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The article has uses of PS4 and Playstation 4. Eg. "The playstation 4 supports many blah blah" or "The PS4 supports many blah blah". Which should it be? — Preceding unsigned comment added by Andrededits ( talk • contribs) 03:58, 21 February 2013 (UTC)
It is fine to use PS4 as long as it's mentioned in parenthesis next to PlayStation 4 ahead of time. I've done this in the History section, so the body of the article can and should use the terms interchangeably. Once the lead gets to a certain length, the same can be done there. -- GoneIn60 ( talk) 01:40, 22 February 2013 (UTC)
Could we remove the current event tag as the announcement event has finished? Logan ( talk) 04:17, 21 February 2013 (UTC)
"with a release date set for holiday 2013." - When is that? Like holidays are not the same for Americans and Italians. Very vague and not really saying anything. — Preceding unsigned comment added by 195.159.134.165 ( talk) 07:31, 21 February 2013 (UTC)
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See http://appleinsider.com/articles/13/02/20/sony-announces-ps4-touts-unification-of-hardware-software-internet-capabilities — Preceding unsigned comment added by 94.153.230.50 ( talk • contribs) 12:25, 21 February 2013
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Addition of a visual representation of the sensor bar provided by the Verge.
http://www.theverge.com/products/playstation-4-eye/6877 Lorondos ( talk) 23:22, 21 February 2013 (UTC)
Dear editors -- here are some press releases that will help flesh out the article with more exact information.
I tend to rely on press releases for objective information, and articles for more opinionated pieces / comparions. For example, a press release will tell you how many TFLOPs the GPU operates at, while an article from a tech site will tell you how that GPU compares with other GPUs. Please post any other links or sources that you find useful for editing. CaseyPenk ( talk) 05:36, 21 February 2013 (UTC)
I am new to Wikipedia only have four edits since the article is semi protected I cant edit it. In the specs it should say for the cpu x86-64 My reference is http://www.scei.co.jp/corporate/release/pdf/130221a_e.pdf — Preceding unsigned comment added by Wikiguy303952 ( talk • contribs) 05:43, 21 February 2013 (UTC)
Sony has published specs on a PS4 site. https://secure.webassets.scea.com/pscomauth/groups/public/documents/webasset/feb21/pdf/playstation4_specification.pdf BasementTrix ( talk) 03:45, 22 February 2013 (UTC)
Sources:
Can we include Gaikai as Playstation 4's Cloud service provider? - zerohot99 ( talk) 03:19, 22 February 2013 (UTC)
We do not yet know which architecture the PS4 CPU is using from AMD, why are we assuming that it's based on the "Jaguar" APU? Could just be that the CPU used is just a codename and has nothing to do with the AMD APU. I think that should be clearly stated as there's no information that confirms that it uses the tablet CPU. It also doesn't make sense for Sony to be using a tablet SoC for the Playstation 4 and couple it with a mid-range graphics processor that's likely in the Radeon HD 7800 series range. Not sure who put in the details that it's based on the upcoming Jaguar APU architecture... I suggest that we remove any references to the AMD Jaguar APU architecture... Cncxbox ( talk) 05:35, 21 February 2013 (UTC)
A citation is needed for the statement: This is a consequence of moving away from the Cell architecture of the PlayStation 3 in favor of x86-64 for the PlayStation 4.
This statement is an assumption and shouldn't be included unless a reliable source supports it. The reason is that through emulation, you can run games across different platforms. For example, on an x86 processor can emulate games for the original NES. Later versions of the PS3 in fact did this for PS2 games. Emulation has a lot of overhead and isn't as efficient, but it's certainly possible as long as the CPU has enough horsepower to make up for inefficiency. So if the PS4 cannot play PS3 games, then it's not just a consequence of changing architectures; Sony may have simply decided not to include the feature. -- GoneIn60 ( talk) 22:32, 22 February 2013 (UTC)
That's the point. Since no-one has a reference (proper or otherwise) for their opinion, any statement about the reasons behind the lack of inclusion of PS3 backwards compatibility is merely a hypothesis. It has no place in the article, and nor do we have any justification in discussing our hypotheses here (per WP:NOTAFORUM, quote "Talk pages are not mere general discussion pages about the subject of the article"). Statements such as "The PlayStation 4 hardware will not include the ability to natively play PlayStation 3 titles." are fine since citations are readily available. Speculating as to why emulation won't be included (or ever that it won't be - they haven't ruled it out for PSN games yet; see http://www.joystiq.com/2013/02/21/psn-transfers-ps4/) is not. Alphathon / 'æɫ.fə.θɒn/ ( talk) 14:01, 25 February 2013 (UTC)
Near the beginning of text it reads that PS4 is the second entry into the eight generation after Wii U. Would wording such as "second home console entry into the eight generation" be better as this takes into account the handhelds that exist in this generation — Preceding unsigned comment added by 109.157.207.137 ( talk) 00:58, 26 February 2013 (UTC)
Add RAM bandwidth of 176GB/s to spec box.
Source: http://www.scei.co.jp/corporate/release/pdf/130221a_e.pdf — Preceding unsigned comment added by Anexanhume ( talk • contribs) 17:42, 1 March 2013 (UTC)
An editor is challenging that the following statement is a rumor:
Any search will turn up dozens of reliable sources that these dev kits exist. It is true, however, that Sony has not commented on them (and probably never will). I do think mentioning their existence is beneficial to the article, but I'm not opposed to removing it if that's the consensus. I just take issue with the accusation that the statement is a rumor and removing it on those grounds. Opinions/thoughts? -- GoneIn60 ( talk) 06:26, 25 February 2013 (UTC)
There's no need to write in future tense once something's been confirmed by Sony, even if the console hasn't been released. If you add something, write it in present tense, so others don't have to correct it later. - M0rphzone ( talk) 04:44, 4 March 2013 (UTC)
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In the games section there is a game missing: Rainbow Six patriots, I want to add the game on the list so would be possible to me to edit the section. 189.122.146.208 ( talk) 22:03, 8 March 2013 (UTC)
I believe that ubisoft allready told this check the page. So please allow me to add the game in the page, its not asking much. — Preceding unsigned comment added by 189.122.146.208 ( talk) 22:07, 8 March 2013 (UTC)
The (mono) speaker on the controller should link to "Monaural" not "Monophony" -- 194.83.82.3 ( talk) 14:44, 11 March 2013 (UTC)
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Hi, i would to request edit please? Their is a couple of information left out.— Preceding unsigned comment added by Spikes1472 ( talk • contribs) 3 April 2013
Following a discussion on the Battlefield 4 Wikipedia Article, we are unable to decide if Battlefield 4 has been offically confirmed for releace on the PS4. We are considering changing one of them. FranktheTank ( talk) 10:26, 16 April 2013 (UTC)
In development-Lords of the Fallen. http://www.psu.com/a019186/Lords-of-the-Fallen-announced-for-PS4-inspired-by-Dark-Souls — Preceding unsigned comment added by Popthepuff ( talk • contribs) 12:37, 24 April 2013 (UTC)
On HSA: Although it has not been officialy announced yet, the PS4 almost certainly utilizes the newest HSA features (check HSA architectual integration). Although this info was added to the Console section of this wiki, I do agree that it is better to not include this info until it is official; I am fine with the fact that it has been removed until then. Note: Sony's use of the term "unified memory", and the fact that AMD is designing the APU, hints that the PS4 does indeed utilize HSA (including the newest features). Without "HSA-MMU" (memory management unit) and HSA's "unified address space", the PS4 would simply be using shared memory (like in the Xbox360).
On shared memory: It is true that a shared memory architecture (falsely called unified memory in the Xbox360) does make it easier for a programmer to develop a program, unlike in a system with split memory pools for the CPU and GPU (like in the PS3). The programmer can choose how he wants to partition the memory, which is much more flexible.
On unified memory: Both "HSA-MMU" and a "unified address space" greatly reduce latency, seeing that the CPU and GPU can share pointers, which in turn removes the requirement to copy data from the CPU's memory resources to the GPU's memory resources. This also obviously simplifys the programming of a game-engine.
Kapitaenk ( talk) 07:51, 20 March 2013 (UTC)
As a result GCN will be adding support for pointers, virtual functions, exception support, and even recursion. These underlying features mean that developers will not need to “step down” from higher languages to C to write code for the GPU, allowing them to more easily program for the GPU and CPU within the same application...the memory subsystem is also evolving to be able to service those features...This goes hand-in-hand with the earlier language features to allow programmers to write code to target both the CPU and the GPU, as programs (or rather compilers) can reference memory anywhere, without the need to explicitly copy memory from one device to the other before working on it
http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php?page=3 GMScribe ( talk) 14:38, 8 June 2013 (UTC)
Hi there all just wanted to ask about the release date. Has the console actually been confirmed by sony company that it is getting released at the end of 2013? European Combat Warrior ( talk) 23:43, 26 April 2013 (UTC)
O Im sorry didn't know. I just wanted to ask as there is no sources that shows a proper confirmation. European Combat Warrior ( talk) 00:19, 27 April 2013 (UTC)
I'd just guess October 29, 2013 due to a couple of games (Battlefield 4, Assassin's Creed IV) having the same release date in North America, just a hunch though. — Preceding unsigned comment added by 76.118.83.121 ( talk) 20:14, 22 May 2013 (UTC)
I feel as though there should be a statement indicating the switch to x86/64 is why there is no B/C? It seems needed so people have a basic understanding why. — Preceding unsigned comment added by 99.110.78.153 ( talk) 20:24, 4 May 2013 (UTC)
Sony confirmed in their Press Release that backwards compatibility will, shortly after release, be implemented through Gaikai, which will use Cloud-based emulation or custom hardware to stream older products to compatible consoles. This is a sensible and modern approach to backward compatibility. However, this article states: "do not add Gaikai here, backwards compatibility means it plays older media, i.e. it runs games from the disc", however, this doesn't agree with the wikipedia page on backwards compatibility, where for example, the Vita plays old PSP and PS1 games. At some point most of these games were physical media and the Vita only supports the downloaded binary image of these games, not the physical media. Gaikai is still fundamentally a binary compatible backwards compatibility service. I believe we should be list the PS4 as having planned backwards compatibility, simply ensuring that it's appropriately contextualised, as this is an important consumer fact and general capability. GMScribe ( talk) 17:14, 24 May 2013 (UTC)
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Hi, there seems to be some slightly misleading references to the analogue sticks now being concave in a way similar to Xbox controllers. In fact, as can be seen in pictures released by Sony and those taken by the media, they are still slightly convex just with very pronounced ridges stopping a player's thumbs from slipping off (which, while effectively makes them concave on the whole, is really quite different to the entirely concave analogue sticks of the Xbox One controller). This can be seen here: http://cloud.attackofthefanboy.com/wp-content/uploads/2013/03/playstation-4-shortages.jpg Here: http://latimesherocomplex.files.wordpress.com/2013/02/ps4controller3.gif?w=600 And here: http://3.bp.blogspot.com/-vgntnkNgh7U/USbRSX_6etI/AAAAAAAAEHg/ZPeu2A3QrK0/s1600/playstation-4-cover.jpeg With an Xbox One controller for comparison: http://rack.2.mshcdn.com/media/ZgkyMDEzLzA1LzIyLzg4L0hvbGRpbmdfWGJvLmUyMDYyLmpwZwpwCXRodW1iCTEyMDB4OTYwMD4/5041f624/926/Holding_Xbox_One_Controller1.jpg And an Xbox 360 controller for comparison: http://upload.wikimedia.org/wikipedia/commons/f/f4/Xbox_360_wired_controller_1.jpg Apologies if I've made a hatchet job of editing in this request, by the way. — Preceding unsigned comment added by 78.150.13.189 ( talk • contribs) 17:55, 24 May 2013
Please change "8 GB" to "8 GiB" (of RAM; gibibytes). Thank you 93.129.9.216 ( talk) 22:24, 26 May 2013 (UTC)
Please, add the following to the reception section;
"Sony has implemented their patented method to control playback of used games http://news.softpedia.com/news/Sony-Files-NFC-Patent-to-Eliminate-PlayStation-4-Used-Game-Market-318301.shtml on the PS4. Sony Worldwide Studios boss Shuhei Yoshida said, regarding the PS4's ability to play used games; “It's a publisher decision. We are not talking about it. Sorry.”
Citations for the last sentance: http://www.computerandvideogames.com/409184/ps4-to-regulate-used-games-like-xbox-one/ http://au.gamespot.com/news/yoshida-talks-all-things-playstation-4-6404291 http://www.mcvuk.com/news/read/pre-owned-games-block-on-ps4-is-a-publisher-decision/0111344 — Preceding unsigned comment added by 136.2.1.102 ( talk) 14:27, 28 May 2013 (UTC)
http://kotaku.com/5985874/ps4-will-not-require-an-always+online-connection GMScribe ( talk) 22:54, 2 June 2013 (UTC)
Can somewhere there be an acknowledgement that no one knows what the console looks like? There's no direct mention of it. RocketLauncher2 ( talk) 10:23, 29 May 2013 (UTC)
In the article it states "The design instead will resemble the latest PSN interface available at the time of the announcement.", however, on a personal level I'd disagree and I'm fairly sure I've seen contradictory sources claiming that it's a complete redesign, which, given all the planned functional changes, sounds more likely. Is anyone able to back this up? The current source is but a writer's interpretation. GMScribe ( talk) 23:35, 2 June 2013 (UTC)
The Display section in the infobox can be filled out using the information here: http://en.wikipedia.org/wiki/PS4#Console [the last sentence of the last paragraph]. I am not familiar enough with video outputs to add it. If someone else could add the relevant info to the display section, that would be useful. David O. Johnson ( talk) 18:34, 7 June 2013 (UTC)
Hi guys,
I've begun placing together a page at http://en.wikipedia.org/wiki/PlayStation_4_hardware to go into further depth over the details of the APU and other hardware modules as details of differentiating factors with the GPU and other hardware modules have begun to emerge. A lot of work to go but I want opinion on if this page should instead be called "Playstation 4 APU and Other hardware Modules" or if it's appropriate to leave as-is and expand to include other hardware elements as with the PS3 hardware page. — Preceding unsigned comment added by GMScribe ( talk • contribs) 15:48, 8 June 2013 (UTC)
needs correction. share button will STREAM video. not upload. that needs to be corrected by someone who knows the difference. 50.9.97.53 ( talk) 06:42, 11 June 2013 (UTC)
Someone should add some images of new camera to either this article or existing Eye article. Plenty of them already floating around... 173.68.110.16 ( talk) 20:49, 11 June 2013 (UTC)
The various rumour sites are preducting different release dates ranging from the 26th of November to the 31st of December. Please wait for an official date before updateing the article.-- Racklever ( talk) 18:05, 16 June 2013 (UTC)
Is rampant in this article. The reception section is the best example.
"After Sony's E3 2013 press conference, IGN wrote that both the PS4 and its games looked "good", while the price and Sony's attitude were "right". They agree with Sony that "if you care about games, you'll buy a PlayStation 4".[73] In addition to Sony's policy of no DRM, no online requirements, no restrictions, and no authentication, the PlayStation 4 is also region-free and its HDD is removable and upgradable, which IGN thinks would give PS4 advantages over Xbox One, which is region-locked and has an inaccessible HDD.[74][75]"
Citation 73 through 75 does not align with the information written in the article. There are many other examples through out the article where someone takes a source talking about a particular feature or quote and then the contributor on this website makes their own conclusions, passing them off as the citation. -- 173.32.93.209 ( talk) 18:07, 22 June 2013 (UTC)
Lame reference, real problem; I've noticed we've had an edit war over which prices to mention in the article, with one editor persistently removing price information for all other territories that use currencies called the "dollar", stating that "Canadian & Australian Dollar are NOT leading world currencies, and were not mentioned in the release of the PS4". After the changes, he then removes the disambiguation of "U.S. dollars" from each reference to the US price, citing MOS:CURRENCY, which does not contain any guidance for this situation beyond classifying the article as either country-specific or non-country-specific, and that "When there are different currencies using the same symbol in an article, use the full abbreviation (e.g. US$ for the US dollar and A$ for the Australian dollar, rather than just $), unless the currency which is meant is clear from the context."
In my opinion: since this is an article about a product being released in multiple regions, yes, its non-country-specific. Yes, we should mention launch prices in major, English-speaking markets, though personally I'd drop Canada and replace it with Japan at some point (Japan is more significant in relation to Sony and Nintendo, as that's their homeland).
Any other opinions? ViperSnake151 Talk 15:42, 21 June 2013 (UTC)
The comment about the non availability of an analog audio output is confusing and appears to be incorrect. The footnote links to article which in fact concluded that there is one.
"I emailed a press contact at Sony, and I asked “Can you confirm or deny analog-AV out support with the PS4?” Not long afterward, I received a clear and concise answer in the affirmative. The Sony representative said “The information on our website is correct.” So, as it stands, Sony has officially confirmed to ExtremeTech that analog output will be supported with the PS4." — Preceding unsigned comment added by 93.152.127.42 ( talk) 14:38, 25 June 2013 (UTC)
Since the encyclopedic image the was used here is apparantly forbidden can we at least TRY to find a replacement image that does NOT have a HUGE LINE through it! PantherLeapord ( talk) 02:54, 13 June 2013 (UTC)
Someone should just contact Sony and ask for an explicit permission or request a press kit with these images. The current abomination of the photo is disgusting - it is barely useful on mobile devices and has a huge glass intersection "line" which covers up the details of PS4, such as the inner edge of disk tray. It is no better than the drawing up the PS4 in MSPaint (hey, if people will see big "PS4" logo on such drawing - it should be enough, right? Right?). How about you guys do this useful activity (request Sony to use existing official images) instead of "...but, but, WP:OMGWTFBBQ!!!!" stuff? 173.68.110.16 ( talk) 05:02, 13 June 2013 (UTC)
I get the need for priority to be given to a free image, but considering the new one does a really poor job of illustrating the console itself, wouldn't it be preferable to put the non-free image back until a more suitable one could be found? SynergyBlades ( talk) 09:32, 13 June 2013 (UTC)
We could just ignore all rules for the time being. -- JDC808 ♫ 03:12, 15 July 2013 (UTC)
Should we move most if not all of the second paragraph to the "Hardware" section? And should all or part of the third paragraph be put somewhere else or not? I'm just wondering. For convenience purposes, I'll post a replica of them here:
Moving away from the Cell architecture, the PlayStation 4 will feature an AMD processor based around the x86-64 instruction set.[1] This is intended to make video game development easier on the next-generation console, attracting a broader range of developers. These changes highlight Sony's effort to improve upon the lessons learned during the development, production and release of the PS3. Other notable hardware features of the PS4 include 8 GB of unified memory in the form of GDDR5, a faster Blu-ray Disc drive, and dedicated custom chips for processing audio, video and background tasks. By incorporating a 'share' button on the new controller and making it possible to view in-game play streamed live from friends, Sony plans to place more focus on social gameplay. Among new applications and services, Sony plans to debut Gaikai, a cloud-based gaming service that hosts downloadable content and games. The company also plans to release the PlayStation App allowing PS4 owners to turn smartphones and tablets into a second screen to enhance gameplay, and to allow almost all games to be streamed to the PlayStation Vita through Remote Play.
— The Sackinator ( talk) 04:22, 19 July 2013 (UTC)
If you moved all of the second and third paragraphs, then you'd only be left with a one paragraph lead, which would be too short for an article of this length. Maybe after it's released they could be trimmed and merged and add a reception paragraph. But until then, IMO, the lead provides a good overview of what's to expect of the PS4, with more info following in the article. -- JDC808 ♫ 06:22, 19 July 2013 (UTC)
I'd trim some, but keep most. I say trim out the part that says:
These changes highlight Sony's effort to improve upon the lessons learned during the development, production and release of the PS3. Other notable hardware features of the PS4 include 8 GB of unified memory in the form of GDDR5, a faster Blu-ray Disc drive, and dedicated custom chips for processing audio, video and background tasks.
- I say trim out this part. It's a little more detailed than the lead needs to be, and could be better summarized by a more general "it has better capabilities" type sentence. I'd keep the stuff about the "Share button", "Gaikai", and "Remote Play" because these actually change how the game's may be fundamentally be changed. Sergecross73 msg me 12:30, 19 July 2013 (UTC)
Moving away from the more complicated Cell architecture of the PlayStation 3, the PlayStation 4 will feature a simpler AMD processor, in hopes of attracting a broader range of developers and support for the system.
Eurogamer's Digital Foundry recently posted an article regarding a presentation given by Ubisoft Reflections that stated, "Note that the PS4 has two Jaguar CPU clusters for eight cores in total, two of which are reserved by the operating system." I feel like this should be information included beside the CPU information in the infobox, much the same as the note about Memory in the Xbox One infobox. [2] -- HereticKiller6 ( talk) 07:35, 21 July 2013 (UTC)
As of right now, we have no real idea of how much CPU time the PS4's new operating system sucks up and how much is left to game developers, and we understand that the system reservation is up in the air. However, the profiling tool shows that in the here and now there are indeed five workers threads, plus the "orchestrator" and each of them is locked to a single core. The inference we can draw right now is that while OS reservation hasn't been locked down, developers have access to at least six of the eight cores of the PS4's CPU. [3]
So with the PS4 hardware specs mostly done and dusted, the only real questions remaining concern the CPU and RAM resources swallowed up by the operating system. Guerrilla Games' recent post mortem of its Killzone: Shadow Fall PS4 reveal demo suggests that two CPU cores are reserved for the OS (something we're told could change but remains the current working allocation) [4]
The 176GB of known bandwidth is not a 16 fold increase in performance over the Playstation 3.
The Playstation 3 had approximately just over 25GB of bandwidth available to it, as seen here in the slide:
http://www.theinquirer.net/inquirer/news/1007286/ps3-hardware-slow-broken
therefore, a notional 6 to 7 fold increase is the correct figure. — Preceding unsigned comment added by 92.17.202.232 ( talk) 17:29, 21 July 2013 (UTC)
You cannot combine the separate bandwidths of the CPU + GPU to achieve a usable, single figure available to the PS3 at any one time like that. The PS4 has a single, maximum figure of 176GB of bandwidth available to use at any one time, the PS3 had a maximum single figure of 25GB of bandwidth available to it at any one time, not 48GB.
If we follow your logic, the PS4 has 176GB (memory) + over 150GB (Radeon 7850 class GPU) of bandwidth on the GPU, on which the PS4 is based on, giving over 325GB of Bandwidth, usable at any one time, which is clearly not the case. — Preceding unsigned comment added by 80.47.65.133 ( talk) 09:26, 24 July 2013 (UTC)
Eurogamer's Digital Foundry has posted this article stating that "PlayStation 4 reserves 3.5GB of its 8GB GDDR5 memory for the operating system, leaving 4.5GB of space for game code,". It goes on to say that "[...] an additional 1GB of "flexible memory" may be reclaimed from the OS reservation, based on availability." It also makes mention of the six cores available to games. [5] -- HereticKiller6 ( talk) 16:09, 26 July 2013 (UTC)
This is comparable to Xbox One which, according to previous widespread reports, reserves three of its 8GBs of RAM for system processes, offering devs 5GBs for game development. But Digital Foundry claims that the key difference is that the Xbox One's OS allocation is rigid. PS4's OS-allotment flexibility is said to allow Sony the ability to increase RAM for game development should future versions of the console's OS become more streamlined, thus gradually opening up more RAM to devs. [6]
Sony has released an official statement clarifying the issue.
We would like to clear up a misunderstanding regarding our "direct" and "flexible" memory systems. The article states that "flexible" memory is borrowed from the OS, and must be returned when requested - that's not actually the case.
The actual true distinction is that:
"Direct Memory" is memory allocated under the traditional video game model, so the game controls all aspects of its allocation
"Flexible Memory" is memory managed by the PS4 OS on the game's behalf, and allows games to use some very nice FreeBSD virtual memory functionality. However this memory is 100 per cent the game's memory, and is never used by the OS, and as it is the game's memory it should be easy for every developer to use it. [7]
Given this new information, what do you think would be the best editing approach in order to improve the article? -- Arkhandar ( talk) 16:49, 28 July 2013 (UTC)
Per WP:DUST, it is best to let the dust settle and avoid adding details that are likely to be outdated or corrected relatively soon. Many reliable sources are only concerned about being "correct enough for today", while an encyclopedia should strive for stabilized information that has consensus among its sources. Wikinews might be a better avenue in the meantime. That being said, a broad description about "Direct" and "Flexible" memory on the PS4 would certainly be appropriate in this article. Just thought I'd throw my 2¢ out there. -- GoneIn60 ( talk) 05:50, 2 August 2013 (UTC)
Is it really necessary to include the Japanese/Hepburn translation in the start of the article? It's phonetically identical to the English translation. JDiala ( talk) 00:43, 15 August 2013 (UTC)
Here, and at the Xbox One article, there has been edit warring over the commentary that its 50% more powerful than the Xbox One. No one's bothered to discuss it, so I figured I'd start it up:
On one hand, there's plenty of sources reporting on it, so while I don't know for sure that it's actually true, it is in fact true that "sources" are reporting it. But I also agree with the other side of thing; this shouldn't be mentioned in the lead though.
So in general, while I don't oppose having it in the article, it doesn't belong in the lead. Put it in hardware or something. Thoughts? Sergecross73 msg me 13:28, 20 September 2013 (UTC)
The article currently states, as a fact, that the high price in Brazil "is largely due to the Brazilian government's high import charges,[98] which make up 60-70% of the cost.[99]". As one can see from the two sources given, this is just what Sony says.
This is a blatant lie by Sony. Import fees in Brazil vary by product category. In 2012, these varied between 0 and 35%, with mean 11.61%, mode 14% and median 12% [1]
It seems that most of the price difference is due to Sony's high profit in Brazil. This is a common practice, something which has been well documented for car prices [2] Pfpenteado ( talk) 17:41, 18 October 2013 (UTC)
it is commonly believed at least in norway that the playstation 4 will be able to run playstation 3 games so lots of people are selling their playstation 3 consoles while keeping their games. even a person working in game in norway believe that it will be able to run playstation 3 games. i therefore suggest that people start digging to see if it is true or false. — Preceding unsigned comment added by 84.208.64.62 ( talk) 12:37, 20 October 2013 (UTC)
Source: http://blog.us.playstation.com/2013/10/25/ps4-system-software-update-1-50-details
I wanted to edit the article to reflect the developments regarding suspend/resume mentioned in the above linked blog post. Since the article is (understandably) semi-protected and well out of reach of my brand new account, here is an edit proposal for your consideration:
Suspend mode mode has been confirmed to be absent from launch, but is expected in a later software update. [3] This feature will place the console in a low-power state, while allowing users to immediately resume their game once the console is awoken. The console will also be able to download content such as game and OS updates while it is in this state. [4] [5]
Original text:
Suspend mode is also provided, which places the console in a low-power state, while allowing users to immediately resume their game once the console is awoken. The console will also be able to download content such as game and OS updates while it is in this state. [6] [5]
Cawt ( talk) 10:20, 26 October 2013 (UTC)
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The article has uses of PS4 and Playstation 4. Eg. "The playstation 4 supports many blah blah" or "The PS4 supports many blah blah". Which should it be? — Preceding unsigned comment added by Andrededits ( talk • contribs) 03:58, 21 February 2013 (UTC)
It is fine to use PS4 as long as it's mentioned in parenthesis next to PlayStation 4 ahead of time. I've done this in the History section, so the body of the article can and should use the terms interchangeably. Once the lead gets to a certain length, the same can be done there. -- GoneIn60 ( talk) 01:40, 22 February 2013 (UTC)
Could we remove the current event tag as the announcement event has finished? Logan ( talk) 04:17, 21 February 2013 (UTC)
"with a release date set for holiday 2013." - When is that? Like holidays are not the same for Americans and Italians. Very vague and not really saying anything. — Preceding unsigned comment added by 195.159.134.165 ( talk) 07:31, 21 February 2013 (UTC)
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See http://appleinsider.com/articles/13/02/20/sony-announces-ps4-touts-unification-of-hardware-software-internet-capabilities — Preceding unsigned comment added by 94.153.230.50 ( talk • contribs) 12:25, 21 February 2013
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Addition of a visual representation of the sensor bar provided by the Verge.
http://www.theverge.com/products/playstation-4-eye/6877 Lorondos ( talk) 23:22, 21 February 2013 (UTC)
Dear editors -- here are some press releases that will help flesh out the article with more exact information.
I tend to rely on press releases for objective information, and articles for more opinionated pieces / comparions. For example, a press release will tell you how many TFLOPs the GPU operates at, while an article from a tech site will tell you how that GPU compares with other GPUs. Please post any other links or sources that you find useful for editing. CaseyPenk ( talk) 05:36, 21 February 2013 (UTC)
I am new to Wikipedia only have four edits since the article is semi protected I cant edit it. In the specs it should say for the cpu x86-64 My reference is http://www.scei.co.jp/corporate/release/pdf/130221a_e.pdf — Preceding unsigned comment added by Wikiguy303952 ( talk • contribs) 05:43, 21 February 2013 (UTC)
Sony has published specs on a PS4 site. https://secure.webassets.scea.com/pscomauth/groups/public/documents/webasset/feb21/pdf/playstation4_specification.pdf BasementTrix ( talk) 03:45, 22 February 2013 (UTC)
Sources:
Can we include Gaikai as Playstation 4's Cloud service provider? - zerohot99 ( talk) 03:19, 22 February 2013 (UTC)
We do not yet know which architecture the PS4 CPU is using from AMD, why are we assuming that it's based on the "Jaguar" APU? Could just be that the CPU used is just a codename and has nothing to do with the AMD APU. I think that should be clearly stated as there's no information that confirms that it uses the tablet CPU. It also doesn't make sense for Sony to be using a tablet SoC for the Playstation 4 and couple it with a mid-range graphics processor that's likely in the Radeon HD 7800 series range. Not sure who put in the details that it's based on the upcoming Jaguar APU architecture... I suggest that we remove any references to the AMD Jaguar APU architecture... Cncxbox ( talk) 05:35, 21 February 2013 (UTC)
A citation is needed for the statement: This is a consequence of moving away from the Cell architecture of the PlayStation 3 in favor of x86-64 for the PlayStation 4.
This statement is an assumption and shouldn't be included unless a reliable source supports it. The reason is that through emulation, you can run games across different platforms. For example, on an x86 processor can emulate games for the original NES. Later versions of the PS3 in fact did this for PS2 games. Emulation has a lot of overhead and isn't as efficient, but it's certainly possible as long as the CPU has enough horsepower to make up for inefficiency. So if the PS4 cannot play PS3 games, then it's not just a consequence of changing architectures; Sony may have simply decided not to include the feature. -- GoneIn60 ( talk) 22:32, 22 February 2013 (UTC)
That's the point. Since no-one has a reference (proper or otherwise) for their opinion, any statement about the reasons behind the lack of inclusion of PS3 backwards compatibility is merely a hypothesis. It has no place in the article, and nor do we have any justification in discussing our hypotheses here (per WP:NOTAFORUM, quote "Talk pages are not mere general discussion pages about the subject of the article"). Statements such as "The PlayStation 4 hardware will not include the ability to natively play PlayStation 3 titles." are fine since citations are readily available. Speculating as to why emulation won't be included (or ever that it won't be - they haven't ruled it out for PSN games yet; see http://www.joystiq.com/2013/02/21/psn-transfers-ps4/) is not. Alphathon / 'æɫ.fə.θɒn/ ( talk) 14:01, 25 February 2013 (UTC)
Near the beginning of text it reads that PS4 is the second entry into the eight generation after Wii U. Would wording such as "second home console entry into the eight generation" be better as this takes into account the handhelds that exist in this generation — Preceding unsigned comment added by 109.157.207.137 ( talk) 00:58, 26 February 2013 (UTC)
Add RAM bandwidth of 176GB/s to spec box.
Source: http://www.scei.co.jp/corporate/release/pdf/130221a_e.pdf — Preceding unsigned comment added by Anexanhume ( talk • contribs) 17:42, 1 March 2013 (UTC)
An editor is challenging that the following statement is a rumor:
Any search will turn up dozens of reliable sources that these dev kits exist. It is true, however, that Sony has not commented on them (and probably never will). I do think mentioning their existence is beneficial to the article, but I'm not opposed to removing it if that's the consensus. I just take issue with the accusation that the statement is a rumor and removing it on those grounds. Opinions/thoughts? -- GoneIn60 ( talk) 06:26, 25 February 2013 (UTC)
There's no need to write in future tense once something's been confirmed by Sony, even if the console hasn't been released. If you add something, write it in present tense, so others don't have to correct it later. - M0rphzone ( talk) 04:44, 4 March 2013 (UTC)
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In the games section there is a game missing: Rainbow Six patriots, I want to add the game on the list so would be possible to me to edit the section. 189.122.146.208 ( talk) 22:03, 8 March 2013 (UTC)
I believe that ubisoft allready told this check the page. So please allow me to add the game in the page, its not asking much. — Preceding unsigned comment added by 189.122.146.208 ( talk) 22:07, 8 March 2013 (UTC)
The (mono) speaker on the controller should link to "Monaural" not "Monophony" -- 194.83.82.3 ( talk) 14:44, 11 March 2013 (UTC)
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Hi, i would to request edit please? Their is a couple of information left out.— Preceding unsigned comment added by Spikes1472 ( talk • contribs) 3 April 2013
Following a discussion on the Battlefield 4 Wikipedia Article, we are unable to decide if Battlefield 4 has been offically confirmed for releace on the PS4. We are considering changing one of them. FranktheTank ( talk) 10:26, 16 April 2013 (UTC)
In development-Lords of the Fallen. http://www.psu.com/a019186/Lords-of-the-Fallen-announced-for-PS4-inspired-by-Dark-Souls — Preceding unsigned comment added by Popthepuff ( talk • contribs) 12:37, 24 April 2013 (UTC)
On HSA: Although it has not been officialy announced yet, the PS4 almost certainly utilizes the newest HSA features (check HSA architectual integration). Although this info was added to the Console section of this wiki, I do agree that it is better to not include this info until it is official; I am fine with the fact that it has been removed until then. Note: Sony's use of the term "unified memory", and the fact that AMD is designing the APU, hints that the PS4 does indeed utilize HSA (including the newest features). Without "HSA-MMU" (memory management unit) and HSA's "unified address space", the PS4 would simply be using shared memory (like in the Xbox360).
On shared memory: It is true that a shared memory architecture (falsely called unified memory in the Xbox360) does make it easier for a programmer to develop a program, unlike in a system with split memory pools for the CPU and GPU (like in the PS3). The programmer can choose how he wants to partition the memory, which is much more flexible.
On unified memory: Both "HSA-MMU" and a "unified address space" greatly reduce latency, seeing that the CPU and GPU can share pointers, which in turn removes the requirement to copy data from the CPU's memory resources to the GPU's memory resources. This also obviously simplifys the programming of a game-engine.
Kapitaenk ( talk) 07:51, 20 March 2013 (UTC)
As a result GCN will be adding support for pointers, virtual functions, exception support, and even recursion. These underlying features mean that developers will not need to “step down” from higher languages to C to write code for the GPU, allowing them to more easily program for the GPU and CPU within the same application...the memory subsystem is also evolving to be able to service those features...This goes hand-in-hand with the earlier language features to allow programmers to write code to target both the CPU and the GPU, as programs (or rather compilers) can reference memory anywhere, without the need to explicitly copy memory from one device to the other before working on it
http://www.gamasutra.com/view/feature/191007/inside_the_playstation_4_with_mark_.php?page=3 GMScribe ( talk) 14:38, 8 June 2013 (UTC)
Hi there all just wanted to ask about the release date. Has the console actually been confirmed by sony company that it is getting released at the end of 2013? European Combat Warrior ( talk) 23:43, 26 April 2013 (UTC)
O Im sorry didn't know. I just wanted to ask as there is no sources that shows a proper confirmation. European Combat Warrior ( talk) 00:19, 27 April 2013 (UTC)
I'd just guess October 29, 2013 due to a couple of games (Battlefield 4, Assassin's Creed IV) having the same release date in North America, just a hunch though. — Preceding unsigned comment added by 76.118.83.121 ( talk) 20:14, 22 May 2013 (UTC)
I feel as though there should be a statement indicating the switch to x86/64 is why there is no B/C? It seems needed so people have a basic understanding why. — Preceding unsigned comment added by 99.110.78.153 ( talk) 20:24, 4 May 2013 (UTC)
Sony confirmed in their Press Release that backwards compatibility will, shortly after release, be implemented through Gaikai, which will use Cloud-based emulation or custom hardware to stream older products to compatible consoles. This is a sensible and modern approach to backward compatibility. However, this article states: "do not add Gaikai here, backwards compatibility means it plays older media, i.e. it runs games from the disc", however, this doesn't agree with the wikipedia page on backwards compatibility, where for example, the Vita plays old PSP and PS1 games. At some point most of these games were physical media and the Vita only supports the downloaded binary image of these games, not the physical media. Gaikai is still fundamentally a binary compatible backwards compatibility service. I believe we should be list the PS4 as having planned backwards compatibility, simply ensuring that it's appropriately contextualised, as this is an important consumer fact and general capability. GMScribe ( talk) 17:14, 24 May 2013 (UTC)
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Hi, there seems to be some slightly misleading references to the analogue sticks now being concave in a way similar to Xbox controllers. In fact, as can be seen in pictures released by Sony and those taken by the media, they are still slightly convex just with very pronounced ridges stopping a player's thumbs from slipping off (which, while effectively makes them concave on the whole, is really quite different to the entirely concave analogue sticks of the Xbox One controller). This can be seen here: http://cloud.attackofthefanboy.com/wp-content/uploads/2013/03/playstation-4-shortages.jpg Here: http://latimesherocomplex.files.wordpress.com/2013/02/ps4controller3.gif?w=600 And here: http://3.bp.blogspot.com/-vgntnkNgh7U/USbRSX_6etI/AAAAAAAAEHg/ZPeu2A3QrK0/s1600/playstation-4-cover.jpeg With an Xbox One controller for comparison: http://rack.2.mshcdn.com/media/ZgkyMDEzLzA1LzIyLzg4L0hvbGRpbmdfWGJvLmUyMDYyLmpwZwpwCXRodW1iCTEyMDB4OTYwMD4/5041f624/926/Holding_Xbox_One_Controller1.jpg And an Xbox 360 controller for comparison: http://upload.wikimedia.org/wikipedia/commons/f/f4/Xbox_360_wired_controller_1.jpg Apologies if I've made a hatchet job of editing in this request, by the way. — Preceding unsigned comment added by 78.150.13.189 ( talk • contribs) 17:55, 24 May 2013
Please change "8 GB" to "8 GiB" (of RAM; gibibytes). Thank you 93.129.9.216 ( talk) 22:24, 26 May 2013 (UTC)
Please, add the following to the reception section;
"Sony has implemented their patented method to control playback of used games http://news.softpedia.com/news/Sony-Files-NFC-Patent-to-Eliminate-PlayStation-4-Used-Game-Market-318301.shtml on the PS4. Sony Worldwide Studios boss Shuhei Yoshida said, regarding the PS4's ability to play used games; “It's a publisher decision. We are not talking about it. Sorry.”
Citations for the last sentance: http://www.computerandvideogames.com/409184/ps4-to-regulate-used-games-like-xbox-one/ http://au.gamespot.com/news/yoshida-talks-all-things-playstation-4-6404291 http://www.mcvuk.com/news/read/pre-owned-games-block-on-ps4-is-a-publisher-decision/0111344 — Preceding unsigned comment added by 136.2.1.102 ( talk) 14:27, 28 May 2013 (UTC)
http://kotaku.com/5985874/ps4-will-not-require-an-always+online-connection GMScribe ( talk) 22:54, 2 June 2013 (UTC)
Can somewhere there be an acknowledgement that no one knows what the console looks like? There's no direct mention of it. RocketLauncher2 ( talk) 10:23, 29 May 2013 (UTC)
In the article it states "The design instead will resemble the latest PSN interface available at the time of the announcement.", however, on a personal level I'd disagree and I'm fairly sure I've seen contradictory sources claiming that it's a complete redesign, which, given all the planned functional changes, sounds more likely. Is anyone able to back this up? The current source is but a writer's interpretation. GMScribe ( talk) 23:35, 2 June 2013 (UTC)
The Display section in the infobox can be filled out using the information here: http://en.wikipedia.org/wiki/PS4#Console [the last sentence of the last paragraph]. I am not familiar enough with video outputs to add it. If someone else could add the relevant info to the display section, that would be useful. David O. Johnson ( talk) 18:34, 7 June 2013 (UTC)
Hi guys,
I've begun placing together a page at http://en.wikipedia.org/wiki/PlayStation_4_hardware to go into further depth over the details of the APU and other hardware modules as details of differentiating factors with the GPU and other hardware modules have begun to emerge. A lot of work to go but I want opinion on if this page should instead be called "Playstation 4 APU and Other hardware Modules" or if it's appropriate to leave as-is and expand to include other hardware elements as with the PS3 hardware page. — Preceding unsigned comment added by GMScribe ( talk • contribs) 15:48, 8 June 2013 (UTC)
needs correction. share button will STREAM video. not upload. that needs to be corrected by someone who knows the difference. 50.9.97.53 ( talk) 06:42, 11 June 2013 (UTC)
Someone should add some images of new camera to either this article or existing Eye article. Plenty of them already floating around... 173.68.110.16 ( talk) 20:49, 11 June 2013 (UTC)
The various rumour sites are preducting different release dates ranging from the 26th of November to the 31st of December. Please wait for an official date before updateing the article.-- Racklever ( talk) 18:05, 16 June 2013 (UTC)
Is rampant in this article. The reception section is the best example.
"After Sony's E3 2013 press conference, IGN wrote that both the PS4 and its games looked "good", while the price and Sony's attitude were "right". They agree with Sony that "if you care about games, you'll buy a PlayStation 4".[73] In addition to Sony's policy of no DRM, no online requirements, no restrictions, and no authentication, the PlayStation 4 is also region-free and its HDD is removable and upgradable, which IGN thinks would give PS4 advantages over Xbox One, which is region-locked and has an inaccessible HDD.[74][75]"
Citation 73 through 75 does not align with the information written in the article. There are many other examples through out the article where someone takes a source talking about a particular feature or quote and then the contributor on this website makes their own conclusions, passing them off as the citation. -- 173.32.93.209 ( talk) 18:07, 22 June 2013 (UTC)
Lame reference, real problem; I've noticed we've had an edit war over which prices to mention in the article, with one editor persistently removing price information for all other territories that use currencies called the "dollar", stating that "Canadian & Australian Dollar are NOT leading world currencies, and were not mentioned in the release of the PS4". After the changes, he then removes the disambiguation of "U.S. dollars" from each reference to the US price, citing MOS:CURRENCY, which does not contain any guidance for this situation beyond classifying the article as either country-specific or non-country-specific, and that "When there are different currencies using the same symbol in an article, use the full abbreviation (e.g. US$ for the US dollar and A$ for the Australian dollar, rather than just $), unless the currency which is meant is clear from the context."
In my opinion: since this is an article about a product being released in multiple regions, yes, its non-country-specific. Yes, we should mention launch prices in major, English-speaking markets, though personally I'd drop Canada and replace it with Japan at some point (Japan is more significant in relation to Sony and Nintendo, as that's their homeland).
Any other opinions? ViperSnake151 Talk 15:42, 21 June 2013 (UTC)
The comment about the non availability of an analog audio output is confusing and appears to be incorrect. The footnote links to article which in fact concluded that there is one.
"I emailed a press contact at Sony, and I asked “Can you confirm or deny analog-AV out support with the PS4?” Not long afterward, I received a clear and concise answer in the affirmative. The Sony representative said “The information on our website is correct.” So, as it stands, Sony has officially confirmed to ExtremeTech that analog output will be supported with the PS4." — Preceding unsigned comment added by 93.152.127.42 ( talk) 14:38, 25 June 2013 (UTC)
Since the encyclopedic image the was used here is apparantly forbidden can we at least TRY to find a replacement image that does NOT have a HUGE LINE through it! PantherLeapord ( talk) 02:54, 13 June 2013 (UTC)
Someone should just contact Sony and ask for an explicit permission or request a press kit with these images. The current abomination of the photo is disgusting - it is barely useful on mobile devices and has a huge glass intersection "line" which covers up the details of PS4, such as the inner edge of disk tray. It is no better than the drawing up the PS4 in MSPaint (hey, if people will see big "PS4" logo on such drawing - it should be enough, right? Right?). How about you guys do this useful activity (request Sony to use existing official images) instead of "...but, but, WP:OMGWTFBBQ!!!!" stuff? 173.68.110.16 ( talk) 05:02, 13 June 2013 (UTC)
I get the need for priority to be given to a free image, but considering the new one does a really poor job of illustrating the console itself, wouldn't it be preferable to put the non-free image back until a more suitable one could be found? SynergyBlades ( talk) 09:32, 13 June 2013 (UTC)
We could just ignore all rules for the time being. -- JDC808 ♫ 03:12, 15 July 2013 (UTC)
Should we move most if not all of the second paragraph to the "Hardware" section? And should all or part of the third paragraph be put somewhere else or not? I'm just wondering. For convenience purposes, I'll post a replica of them here:
Moving away from the Cell architecture, the PlayStation 4 will feature an AMD processor based around the x86-64 instruction set.[1] This is intended to make video game development easier on the next-generation console, attracting a broader range of developers. These changes highlight Sony's effort to improve upon the lessons learned during the development, production and release of the PS3. Other notable hardware features of the PS4 include 8 GB of unified memory in the form of GDDR5, a faster Blu-ray Disc drive, and dedicated custom chips for processing audio, video and background tasks. By incorporating a 'share' button on the new controller and making it possible to view in-game play streamed live from friends, Sony plans to place more focus on social gameplay. Among new applications and services, Sony plans to debut Gaikai, a cloud-based gaming service that hosts downloadable content and games. The company also plans to release the PlayStation App allowing PS4 owners to turn smartphones and tablets into a second screen to enhance gameplay, and to allow almost all games to be streamed to the PlayStation Vita through Remote Play.
— The Sackinator ( talk) 04:22, 19 July 2013 (UTC)
If you moved all of the second and third paragraphs, then you'd only be left with a one paragraph lead, which would be too short for an article of this length. Maybe after it's released they could be trimmed and merged and add a reception paragraph. But until then, IMO, the lead provides a good overview of what's to expect of the PS4, with more info following in the article. -- JDC808 ♫ 06:22, 19 July 2013 (UTC)
I'd trim some, but keep most. I say trim out the part that says:
These changes highlight Sony's effort to improve upon the lessons learned during the development, production and release of the PS3. Other notable hardware features of the PS4 include 8 GB of unified memory in the form of GDDR5, a faster Blu-ray Disc drive, and dedicated custom chips for processing audio, video and background tasks.
- I say trim out this part. It's a little more detailed than the lead needs to be, and could be better summarized by a more general "it has better capabilities" type sentence. I'd keep the stuff about the "Share button", "Gaikai", and "Remote Play" because these actually change how the game's may be fundamentally be changed. Sergecross73 msg me 12:30, 19 July 2013 (UTC)
Moving away from the more complicated Cell architecture of the PlayStation 3, the PlayStation 4 will feature a simpler AMD processor, in hopes of attracting a broader range of developers and support for the system.
Eurogamer's Digital Foundry recently posted an article regarding a presentation given by Ubisoft Reflections that stated, "Note that the PS4 has two Jaguar CPU clusters for eight cores in total, two of which are reserved by the operating system." I feel like this should be information included beside the CPU information in the infobox, much the same as the note about Memory in the Xbox One infobox. [2] -- HereticKiller6 ( talk) 07:35, 21 July 2013 (UTC)
As of right now, we have no real idea of how much CPU time the PS4's new operating system sucks up and how much is left to game developers, and we understand that the system reservation is up in the air. However, the profiling tool shows that in the here and now there are indeed five workers threads, plus the "orchestrator" and each of them is locked to a single core. The inference we can draw right now is that while OS reservation hasn't been locked down, developers have access to at least six of the eight cores of the PS4's CPU. [3]
So with the PS4 hardware specs mostly done and dusted, the only real questions remaining concern the CPU and RAM resources swallowed up by the operating system. Guerrilla Games' recent post mortem of its Killzone: Shadow Fall PS4 reveal demo suggests that two CPU cores are reserved for the OS (something we're told could change but remains the current working allocation) [4]
The 176GB of known bandwidth is not a 16 fold increase in performance over the Playstation 3.
The Playstation 3 had approximately just over 25GB of bandwidth available to it, as seen here in the slide:
http://www.theinquirer.net/inquirer/news/1007286/ps3-hardware-slow-broken
therefore, a notional 6 to 7 fold increase is the correct figure. — Preceding unsigned comment added by 92.17.202.232 ( talk) 17:29, 21 July 2013 (UTC)
You cannot combine the separate bandwidths of the CPU + GPU to achieve a usable, single figure available to the PS3 at any one time like that. The PS4 has a single, maximum figure of 176GB of bandwidth available to use at any one time, the PS3 had a maximum single figure of 25GB of bandwidth available to it at any one time, not 48GB.
If we follow your logic, the PS4 has 176GB (memory) + over 150GB (Radeon 7850 class GPU) of bandwidth on the GPU, on which the PS4 is based on, giving over 325GB of Bandwidth, usable at any one time, which is clearly not the case. — Preceding unsigned comment added by 80.47.65.133 ( talk) 09:26, 24 July 2013 (UTC)
Eurogamer's Digital Foundry has posted this article stating that "PlayStation 4 reserves 3.5GB of its 8GB GDDR5 memory for the operating system, leaving 4.5GB of space for game code,". It goes on to say that "[...] an additional 1GB of "flexible memory" may be reclaimed from the OS reservation, based on availability." It also makes mention of the six cores available to games. [5] -- HereticKiller6 ( talk) 16:09, 26 July 2013 (UTC)
This is comparable to Xbox One which, according to previous widespread reports, reserves three of its 8GBs of RAM for system processes, offering devs 5GBs for game development. But Digital Foundry claims that the key difference is that the Xbox One's OS allocation is rigid. PS4's OS-allotment flexibility is said to allow Sony the ability to increase RAM for game development should future versions of the console's OS become more streamlined, thus gradually opening up more RAM to devs. [6]
Sony has released an official statement clarifying the issue.
We would like to clear up a misunderstanding regarding our "direct" and "flexible" memory systems. The article states that "flexible" memory is borrowed from the OS, and must be returned when requested - that's not actually the case.
The actual true distinction is that:
"Direct Memory" is memory allocated under the traditional video game model, so the game controls all aspects of its allocation
"Flexible Memory" is memory managed by the PS4 OS on the game's behalf, and allows games to use some very nice FreeBSD virtual memory functionality. However this memory is 100 per cent the game's memory, and is never used by the OS, and as it is the game's memory it should be easy for every developer to use it. [7]
Given this new information, what do you think would be the best editing approach in order to improve the article? -- Arkhandar ( talk) 16:49, 28 July 2013 (UTC)
Per WP:DUST, it is best to let the dust settle and avoid adding details that are likely to be outdated or corrected relatively soon. Many reliable sources are only concerned about being "correct enough for today", while an encyclopedia should strive for stabilized information that has consensus among its sources. Wikinews might be a better avenue in the meantime. That being said, a broad description about "Direct" and "Flexible" memory on the PS4 would certainly be appropriate in this article. Just thought I'd throw my 2¢ out there. -- GoneIn60 ( talk) 05:50, 2 August 2013 (UTC)
Is it really necessary to include the Japanese/Hepburn translation in the start of the article? It's phonetically identical to the English translation. JDiala ( talk) 00:43, 15 August 2013 (UTC)
Here, and at the Xbox One article, there has been edit warring over the commentary that its 50% more powerful than the Xbox One. No one's bothered to discuss it, so I figured I'd start it up:
On one hand, there's plenty of sources reporting on it, so while I don't know for sure that it's actually true, it is in fact true that "sources" are reporting it. But I also agree with the other side of thing; this shouldn't be mentioned in the lead though.
So in general, while I don't oppose having it in the article, it doesn't belong in the lead. Put it in hardware or something. Thoughts? Sergecross73 msg me 13:28, 20 September 2013 (UTC)
The article currently states, as a fact, that the high price in Brazil "is largely due to the Brazilian government's high import charges,[98] which make up 60-70% of the cost.[99]". As one can see from the two sources given, this is just what Sony says.
This is a blatant lie by Sony. Import fees in Brazil vary by product category. In 2012, these varied between 0 and 35%, with mean 11.61%, mode 14% and median 12% [1]
It seems that most of the price difference is due to Sony's high profit in Brazil. This is a common practice, something which has been well documented for car prices [2] Pfpenteado ( talk) 17:41, 18 October 2013 (UTC)
it is commonly believed at least in norway that the playstation 4 will be able to run playstation 3 games so lots of people are selling their playstation 3 consoles while keeping their games. even a person working in game in norway believe that it will be able to run playstation 3 games. i therefore suggest that people start digging to see if it is true or false. — Preceding unsigned comment added by 84.208.64.62 ( talk) 12:37, 20 October 2013 (UTC)
Source: http://blog.us.playstation.com/2013/10/25/ps4-system-software-update-1-50-details
I wanted to edit the article to reflect the developments regarding suspend/resume mentioned in the above linked blog post. Since the article is (understandably) semi-protected and well out of reach of my brand new account, here is an edit proposal for your consideration:
Suspend mode mode has been confirmed to be absent from launch, but is expected in a later software update. [3] This feature will place the console in a low-power state, while allowing users to immediately resume their game once the console is awoken. The console will also be able to download content such as game and OS updates while it is in this state. [4] [5]
Original text:
Suspend mode is also provided, which places the console in a low-power state, while allowing users to immediately resume their game once the console is awoken. The console will also be able to download content such as game and OS updates while it is in this state. [6] [5]
Cawt ( talk) 10:20, 26 October 2013 (UTC)
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