Publishers | Quest Games, Inc |
---|---|
Years active | 1984 to unknown |
Genres | science fiction, play-by-mail |
Languages | English |
Playing time | open-ended |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail |
Beyond the Quadra Zone (or BQZ) is an open-ended, computer-moderated science fiction, play-by-mail (PBM) game. It was published by Quest Games, Inc.
Beyond the Quadra Zone was a mid-complexity, open-ended, science fiction PBM game. [1] One reviewer called it a "power game". [2] Quest Games, Inc. published the game, which drew from the design of Universe II. [1] It was computer-moderated with some human assistance. [1]
The game setting is outer space in the year 2615. [3] As starship captains, players explored space and collected resources. [1] Beyond the charted regions of space, the uncharted "quadra zone" was newly accessible for exploration. [4] The elements of gameplay included combat. [1]
A reviewer in the Summer–Fall 1984 issue of Gaming Universal rated the game "excellent" at four of five stars, stating "I recommend Beyond the Quadra Zone highly." [1] In late 1984, David Webber, the editor of Paper Mayhem magazine reviewed the game, saying it "has quickly become one of my favorite PBM games". [3]
Publishers | Quest Games, Inc |
---|---|
Years active | 1984 to unknown |
Genres | science fiction, play-by-mail |
Languages | English |
Playing time | open-ended |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail |
Beyond the Quadra Zone (or BQZ) is an open-ended, computer-moderated science fiction, play-by-mail (PBM) game. It was published by Quest Games, Inc.
Beyond the Quadra Zone was a mid-complexity, open-ended, science fiction PBM game. [1] One reviewer called it a "power game". [2] Quest Games, Inc. published the game, which drew from the design of Universe II. [1] It was computer-moderated with some human assistance. [1]
The game setting is outer space in the year 2615. [3] As starship captains, players explored space and collected resources. [1] Beyond the charted regions of space, the uncharted "quadra zone" was newly accessible for exploration. [4] The elements of gameplay included combat. [1]
A reviewer in the Summer–Fall 1984 issue of Gaming Universal rated the game "excellent" at four of five stars, stating "I recommend Beyond the Quadra Zone highly." [1] In late 1984, David Webber, the editor of Paper Mayhem magazine reviewed the game, saying it "has quickly become one of my favorite PBM games". [3]