This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 | Archive 2 | Archive 3 |
On October 31, Sony Entertainement posted PS4: The Ultimate FAQ where it was revealed, among other things, that the PS4 would not have Audio CD playback, MP3 audio or DNLA capability, features present in its predecessor the PS3 for years. In addition, Blu-ray and DVD playback must be enabled by a System 1.50 update, which must be downloaded by the user upon purchase, or can be requested via a mailed disc to activate. Cedarpark4u ( talk) 05:38, 2 November 2013 (UTC)
¥38,980 => ¥39,980 — Preceding unsigned comment added by 113.151.0.111 ( talk) 22:38, 2 November 2013 (UTC)
I check pages listed in Category:Pages with incorrect ref formatting to try to fix reference errors. One of the things I do is look for content for orphaned references in wikilinked articles. I have found content for some of PlayStation 4's orphans, the problem is that I found more than one version. I can't determine which (if any) is correct for this article, so I am asking for a sentient editor to look it over and copy the correct ref content into this article.
Reference named "gamespot":
I apologize if any of the above are effectively identical; I am just a simple computer program, so I can't determine whether minor differences are significant or not. AnomieBOT ⚡ 19:32, 11 November 2013 (UTC)
This
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175.141.117.103 ( talk) 08:38, 15 November 2013 (UTC)
Why does the following console attribute say: "Generation: Eighth generation". It seems really redundant and reads silly too, may I suggest this convention: "Generation: Eight".
"Moving away from the complicated Cell architecture of PlayStation 3, PlayStation 4 features a simpler AMD processor" seems biased. Being complicated is an opinion not a fact. At least it should have sources of who thinks that way. -- 186.136.86.228 ( talk) 08:00, 18 November 2013 (UTC)
Not sure what to make of this, but Sony has made a teaser page on the PlayStation Japan website, with very little information but references the PocketStation. Expect an announcement soon, most likely on November 5. -- benlisquare T• C• E 05:45, 1 November 2013 (UTC)
It appears to be a new feature of the PS Vita to perform the capability of the PocketStation for the original PlayStation. This will mean that original playstation games downloaded from PSN to PS4 will be able to be used along with the PSVita (PocketStation functionality). Bibliophile scribe ( talk) 17:49, 21 November 2013 (UTC)
This
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Hi, would you please change the release date for the PlayStation 4, in South Africa, from December 2013 to 13 December 2013. Source : http://mygaming.co.za/news/playstation-4-news/58847-ps4-in-sa-new-launch-date-confirmed.html \ http://za.playstation.com/ps4/ \ and Many South African Stores for ex. CNA, GAME, Makro and BT Games have confirmed this release date. Anro321 ( talk) 08:29, 24 November 2013 (UTC)
Source: http://ro.playstation.com/news-and-features/ps4announsero/index.html — Preceding unsigned comment added by 82.137.10.249 ( talk) 16:12, 29 November 2013 (UTC)
The price of the PS 4 is $399.99. The when it is displayed as a whole dollar amount the price is $400. This is using the wikipedia roundpad function. It is also basic notation that 99c rounds up. Bhny ( talk) 21:54, 7 November 2013 (UTC)
http://www.gazeta.ru/tech/2013/11/27_a_5773341.shtml
http://spb.mvideo.ru/playstation-4/# — Preceding unsigned comment added by Koshak83 ( talk • contribs) 22:30, 1 December 2013 (UTC)
@ ThePowerofX and Bhny: This is in response to a recent removal of content ( diff1, diff2). Every PlayStation article currently uses the nihongo template providing a translation of "PlayStation" in Japanese, so if there is consensus to remove it here, it would also need to be removed in the other articles as well. So first and foremost, has consensus already been established? If so, where? -- GoneIn60 ( talk) 22:14, 3 December 2013 (UTC)
This is a probably a learning process for a lot of us who haven't been a part of the older discussions, or for those who have, perhaps it will provide further clarification. It doesn't matter much to me either on what the outcome ends up being, but I share the same concern as Ryulong that it doesn't make sense to only remove it in the PS4 article. We need a consistent approach across all PlayStation articles, so that those looking after them know how to respond. If we agree that a broader consensus has already been established, then perhaps those wanting to change it should initiate an RFC, or at the very least, readdress it at the WP:VG talk page to give it the wider audience it deserves. -- GoneIn60 ( talk) 05:29, 4 December 2013 (UTC)
lead=yes
parameter of {{
nihongo}}. It makes everything unnecessarily longer which is one of the things that
WP:VG so detested in the first place when I participated in the drafting of
WP:VG/JP.—
Ryulong (
琉竜) 09:07, 4 December 2013 (UTC)
I have said nothing of the sort. I have simply described a hypothetical situation and a practical situation for the employment of the part of WP:VG/JP that seems to be in contention here. If the PlayStation 4 was to be released in Japan in 2 months under a name written in one of the various Japanese scripts, because Sony is a Japanese company, I would argue that it the Japanese language text should be included on the page, regardless of the release dates, mainly because it is not a video game and doesn't really fall under WP:VG/JP's umbrella of "video game titles", realizing that I was wrong in bringing it up here in the first place, but it was one of the various prior discussions on this topic. Arguments that "it's an international product" have no basis in policy or guidelines, really.
However, you should note that I have stated, hours ago in fact, that the PlayStation 4 is to be known in Japan as "PlayStation 4" and not "プレイステーション4". So there is no need to have "プレイステーション4" on this article, nor is "プレイステーション" to be used on any PlayStation article, except maybe the main PlayStation page, because in Japan none of the consoles' names are written in Japanese.— Ryulong ( 琉竜) 15:34, 5 December 2013 (UTC)
Please change the release date for indian market from 18th december 2013(was just a rumour) to 6th january 2014 which is the official date declared by Sony India. Taniket ( talk) 10:31, 20 December 2013 (UTC)
I understand removing sales figure comparisons to competitors in order to avoid fanboy wars, but a single raw sales figure on its own doesn't really mean much to the average reader: is that figure in five weeks considered "good" by sources? How does that compare to the market as a whole, or to previous generations? There needs to be some element of context, perhaps finding sources that explicitly detail its sales rank amongst its competitors for the time periods being discussed (thus avoiding direct mention of specific competitors, or including specific numbers). SynergyBlades ( talk) 02:51, 2 January 2014 (UTC)
-- Delighty85 ( talk) 00:03, 4 January 2014 (UTC)
PS4 has sold through to consumer 4.2 million units as of December 28, 2013.
http://www.joystiq.com/2014/01/07/playstation-4-sales-reached-4-2-million-by-end-of-2013/
Please update this information. Thanks — Preceding unsigned comment added by 121.222.221.79 ( talk) 08:24, 8 January 2014 (UTC)
Last I checked, this article was using the Month, Day, year format. Now there's a mix of the two with the majority being Day, Month, Year. As far as I know, MDY was the format on this article first and should have stayed that way. DragonZero ( Talk · Contribs) 09:25, 19 January 2014 (UTC)
In the sentence: "...going on to say that the polices were designed to be..." The correct plural of "policy" is "policies".
PS3 sales have reached 5.3 million worldwide. 1.120.137.16 ( talk) 08:43, 18 February 2014 (UTC)
In response to this edit which keeps getting re-added.
If true, it could be something worth mentioning, but I don't think it needs to be put as the second sentence in the article. It keeps being placed as an awkward, random sentence, that breaks flow, and kind of sounds like trivia when presented like that.
Thoughts? Sergecross73 msg me 17:28, 26 February 2014 (UTC)
The Xbox One entry calls out the amount of ram reserved for the Xbox OS and the amount usable by game developers (5GB available to developers). In the interest of accurate comparisons I recommend the memory distribution mentioned in the Playstation 4 entry be updated to reflect the same information. This would read "8GB (4.5GB minimum reserved for developers, 5GB potentially available to developers) [2]"
Majinpunisher ( talk) 00:06, 13 March 2014 (UTC)
The introduction states that the PS4 is the world's most powerful games console. I'm not here to dispute that, but I think it should read "dedicated games console". — Preceding unsigned comment added by 124.178.37.45 ( talk) 08:35, 17 March 2014 (UTC)
Nothing here about the connectors, whether it works on an older 720 screen, HDMI...very basic info missing. — Preceding unsigned comment added by 184.147.122.14 ( talk) 00:07, 31 March 2014 (UTC)
Should 4K really be listed under video output formats ? it seems kind of odd considering the console doesn't support it at all right now and may never support it especially 4K gaming. 74.103.250.78 ( talk) 02:10, 3 April 2014 (UTC)
The infobox is just listing the specs on the systems itself. Unless they start locking out 4k, it's there to stay. DragonZero ( Talk · Contribs) 02:53, 4 April 2014 (UTC)
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Please add to Criticism section following(despite backward compability section, similary most other sections have also a double with criticism sign):
{{
edit semi-protected}}
template. — {{U|
Technical 13}} (
e •
t •
c) 13:03, 12 June 2014 (UTC)Lack of backward compability and require of internet was fairly criticized by PS playes and media. It is first situation in the console series without any off-line, and on premiere compability with older games. Despite other architecture, there were probably no problem, with straight compability by software at least for PSX games and probably for PS2 (for example x86 emulators of PSX exist at least from late 1990s/early 200s, and in PS3 emulation of PSX was by software, despite later models excluded hardware/software emulation of PS2). In fact even with planned software support it is not the solution for everyone - e.g. people lacking broadband connection, or living in areas without option of cable/fast radio Internet(example connecting usually by fast satellite, which despite this have big "pings"). [3] [4] [5] [6] [7]
Secondly people were angry because of the money that they spend, some cited it literally: "That's probably not going to sit well with gamers. Why would anyone want to repurchase titles they've spent hundreds of dollars on already? This probably won't be as much of an issue with PS3 titles since most can be upgraded to PS4 games for an additional fee." [8]
Other fact is that according to "insiders" some of them stated on the twitter that "I am legitimately telling you the PS2 emulation is real, if you want local disc playback, make noise.", which shows that technically it is easily possible, and no option maybe only by company decision. [9] — Preceding unsigned comment added by 89.74.109.107 ( talk) 00:49, 12 June 2014 (UTC)
References
IGNAsiaPacific
was invoked but never defined (see the
help page).How would you guys feel about changing the infobox picture to the one located here:
https://commons.wikimedia.org/wiki/File:Sony-PlayStation-4-PS4-wDualShock-4.jpg
It is more close-up and provides a better oriented at the PlayStation 4. What do you think? Chambr ( talk) 23:23, 13 June 2014 (UTC)
This statement is just not accurate, regardless of sources. The average journalist doesn't take into consideration the Steam Machine and Alienware Alpha, both of which are significantly more powerful than the PS4, but that doesn't mean they don't exist. They are classified as games consoles, and that is all that matters. I know plenty of journalists that call one TV or BR player the best ever, etc. That doesn't mean it is. Chambr ( talk) 03:35, 1 September 2014 (UTC)
Regardless of what a few journalists may "think" about technology, the PlayStation 4 is not the most powerful games console on the market. There are journalists who claim that Elvis is still alive. Is there a death date at his article? Chambr ( talk) 03:47, 1 September 2014 (UTC)
Sony calls the PlayStation 4 "the world's most powerful console" [17] and, speaking to Edge magazine, numerous game developers described the performance difference between the PS4 and Xbox One as "'significant' and 'obvious'". [18]
...please change release date for Croatia to 29.1.2014 — Preceding unsigned comment added by 93.138.27.210 ( talk) 20:26, 1 October 2014 (UTC) ... please mension that the light bar is made for Sony's VR? It won't let me, using a phone. -- DangerousJXD ( talk) 06:23, 2 September 2014 (UTC)
Is this section essential? Is it possible to hide (or collapse) this section, allowing visitors to expand these details if necessary? It's excessive and not encyclopaedic having every release date recorded in a table. — TPX 19:01, 30 October 2014 (UTC)
Just in case this is still in question for some editors, the official "Sony Corporation Q2 FY2014 Consolidated Financial Results" slideshow is online, and can be found here (and specifically here on slide 11). This confirms that the sales figures for the third quarter are sell-through numbers, and not shipped-to-retailers numbers. I will add the official source to the page. Trut-h-urts man ( T • C) 18:02, 2 November 2014 (UTC)
This
edit request to
PlayStation 4 has been answered. Set the |answered= or |ans= parameter to no to reactivate your request. |
M661645 ( talk) 04:56, 14 November 2014 (UTC)
Big parts of this article read like an advertisement for the PS4. E.g.: "A dedicated SHARE button allows players to upload videos from their gameplay experiences." "When a title is selected online, only a portion of the game data has to be transferred to the system before it can be started (e.g. the opening level), with the remaining parts downloading during play, reducing waiting time."
These and other passages may be correct, but are formulated in a way, it just looks like a Sony PR guy wrote this article. 14.139.128.11 ( talk) 11:37, 16 November 2014 (UTC)
Both systems launch January 11, 2015, and this reference has a list of planned launch titles and system prices. Would there be anything worth shoehorning into this article at this stage? -- benlisquare T• C• E 02:08, 12 December 2014 (UTC)
This article features an interview with the chairman of Sony Computer Entertainment China, Takehito Soeda (添田武人), regarding the official release of the PS4 and Vita in mainland China scheduled for the start of 2015. I'll leave a summary here, if anyone wants to incorporate the information within the article.
If anything needs clarification, feel free to ask. -- benlisquare T• C• E 13:14, 18 December 2014 (UTC)
Please For January 4, 2015 and Angry Birds Transformers on PS4. — Preceding unsigned comment added by an unspecified IP address
The information regarding United States dollar game pricing has been removed for the following reasons: 1) The information is outdated (some games already retail higher than $60 due to inflation). 2) English Wikipedia covers more than just the United States, so focusing on a single currency is misplaced. 3) No other game system cares to list individual game prices or inflation. — TPX 14:54, 1 February 2015 (UTC)
Sony has announced 18.5 million sold but with their recent financial report have shipped 19.9 million. Since all other consoles use shipped numbers even though it's 'sold' on the actual pages so which number will we use here instead of starting an edit war. — Preceding unsigned comment added by Ushio01 ( talk • contribs) 02:11, 5 February 2015 (UTC)
Is this really a necessary metric to include in the infobox? It is out of date, and unit sales have already exceeded it. With Sony unlikely to ever give another Unit Shipped number, do we really need this? Chambr ( talk) 06:43, 19 March 2015 (UTC)
If anyone is interested, I'm gathering up information regarding the latest PS4/Vita controversy in China. See Talk:PlayStation Vita#Regarding "region-free" Vita consoles in mainland China, and the larger controversy for more details. -- benlisquare T• C• E 03:59, 21 March 2015 (UTC)
I think it's high-past time we cleaned up the lead. It has many issues including inline references, content that doesn't exist in the body of the article, and absolutely zero mention of the console's reception. My goal here is to make this a more interesting introduction that summarizes the article's most important aspects while leaving out details that are unnecessary in the lead (per MOS:LEAD).
Here is a proposed update:
New
Here is the current (at the time of this posting):
Current
If you have any issues with the proposal, or if you see any other areas that need to be modified, please let me know. Thank you. -- GoneIn60 ( talk) 21:36, 10 February 2015 (UTC)
The PlayStation 4's GPU can perform 1.843 teraflops. [20] Sony calls the PlayStation 4 "the world's most powerful console" [21] and, speaking to Edge magazine, numerous game developers described the performance difference between the PS4 and Xbox One as "'significant' and 'obvious'". [22]
Prior to its release, the PlayStation 4 received widespread praise for engineering choices that went into the design, including high-end graphics memory that gave the console a slight edge over the competition in terms of performance capabilities. The PS4 was well-received by critics and led global sales among video game consoles in 2014. Some have criticized the lack of meaningful software updates to the console, while others have praised its ability to play some games at higher resolutions than its primary counterpart, the Xbox One.
The console enables interactivity with other services and devices, by way of the PlayStation Network, through the following methods: PlayStation App, designed to enhance gameplay by using iOS and Android mobile devices; PlayStation Now, a cloud-based gaming service that offers streaming video game content; [23] and wireless Remote Play, a feature that enables users to activate the PlayStation 4 from a distance away, in order to continue playing on a secondary screen, such as PlayStation Vita, a Sony tablet or smartphone. [24]
The console is able to interact online and with other devices using a variety of applications and services such as the PlayStation Network and PlayStation Now.
A lot has been been written about this topic and, the truth is, we can cherry-pick sources that say the performance gap is small and we can handpick sources to say the gap is large. People who say the performance gap is "slight" appear to base their findings on a single metric. That standard of measurement is multi-platform titles with straightforward resolution differences. The vast majority of PlayStation 4 games run in full HD whereas a considerable number of Xbox One games do not. This divergence has been labelled "resolutiongate". One of the sources added by User:GoneIn60 in support of his proposed lede changes, saying the PS4 offers only a "slight edge" over the competition, is Forbes business magazine contributor Paul Tassi, who writes
The problem is that even the resolution difference is functionally irrelevant across PS4 and Xbox One [...] The difference between 1080p and 900p or even 720p on home consoles is not nearly as noticeable as it is on PC [...] the power difference is largely negligible
This is in stark contrast to an Edge magazine editorial which says
Multiple high-level game development sources have described the difference in performance between the consoles as "significant" and "obvious."
The two sources are not necessarily in conflict. Digital Foundry's Richard Leadbetter was one of the earliest people to argue that most third-party developers would use PS4's extra power in the most mundane way possible, with simple framerate and resolution improvements. External developers, he suggested, are not going to invest considerable time and resources exploiting one systems full power to the detriment of the other. Indeed, an almost identical point is raised by Edge magazine:
One source even suggested that enforcing parity across consoles could become a political issue between platform holders, developers and publishers. They said that it could damage perceptions of a cross platform title, not to mention Xbox One, if the PS4 version shipped with an obviously superior resolution and framerate; better to "castrate" the PS4 version and release near-identical games to avoid ruffling any feathers. This claim was later countered by a contact at a different studio. "It would be totally fine for us to make one version prettier without any political difficulties but it usually doesn't make financial sense," they said, "unless it’s a very simple tweak."
In their technical breakdown of both systems, ExtremeTech expressed the same point but in a different way:
In short, the PS4’s GPU is — on paper — 50% more powerful than the Xbox One. The Xbox One’s slightly higher GPU clock speed might ameliorate some of the difference, but really, the PS4’s 50% higher CU count is a serious advantage for the Sony camp. [...] I think the PS4 will always have the edge when it comes to raw graphics power, and thus higher output resolution and smoother frame rates. In reality, due to commercial restraints, I expect most cross-platform games will look virtually identical across the two consoles for their entire lifecycle. PS4 exclusives that take full advantage of the console’s superior hardware, though, such as masterpieces produced by Naughty Dog, will probably look significantly better than anything on the Xbox One.
In summation, quality sources who are familiar with the hardware describe PlayStation 4's extra power as "serious", "significant" and "obvious", but say this advantage won't always be fully apparent in third-party, cross-platform titles. I would like to know if editors agree with this line of reasoning, before trying to develop these points in article main space. I'm also open to hearing arguments to the contrary. — TPX 22:56, 12 February 2015 (UTC)
So how about this, pending flow and grammar fixes.
Speaking to Edge magazine, numerous game developers have described the performance difference between the PlayStation 4 and Xbox One as "significant" and "obvious". ExtremeTech says the PS4's graphical processing unit offers a "serious advantage" over the competition, and while many third-party game designers may use some of the additional power in a straightforward manner, to boost frame rate or output at a higher resolution, titles from Sony's own first-party studios that take full advantage of the hardware "will probably look significantly better than anything on the Xbox One."
This I believe is the dominant viewpoint. With regard to architecture, the two systems are remarkably similar (it really is striking when you consider neither competitor knew what the other was planning). But PS4's faster memory and GPU is said to offer Sony a significant advantage. It's not final, but it's a start. — TPX 21:24, 16 February 2015 (UTC)
PS4 GPU | Xbox One GPU |
---|---|
1152 Shaders | 768 Sharers |
72 Texture mapping units | 46 Texture mapping units |
32 Raster operators | 16 Raster operators |
18 Compute units | 12 Compute units |
8 Asynchronous compute units (64 queues) | 2 Asynchronous compute units (16 queues) |
1.84 Teraflops | 1.32 Teraflops |
How about something like:
Numerous industry professionals have acknowledged the PlayStation 4's performance advantage over the Xbox One. Speaking to Edge magazine, numerous game developers have described the differences as "significant" and "obvious". ExtremeTech hypothesised that the PS4's graphical processing unit offers a "serious advantage" over the competition but noted that the advantages would likely only be noticeable in first-party games which "will probably look significantly better than anything on the Xbox One.". However, they expect third-party games to look "virtually identical" across the two consoles because the extra power would only be used to gain nearly imperceivable frame rate or resolution improvements, rather than making major enhancements to a single version of a multi-platform game.
I think this wording matches the overall sentiment of the sources. Chimpanzee Talk 14:30, 20 February 2015 (UTC)
Numerous industry professionals have acknowledged the PlayStation 4's performance advantage over the Xbox One. Speaking to Edge magazine, multiple game developers have described the difference as "significant" and "obvious". ExtremeTech says the PS4's graphics processing unit offers a "serious advantage" over the competition, but due to the nature of cross-platform development, titles that share the same assets will appear identical. In other cases, designers may tap some of PS4's additional power in a straightforward manner, to boost frame rate or output at a higher resolution, whereas games from Sony's own first-party studios that take full advantage of the hardware "will probably look significantly better than anything on the Xbox One."
Minor changes noted at PlayStation 4 technical specifications - lower weight/watts, changes to system LED, mechanical button replaces touch sensitive disc eject. 83.100.174.82 ( talk) 11:54, 24 June 2015 (UTC)
And now for Sony.
And that's it team blue. Have fun. Zero Serenity ( talk - contributions) 02:33, 16 June 2015 (UTC)
New PS4 CUH-1200 appears to use consistently slight over 80% of the power of older (original) version - this would be consistent with die shrink to 20nm - so keep an eye out for confirmation. — Preceding unsigned comment added by 83.100.174.82 ( talk) 15:23, 27 June 2015 (UTC)
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Under the multimedia section it states that PS4 no longer has DLNA support which it now does. it was implemented shortly after the E3 event in the form of an application called 'Media Player' which allows users to stream videos, music and images fro a media server such as a PC etc. 86.45.251.152 ( talk) 03:08, 28 June 2015 (UTC)
i found it on some article though no timeline for when it will arrive was listed. please find that article for me and use it as a source.(it is too hot for me these days for me to do that kind of work.) 84.213.45.196 ( talk) 14:45, 4 July 2015 (UTC)
Articles consisting solely of details surrounding a game console's operating system, software, and changelog have been declared WP:GAMECRUFT per Wikipedia_talk:WikiProject_Video_games/Archive_99#Category:Game_console_operating_systems, and have been deleted and redirected by Czar ( talk · contribs) per assumed consensus. Please discuss this action on WT:VG if you have any comments or concerns. ViperSnake151 Talk 16:16, 24 July 2015 (UTC)
This is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
Archive 1 | Archive 2 | Archive 3 |
On October 31, Sony Entertainement posted PS4: The Ultimate FAQ where it was revealed, among other things, that the PS4 would not have Audio CD playback, MP3 audio or DNLA capability, features present in its predecessor the PS3 for years. In addition, Blu-ray and DVD playback must be enabled by a System 1.50 update, which must be downloaded by the user upon purchase, or can be requested via a mailed disc to activate. Cedarpark4u ( talk) 05:38, 2 November 2013 (UTC)
¥38,980 => ¥39,980 — Preceding unsigned comment added by 113.151.0.111 ( talk) 22:38, 2 November 2013 (UTC)
I check pages listed in Category:Pages with incorrect ref formatting to try to fix reference errors. One of the things I do is look for content for orphaned references in wikilinked articles. I have found content for some of PlayStation 4's orphans, the problem is that I found more than one version. I can't determine which (if any) is correct for this article, so I am asking for a sentient editor to look it over and copy the correct ref content into this article.
Reference named "gamespot":
I apologize if any of the above are effectively identical; I am just a simple computer program, so I can't determine whether minor differences are significant or not. AnomieBOT ⚡ 19:32, 11 November 2013 (UTC)
This
edit request has been answered. Set the |answered= or |ans= parameter to no to reactivate your request. |
175.141.117.103 ( talk) 08:38, 15 November 2013 (UTC)
Why does the following console attribute say: "Generation: Eighth generation". It seems really redundant and reads silly too, may I suggest this convention: "Generation: Eight".
"Moving away from the complicated Cell architecture of PlayStation 3, PlayStation 4 features a simpler AMD processor" seems biased. Being complicated is an opinion not a fact. At least it should have sources of who thinks that way. -- 186.136.86.228 ( talk) 08:00, 18 November 2013 (UTC)
Not sure what to make of this, but Sony has made a teaser page on the PlayStation Japan website, with very little information but references the PocketStation. Expect an announcement soon, most likely on November 5. -- benlisquare T• C• E 05:45, 1 November 2013 (UTC)
It appears to be a new feature of the PS Vita to perform the capability of the PocketStation for the original PlayStation. This will mean that original playstation games downloaded from PSN to PS4 will be able to be used along with the PSVita (PocketStation functionality). Bibliophile scribe ( talk) 17:49, 21 November 2013 (UTC)
This
edit request has been answered. Set the |answered= or |ans= parameter to no to reactivate your request. |
Hi, would you please change the release date for the PlayStation 4, in South Africa, from December 2013 to 13 December 2013. Source : http://mygaming.co.za/news/playstation-4-news/58847-ps4-in-sa-new-launch-date-confirmed.html \ http://za.playstation.com/ps4/ \ and Many South African Stores for ex. CNA, GAME, Makro and BT Games have confirmed this release date. Anro321 ( talk) 08:29, 24 November 2013 (UTC)
Source: http://ro.playstation.com/news-and-features/ps4announsero/index.html — Preceding unsigned comment added by 82.137.10.249 ( talk) 16:12, 29 November 2013 (UTC)
The price of the PS 4 is $399.99. The when it is displayed as a whole dollar amount the price is $400. This is using the wikipedia roundpad function. It is also basic notation that 99c rounds up. Bhny ( talk) 21:54, 7 November 2013 (UTC)
http://www.gazeta.ru/tech/2013/11/27_a_5773341.shtml
http://spb.mvideo.ru/playstation-4/# — Preceding unsigned comment added by Koshak83 ( talk • contribs) 22:30, 1 December 2013 (UTC)
@ ThePowerofX and Bhny: This is in response to a recent removal of content ( diff1, diff2). Every PlayStation article currently uses the nihongo template providing a translation of "PlayStation" in Japanese, so if there is consensus to remove it here, it would also need to be removed in the other articles as well. So first and foremost, has consensus already been established? If so, where? -- GoneIn60 ( talk) 22:14, 3 December 2013 (UTC)
This is a probably a learning process for a lot of us who haven't been a part of the older discussions, or for those who have, perhaps it will provide further clarification. It doesn't matter much to me either on what the outcome ends up being, but I share the same concern as Ryulong that it doesn't make sense to only remove it in the PS4 article. We need a consistent approach across all PlayStation articles, so that those looking after them know how to respond. If we agree that a broader consensus has already been established, then perhaps those wanting to change it should initiate an RFC, or at the very least, readdress it at the WP:VG talk page to give it the wider audience it deserves. -- GoneIn60 ( talk) 05:29, 4 December 2013 (UTC)
lead=yes
parameter of {{
nihongo}}. It makes everything unnecessarily longer which is one of the things that
WP:VG so detested in the first place when I participated in the drafting of
WP:VG/JP.—
Ryulong (
琉竜) 09:07, 4 December 2013 (UTC)
I have said nothing of the sort. I have simply described a hypothetical situation and a practical situation for the employment of the part of WP:VG/JP that seems to be in contention here. If the PlayStation 4 was to be released in Japan in 2 months under a name written in one of the various Japanese scripts, because Sony is a Japanese company, I would argue that it the Japanese language text should be included on the page, regardless of the release dates, mainly because it is not a video game and doesn't really fall under WP:VG/JP's umbrella of "video game titles", realizing that I was wrong in bringing it up here in the first place, but it was one of the various prior discussions on this topic. Arguments that "it's an international product" have no basis in policy or guidelines, really.
However, you should note that I have stated, hours ago in fact, that the PlayStation 4 is to be known in Japan as "PlayStation 4" and not "プレイステーション4". So there is no need to have "プレイステーション4" on this article, nor is "プレイステーション" to be used on any PlayStation article, except maybe the main PlayStation page, because in Japan none of the consoles' names are written in Japanese.— Ryulong ( 琉竜) 15:34, 5 December 2013 (UTC)
Please change the release date for indian market from 18th december 2013(was just a rumour) to 6th january 2014 which is the official date declared by Sony India. Taniket ( talk) 10:31, 20 December 2013 (UTC)
I understand removing sales figure comparisons to competitors in order to avoid fanboy wars, but a single raw sales figure on its own doesn't really mean much to the average reader: is that figure in five weeks considered "good" by sources? How does that compare to the market as a whole, or to previous generations? There needs to be some element of context, perhaps finding sources that explicitly detail its sales rank amongst its competitors for the time periods being discussed (thus avoiding direct mention of specific competitors, or including specific numbers). SynergyBlades ( talk) 02:51, 2 January 2014 (UTC)
-- Delighty85 ( talk) 00:03, 4 January 2014 (UTC)
PS4 has sold through to consumer 4.2 million units as of December 28, 2013.
http://www.joystiq.com/2014/01/07/playstation-4-sales-reached-4-2-million-by-end-of-2013/
Please update this information. Thanks — Preceding unsigned comment added by 121.222.221.79 ( talk) 08:24, 8 January 2014 (UTC)
Last I checked, this article was using the Month, Day, year format. Now there's a mix of the two with the majority being Day, Month, Year. As far as I know, MDY was the format on this article first and should have stayed that way. DragonZero ( Talk · Contribs) 09:25, 19 January 2014 (UTC)
In the sentence: "...going on to say that the polices were designed to be..." The correct plural of "policy" is "policies".
PS3 sales have reached 5.3 million worldwide. 1.120.137.16 ( talk) 08:43, 18 February 2014 (UTC)
In response to this edit which keeps getting re-added.
If true, it could be something worth mentioning, but I don't think it needs to be put as the second sentence in the article. It keeps being placed as an awkward, random sentence, that breaks flow, and kind of sounds like trivia when presented like that.
Thoughts? Sergecross73 msg me 17:28, 26 February 2014 (UTC)
The Xbox One entry calls out the amount of ram reserved for the Xbox OS and the amount usable by game developers (5GB available to developers). In the interest of accurate comparisons I recommend the memory distribution mentioned in the Playstation 4 entry be updated to reflect the same information. This would read "8GB (4.5GB minimum reserved for developers, 5GB potentially available to developers) [2]"
Majinpunisher ( talk) 00:06, 13 March 2014 (UTC)
The introduction states that the PS4 is the world's most powerful games console. I'm not here to dispute that, but I think it should read "dedicated games console". — Preceding unsigned comment added by 124.178.37.45 ( talk) 08:35, 17 March 2014 (UTC)
Nothing here about the connectors, whether it works on an older 720 screen, HDMI...very basic info missing. — Preceding unsigned comment added by 184.147.122.14 ( talk) 00:07, 31 March 2014 (UTC)
Should 4K really be listed under video output formats ? it seems kind of odd considering the console doesn't support it at all right now and may never support it especially 4K gaming. 74.103.250.78 ( talk) 02:10, 3 April 2014 (UTC)
The infobox is just listing the specs on the systems itself. Unless they start locking out 4k, it's there to stay. DragonZero ( Talk · Contribs) 02:53, 4 April 2014 (UTC)
This
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Please add to Criticism section following(despite backward compability section, similary most other sections have also a double with criticism sign):
{{
edit semi-protected}}
template. — {{U|
Technical 13}} (
e •
t •
c) 13:03, 12 June 2014 (UTC)Lack of backward compability and require of internet was fairly criticized by PS playes and media. It is first situation in the console series without any off-line, and on premiere compability with older games. Despite other architecture, there were probably no problem, with straight compability by software at least for PSX games and probably for PS2 (for example x86 emulators of PSX exist at least from late 1990s/early 200s, and in PS3 emulation of PSX was by software, despite later models excluded hardware/software emulation of PS2). In fact even with planned software support it is not the solution for everyone - e.g. people lacking broadband connection, or living in areas without option of cable/fast radio Internet(example connecting usually by fast satellite, which despite this have big "pings"). [3] [4] [5] [6] [7]
Secondly people were angry because of the money that they spend, some cited it literally: "That's probably not going to sit well with gamers. Why would anyone want to repurchase titles they've spent hundreds of dollars on already? This probably won't be as much of an issue with PS3 titles since most can be upgraded to PS4 games for an additional fee." [8]
Other fact is that according to "insiders" some of them stated on the twitter that "I am legitimately telling you the PS2 emulation is real, if you want local disc playback, make noise.", which shows that technically it is easily possible, and no option maybe only by company decision. [9] — Preceding unsigned comment added by 89.74.109.107 ( talk) 00:49, 12 June 2014 (UTC)
References
IGNAsiaPacific
was invoked but never defined (see the
help page).How would you guys feel about changing the infobox picture to the one located here:
https://commons.wikimedia.org/wiki/File:Sony-PlayStation-4-PS4-wDualShock-4.jpg
It is more close-up and provides a better oriented at the PlayStation 4. What do you think? Chambr ( talk) 23:23, 13 June 2014 (UTC)
This statement is just not accurate, regardless of sources. The average journalist doesn't take into consideration the Steam Machine and Alienware Alpha, both of which are significantly more powerful than the PS4, but that doesn't mean they don't exist. They are classified as games consoles, and that is all that matters. I know plenty of journalists that call one TV or BR player the best ever, etc. That doesn't mean it is. Chambr ( talk) 03:35, 1 September 2014 (UTC)
Regardless of what a few journalists may "think" about technology, the PlayStation 4 is not the most powerful games console on the market. There are journalists who claim that Elvis is still alive. Is there a death date at his article? Chambr ( talk) 03:47, 1 September 2014 (UTC)
Sony calls the PlayStation 4 "the world's most powerful console" [17] and, speaking to Edge magazine, numerous game developers described the performance difference between the PS4 and Xbox One as "'significant' and 'obvious'". [18]
...please change release date for Croatia to 29.1.2014 — Preceding unsigned comment added by 93.138.27.210 ( talk) 20:26, 1 October 2014 (UTC) ... please mension that the light bar is made for Sony's VR? It won't let me, using a phone. -- DangerousJXD ( talk) 06:23, 2 September 2014 (UTC)
Is this section essential? Is it possible to hide (or collapse) this section, allowing visitors to expand these details if necessary? It's excessive and not encyclopaedic having every release date recorded in a table. — TPX 19:01, 30 October 2014 (UTC)
Just in case this is still in question for some editors, the official "Sony Corporation Q2 FY2014 Consolidated Financial Results" slideshow is online, and can be found here (and specifically here on slide 11). This confirms that the sales figures for the third quarter are sell-through numbers, and not shipped-to-retailers numbers. I will add the official source to the page. Trut-h-urts man ( T • C) 18:02, 2 November 2014 (UTC)
This
edit request to
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M661645 ( talk) 04:56, 14 November 2014 (UTC)
Big parts of this article read like an advertisement for the PS4. E.g.: "A dedicated SHARE button allows players to upload videos from their gameplay experiences." "When a title is selected online, only a portion of the game data has to be transferred to the system before it can be started (e.g. the opening level), with the remaining parts downloading during play, reducing waiting time."
These and other passages may be correct, but are formulated in a way, it just looks like a Sony PR guy wrote this article. 14.139.128.11 ( talk) 11:37, 16 November 2014 (UTC)
Both systems launch January 11, 2015, and this reference has a list of planned launch titles and system prices. Would there be anything worth shoehorning into this article at this stage? -- benlisquare T• C• E 02:08, 12 December 2014 (UTC)
This article features an interview with the chairman of Sony Computer Entertainment China, Takehito Soeda (添田武人), regarding the official release of the PS4 and Vita in mainland China scheduled for the start of 2015. I'll leave a summary here, if anyone wants to incorporate the information within the article.
If anything needs clarification, feel free to ask. -- benlisquare T• C• E 13:14, 18 December 2014 (UTC)
Please For January 4, 2015 and Angry Birds Transformers on PS4. — Preceding unsigned comment added by an unspecified IP address
The information regarding United States dollar game pricing has been removed for the following reasons: 1) The information is outdated (some games already retail higher than $60 due to inflation). 2) English Wikipedia covers more than just the United States, so focusing on a single currency is misplaced. 3) No other game system cares to list individual game prices or inflation. — TPX 14:54, 1 February 2015 (UTC)
Sony has announced 18.5 million sold but with their recent financial report have shipped 19.9 million. Since all other consoles use shipped numbers even though it's 'sold' on the actual pages so which number will we use here instead of starting an edit war. — Preceding unsigned comment added by Ushio01 ( talk • contribs) 02:11, 5 February 2015 (UTC)
Is this really a necessary metric to include in the infobox? It is out of date, and unit sales have already exceeded it. With Sony unlikely to ever give another Unit Shipped number, do we really need this? Chambr ( talk) 06:43, 19 March 2015 (UTC)
If anyone is interested, I'm gathering up information regarding the latest PS4/Vita controversy in China. See Talk:PlayStation Vita#Regarding "region-free" Vita consoles in mainland China, and the larger controversy for more details. -- benlisquare T• C• E 03:59, 21 March 2015 (UTC)
I think it's high-past time we cleaned up the lead. It has many issues including inline references, content that doesn't exist in the body of the article, and absolutely zero mention of the console's reception. My goal here is to make this a more interesting introduction that summarizes the article's most important aspects while leaving out details that are unnecessary in the lead (per MOS:LEAD).
Here is a proposed update:
New
Here is the current (at the time of this posting):
Current
If you have any issues with the proposal, or if you see any other areas that need to be modified, please let me know. Thank you. -- GoneIn60 ( talk) 21:36, 10 February 2015 (UTC)
The PlayStation 4's GPU can perform 1.843 teraflops. [20] Sony calls the PlayStation 4 "the world's most powerful console" [21] and, speaking to Edge magazine, numerous game developers described the performance difference between the PS4 and Xbox One as "'significant' and 'obvious'". [22]
Prior to its release, the PlayStation 4 received widespread praise for engineering choices that went into the design, including high-end graphics memory that gave the console a slight edge over the competition in terms of performance capabilities. The PS4 was well-received by critics and led global sales among video game consoles in 2014. Some have criticized the lack of meaningful software updates to the console, while others have praised its ability to play some games at higher resolutions than its primary counterpart, the Xbox One.
The console enables interactivity with other services and devices, by way of the PlayStation Network, through the following methods: PlayStation App, designed to enhance gameplay by using iOS and Android mobile devices; PlayStation Now, a cloud-based gaming service that offers streaming video game content; [23] and wireless Remote Play, a feature that enables users to activate the PlayStation 4 from a distance away, in order to continue playing on a secondary screen, such as PlayStation Vita, a Sony tablet or smartphone. [24]
The console is able to interact online and with other devices using a variety of applications and services such as the PlayStation Network and PlayStation Now.
A lot has been been written about this topic and, the truth is, we can cherry-pick sources that say the performance gap is small and we can handpick sources to say the gap is large. People who say the performance gap is "slight" appear to base their findings on a single metric. That standard of measurement is multi-platform titles with straightforward resolution differences. The vast majority of PlayStation 4 games run in full HD whereas a considerable number of Xbox One games do not. This divergence has been labelled "resolutiongate". One of the sources added by User:GoneIn60 in support of his proposed lede changes, saying the PS4 offers only a "slight edge" over the competition, is Forbes business magazine contributor Paul Tassi, who writes
The problem is that even the resolution difference is functionally irrelevant across PS4 and Xbox One [...] The difference between 1080p and 900p or even 720p on home consoles is not nearly as noticeable as it is on PC [...] the power difference is largely negligible
This is in stark contrast to an Edge magazine editorial which says
Multiple high-level game development sources have described the difference in performance between the consoles as "significant" and "obvious."
The two sources are not necessarily in conflict. Digital Foundry's Richard Leadbetter was one of the earliest people to argue that most third-party developers would use PS4's extra power in the most mundane way possible, with simple framerate and resolution improvements. External developers, he suggested, are not going to invest considerable time and resources exploiting one systems full power to the detriment of the other. Indeed, an almost identical point is raised by Edge magazine:
One source even suggested that enforcing parity across consoles could become a political issue between platform holders, developers and publishers. They said that it could damage perceptions of a cross platform title, not to mention Xbox One, if the PS4 version shipped with an obviously superior resolution and framerate; better to "castrate" the PS4 version and release near-identical games to avoid ruffling any feathers. This claim was later countered by a contact at a different studio. "It would be totally fine for us to make one version prettier without any political difficulties but it usually doesn't make financial sense," they said, "unless it’s a very simple tweak."
In their technical breakdown of both systems, ExtremeTech expressed the same point but in a different way:
In short, the PS4’s GPU is — on paper — 50% more powerful than the Xbox One. The Xbox One’s slightly higher GPU clock speed might ameliorate some of the difference, but really, the PS4’s 50% higher CU count is a serious advantage for the Sony camp. [...] I think the PS4 will always have the edge when it comes to raw graphics power, and thus higher output resolution and smoother frame rates. In reality, due to commercial restraints, I expect most cross-platform games will look virtually identical across the two consoles for their entire lifecycle. PS4 exclusives that take full advantage of the console’s superior hardware, though, such as masterpieces produced by Naughty Dog, will probably look significantly better than anything on the Xbox One.
In summation, quality sources who are familiar with the hardware describe PlayStation 4's extra power as "serious", "significant" and "obvious", but say this advantage won't always be fully apparent in third-party, cross-platform titles. I would like to know if editors agree with this line of reasoning, before trying to develop these points in article main space. I'm also open to hearing arguments to the contrary. — TPX 22:56, 12 February 2015 (UTC)
So how about this, pending flow and grammar fixes.
Speaking to Edge magazine, numerous game developers have described the performance difference between the PlayStation 4 and Xbox One as "significant" and "obvious". ExtremeTech says the PS4's graphical processing unit offers a "serious advantage" over the competition, and while many third-party game designers may use some of the additional power in a straightforward manner, to boost frame rate or output at a higher resolution, titles from Sony's own first-party studios that take full advantage of the hardware "will probably look significantly better than anything on the Xbox One."
This I believe is the dominant viewpoint. With regard to architecture, the two systems are remarkably similar (it really is striking when you consider neither competitor knew what the other was planning). But PS4's faster memory and GPU is said to offer Sony a significant advantage. It's not final, but it's a start. — TPX 21:24, 16 February 2015 (UTC)
PS4 GPU | Xbox One GPU |
---|---|
1152 Shaders | 768 Sharers |
72 Texture mapping units | 46 Texture mapping units |
32 Raster operators | 16 Raster operators |
18 Compute units | 12 Compute units |
8 Asynchronous compute units (64 queues) | 2 Asynchronous compute units (16 queues) |
1.84 Teraflops | 1.32 Teraflops |
How about something like:
Numerous industry professionals have acknowledged the PlayStation 4's performance advantage over the Xbox One. Speaking to Edge magazine, numerous game developers have described the differences as "significant" and "obvious". ExtremeTech hypothesised that the PS4's graphical processing unit offers a "serious advantage" over the competition but noted that the advantages would likely only be noticeable in first-party games which "will probably look significantly better than anything on the Xbox One.". However, they expect third-party games to look "virtually identical" across the two consoles because the extra power would only be used to gain nearly imperceivable frame rate or resolution improvements, rather than making major enhancements to a single version of a multi-platform game.
I think this wording matches the overall sentiment of the sources. Chimpanzee Talk 14:30, 20 February 2015 (UTC)
Numerous industry professionals have acknowledged the PlayStation 4's performance advantage over the Xbox One. Speaking to Edge magazine, multiple game developers have described the difference as "significant" and "obvious". ExtremeTech says the PS4's graphics processing unit offers a "serious advantage" over the competition, but due to the nature of cross-platform development, titles that share the same assets will appear identical. In other cases, designers may tap some of PS4's additional power in a straightforward manner, to boost frame rate or output at a higher resolution, whereas games from Sony's own first-party studios that take full advantage of the hardware "will probably look significantly better than anything on the Xbox One."
Minor changes noted at PlayStation 4 technical specifications - lower weight/watts, changes to system LED, mechanical button replaces touch sensitive disc eject. 83.100.174.82 ( talk) 11:54, 24 June 2015 (UTC)
And now for Sony.
And that's it team blue. Have fun. Zero Serenity ( talk - contributions) 02:33, 16 June 2015 (UTC)
New PS4 CUH-1200 appears to use consistently slight over 80% of the power of older (original) version - this would be consistent with die shrink to 20nm - so keep an eye out for confirmation. — Preceding unsigned comment added by 83.100.174.82 ( talk) 15:23, 27 June 2015 (UTC)
This
edit request to
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Under the multimedia section it states that PS4 no longer has DLNA support which it now does. it was implemented shortly after the E3 event in the form of an application called 'Media Player' which allows users to stream videos, music and images fro a media server such as a PC etc. 86.45.251.152 ( talk) 03:08, 28 June 2015 (UTC)
i found it on some article though no timeline for when it will arrive was listed. please find that article for me and use it as a source.(it is too hot for me these days for me to do that kind of work.) 84.213.45.196 ( talk) 14:45, 4 July 2015 (UTC)
Articles consisting solely of details surrounding a game console's operating system, software, and changelog have been declared WP:GAMECRUFT per Wikipedia_talk:WikiProject_Video_games/Archive_99#Category:Game_console_operating_systems, and have been deleted and redirected by Czar ( talk · contribs) per assumed consensus. Please discuss this action on WT:VG if you have any comments or concerns. ViperSnake151 Talk 16:16, 24 July 2015 (UTC)