The following discussion is an archived discussion of the DYK nomination of the article below. Please do not modify this page. Subsequent comments should be made on the appropriate discussion page (such as
this nomination's talk page,
the article's talk page or
Wikipedia talk:Did you know), unless there is consensus to re-open the discussion at this page. No further edits should be made to this page.
The result was: promoted by
Miyagawa (
talk) 20:34, 7 January 2013 (UTC)
Comment: The survival horror genre is cited to the Polygon.com ref in the infobox. The fact that it is indie is cited to IGN in the Development section. The fact that it took four years to develop is cited by the Polygon.com ref in the Development section. And the fact that it was only the two brothers developing it is cited by Eurogamer in the Development section.
Falls within new article timing (created on Dec 13, DYK on Dec 17); article is sufficient length, no apparent article issues at present time (probably can be expanded in future but still a relatively new game). As a note, not required for the DYK,
here is a source that describes some of the features of the MILO engine that could be added.
Which gets to the hook, as I would recommend that you can include the fact that it was custom game engine along with what you have already (eg "...Miasmata was developed over four years by two brothers, including building their own game engine?"). You have enough space in characters within the hook to do that and I think that will "snap" it up a bit more. (You can play with the wording to your liking of course). The original hook is fine as is.
QPQ is met.
Pending a check on the hook by the noms. --
MASEM (
t) 23:49, 3 January 2013 (UTC)
(Reviewer note: I did edit this article once but only to classify the game into a category I had created, so I don't think there's any COI-type issue with that).
How does this sound?
ALT1 ... that the
survival horror video game Miasmata was
developed over four years by two brothers, and they created their own game engine for it?
The following discussion is an archived discussion of the DYK nomination of the article below. Please do not modify this page. Subsequent comments should be made on the appropriate discussion page (such as
this nomination's talk page,
the article's talk page or
Wikipedia talk:Did you know), unless there is consensus to re-open the discussion at this page. No further edits should be made to this page.
The result was: promoted by
Miyagawa (
talk) 20:34, 7 January 2013 (UTC)
Comment: The survival horror genre is cited to the Polygon.com ref in the infobox. The fact that it is indie is cited to IGN in the Development section. The fact that it took four years to develop is cited by the Polygon.com ref in the Development section. And the fact that it was only the two brothers developing it is cited by Eurogamer in the Development section.
Falls within new article timing (created on Dec 13, DYK on Dec 17); article is sufficient length, no apparent article issues at present time (probably can be expanded in future but still a relatively new game). As a note, not required for the DYK,
here is a source that describes some of the features of the MILO engine that could be added.
Which gets to the hook, as I would recommend that you can include the fact that it was custom game engine along with what you have already (eg "...Miasmata was developed over four years by two brothers, including building their own game engine?"). You have enough space in characters within the hook to do that and I think that will "snap" it up a bit more. (You can play with the wording to your liking of course). The original hook is fine as is.
QPQ is met.
Pending a check on the hook by the noms. --
MASEM (
t) 23:49, 3 January 2013 (UTC)
(Reviewer note: I did edit this article once but only to classify the game into a category I had created, so I don't think there's any COI-type issue with that).
How does this sound?
ALT1 ... that the
survival horror video game Miasmata was
developed over four years by two brothers, and they created their own game engine for it?