initiated a new direction for gaming; this path would open the minds of developers all around the world, unlocking the potential for new and innovative ways of telling stories". Anima Sola ( talk) 05:56, 17 February 2020 (UTC)
[12]. GameSpot includes it, in 2018, in "the scariest games of all time". Anima Sola ( talk) 09:46, 19 February 2020 (UTC)
The article currently refers to the "new owners" of Konami asking for a Hollywood-style game. Konami has been an independent company led by its founder and chairman, Kagemasa Kozuki, since its inception. I assume the Swedish article this is taken from has been misquoted, but I am curious as to what it actually says. Indrian ( talk) 00:58, 12 July 2012 (UTC)
Shouldn't there be a section listing the sequels? — Preceding unsigned comment added by 173.55.18.114 ( talk) 21:08, 10 April 2013 (UTC)
Hello fellow Wikipedians,
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Cheers.— cyberbot II Talk to my owner:Online 08:44, 14 January 2016 (UTC)
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Cheers.— cyberbot II Talk to my owner:Online 09:14, 4 July 2016 (UTC)
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Cheers.— InternetArchiveBot ( Report bug) 21:24, 1 July 2017 (UTC)
For those who have paid attention, the third segment of the SH theme plaguarises the 007 main theme. In particular, the bass part of the SH theme uses the same signature three-note feature of the Bond theme.
Evidence here: At the 1:48 mark of this video ( https://www.youtube.com/watch?v=z6OON-Zo1JY), you can see the bass clef notes being A-B flat-B natural which is the exact same thing that 007 theme contains ( https://www.youtube.com/watch?v=GGEAkLrPU6U).
The Bond theme in this case has D-E flat-E natural but this is the exact same thing that SH uses. Ft763 Ft763 ( talk) 06:04, 1 November 2018 (UTC)
There's a fan theory that the game is set sometime in the 80's or early 90's. There's some evidence in game, and that timeline would line up perfectly with SH3 being set when it was released in 2003. However, there's no confirmation as far as I'm aware. Nothing in any of the guidebooks or art books or anything, and no developer has commented on it. There may be something in a Japanese interview somewhere maybe? As long as it's a fan theory, don't add it. But be on the lookout if there's ever been any official confirmation. Harizotoh9 ( talk) 15:18, 20 February 2019 (UTC)
I spent the last hour looking through search engine after search engine looking for that Mörkerseende magazine and the author of the cited article and found nothing. All I could find was several Pär Villner who work on either bioengineering or photography, speaking of the only Mörkerseende magazine I could find was also a photography magazine, and the only "Reset Media" isn't even Swedish, it's in Italian. And it's a marketing company with a barely functioning website.
The only other source I could find in other wiki copies was a link to a now-nonexistent article, thankfully is still on the Internet Archive. The article is about Keiichiro Toyama which doesn't mention any of the topics mentioned in any of those lines.
There is a lot of misinformation about Silent Hill that is spread as common knowledge that stems from an article that for all intents and purposes is nonexistent, and contradicts solid information that we know from the developers.
Every single line or part of the article that makes mention of this magazine should be deleted as there is nothing online that can prove it even existed in the first place.
And the only things that also make those same statements circle back to this wikipedia article and the use of this source on their own.
Villner, Pär (March 2008). "Mörkerseende". Level (in Swedish). Reset Media AB (23): 85–93. 2806:2F0:90E1:16C3:9728:5D6A:6836:FA8F ( talk) 16:10, 31 October 2022 (UTC)