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I'm not doubting the appropriateness of this topic, but it may be better at "Video game narrative" or something else. I don't know 100% sure, so I am only tossing the thought out there.
Also this history section definitely can look to a few of the other main VG articles to discuss the expansion/importance of story and growing budgets in the late 1990s and early 2000s. Masem ( t) 13:57, 13 November 2022 (UTC)
One quick idea is that you should mention in depth where narrative is central, rather than a secondary aspect, which should include adventure games, interactive fiction, and walking simulators. Horror games may or may not fit here too. This isn't that other genres lack narrative, just that narrative is a key part of these genres. Also on those same lines, you may be able to point to metroidvanias as a design type that can help guide narrative in a game (all existing articles should have sourcing to help). -- Masem ( t) 20:58, 14 November 2022 (UTC)
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I'm not doubting the appropriateness of this topic, but it may be better at "Video game narrative" or something else. I don't know 100% sure, so I am only tossing the thought out there.
Also this history section definitely can look to a few of the other main VG articles to discuss the expansion/importance of story and growing budgets in the late 1990s and early 2000s. Masem ( t) 13:57, 13 November 2022 (UTC)
One quick idea is that you should mention in depth where narrative is central, rather than a secondary aspect, which should include adventure games, interactive fiction, and walking simulators. Horror games may or may not fit here too. This isn't that other genres lack narrative, just that narrative is a key part of these genres. Also on those same lines, you may be able to point to metroidvanias as a design type that can help guide narrative in a game (all existing articles should have sourcing to help). -- Masem ( t) 20:58, 14 November 2022 (UTC)