The result was merge to The Rod of Seven Parts. Seems like a sensible compromise. Sandstein 06:47, 11 December 2019 (UTC)
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No evidence this fictional item passes WP:GNG/NFICTION. Pure WP:PLOT and extreme level fancruft. While the prior AfD found, finally, a single non-primary source that mentions it ( [1]) the reference is in passing. The Rod of SEVEN Parts in the form of magical artifacts is mentioned there briefly, the chapter is entitled The Rod of MANY Parts, discusses other magical artifacts (Rod of EIGHT Parts, etc.). Furthermore, the Rod of Seven Parts as discussed there does not refer to a magical artifact but to a storytelling principle, so the article as written should get TNTed anyway since it if anything is notable, it is not a random DnD magical treasure, but said storytelling principle (however, I don't think this said principle can be called notable with one source, and I don't see it discussed anywhere else). Nothing to merge anywhere. Piotr Konieczny aka Prokonsul Piotrus| reply here 05:11, 26 November 2019 (UTC)
The rod of many parts is heavily grounded in the history of RPGs, originating in a 1982 pen-and-paper module for Dungeons and Dragons numbered "R7" and entitled "Dwarven" Quest for the Rod of Seven Parts. In this scenario, adventurers seek out the seven fragments of a magical staff called the Rod of Law. Each of these sections has its own magical properties that combine when the staff is reassembled to provide the strength to vanquish the Queen of Chaos. Each part of the Rod of Seven is named after one word of a Latin sentence, with each section reading respectively "Ruat," "Coelum," "Fiat," "Justitia," "Ecce," "Lex," and "Rex". This phrase translates to "Though Chaos Reign, Let Justice Be Done. Behold! Law is King" (boxed set, insert).
Hence, the meaning of the quest is emergent, acquired through the complex manipulations required to find all parts of the staff. As the scenario book explains, "The quest for the Rod of Seven Parts begins when the player characters embark on a search for the first piece...."
The "rod of seven parts" principle carries forward from the 1982 module...
The result was merge to The Rod of Seven Parts. Seems like a sensible compromise. Sandstein 06:47, 11 December 2019 (UTC)
[Hide this box] New to Articles for deletion (AfD)? Read these primers!
No evidence this fictional item passes WP:GNG/NFICTION. Pure WP:PLOT and extreme level fancruft. While the prior AfD found, finally, a single non-primary source that mentions it ( [1]) the reference is in passing. The Rod of SEVEN Parts in the form of magical artifacts is mentioned there briefly, the chapter is entitled The Rod of MANY Parts, discusses other magical artifacts (Rod of EIGHT Parts, etc.). Furthermore, the Rod of Seven Parts as discussed there does not refer to a magical artifact but to a storytelling principle, so the article as written should get TNTed anyway since it if anything is notable, it is not a random DnD magical treasure, but said storytelling principle (however, I don't think this said principle can be called notable with one source, and I don't see it discussed anywhere else). Nothing to merge anywhere. Piotr Konieczny aka Prokonsul Piotrus| reply here 05:11, 26 November 2019 (UTC)
The rod of many parts is heavily grounded in the history of RPGs, originating in a 1982 pen-and-paper module for Dungeons and Dragons numbered "R7" and entitled "Dwarven" Quest for the Rod of Seven Parts. In this scenario, adventurers seek out the seven fragments of a magical staff called the Rod of Law. Each of these sections has its own magical properties that combine when the staff is reassembled to provide the strength to vanquish the Queen of Chaos. Each part of the Rod of Seven is named after one word of a Latin sentence, with each section reading respectively "Ruat," "Coelum," "Fiat," "Justitia," "Ecce," "Lex," and "Rex". This phrase translates to "Though Chaos Reign, Let Justice Be Done. Behold! Law is King" (boxed set, insert).
Hence, the meaning of the quest is emergent, acquired through the complex manipulations required to find all parts of the staff. As the scenario book explains, "The quest for the Rod of Seven Parts begins when the player characters embark on a search for the first piece...."
The "rod of seven parts" principle carries forward from the 1982 module...