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I think I got the header reworked and the main double redirects fixed here. Doceirias ( talk) 06:32, 14 May 2008 (UTC)
Why was Clover Studios shut down?
In the article Ōkami there is another explanation for the closure of the studio (namely that the key designers left):
"While it was initially thought that poor sales of Ōkami and God Hand (another Clover title released in the same time frame) were the cause of the closure of Clover Studio, it was later revealed that three key developers within Capcom and Clover Studios, Shinji Mikami (Resident Evil series), Hideki Kamiya (Devil May Cry series), and Inaba, had left the company, and the studio was dissolved, such that "now all the resources should be used more effectively and more efficiently since they are centralized."[121]"
In this article it is stated, that the reason for the closure were the poor sales:
"However, due to poor sales of its games (despite positive reviews), in October 2006 the Capcom Board of Directors voted to shut down the studio."
Which version is correct?
91.113.92.100 ( talk) 22:47, 22 December 2008 (UTC)
First time doing anything relating to wiki, so apologies if this is done incorrectly, but JP_Kellams on twitter said they produced Infinite Space not developed it( https://twitter.com/PG_jp/status/513272762853371904) so shouldn't the wiki page be changed to reflect this since page says they developed it? — Preceding unsigned comment added by RavenValor95 ( talk • contribs) 12:09, 9 December 2014 (UTC)
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Reviewer: ProtoDrake ( talk · contribs) 11:42, 13 August 2016 (UTC)
I'll be back with a review in a few days. --
ProtoDrake (
talk) 11:42, 13 August 2016 (UTC)
That's what I saw. Once they're addressed, I'll give the article another scan before giving a verdict. -- ProtoDrake ( talk) 10:39, 15 August 2016 (UTC)
I was just briefly skimming this article after noticing it is now a GA, and I immediately found something that didn't look right. Upwards of 1.35 million in sales may not be what it used to be in this era of absurdly expensive HD blockbusters, but it would still have surprised me to learn that Minami described Bayonetta's performance in such a disparaging way. Then I noticed the cited sources are both from over three years after Bayonetta's release, and figured his remark was probably being misconstrued, which sure enough it is. Minami was deploring Platinum's overall performance as a company; Bayonetta was specifically brought up only to demonstrate how even their most successful game had failed to meet the publisher's (arguably unrealistic) expectations. This misrepresentation should be removed, but I will first allow the editors of this article to consider a revision that might incorporate Minami's revealing admission elsewhere. TheTimesAreAChanging ( talk) 12:52, 21 August 2016 (UTC)
- Source: Minami said that looking at the studios' developers he would rate them an A. "They've held up their end of the bargain and done a really good job of putting out really high-quality games," he said. No surprises there.
- However, when it comes to sales, Minami confessed "I'd probably rate it as a C or even a D." Ouch!
- "We obviously grew up being part of the domestic Japanese market—a lot of our staff spent time in domestic Japanese publishers, focused really on the domestic Japanese market," Minami added. "And now we're trying to expand and focus more outward and think about gamers worldwide. But when you think about what global success really means, that means we need to be selling more titles. Our games need to sell more copies."
- Minami noted that its best-selling game so far was Bayonetta, but even that failed to meet expectations.
- Wikipedia summary: More than 1.35 million units of [Bayonetta] were shipped,[27] but according to Minami, the company was disappointed with its sales, and he added that he would rate them as "a C or even a D".
It was released in 2015 as a webpage game, or a standalone game in 2017? I saw both in the edit history of this article. Matthew_hk t c 19:10, 12 April 2017 (UTC)
I find the column with notes in the 'Games Developed' section of the game rather disturbing. Isn't a traditional notelist a better idea? It saves a column and since there's so much N/A space in there, I think a notelist is a better way to solve this. Is there a reason the article doesn't have a notelist? TheLegendaryN ( talk) 09:49, 26 June 2017 (UTC)
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PlatinumGames has been listed as one of the
Video games good articles under the
good article criteria. If you can improve it further,
please do so. If it no longer meets these criteria, you can
reassess it. Review: August 16, 2016. ( Reviewed version). |
A fact from PlatinumGames appeared on Wikipedia's
Main Page in the
Did you know column on 24 August 2016 (
check views). The text of the entry was as follows:
|
This article is rated GA-class on Wikipedia's
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I think I got the header reworked and the main double redirects fixed here. Doceirias ( talk) 06:32, 14 May 2008 (UTC)
Why was Clover Studios shut down?
In the article Ōkami there is another explanation for the closure of the studio (namely that the key designers left):
"While it was initially thought that poor sales of Ōkami and God Hand (another Clover title released in the same time frame) were the cause of the closure of Clover Studio, it was later revealed that three key developers within Capcom and Clover Studios, Shinji Mikami (Resident Evil series), Hideki Kamiya (Devil May Cry series), and Inaba, had left the company, and the studio was dissolved, such that "now all the resources should be used more effectively and more efficiently since they are centralized."[121]"
In this article it is stated, that the reason for the closure were the poor sales:
"However, due to poor sales of its games (despite positive reviews), in October 2006 the Capcom Board of Directors voted to shut down the studio."
Which version is correct?
91.113.92.100 ( talk) 22:47, 22 December 2008 (UTC)
First time doing anything relating to wiki, so apologies if this is done incorrectly, but JP_Kellams on twitter said they produced Infinite Space not developed it( https://twitter.com/PG_jp/status/513272762853371904) so shouldn't the wiki page be changed to reflect this since page says they developed it? — Preceding unsigned comment added by RavenValor95 ( talk • contribs) 12:09, 9 December 2014 (UTC)
GA toolbox |
---|
Reviewing |
Reviewer: ProtoDrake ( talk · contribs) 11:42, 13 August 2016 (UTC)
I'll be back with a review in a few days. --
ProtoDrake (
talk) 11:42, 13 August 2016 (UTC)
That's what I saw. Once they're addressed, I'll give the article another scan before giving a verdict. -- ProtoDrake ( talk) 10:39, 15 August 2016 (UTC)
I was just briefly skimming this article after noticing it is now a GA, and I immediately found something that didn't look right. Upwards of 1.35 million in sales may not be what it used to be in this era of absurdly expensive HD blockbusters, but it would still have surprised me to learn that Minami described Bayonetta's performance in such a disparaging way. Then I noticed the cited sources are both from over three years after Bayonetta's release, and figured his remark was probably being misconstrued, which sure enough it is. Minami was deploring Platinum's overall performance as a company; Bayonetta was specifically brought up only to demonstrate how even their most successful game had failed to meet the publisher's (arguably unrealistic) expectations. This misrepresentation should be removed, but I will first allow the editors of this article to consider a revision that might incorporate Minami's revealing admission elsewhere. TheTimesAreAChanging ( talk) 12:52, 21 August 2016 (UTC)
- Source: Minami said that looking at the studios' developers he would rate them an A. "They've held up their end of the bargain and done a really good job of putting out really high-quality games," he said. No surprises there.
- However, when it comes to sales, Minami confessed "I'd probably rate it as a C or even a D." Ouch!
- "We obviously grew up being part of the domestic Japanese market—a lot of our staff spent time in domestic Japanese publishers, focused really on the domestic Japanese market," Minami added. "And now we're trying to expand and focus more outward and think about gamers worldwide. But when you think about what global success really means, that means we need to be selling more titles. Our games need to sell more copies."
- Minami noted that its best-selling game so far was Bayonetta, but even that failed to meet expectations.
- Wikipedia summary: More than 1.35 million units of [Bayonetta] were shipped,[27] but according to Minami, the company was disappointed with its sales, and he added that he would rate them as "a C or even a D".
It was released in 2015 as a webpage game, or a standalone game in 2017? I saw both in the edit history of this article. Matthew_hk t c 19:10, 12 April 2017 (UTC)
I find the column with notes in the 'Games Developed' section of the game rather disturbing. Isn't a traditional notelist a better idea? It saves a column and since there's so much N/A space in there, I think a notelist is a better way to solve this. Is there a reason the article doesn't have a notelist? TheLegendaryN ( talk) 09:49, 26 June 2017 (UTC)
Hello fellow Wikipedians,
I have just modified one external link on PlatinumGames. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
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This message was posted before February 2018.
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Cheers.— InternetArchiveBot ( Report bug) 18:12, 22 December 2017 (UTC)