The result was: promoted by
Yoninah (
talk) 23:11, 2 September 2019 (UTC)
DYK toolbox |
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Improved to Good Article status by E.3 ( talk) and Farang Rak Tham ( talk). Nominated by E.3 ( talk) at 20:00, 6 June 2019 (UTC).
General: Article is new enough and long enough |
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Policy: Article is sourced, neutral, and free of copyright problems |
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Hook: Hook has been verified by provided inline citation |
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Image: Image is freely licensed, used in the article, and clear at 100px. |
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QPQ: Done. |
Overall:
You are linking to sections within the article. I don't think that is possible for a DYK. If you insist, I can check with some admin, but I have never seen anyone do it. Also, ALT3 is too long.
A DYK entry can't exceed 200 characters. For ALT1, I couldn't find the part in the wiki article where it says that the Goldlocks hypothesis is related to
Farang Rak Tham
(Talk) 12:29, 22 June 2019 (UTC)
avoiding depressive symptoms and promoting overall wellbeing
. So please adjust the wiki article, or remove this hook. For ALT2, the wiki article doesn't state that there is controversy about the word, just that its usefulness has been questioned. In ALT3, it is not clear what is the cause and what is the effect you are describing when you say causality
.
I pulled this from queue and re-opened the nomination. There needs to be a new, uninvolved reviewer go over this.
Farang Rak Tham was the GA reviewer, and is listed as one of the article's editors. In fact, the article history shows they made 46 edits. The DYK reviewer needs to be a different editor. Thanks.
— Maile (
talk) 00:15, 15 July 2019 (UTC)
reopening this, as I raised a query at
WT:DYK, but the hook is due to go live in less than an hour so no time to discuss. Issue is:
TRM has raised the issue that the hook implies that the report into media use by disadvantaged kids was described as "overuse", whereas the source for that research makes no such claim. The hook was approved
with a note that it didn't look like WP:SYNTH, but I think I'd disagree with that. The second part of the hook directly references the first, and states a cause and effect that no individual source has mentioned. I'm tempted to pull this one before it goes live at 12:00 UTC today, to allow more time for discussion on this and possibly a better hook. Unless anyone has a strong reason why the above issue is incorrect. Pinging
Reidgreg,
Maile66,
Yoninah,
Farang Rak Tham,
E.3 who were involved in this one. The text of TRM's finding on this is: the report doesn't describe the level used by disadvantaged kids as "overuse" so nor should we. Plus it's a bit of a non-hook because "may affect their mental health" works both ways, indeed, the report highlights the fact that "a growing body of research conducted over the past decade suggests that time online can actually benefit young people." Thanks —
Amakuru (
talk) 11:18, 19 August 2019 (UTC)
... that research into digital media use and mental health has found that females are more likely to develop social media overuse and [that] males [are more likely to develop] video game overuse?I added the bits in square brackets, which was assumed, but its absence is ungrammatical. It comes to just within the 200 character limit with this included. (Changing "and that males" to "while males" would probably be better.) – Reidgreg ( talk) 19:17, 24 August 2019 (UTC)
the main difference between the Internet addiction and gaming addiction is the strong association of problematic online gaming with being maleand
SMA[social media addiction]
in our study was associated with being female and with functions that can only be associated with social media.The second source in the citation has
In terms of gender, psychotherapists treating technology-use related addictions suggest SNS [social networking site] addiction may be more common in female rather than male patients. Source 5 has
Studies generally agree that males report more problems related to video gaming compared to femalesand
The results of the present study are in line with previous research stating that males report more problems with gaming than females (Brunborg et al. 2013; Ferguson et al. 2011; Mentzoni et al. 2011). Males were in the present study were 2.9 times more likely than females to belong to the addicted gamers category.Source 6 has
Results demonstrated that lower age, being female, being single, being a student, lower education, lower income, lower self-esteem, and narcissism were associated with higher scores on the BSMAS[Bergen Social Media Addiction Scale] and
The results were also consistent with demographic predictions and associations taken from central theories concerning “addiction”, indicating that females may tend to develop more addictive use of activities involving social interaction than males.Is found too strong a word in the hook? – Reidgreg ( talk) 22:15, 29 August 2019 (UTC)
Studies have shown gender to be a predictor of social media use. Specifically, women were more likely to be addicted to social media use and texting, and men were more likely to be addicted to video gaming (Van Deursen et al. 2015; Wang et al. 2015; Wittek et al. 2015; Andreassen, Pallesen, and Griffiths 2017). The gender differences reported in these studies support the suggestion to replace the concept, Internet addiction, with descriptions of specific online activities (Starcevic and Aboujaoude 2016; Van Rooij et al. 2017).-- [E.3] [chat2] [me] 21:57, 29 August 2019 (UTC)
With this alts it's clear that the terminology is evolving in the literature. However, the previous wiki consensus for smartphone addiction and social media addiction is to call it problematic social media use, reasons outlined in the page. However, consensus is against using gaming disorder for video game addiction at this time (gaming disorder is recognised by ICD-11). This is why to avoid being bogged down in the terminology scholarly debate for the hook, I simply use the commonly understood "social media overuse" and "video game overuse". I'm happy for any alt. -- [E.3] [chat2] [me] 13:20, 1 September 2019 (UTC)
Several studies have shown that women are more likely to overuse social media, and men video games.[19] This has led multiple experts cited by Hawi and colleagues to suggest that digital media overuse may not be a singular construct, with some calling to delineate proposed disorders based on the type of digital media used.[20]Hawi and colleagues say it clearest:
Studies have shown gender to be a predictor of social media use. Specifically, women were more likely to be addicted to social media use and texting, and men were more likely to be addicted to video gaming (Van Deursen et al. 2015; Wang et al. 2015; Wittek et al. 2015; Andreassen, Pallesen, and Griffiths 2017). The gender differences reported in these studies support the suggestion to replace the concept, Internet addiction, with descriptions of specific online activities (Starcevic and Aboujaoude 2016; Van Rooij et al. 2017).-- [E.3] [chat2] [me] 18:25, 2 September 2019 (UTC)
The result was: promoted by
Yoninah (
talk) 23:11, 2 September 2019 (UTC)
DYK toolbox |
---|
Improved to Good Article status by E.3 ( talk) and Farang Rak Tham ( talk). Nominated by E.3 ( talk) at 20:00, 6 June 2019 (UTC).
General: Article is new enough and long enough |
---|
Policy: Article is sourced, neutral, and free of copyright problems |
---|
|
Hook: Hook has been verified by provided inline citation |
---|
|
Image: Image is freely licensed, used in the article, and clear at 100px. |
---|
|
QPQ: Done. |
Overall:
You are linking to sections within the article. I don't think that is possible for a DYK. If you insist, I can check with some admin, but I have never seen anyone do it. Also, ALT3 is too long.
A DYK entry can't exceed 200 characters. For ALT1, I couldn't find the part in the wiki article where it says that the Goldlocks hypothesis is related to
Farang Rak Tham
(Talk) 12:29, 22 June 2019 (UTC)
avoiding depressive symptoms and promoting overall wellbeing
. So please adjust the wiki article, or remove this hook. For ALT2, the wiki article doesn't state that there is controversy about the word, just that its usefulness has been questioned. In ALT3, it is not clear what is the cause and what is the effect you are describing when you say causality
.
I pulled this from queue and re-opened the nomination. There needs to be a new, uninvolved reviewer go over this.
Farang Rak Tham was the GA reviewer, and is listed as one of the article's editors. In fact, the article history shows they made 46 edits. The DYK reviewer needs to be a different editor. Thanks.
— Maile (
talk) 00:15, 15 July 2019 (UTC)
reopening this, as I raised a query at
WT:DYK, but the hook is due to go live in less than an hour so no time to discuss. Issue is:
TRM has raised the issue that the hook implies that the report into media use by disadvantaged kids was described as "overuse", whereas the source for that research makes no such claim. The hook was approved
with a note that it didn't look like WP:SYNTH, but I think I'd disagree with that. The second part of the hook directly references the first, and states a cause and effect that no individual source has mentioned. I'm tempted to pull this one before it goes live at 12:00 UTC today, to allow more time for discussion on this and possibly a better hook. Unless anyone has a strong reason why the above issue is incorrect. Pinging
Reidgreg,
Maile66,
Yoninah,
Farang Rak Tham,
E.3 who were involved in this one. The text of TRM's finding on this is: the report doesn't describe the level used by disadvantaged kids as "overuse" so nor should we. Plus it's a bit of a non-hook because "may affect their mental health" works both ways, indeed, the report highlights the fact that "a growing body of research conducted over the past decade suggests that time online can actually benefit young people." Thanks —
Amakuru (
talk) 11:18, 19 August 2019 (UTC)
... that research into digital media use and mental health has found that females are more likely to develop social media overuse and [that] males [are more likely to develop] video game overuse?I added the bits in square brackets, which was assumed, but its absence is ungrammatical. It comes to just within the 200 character limit with this included. (Changing "and that males" to "while males" would probably be better.) – Reidgreg ( talk) 19:17, 24 August 2019 (UTC)
the main difference between the Internet addiction and gaming addiction is the strong association of problematic online gaming with being maleand
SMA[social media addiction]
in our study was associated with being female and with functions that can only be associated with social media.The second source in the citation has
In terms of gender, psychotherapists treating technology-use related addictions suggest SNS [social networking site] addiction may be more common in female rather than male patients. Source 5 has
Studies generally agree that males report more problems related to video gaming compared to femalesand
The results of the present study are in line with previous research stating that males report more problems with gaming than females (Brunborg et al. 2013; Ferguson et al. 2011; Mentzoni et al. 2011). Males were in the present study were 2.9 times more likely than females to belong to the addicted gamers category.Source 6 has
Results demonstrated that lower age, being female, being single, being a student, lower education, lower income, lower self-esteem, and narcissism were associated with higher scores on the BSMAS[Bergen Social Media Addiction Scale] and
The results were also consistent with demographic predictions and associations taken from central theories concerning “addiction”, indicating that females may tend to develop more addictive use of activities involving social interaction than males.Is found too strong a word in the hook? – Reidgreg ( talk) 22:15, 29 August 2019 (UTC)
Studies have shown gender to be a predictor of social media use. Specifically, women were more likely to be addicted to social media use and texting, and men were more likely to be addicted to video gaming (Van Deursen et al. 2015; Wang et al. 2015; Wittek et al. 2015; Andreassen, Pallesen, and Griffiths 2017). The gender differences reported in these studies support the suggestion to replace the concept, Internet addiction, with descriptions of specific online activities (Starcevic and Aboujaoude 2016; Van Rooij et al. 2017).-- [E.3] [chat2] [me] 21:57, 29 August 2019 (UTC)
With this alts it's clear that the terminology is evolving in the literature. However, the previous wiki consensus for smartphone addiction and social media addiction is to call it problematic social media use, reasons outlined in the page. However, consensus is against using gaming disorder for video game addiction at this time (gaming disorder is recognised by ICD-11). This is why to avoid being bogged down in the terminology scholarly debate for the hook, I simply use the commonly understood "social media overuse" and "video game overuse". I'm happy for any alt. -- [E.3] [chat2] [me] 13:20, 1 September 2019 (UTC)
Several studies have shown that women are more likely to overuse social media, and men video games.[19] This has led multiple experts cited by Hawi and colleagues to suggest that digital media overuse may not be a singular construct, with some calling to delineate proposed disorders based on the type of digital media used.[20]Hawi and colleagues say it clearest:
Studies have shown gender to be a predictor of social media use. Specifically, women were more likely to be addicted to social media use and texting, and men were more likely to be addicted to video gaming (Van Deursen et al. 2015; Wang et al. 2015; Wittek et al. 2015; Andreassen, Pallesen, and Griffiths 2017). The gender differences reported in these studies support the suggestion to replace the concept, Internet addiction, with descriptions of specific online activities (Starcevic and Aboujaoude 2016; Van Rooij et al. 2017).-- [E.3] [chat2] [me] 18:25, 2 September 2019 (UTC)