Publishers | Andon Games |
---|---|
Genres | Crime, play-by-mail |
Languages | English |
Players | 18 |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail |
Family Wars is a closed-end, play-by-mail (PBM) game. It was published by Andon Games.
Family Wars was a closed-end, computer moderated play-by-mail game. [1] It was an organized crime game with players acting as the family leader. [2] 18 players led crime families in a 14 × 20-block city comprising multiple precincts. [2] The setting was the 1930s. [3] Players used "effort points" to conduct various actions. [4] Diplomacy was also a key part of gameplay. [4] According to reviewer David Webber, "winning the game depend[ed] upon your skill at recruiting family members, influencing public officials, increasing your income, and eliminating your enemy facilities". [3]
According to reviewer Patrick O. Dick, the three most important elements of gameplay were diplomacy, political influence, and warfare. [5]
In a 1988 issue of White Wolf, reviewer Stewart Wieck said that Family Wars was a "very enjoyable game", and recommended it to readers. [4] Paper Mayhem editor in chief David Webber also reviewed the game in a 1988 issue, stating "I liked Family Wars." [6] Webber noted that diplomacy was the best part of the game and emphasized its importance. [6] Patrick O. Dick echoed this, stating that it was first "a game of diplomacy". [5]
Publishers | Andon Games |
---|---|
Genres | Crime, play-by-mail |
Languages | English |
Players | 18 |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail |
Family Wars is a closed-end, play-by-mail (PBM) game. It was published by Andon Games.
Family Wars was a closed-end, computer moderated play-by-mail game. [1] It was an organized crime game with players acting as the family leader. [2] 18 players led crime families in a 14 × 20-block city comprising multiple precincts. [2] The setting was the 1930s. [3] Players used "effort points" to conduct various actions. [4] Diplomacy was also a key part of gameplay. [4] According to reviewer David Webber, "winning the game depend[ed] upon your skill at recruiting family members, influencing public officials, increasing your income, and eliminating your enemy facilities". [3]
According to reviewer Patrick O. Dick, the three most important elements of gameplay were diplomacy, political influence, and warfare. [5]
In a 1988 issue of White Wolf, reviewer Stewart Wieck said that Family Wars was a "very enjoyable game", and recommended it to readers. [4] Paper Mayhem editor in chief David Webber also reviewed the game in a 1988 issue, stating "I liked Family Wars." [6] Webber noted that diplomacy was the best part of the game and emphasized its importance. [6] Patrick O. Dick echoed this, stating that it was first "a game of diplomacy". [5]