Designers | Dan Ealy |
---|---|
Publishers | 4Sight, Fantastic Simulations |
Years active | 1984 to unknown |
Genres | science fiction, play-by-mail |
Languages | English |
Players | 15 |
Playing time | set limit |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail |
The Weapon is a closed-ended, science fiction, play-by-mail (PBM) game.
Dan Ealy designed the game to run on the Apple II. [1] Memory limitations restricted game design. [1] Ealy aimed for game complexity between Starweb and Empyrean Challenge. [1] The game had medium complexity. [2] Mark Brown programmed the game for ten months prior to playtest beginning in September 1982, taking more than six times longer than initially estimated. [1] Playtesting began in August 1983 with 15 players from Indiana, and Ealy offered the game for play in May 1984. [1]
The game was initially published by 4Sight. [3] By 1988 it was published by Fantastic Simulations. [4]
The Weapon was a science fiction PBM game of space conquest. [4] It was closed-ended and computer moderated. [2] The game allowed 15 players. [5] Players customized their homeworlds using variables such as economics and military. [6] Players could create fleets of ships and other devices such as "warp gates" for faster travel across the game's 20×20 hex map. [6] Players scored points by gaining and holding worlds and destroying the ships of opponents. [7]
Bob McLain, editor of Gaming Universal stated in 1984 that this was "one of the few games I can recommend without hesitation ... as a gamer you'll be treated to a top notch space adventure". [2] He rated it at 4.5 stars out of 5, or "exceptional". [2] Tim Sullivan of The D2 Report stated that the game was "Recommended for those seeking a bloodier victory-potential science fiction wargame". [4] Mark Walton reviewed the game in the Summer–Fall 1984 issue of Gaming Universal, stating, "For a game of modest complexity, it is exceedingly thought-provoking". [5] Flagship editor Nicky Palmer provided a positive review for The Weapon, stating "if you're the wargamer/planner type, you should try The Weapon". [8]
Designers | Dan Ealy |
---|---|
Publishers | 4Sight, Fantastic Simulations |
Years active | 1984 to unknown |
Genres | science fiction, play-by-mail |
Languages | English |
Players | 15 |
Playing time | set limit |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail |
The Weapon is a closed-ended, science fiction, play-by-mail (PBM) game.
Dan Ealy designed the game to run on the Apple II. [1] Memory limitations restricted game design. [1] Ealy aimed for game complexity between Starweb and Empyrean Challenge. [1] The game had medium complexity. [2] Mark Brown programmed the game for ten months prior to playtest beginning in September 1982, taking more than six times longer than initially estimated. [1] Playtesting began in August 1983 with 15 players from Indiana, and Ealy offered the game for play in May 1984. [1]
The game was initially published by 4Sight. [3] By 1988 it was published by Fantastic Simulations. [4]
The Weapon was a science fiction PBM game of space conquest. [4] It was closed-ended and computer moderated. [2] The game allowed 15 players. [5] Players customized their homeworlds using variables such as economics and military. [6] Players could create fleets of ships and other devices such as "warp gates" for faster travel across the game's 20×20 hex map. [6] Players scored points by gaining and holding worlds and destroying the ships of opponents. [7]
Bob McLain, editor of Gaming Universal stated in 1984 that this was "one of the few games I can recommend without hesitation ... as a gamer you'll be treated to a top notch space adventure". [2] He rated it at 4.5 stars out of 5, or "exceptional". [2] Tim Sullivan of The D2 Report stated that the game was "Recommended for those seeking a bloodier victory-potential science fiction wargame". [4] Mark Walton reviewed the game in the Summer–Fall 1984 issue of Gaming Universal, stating, "For a game of modest complexity, it is exceedingly thought-provoking". [5] Flagship editor Nicky Palmer provided a positive review for The Weapon, stating "if you're the wargamer/planner type, you should try The Weapon". [8]