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As it may be seen at the begging of "Sonic III", it is a direct sequence of "Sonic II": just after returning from the Death Egg on the plane piloted by Tails, Sonic jumps out after Knuckles.
"Sonic & Knuckles", on the other hand, would be placed between "Sonic I" and "Sonic II". Do you agree with it? Tonyjeff 20:54, 1 November 2005 (UTC)
I really don´t know exactly, as I think it would be much more a gossip I heard off from some VG magazine by the time. All that I remember is that Knuckles wouldn´t appear during the "normal" "Sonic II" because he would be occupied with his own business; however, since you can play "Sonic" II WITH Knucles, it would suggest that he already exists by the time. But anyway, I feel that you are plenty right, as S&K wouldn´t fit that well between the first two games...
Do you think it is possible to trace a Chronological line with all the games of Sonic for the 4 and 8 bits generations? Just another day I came through two games with Tails released for Sega Master System (Mark 3). You could state where each game fits and the basic reasons for that (as you have just done). There´s also "Knucles Chaotix" released for Sega32X which could reveal something relevant for the main canon.
201.6.186.233
10:13, 4 November 2005 (UTC)
Sonic 3 is a direct seuqel to Sonic 2. After Sonic took down Mecha-Robotnik, the Death Egg ended up falling into the Floating Island, causing it to fall into the ocean below. If you take a close look at the opening to Sonic 3, Sonic and Tails never go up at all until after they get to the island. During Launch Base, the Death Egg rises from the island...and slams back into it again. Sonic 3 isn't a "right after" sequel like S&K was but it does link back to Sonic 2. I'll quote the exact part of the manual when I get home. 209.115.232.94 19:26, 17 March 2006 (UTC)
About Sonic CD this cannot take place before Sonic 2 and I only have one pice of evedence. The Robotic Sonic. I mean look we have in Sonic 2 a pretty basic and chunky robot wich is nothing like the blue blur. and now look at S3&K another Sonic robot is introduced. Another chunky robot though this one is fast he still is not a very good copy. Now look at Sonic CD we have another Sonic robot Metal Sonic this is the sonic robot we see most in the series and it is (in my oppionion) the most advanced by far it (he?) is fast it is small it is sexy. So if so then it would go like this. (I am not including the handheld consoles for now). Crap Sonic robot>>>>>cool sonic robot>>>crap Sonic robot.
So in conclusion I say that Sonic CD must come after Sonic 2/3/&K. -unregistred user Koryan
You should really look at the magazine entitled Sonic's First. It clearly shows that you don't see Knuckles untill Sonic takes a vacation on Angle Island. End of story, bye bye, see you later! Saprissy ( talk) 16:26, 22 October 2009 (UTC)
The text below was originally on the main page, but really needs a grammatical cleanup and some verification of the data. I've taken the liberty of removing the text and placing it here until that can be accomplished.
Sonic 3, and Sonic & Knuckles are the same exact game, but Sonic 3 had to be released before they could finish it at sonic team, proof in this is the fact that the Flying Battery zone's title card, music, and bosses, were left in the game, they will also load up if you force the level, also the game concept art of the robots from Flying Battery Zone appeared in the Sonic 3 manual. They split the game and released sonic 3 because of the deadline, but in addition to this, they were able to make a knuckles in sonic 2 patch for sonic 2.
-- Technogeek 05:50, 8 November 2005 (UTC)
I was told by someone that you could get three player when you locked in Sonic and Knuckles with Sonic 3. However it was only shown if you had the 4 player addon thing. I was wondering if someone can varify weather this is true. If it is I belive the page should be updated as needed. - Jedaz 12:06, 15 February 2006 (UTC)
This is pretty minor, but since I removed content I feel I should explain. This doesn't make much sense to me:
A sentence that begins with "In fact" should not then immediately say "most likely," as that indicates that it is not a fact, but merely an opinion. I removed (well, commented out) that sentence, but if someone can verify that the music is a remix, please rewrite and put it back.
Rassilon 15:48, 23 April 2006 (UTC)
The members of [ the Simon Wai's Sonic 2 Beta Page forums] have interviewed many of the creators of the games and such a statement has never come up. While there are many that we still have yet to contact, the fact that none of them have mentioned this fact coupled with the fact that several communities based on the games have yet to notice this remixing, I think it's safe to say that the remix idea is too much of a stretch. If anyone can provide incontrovertible proof to the contrary, of course, I'll eat my words.
SoNick Belmont 02:37, 28 June 2006 (UTC)
In accordance with the article on Sonic 3 I've drastically cut down both the level and trivia sections. The level section is just meant to be a short description of each zone and nothing more (although in all fairness, I have to admit that it was probably me who once wrote those lengthy zone descriptions :) ). I did retain the differences between Sonic and Knuckles. The trivia section was getting way too long and got littered with useless info. I took the liberty of cutting out the more arcane trivia "bits". -- Steerpike 13:10, 25 May 2006 (UTC)
I've added a section the Death Egg in regards to Knuckles's route. If you want to alter the text so it's shorter feel free to do so since it dose extend the Zone's description abit.
"BETA Route: Within Death Egg there is an alternate route with obsitcles designed for Knuckles to pass through. It is accessible via Debug mode and going down and then right. The route joins with the default route prior to the boss fight, where there is a fall that instantly kills whoever falls down. Along here is the one way door that Knuckles would use to enter Sonics route." Dark-Chaos 19:55, 17 August 2006 (UTC)
In the article, it says that if the Super Emeralds are attempted but not collected, that the game reverts to the bad ending. This is not true.
In the Level Select screen accessible by a code at the title screen, Hidden Palace does not appear, instead indicated in the menu as Lava Reef 4. Likewise, the Lava Reef Act 2 boss is actually coded under Lava Reef 3. This is the only time a Zone has been given a fourth Act, the previous maximum being three (all Sonic 1 Zones, Metropolis Zone of Sonic 2). This record is broken by Knuckles' Chaotix, where each Zone has five Acts.
I really don't like this much, because I feel it makes much more sense to look at this only in the sense that there really wasn't room for them to put a specific space for Hidden Palace or Death Egg Act 2 part 2.
It seems the original numbers were correct (20-34 rings = slot machine, 35-49 = magnet tower, 50-65 = gumball), but I have got bonus stages above 65 rings as well, although I got the magnet tower that time (only tested this once). INVERTED 12:19, 26 August 2006 (UTC)
I removed the two lock on pictures from the main article and moved them here. I think we should only keep the second (S&K with S3 on it), but the image would be better if it was transposed. -- Steerpike 12:58, 26 August 2006 (UTC)
In the Knuckles storyline, the Robotnik bosses are all the Egg Robos, except for the Flying Battery Zone boss, which is clearly still Robotnik. If this is worth adding to the article, could somebody else do it? I am having difficulty wording it... it keeps coming out sounding really stupid. (Maybe it just is!) -- DocSigma 17:54, 21 September 2006 (UTC)
For pity's sake. That was just a mistake on Sonic Team's part! They forgot that the FBZ doesn't use the custom Eggman sprite (unlike other the bosses), so they forgot to create a Eggrobo sprite for this zone's boss. It's not meant to have any significance in the story! —Preceding unsigned comment added by ESE150 ( talk • contribs) 12:11, 20 August 2008 (UTC)
We need to put more information on the Zones, all the zones have short information and they haven't got the boss information, as well as the Badniks. If we can complete this section, then ALL the article will be complete.
200.55.109.224
01:28, 29 April 2007 (UTC)
You can't base that information on Original Research. If you make an absolute claim such as this, you need to have a direct source provided for it. Whether or not certain landmarks are there during either game is irrelevant. For example, how do we know that neither game replaces the other as the "canon" version of events (such as in a Resident Evil game)? How do you know that Sonic AND Knuckles' games both took place, much less in what order? King Zeal 15:59, 30 April 2007 (UTC)
Hmm I suppose that is possible, but I'm not using any original research, just putting in facts that are observed in gameplay.
We'd probably have to e-mail Yuji Naka to figure this one out.
Ashura96
16:37, 30 April 2007 (UTC)
I changed the Project Chaos link to point to its actual homepage. The original wiki article along with several others about OC ReMix's projects was deleted after AfD (for lack of notability). 151.20.159.186 10:44, 22 May 2007 (UTC)
Merge done. Miremare 17:02, 23 August 2007 (UTC)
There's been a template proposing Sonic & Knuckles Lock-On Technology be merged into this article for a while, but no discussion on here! Let's have it. As the technology wasn't used in any other game, it's a merge from me. Miremare 17:04, 15 July 2007 (UTC)
I think so, too - if it's the only game that is using it, why does it need a separate article? The only problem is that the Lock-On Technology is quite a long article and it could be considered too long for a single section. It would be a shame to condense it. Monkey Chief 16:38, 19 July 2007 (UTC)
Re. the above merge discussion:
Actually, the MSX has similar technology in certain Konami games [1]. Although not quite identical to Sonic & Knuckles’ lock-on tech, because most MSX computers have a secondary cartridge slot and there is thus no need for fitting an extra cartridge slot on top of a cartridge, the technology bears much resemblance. The changes resulting from combining two games vary from small visual changes or cheats, up to an extra level ( Salamander + Nemesis 2). Most of the games actually have the features built-in and merely detect the presence of the other game, but at least one actually modifies the other game’s code before running it ( King Kong 2 + Firebird). So, maybe a separate page for this kind of tech is warranted after all? Grauw ( talk) 00:12, 12 May 2009 (UTC)
Is the complete game (i.e. Sonic 3 and Knuckles) available in other platforms or part of a compilation for other platforms? -- Pinoysurfer 05:01, 7 October 2007 (UTC)
Except Sonic's Ultimate Genesis Collection. Read its article to find out why... 66.227.220.139 ( talk) 22:44, 13 December 2009 (UTC)
In the caption for the screenshot of Knuckles accessing an exclusive route, it says that he is in the "Marble Zone". There was no zone with this name in Sonic and Knuckles. I have never played the original Sonic the Hedgehog game, so the zone could be from that game. If so, it should be stated in the caption. Also, on the image tag, it says that the purpose of the image is "To show the hack." Is the entire zone a hack? The closest zone to the screenshot would be the Marble Garden Zone in Sonic 3. If it is a hack, however, why is it allowed on Wikipedia. I thought user-created hacks were forbidden. It is definitely not necesarry, in any case, because there are a multitude of other Knuckles-exclusive pathway throughout the game. The image might need to be removed. ISmellDonuts ( talk) 14:52, 26 June 2008 (UTC)
Marble Zone is in sonic 1 the hack is knuckles in sonic 1 zones 75.58.19.18 ( talk) 00:11, 27 June 2008 (UTC)
The image Image:Knucklesmarble.png is used in this article under a claim of fair use, but it does not have an adequate explanation for why it meets the requirements for such images when used here. In particular, for each page the image is used on, it must have an explanation linking to that page which explains why it needs to be used on that page. Please check
This is an automated notice by FairuseBot. For assistance on the image use policy, see Wikipedia:Media copyright questions. -- 04:27, 18 September 2008 (UTC)
Anyone mind if I go through the S&K Article, and suggest changes smiler to the ones I Made in the Sonic 3 article? 81.137.159.61 ( talk) 11:49, 17 February 2009 (UTC)
One of the listed platforms is "Virtual Console". While Sega does (apparently) plan to release Sonic & Knuckles on Virtual Console, they haven't done so yet. So, should "Virtual Console" be one of the listed platforms before it's actually been released there? Xmoogle ( talk) 23:25, 3 June 2009 (UTC)
I noticed that the United States release date was October 17, 1994. I changed it to October 18, 1994 as that was the day it was actually released. If I am wrong, which I'm pretty sure of myself on this since I remember that day very clearly. Here's a site that supports my change. http://www.freewebs.com/sonic_x-treme/genesisgames.htm Joseppi84 ( talk) 12:50, 23 September 2009 (UTC)
I have noticed that the plot listed in the American manual which is paraphrased here does not make sense considering the contents of the gameplay. First, Knuckles' quest has him fighting Sonic zero times, but has him trying to hinder Sonic and Tails in their quest. Second, the ghosts in Sandopolis Zone Act 2 are already released when Knuckles enters it, while they were trapped in one of Eggman's prisons until Sonic and Tails release them in their quest. Third, why would he be fighting Robotnik's forces while fighting Sonic and Tails? Knuckles learns that Robotnik was a bad guy in the Hidden Palace Zone in Sonic and Tails' quest according to the American manual and the gameplay, and this conflicts with the American story because if he knew about it before hand, he should have figured out that Robotnik could have been a liar, and he does fight Robotnik and not an EggRobo in Act 2 of the Flying Battery Zone in his quest.
Also, Sega of America often changed the plot around in other games until Sonic Adventure became too much to Americanize, forcing Sega of America to scrap its story and go along with the Japanese story. For example, the Sonic games occur in Mobius on American versions, while they occur on Earth in the Japanese story. Sonic CD had Amy Rose's name changed to Princess Sally. The only change that Sega of Japan accepted was changing Eggman's name to Ivo Robotnik because "Maria Eggman" was awkward AFAIK. (This is the only change I feel was necessary due to the need to avoid a lawsuit from the Beatles due to the name "Eggman" due to the way Americans tend to file lawsuits over anything.)
By the way, could someone who has seen the Japanese manual put up its plot in this article? Jesse Viviano ( talk) 09:25, 31 October 2009 (UTC)
Since the new Sonic 4 is coming, should there be an article regarding it here? Or even on the Sonic 3 page? —Preceding unsigned comment added by Kingplatypus ( talk • contribs) 01:24, 9 February 2010 (UTC)
Unless I'm mistaken, Dr. Robotnik was never referred to as "Eggman" until Sonic Adventure. This article alternates between the two names in various places, especially in the "Sonic's Story" and "Knuckles' Story" sections. I wanted to edit them to all say Robotnik, but I figured I should bring it up here, since this issue was passed around quite a bit in the discussion for Sonic 4. Lord Psyko Jo ( talk) 15:44, 28 April 2011 (UTC)
Why Did SEGA made super Tails and Hyper(and Super) Knuckles,if they aren't going to appear in any other game,could it be that they just want to make S3&K the best game by making Tails and Knuckles super and hyper? —Preceding unsigned comment added by 74.163.25.111 (talk) 02:44, 12 May 2011 (UTC)
I haven't deleted this yet but can someone cite a few examples of areas that are increased in difficulty? As for bosses being more difficult, I can't think of any instance where this is the case (except in S3&K in Marble Garden and that's subjective - plus you can get to the flying Robotnik battle that is only meant for Sonic or Tails anyway). In fact whilst gliding, Knuckles' ability to deflect certain projectiles from any angle makes things easier, along with covering large distances across certain levels and being able to easily cruise over pits, lava etc. where Sonic needs precision jumping. groovygower ( talk) 03:21, 11 January 2014 (UTC)
I remember there being a review from Famitsu that was significantly more negative than the rest of the ones cited now: a 25/40, if I'm not mistaken. There also may have been one from IGN or something at, like, a 7 out of 10. I enjoy this game a great deal - it's my second favorite of the Classics, the first being Sonic 3 - but I can't shake off the feeling that its reception has been exaggerated through pruning. Tezero ( talk) 21:20, 30 October 2014 (UTC)
Does anybody feel like the release dates could be wrong? Other sites give different dates, so it might be worth confirming the true date for each region. I saw a 1994 Japanese promo ad on YouTube that gave the date of 10/18, so at least that's correct. ~ Dissident93 ( talk) 22:56, 28 January 2015 (UTC)
Is there really nothing else available for the Reception? I'd think you'd need reviews from the game's original release in order for the section to be sufficiently broad. czar ⨹ 14:09, 30 January 2015 (UTC)
GA toolbox |
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Reviewing |
Reviewer: J Milburn ( talk · contribs) 18:39, 3 February 2015 (UTC)
Happy to offer a review. I didn't play this one, but I did have a number of early Sonic games on my Master System.
J Milburn (
talk)
18:39, 3 February 2015 (UTC)
This isn't a bad article at all- with a bit of tweaking (especially smoothing out of prose) this will likely be ready for GA status. J Milburn ( talk) 19:28, 3 February 2015 (UTC)
@ J Milburn: thanks for your helpful review! I think I have addressed all your points, with Tezero addressing Axem's notes. I have referenced the infobox people from the online manual, as the staff credits are mentioned there. Expanding the reception section proved tricky with only a couple of print sources we could find, but I managed to squeeze an extra paragraph and a half out of it. If you feel like it needs more of an expansion, I could go onto search for more online sources if possible, but it's puzzling why the mainstream critics did not provide online reviews for this game. I know you said the development is fine for this GAN, but I think the reason why it is looking bare is because this game was developed as Sonic 3, so both sections would be more or less identical. I've also added references for the release dates. I don't know if it's necessary or essential to include whoever worked on the game into the prose, but I'd add it into the development section if we ever plan on FACing this. Please let me know what you think of it so far? ☯ Jag uar ☯ 00:35, 6 February 2015 (UTC)
Not part of the official GA review, just some thoughts I had while copyediting.
Hope this helps! Axem Titanium ( talk) 23:07, 4 February 2015 (UTC)
I'm afraid the article's still not really at a GA level. J Milburn ( talk) 16:19, 8 February 2015 (UTC)
J Milburn, are we ready to go? Tezero ( talk) 21:27, 11 February 2015 (UTC)
Ok, at this stage, I'm willing to promote this article to GA status. Here are some comments to think about moving forward, especially if you've got your eye on FAC:
Other than that, copyediting will never heard. Good work so far, though- the article's looking pretty good. Apologies for the delays! J Milburn ( talk) 19:23, 15 February 2015 (UTC)
Shouldn't the article have a short section dealing with the zones? Hawaiifive0 ( talk) 10:26, 19 February 2015 (UTC)
The article is just wrong.
Sonic 3 & Knuckles was one of my first games when i was a kid over 20 years ago, it was NOT released 4 years ago on Steam.
It is a completely different game.
It has a multiplayer mode for those 3d ball stages, all the content from Sonic 3, all the content from Sonic & Knuckles AND even a REALLY well made connection between those games (If you collect all Emeralds during the events of Sonic 3, Knuckles will steal them from you in the Main storyline, which unlocks access to the BIG chaos emeralds, that transform you into SSJ3, aka Hyper Sonic, who is just awesome. Basically, after beating the game, you can use him everywhere, and blast through the stages in SECONDS!)
Sonic 3 was great, Sonic and Knuckles was great, but the combination of those two, just made them the best game ever. Should be stated somewhere that there is a MAYOR difference between the games, because the "single" games, basically just have 33% of the content of the "whole" game, and of course they are missing one of the best things in video games ever... Being allowed to DESTROY everything just by looking at it, including bosses that you spend hours on before, once you beat the game...
OFC i can't say anything about the Steam version. But that one most likely has everything good removed with "patches". The game is free for over 10 years anyways, no need to pay for it. — Preceding
unsigned comment added by
77.10.123.27 (
talk)
09:17, 13 March 2015 (UTC)
I think a picture of this in action, even under fair use, would significantly improve understanding of how it works. I propose re-adding one. Looks like File:Sega Genesis- Sonic & Knuckles locked on to Sonic3.jpg used to be here but it was deleted because it was mistagged as free. Axem Titanium ( talk) 20:20, 21 June 2016 (UTC)
Are we sure that '&' in the Japanese title is to, not ando? I reckon it could actually be Sonikku ando Nakkuruzu. I know that for Black & White (video game), the '&' in the Japanese title ブラック&ホワイト is ando, not to (I've seen the Japanese trailer for that game), but that could be because it's a British game. But I also know that Sega's in own Puzzle & Action series (for example, Puzzle & Action: Tant-R and Puzzle & Action: Ichidant-R), the title is in (and is pronounced in) English, and I'd therefore imagine the '&' in Japanese パズル&アクション is supposed to be ando, not to. In the only Japanese adverts of Sonic & Knuckles I've seen, it's pronounced in English. Does anyone know about this either way? Adam9007 ( talk) 21:11, 10 August 2016 (UTC)
Not sure if this would be a useful EL but Sega officially hosted a demo of the game on its website for Windows 95 http://web.archive.org/web/19970327224157/http://www.sega.com/segapc/downloads/games/sonic3k.html WhisperToMe ( talk) 23:30, 3 April 2020 (UTC)
It may have a PC version of the game but I am not sure. Maybe compatible with Windows, MacOS/Macintosh, Linux, and Chromebook. Maybe works on Chrome browser. I am not sure. Just add it if you can. :)
Thank you! Cdmxm8807i8x ( talk) 00:05, 30 July 2022 (UTC)
glitches should also be noted in the article, such as the more famous ones like the slope glitch and the loopback. 50.109.155.4 ( talk) 03:50, 21 November 2022 (UTC)
What do you think of "Sonic the Hedgehog 3: Part 2" as an alternative name for this game? Nate-Dawg921 ( talk) 18:20, 2 February 2024 (UTC)
Sonic & Knuckles has been listed as one of the
Video games good articles under the
good article criteria. If you can improve it further,
please do so. If it no longer meets these criteria, you can
reassess it. Review: February 15, 2015. ( Reviewed version). |
This is the
talk page for discussing improvements to the
Sonic & Knuckles article. This is not a forum for general discussion of the article's subject. |
Article policies
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As it may be seen at the begging of "Sonic III", it is a direct sequence of "Sonic II": just after returning from the Death Egg on the plane piloted by Tails, Sonic jumps out after Knuckles.
"Sonic & Knuckles", on the other hand, would be placed between "Sonic I" and "Sonic II". Do you agree with it? Tonyjeff 20:54, 1 November 2005 (UTC)
I really don´t know exactly, as I think it would be much more a gossip I heard off from some VG magazine by the time. All that I remember is that Knuckles wouldn´t appear during the "normal" "Sonic II" because he would be occupied with his own business; however, since you can play "Sonic" II WITH Knucles, it would suggest that he already exists by the time. But anyway, I feel that you are plenty right, as S&K wouldn´t fit that well between the first two games...
Do you think it is possible to trace a Chronological line with all the games of Sonic for the 4 and 8 bits generations? Just another day I came through two games with Tails released for Sega Master System (Mark 3). You could state where each game fits and the basic reasons for that (as you have just done). There´s also "Knucles Chaotix" released for Sega32X which could reveal something relevant for the main canon.
201.6.186.233
10:13, 4 November 2005 (UTC)
Sonic 3 is a direct seuqel to Sonic 2. After Sonic took down Mecha-Robotnik, the Death Egg ended up falling into the Floating Island, causing it to fall into the ocean below. If you take a close look at the opening to Sonic 3, Sonic and Tails never go up at all until after they get to the island. During Launch Base, the Death Egg rises from the island...and slams back into it again. Sonic 3 isn't a "right after" sequel like S&K was but it does link back to Sonic 2. I'll quote the exact part of the manual when I get home. 209.115.232.94 19:26, 17 March 2006 (UTC)
About Sonic CD this cannot take place before Sonic 2 and I only have one pice of evedence. The Robotic Sonic. I mean look we have in Sonic 2 a pretty basic and chunky robot wich is nothing like the blue blur. and now look at S3&K another Sonic robot is introduced. Another chunky robot though this one is fast he still is not a very good copy. Now look at Sonic CD we have another Sonic robot Metal Sonic this is the sonic robot we see most in the series and it is (in my oppionion) the most advanced by far it (he?) is fast it is small it is sexy. So if so then it would go like this. (I am not including the handheld consoles for now). Crap Sonic robot>>>>>cool sonic robot>>>crap Sonic robot.
So in conclusion I say that Sonic CD must come after Sonic 2/3/&K. -unregistred user Koryan
You should really look at the magazine entitled Sonic's First. It clearly shows that you don't see Knuckles untill Sonic takes a vacation on Angle Island. End of story, bye bye, see you later! Saprissy ( talk) 16:26, 22 October 2009 (UTC)
The text below was originally on the main page, but really needs a grammatical cleanup and some verification of the data. I've taken the liberty of removing the text and placing it here until that can be accomplished.
Sonic 3, and Sonic & Knuckles are the same exact game, but Sonic 3 had to be released before they could finish it at sonic team, proof in this is the fact that the Flying Battery zone's title card, music, and bosses, were left in the game, they will also load up if you force the level, also the game concept art of the robots from Flying Battery Zone appeared in the Sonic 3 manual. They split the game and released sonic 3 because of the deadline, but in addition to this, they were able to make a knuckles in sonic 2 patch for sonic 2.
-- Technogeek 05:50, 8 November 2005 (UTC)
I was told by someone that you could get three player when you locked in Sonic and Knuckles with Sonic 3. However it was only shown if you had the 4 player addon thing. I was wondering if someone can varify weather this is true. If it is I belive the page should be updated as needed. - Jedaz 12:06, 15 February 2006 (UTC)
This is pretty minor, but since I removed content I feel I should explain. This doesn't make much sense to me:
A sentence that begins with "In fact" should not then immediately say "most likely," as that indicates that it is not a fact, but merely an opinion. I removed (well, commented out) that sentence, but if someone can verify that the music is a remix, please rewrite and put it back.
Rassilon 15:48, 23 April 2006 (UTC)
The members of [ the Simon Wai's Sonic 2 Beta Page forums] have interviewed many of the creators of the games and such a statement has never come up. While there are many that we still have yet to contact, the fact that none of them have mentioned this fact coupled with the fact that several communities based on the games have yet to notice this remixing, I think it's safe to say that the remix idea is too much of a stretch. If anyone can provide incontrovertible proof to the contrary, of course, I'll eat my words.
SoNick Belmont 02:37, 28 June 2006 (UTC)
In accordance with the article on Sonic 3 I've drastically cut down both the level and trivia sections. The level section is just meant to be a short description of each zone and nothing more (although in all fairness, I have to admit that it was probably me who once wrote those lengthy zone descriptions :) ). I did retain the differences between Sonic and Knuckles. The trivia section was getting way too long and got littered with useless info. I took the liberty of cutting out the more arcane trivia "bits". -- Steerpike 13:10, 25 May 2006 (UTC)
I've added a section the Death Egg in regards to Knuckles's route. If you want to alter the text so it's shorter feel free to do so since it dose extend the Zone's description abit.
"BETA Route: Within Death Egg there is an alternate route with obsitcles designed for Knuckles to pass through. It is accessible via Debug mode and going down and then right. The route joins with the default route prior to the boss fight, where there is a fall that instantly kills whoever falls down. Along here is the one way door that Knuckles would use to enter Sonics route." Dark-Chaos 19:55, 17 August 2006 (UTC)
In the article, it says that if the Super Emeralds are attempted but not collected, that the game reverts to the bad ending. This is not true.
In the Level Select screen accessible by a code at the title screen, Hidden Palace does not appear, instead indicated in the menu as Lava Reef 4. Likewise, the Lava Reef Act 2 boss is actually coded under Lava Reef 3. This is the only time a Zone has been given a fourth Act, the previous maximum being three (all Sonic 1 Zones, Metropolis Zone of Sonic 2). This record is broken by Knuckles' Chaotix, where each Zone has five Acts.
I really don't like this much, because I feel it makes much more sense to look at this only in the sense that there really wasn't room for them to put a specific space for Hidden Palace or Death Egg Act 2 part 2.
It seems the original numbers were correct (20-34 rings = slot machine, 35-49 = magnet tower, 50-65 = gumball), but I have got bonus stages above 65 rings as well, although I got the magnet tower that time (only tested this once). INVERTED 12:19, 26 August 2006 (UTC)
I removed the two lock on pictures from the main article and moved them here. I think we should only keep the second (S&K with S3 on it), but the image would be better if it was transposed. -- Steerpike 12:58, 26 August 2006 (UTC)
In the Knuckles storyline, the Robotnik bosses are all the Egg Robos, except for the Flying Battery Zone boss, which is clearly still Robotnik. If this is worth adding to the article, could somebody else do it? I am having difficulty wording it... it keeps coming out sounding really stupid. (Maybe it just is!) -- DocSigma 17:54, 21 September 2006 (UTC)
For pity's sake. That was just a mistake on Sonic Team's part! They forgot that the FBZ doesn't use the custom Eggman sprite (unlike other the bosses), so they forgot to create a Eggrobo sprite for this zone's boss. It's not meant to have any significance in the story! —Preceding unsigned comment added by ESE150 ( talk • contribs) 12:11, 20 August 2008 (UTC)
We need to put more information on the Zones, all the zones have short information and they haven't got the boss information, as well as the Badniks. If we can complete this section, then ALL the article will be complete.
200.55.109.224
01:28, 29 April 2007 (UTC)
You can't base that information on Original Research. If you make an absolute claim such as this, you need to have a direct source provided for it. Whether or not certain landmarks are there during either game is irrelevant. For example, how do we know that neither game replaces the other as the "canon" version of events (such as in a Resident Evil game)? How do you know that Sonic AND Knuckles' games both took place, much less in what order? King Zeal 15:59, 30 April 2007 (UTC)
Hmm I suppose that is possible, but I'm not using any original research, just putting in facts that are observed in gameplay.
We'd probably have to e-mail Yuji Naka to figure this one out.
Ashura96
16:37, 30 April 2007 (UTC)
I changed the Project Chaos link to point to its actual homepage. The original wiki article along with several others about OC ReMix's projects was deleted after AfD (for lack of notability). 151.20.159.186 10:44, 22 May 2007 (UTC)
Merge done. Miremare 17:02, 23 August 2007 (UTC)
There's been a template proposing Sonic & Knuckles Lock-On Technology be merged into this article for a while, but no discussion on here! Let's have it. As the technology wasn't used in any other game, it's a merge from me. Miremare 17:04, 15 July 2007 (UTC)
I think so, too - if it's the only game that is using it, why does it need a separate article? The only problem is that the Lock-On Technology is quite a long article and it could be considered too long for a single section. It would be a shame to condense it. Monkey Chief 16:38, 19 July 2007 (UTC)
Re. the above merge discussion:
Actually, the MSX has similar technology in certain Konami games [1]. Although not quite identical to Sonic & Knuckles’ lock-on tech, because most MSX computers have a secondary cartridge slot and there is thus no need for fitting an extra cartridge slot on top of a cartridge, the technology bears much resemblance. The changes resulting from combining two games vary from small visual changes or cheats, up to an extra level ( Salamander + Nemesis 2). Most of the games actually have the features built-in and merely detect the presence of the other game, but at least one actually modifies the other game’s code before running it ( King Kong 2 + Firebird). So, maybe a separate page for this kind of tech is warranted after all? Grauw ( talk) 00:12, 12 May 2009 (UTC)
Is the complete game (i.e. Sonic 3 and Knuckles) available in other platforms or part of a compilation for other platforms? -- Pinoysurfer 05:01, 7 October 2007 (UTC)
Except Sonic's Ultimate Genesis Collection. Read its article to find out why... 66.227.220.139 ( talk) 22:44, 13 December 2009 (UTC)
In the caption for the screenshot of Knuckles accessing an exclusive route, it says that he is in the "Marble Zone". There was no zone with this name in Sonic and Knuckles. I have never played the original Sonic the Hedgehog game, so the zone could be from that game. If so, it should be stated in the caption. Also, on the image tag, it says that the purpose of the image is "To show the hack." Is the entire zone a hack? The closest zone to the screenshot would be the Marble Garden Zone in Sonic 3. If it is a hack, however, why is it allowed on Wikipedia. I thought user-created hacks were forbidden. It is definitely not necesarry, in any case, because there are a multitude of other Knuckles-exclusive pathway throughout the game. The image might need to be removed. ISmellDonuts ( talk) 14:52, 26 June 2008 (UTC)
Marble Zone is in sonic 1 the hack is knuckles in sonic 1 zones 75.58.19.18 ( talk) 00:11, 27 June 2008 (UTC)
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This is an automated notice by FairuseBot. For assistance on the image use policy, see Wikipedia:Media copyright questions. -- 04:27, 18 September 2008 (UTC)
Anyone mind if I go through the S&K Article, and suggest changes smiler to the ones I Made in the Sonic 3 article? 81.137.159.61 ( talk) 11:49, 17 February 2009 (UTC)
One of the listed platforms is "Virtual Console". While Sega does (apparently) plan to release Sonic & Knuckles on Virtual Console, they haven't done so yet. So, should "Virtual Console" be one of the listed platforms before it's actually been released there? Xmoogle ( talk) 23:25, 3 June 2009 (UTC)
I noticed that the United States release date was October 17, 1994. I changed it to October 18, 1994 as that was the day it was actually released. If I am wrong, which I'm pretty sure of myself on this since I remember that day very clearly. Here's a site that supports my change. http://www.freewebs.com/sonic_x-treme/genesisgames.htm Joseppi84 ( talk) 12:50, 23 September 2009 (UTC)
I have noticed that the plot listed in the American manual which is paraphrased here does not make sense considering the contents of the gameplay. First, Knuckles' quest has him fighting Sonic zero times, but has him trying to hinder Sonic and Tails in their quest. Second, the ghosts in Sandopolis Zone Act 2 are already released when Knuckles enters it, while they were trapped in one of Eggman's prisons until Sonic and Tails release them in their quest. Third, why would he be fighting Robotnik's forces while fighting Sonic and Tails? Knuckles learns that Robotnik was a bad guy in the Hidden Palace Zone in Sonic and Tails' quest according to the American manual and the gameplay, and this conflicts with the American story because if he knew about it before hand, he should have figured out that Robotnik could have been a liar, and he does fight Robotnik and not an EggRobo in Act 2 of the Flying Battery Zone in his quest.
Also, Sega of America often changed the plot around in other games until Sonic Adventure became too much to Americanize, forcing Sega of America to scrap its story and go along with the Japanese story. For example, the Sonic games occur in Mobius on American versions, while they occur on Earth in the Japanese story. Sonic CD had Amy Rose's name changed to Princess Sally. The only change that Sega of Japan accepted was changing Eggman's name to Ivo Robotnik because "Maria Eggman" was awkward AFAIK. (This is the only change I feel was necessary due to the need to avoid a lawsuit from the Beatles due to the name "Eggman" due to the way Americans tend to file lawsuits over anything.)
By the way, could someone who has seen the Japanese manual put up its plot in this article? Jesse Viviano ( talk) 09:25, 31 October 2009 (UTC)
Since the new Sonic 4 is coming, should there be an article regarding it here? Or even on the Sonic 3 page? —Preceding unsigned comment added by Kingplatypus ( talk • contribs) 01:24, 9 February 2010 (UTC)
Unless I'm mistaken, Dr. Robotnik was never referred to as "Eggman" until Sonic Adventure. This article alternates between the two names in various places, especially in the "Sonic's Story" and "Knuckles' Story" sections. I wanted to edit them to all say Robotnik, but I figured I should bring it up here, since this issue was passed around quite a bit in the discussion for Sonic 4. Lord Psyko Jo ( talk) 15:44, 28 April 2011 (UTC)
Why Did SEGA made super Tails and Hyper(and Super) Knuckles,if they aren't going to appear in any other game,could it be that they just want to make S3&K the best game by making Tails and Knuckles super and hyper? —Preceding unsigned comment added by 74.163.25.111 (talk) 02:44, 12 May 2011 (UTC)
I haven't deleted this yet but can someone cite a few examples of areas that are increased in difficulty? As for bosses being more difficult, I can't think of any instance where this is the case (except in S3&K in Marble Garden and that's subjective - plus you can get to the flying Robotnik battle that is only meant for Sonic or Tails anyway). In fact whilst gliding, Knuckles' ability to deflect certain projectiles from any angle makes things easier, along with covering large distances across certain levels and being able to easily cruise over pits, lava etc. where Sonic needs precision jumping. groovygower ( talk) 03:21, 11 January 2014 (UTC)
I remember there being a review from Famitsu that was significantly more negative than the rest of the ones cited now: a 25/40, if I'm not mistaken. There also may have been one from IGN or something at, like, a 7 out of 10. I enjoy this game a great deal - it's my second favorite of the Classics, the first being Sonic 3 - but I can't shake off the feeling that its reception has been exaggerated through pruning. Tezero ( talk) 21:20, 30 October 2014 (UTC)
Does anybody feel like the release dates could be wrong? Other sites give different dates, so it might be worth confirming the true date for each region. I saw a 1994 Japanese promo ad on YouTube that gave the date of 10/18, so at least that's correct. ~ Dissident93 ( talk) 22:56, 28 January 2015 (UTC)
Is there really nothing else available for the Reception? I'd think you'd need reviews from the game's original release in order for the section to be sufficiently broad. czar ⨹ 14:09, 30 January 2015 (UTC)
GA toolbox |
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Reviewing |
Reviewer: J Milburn ( talk · contribs) 18:39, 3 February 2015 (UTC)
Happy to offer a review. I didn't play this one, but I did have a number of early Sonic games on my Master System.
J Milburn (
talk)
18:39, 3 February 2015 (UTC)
This isn't a bad article at all- with a bit of tweaking (especially smoothing out of prose) this will likely be ready for GA status. J Milburn ( talk) 19:28, 3 February 2015 (UTC)
@ J Milburn: thanks for your helpful review! I think I have addressed all your points, with Tezero addressing Axem's notes. I have referenced the infobox people from the online manual, as the staff credits are mentioned there. Expanding the reception section proved tricky with only a couple of print sources we could find, but I managed to squeeze an extra paragraph and a half out of it. If you feel like it needs more of an expansion, I could go onto search for more online sources if possible, but it's puzzling why the mainstream critics did not provide online reviews for this game. I know you said the development is fine for this GAN, but I think the reason why it is looking bare is because this game was developed as Sonic 3, so both sections would be more or less identical. I've also added references for the release dates. I don't know if it's necessary or essential to include whoever worked on the game into the prose, but I'd add it into the development section if we ever plan on FACing this. Please let me know what you think of it so far? ☯ Jag uar ☯ 00:35, 6 February 2015 (UTC)
Not part of the official GA review, just some thoughts I had while copyediting.
Hope this helps! Axem Titanium ( talk) 23:07, 4 February 2015 (UTC)
I'm afraid the article's still not really at a GA level. J Milburn ( talk) 16:19, 8 February 2015 (UTC)
J Milburn, are we ready to go? Tezero ( talk) 21:27, 11 February 2015 (UTC)
Ok, at this stage, I'm willing to promote this article to GA status. Here are some comments to think about moving forward, especially if you've got your eye on FAC:
Other than that, copyediting will never heard. Good work so far, though- the article's looking pretty good. Apologies for the delays! J Milburn ( talk) 19:23, 15 February 2015 (UTC)
Shouldn't the article have a short section dealing with the zones? Hawaiifive0 ( talk) 10:26, 19 February 2015 (UTC)
The article is just wrong.
Sonic 3 & Knuckles was one of my first games when i was a kid over 20 years ago, it was NOT released 4 years ago on Steam.
It is a completely different game.
It has a multiplayer mode for those 3d ball stages, all the content from Sonic 3, all the content from Sonic & Knuckles AND even a REALLY well made connection between those games (If you collect all Emeralds during the events of Sonic 3, Knuckles will steal them from you in the Main storyline, which unlocks access to the BIG chaos emeralds, that transform you into SSJ3, aka Hyper Sonic, who is just awesome. Basically, after beating the game, you can use him everywhere, and blast through the stages in SECONDS!)
Sonic 3 was great, Sonic and Knuckles was great, but the combination of those two, just made them the best game ever. Should be stated somewhere that there is a MAYOR difference between the games, because the "single" games, basically just have 33% of the content of the "whole" game, and of course they are missing one of the best things in video games ever... Being allowed to DESTROY everything just by looking at it, including bosses that you spend hours on before, once you beat the game...
OFC i can't say anything about the Steam version. But that one most likely has everything good removed with "patches". The game is free for over 10 years anyways, no need to pay for it. — Preceding
unsigned comment added by
77.10.123.27 (
talk)
09:17, 13 March 2015 (UTC)
I think a picture of this in action, even under fair use, would significantly improve understanding of how it works. I propose re-adding one. Looks like File:Sega Genesis- Sonic & Knuckles locked on to Sonic3.jpg used to be here but it was deleted because it was mistagged as free. Axem Titanium ( talk) 20:20, 21 June 2016 (UTC)
Are we sure that '&' in the Japanese title is to, not ando? I reckon it could actually be Sonikku ando Nakkuruzu. I know that for Black & White (video game), the '&' in the Japanese title ブラック&ホワイト is ando, not to (I've seen the Japanese trailer for that game), but that could be because it's a British game. But I also know that Sega's in own Puzzle & Action series (for example, Puzzle & Action: Tant-R and Puzzle & Action: Ichidant-R), the title is in (and is pronounced in) English, and I'd therefore imagine the '&' in Japanese パズル&アクション is supposed to be ando, not to. In the only Japanese adverts of Sonic & Knuckles I've seen, it's pronounced in English. Does anyone know about this either way? Adam9007 ( talk) 21:11, 10 August 2016 (UTC)
Not sure if this would be a useful EL but Sega officially hosted a demo of the game on its website for Windows 95 http://web.archive.org/web/19970327224157/http://www.sega.com/segapc/downloads/games/sonic3k.html WhisperToMe ( talk) 23:30, 3 April 2020 (UTC)
It may have a PC version of the game but I am not sure. Maybe compatible with Windows, MacOS/Macintosh, Linux, and Chromebook. Maybe works on Chrome browser. I am not sure. Just add it if you can. :)
Thank you! Cdmxm8807i8x ( talk) 00:05, 30 July 2022 (UTC)
glitches should also be noted in the article, such as the more famous ones like the slope glitch and the loopback. 50.109.155.4 ( talk) 03:50, 21 November 2022 (UTC)
What do you think of "Sonic the Hedgehog 3: Part 2" as an alternative name for this game? Nate-Dawg921 ( talk) 18:20, 2 February 2024 (UTC)