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![]() | Text and/or other creative content from this version of Sonic CD was copied or moved into Amy Rose with this edit on 13:34, 31 January 2019. The former page's history now serves to provide attribution for that content in the latter page, and it must not be deleted as long as the latter page exists. |
i think i'll add a sub-gameplay about creepy gaming. Jct400thz ( talk) 18:46, 20 January 2014 (UTC)
Why not include the sound test code and the secret stuff you can access from it? — Preceding unsigned comment added by 184.64.96.46 ( talk) 02:13, 17 September 2014 (UTC)
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Cheers.— cyberbot II Talk to my owner:Online 13:24, 2 April 2016 (UTC)
Could someone update the screenshot? It seems weird to have a screenshot that was taken in an emulator; it would be better to put in a picture from the 2011 version. ( TheJoebro64 ( talk) 23:47, 19 February 2017 (UTC))
Hey, should we change the cover art from the EU instruction manual to the US box art? I feel it represents the game better, considering that it's the actual cover. TheJoebro64 talk 13:55, 24 February 2017 (UTC)
Hey, I'm just starting a conversation to work on improving this page. Some observations:
Thanks, ~ TheJoebro64 ( talk) 23:09, 15 April 2017 (UTC)
The result of the move request was: page moved. ( non-admin closure) TonyBallioni ( talk) 01:49, 20 June 2017 (UTC)
Sonic the Hedgehog CD → Sonic CD – Per WP:COMMONNAME. Nearly every source refers to the game as Sonic CD. TarkusAB 00:52, 13 June 2017 (UTC)
~ TheJoebro64 ( talk) 10:15, 22 June 2017 (UTC)
Seeing how things keep going, I can only assume this will lead to more arguing and reverting, so I'm starting another discussion. I made this revert because its entirely trivial to note these sorts of details. Voice acting an extremely small and unimportant part of the game - most examples don't even include more than a single word or two being spoken.A few examples don't even contain words at all, like noting things like the first time a character "laughs". Completely trivial. Sergecross73 msg me 15:34, 22 June 2017 (UTC)
This has been here for several months, but keeps getting removed now. I don't really see why; Yuji Naka brought it up in an interview, and Christian Whitehead has talked about it a lot. The Russian version of Sonic CD is a featured article, and it mentions it, too. It may not be as big as Hidden Palace, but it's still a good piece of info on the game's development. Shouldn't it be worth at least mentioning? ~ TheJoebro64 ( talk) 23:42, 22 June 2017 (UTC)
Each level in Sonic CD was coded and debugged by a single engineer. The engineers worked independently and in parallel, with lead engineer Junetsu Kakuta managing the overall framework to bring the levels together; this same process was used in Sonic the Hedgehog (1991). One of the levels being developed for Sonic CD, often referred to as "R2", was not used in the final product. [1] (Show rainbow waterfall sketch here) Some remnants of the level can still be found in the game's files, and the stage is featured in the ending FMV sequence. [2] [3] TarkusAB 15:07, 26 June 2017 (UTC)
Alright, I added that with the citation to the article. Now, can we focus on the discussion below? That's definitely not going to cause any more arguments. ~ TheJoebro64 ( talk) 19:34, 27 June 2017 (UTC)
OK, let's stop arguing over what to add to the page and start working on some improvements. I can see this going to GA, but we're going to need to make some major changes (the article only barely passes B-class). First and foremost, the "reception" section is woefully (and quite embarrassingly) incomplete - I've reached out for help on the main WikiProject Video Games talk page, but my request saw no responses. Second, we might need to see if we can find more development info to expand. Third, the "gameplay" section needs sourcing; we might want to look for scans of the manual and other sources.
Hope this gets us started! ~ TheJoebro64 ( talk) 22:51, 26 June 2017 (UTC)
I'm unsure this game was truly developed by "Sonic Team" as the source says. There are no references to Sonic Team anywhere in the game or its documentation. The development section here talks about how the Sonic 2 team concurrently worked separately in the USA, and I am having a hard time accepting that both the USA and Japanese teams are "Sonic Team", but this could be the case. I went to the Sonic Team website for some clarity but the earliest game they list is Nights into Dreams. Maybe I'm looking to far into this, but after learning that Sonic Team was not involved with Knuckles' Chaotix and that some of the folks who worked on CD worked on Chaotix, I am being cautious of people just throwing Sonic Team up for every Sonic game. TarkusAB talk 12:39, 18 July 2017 (UTC)
The fact that this is the first game in the series to be released in CD is probably worth mentioning. I mean, because CDs have much more storage capacity than cartridges, this allows games to be more sophisticated which is a considerable case for Sonic CD. Therefore, this is a definitive thing. 2605:E000:2E54:8F0:345A:E1E2:DF72:DFCA ( talk) 17:07, 10 December 2017 (UTC)
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Reviewer: Ed! ( talk · contribs) 19:34, 11 February 2018 (UTC)
Looking at this one. —
Ed!
(talk) 19:34, 11 February 2018 (UTC)
On Hold Pending a few fixes. — Ed! (talk) 20:48, 11 February 2018 (UTC)
I'm still confused by the claim of how many copies were sold. The lead says "It is the best-selling Sega CD game, with over one million copies sold by 2015"; the 2015 date implies the figure includes ports, because how many Sega CD copies have been sold in the last 20 years? But it's followed by a hidden note: "This is the Sega CD alone." How is this possible? I can't find any easy way to check the sources cited for this claim in the body. Popcornduff ( talk) 05:20, 15 February 2018 (UTC)
However, lead programmer
Yuji Naka had grown dissatisfied with Sega's rigid corporate policies and moved with several members of
Sonic Team to the United States to develop
Sonic the Hedgehog 2 with the
Sega Technical Institute (STI)
I know the full story here, but the way it's phrased is a little weird. It's not clear what Naka moving to work with Sega in the US instead of Japan has to do with Sega's "rigid corporate policies" - if anything it sounds like they were flexible, considering they let him move continents. More importantly, Naka's beef has little to do with Sonic CD's development. We can just say he was in another country doing Sonic 2, and that's why he didn't work on Sonic CD. That's it. Popcornduff ( talk) 02:49, 19 December 2018 (UTC)
Lead programmer Yuji Naka moved with several members of Sonic Team to the United States to develop Sonic the Hedgehog 2 with the Sega Technical Institute (STI).That's the big picture, and that's all we need to summarise in the Sonic CD article. Popcornduff ( talk) 03:02, 19 December 2018 (UTC)
Every other Sonic game on Genesis (Sonic 1, 2, 3 & Knuckles) have redirect pages when you type the names of zones in the game, but this article doesn't have any? Would it be OK if I created redirect pages? The pages would be: Palmtree Panic Zone Collision Chaos Zone Tidal Tempest Zone Quartz Quadrant Zone Wacky Workbench Zone Stardust Speedway Zone Metallic Madness Zone Thanks! — Preceding unsigned comment added by CreeperDudeBro ( talk • contribs) 22:02, 5 December 2019 (UTC)
There is a Sonic CD demo officially hosted by Sega for Windows 95. The current Sonic CD site doesn't seem to have it http://web.archive.org/web/19970327230315/http://www.sega.com/segapc/downloads/games/soniccd.html
Not sure if this would be a useful EL WhisperToMe ( talk) 23:29, 3 April 2020 (UTC)
I think it is so daring put Sonic CD in the determinate cronologycal position where it is on the plot, being that Sega never really confirm where's Sonic CD happens. Because there are many sides that think Sonic CD goes before Sonic 2, after Sonic 2 or after Sonic and Knuckles. So, it is more like a subjective opinion that anything put Sonic CD in a fixed cronologycal position. I think the best would be to skip a supposed chronological position to avoid fights. The corrector 45K ( talk) 01:48, 4 November 2020 (UTC)
Take a look a this, youtu.be/l746-8CRfJo look a the time 4:15
He is Ken Balough, the Sonic digital brand ex-manager and he said that in 2012
Developers some day say something and the next day say another thing. Sonic CD doesn't have a real cronologycal position like Sonic 1 Sonic 2 or Sonic 3 & Knuckles, CD is so fructuating.
The corrector 45K (
talk) 02:58, 4 November 2020 (UTC)
Yamaguchi, he barely had participation in Sonic 2 and Sonic CD, he did not even have participation in the story, he only designed the graphics of the games. He wasn't even in charge of creating the design of Tails, he just won an internal company competition. I don't even work on the 8-bit Sonic 2, which would be the first real appearance of Tails. however, Yamaguchi carried so little weight that Sega put the Tails name against his will.
And in many trailers of the 2011 of Sonic CD explicitily says that Sonic CD is a direct prequel of Sonic 4, here: youtu.be/nHk6jOQLFBA "Continue the adventure with Sonic 4 avalaible now" youtu.be/24tjOBMEFCs "See where Sonic 4 began" The corrector 45K ( talk) 04:38, 4 November 2020 (UTC)
Yeah, it will the best thing. There's not a real accurate where Sonic CD goes, it is so fructuating, so the best thing is omit anything relationed with a cronologycal position. Just eliminate that from the plot for stop cunfusion. The corrector 45K ( talk) 12:13, 4 November 2020 (UTC)
A single off-hand remark in a third-party guidebook for a different game does not constitute a reliable source, especially when Sega has contradicted said remark. For the sake of clarity, the plot section should not make any assertion about the game's placement in the chronology. Stephen C Wells ( talk) 16:56, 19 April 2021 (UTC)
At what point does it become acceptable to remove that line about the chronology from the plot description? Because by my count, there are more people who think it should be removed than think it should be kept. The reference cited in the actual section is non-canon, and the source of the original claim given in the development section is too ambiguous to justify asserting the statement as fact. I think the line should be removed. Stephen C Wells ( talk) 22:57, 20 April 2021 (UTC)
A lot of Sonic Games seem to have a scrapped zone, and Sonic CD is no exception. As well as R2, Another zone has been found. This zone, known as Desert Dazzle, According to Whitehead, was cut so that the game didn't stray too far from its original form. However, an image of it is still featured in-game. The zone was re-incarnated in the 2011 mobile remake of Sonic CD. It was also the inspiration for Mirage Saloon Zone for Sonic Mania. SonicTails4664 ( talk) 16:19, 10 October 2022 (UTC)
An editor has identified a potential problem with the redirect
Sonic boom cd and has thus listed it
for discussion. This discussion will occur at
Wikipedia:Redirects for discussion/Log/2022 October 12#Sonic boom cd until a consensus is reached, and readers of this page are welcome to contribute to the discussion.
Pizzaplayer219
Talk
Contribs 12:33, 12 October 2022 (UTC)
I'm unable to verify all the claims in the Music section in the sources I can access, and there are some unreliable sources, such as Discogs, which fails WP:USERG. Popcornfud ( talk) 16:01, 24 January 2024 (UTC)
![]() | Sonic CD has been listed as one of the
Video games good articles under the
good article criteria. If you can improve it further,
please do so. If it no longer meets these criteria, you can
reassess it. Review: February 11, 2018. ( Reviewed version). |
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![]() | The following references may be useful when improving this article in the future:
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![]() | Text and/or other creative content from this version of Sonic CD was copied or moved into Amy Rose with this edit on 13:34, 31 January 2019. The former page's history now serves to provide attribution for that content in the latter page, and it must not be deleted as long as the latter page exists. |
i think i'll add a sub-gameplay about creepy gaming. Jct400thz ( talk) 18:46, 20 January 2014 (UTC)
Why not include the sound test code and the secret stuff you can access from it? — Preceding unsigned comment added by 184.64.96.46 ( talk) 02:13, 17 September 2014 (UTC)
Hello fellow Wikipedians,
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Cheers.— cyberbot II Talk to my owner:Online 13:24, 2 April 2016 (UTC)
Could someone update the screenshot? It seems weird to have a screenshot that was taken in an emulator; it would be better to put in a picture from the 2011 version. ( TheJoebro64 ( talk) 23:47, 19 February 2017 (UTC))
Hey, should we change the cover art from the EU instruction manual to the US box art? I feel it represents the game better, considering that it's the actual cover. TheJoebro64 talk 13:55, 24 February 2017 (UTC)
Hey, I'm just starting a conversation to work on improving this page. Some observations:
Thanks, ~ TheJoebro64 ( talk) 23:09, 15 April 2017 (UTC)
The result of the move request was: page moved. ( non-admin closure) TonyBallioni ( talk) 01:49, 20 June 2017 (UTC)
Sonic the Hedgehog CD → Sonic CD – Per WP:COMMONNAME. Nearly every source refers to the game as Sonic CD. TarkusAB 00:52, 13 June 2017 (UTC)
~ TheJoebro64 ( talk) 10:15, 22 June 2017 (UTC)
Seeing how things keep going, I can only assume this will lead to more arguing and reverting, so I'm starting another discussion. I made this revert because its entirely trivial to note these sorts of details. Voice acting an extremely small and unimportant part of the game - most examples don't even include more than a single word or two being spoken.A few examples don't even contain words at all, like noting things like the first time a character "laughs". Completely trivial. Sergecross73 msg me 15:34, 22 June 2017 (UTC)
This has been here for several months, but keeps getting removed now. I don't really see why; Yuji Naka brought it up in an interview, and Christian Whitehead has talked about it a lot. The Russian version of Sonic CD is a featured article, and it mentions it, too. It may not be as big as Hidden Palace, but it's still a good piece of info on the game's development. Shouldn't it be worth at least mentioning? ~ TheJoebro64 ( talk) 23:42, 22 June 2017 (UTC)
Each level in Sonic CD was coded and debugged by a single engineer. The engineers worked independently and in parallel, with lead engineer Junetsu Kakuta managing the overall framework to bring the levels together; this same process was used in Sonic the Hedgehog (1991). One of the levels being developed for Sonic CD, often referred to as "R2", was not used in the final product. [1] (Show rainbow waterfall sketch here) Some remnants of the level can still be found in the game's files, and the stage is featured in the ending FMV sequence. [2] [3] TarkusAB 15:07, 26 June 2017 (UTC)
Alright, I added that with the citation to the article. Now, can we focus on the discussion below? That's definitely not going to cause any more arguments. ~ TheJoebro64 ( talk) 19:34, 27 June 2017 (UTC)
OK, let's stop arguing over what to add to the page and start working on some improvements. I can see this going to GA, but we're going to need to make some major changes (the article only barely passes B-class). First and foremost, the "reception" section is woefully (and quite embarrassingly) incomplete - I've reached out for help on the main WikiProject Video Games talk page, but my request saw no responses. Second, we might need to see if we can find more development info to expand. Third, the "gameplay" section needs sourcing; we might want to look for scans of the manual and other sources.
Hope this gets us started! ~ TheJoebro64 ( talk) 22:51, 26 June 2017 (UTC)
I'm unsure this game was truly developed by "Sonic Team" as the source says. There are no references to Sonic Team anywhere in the game or its documentation. The development section here talks about how the Sonic 2 team concurrently worked separately in the USA, and I am having a hard time accepting that both the USA and Japanese teams are "Sonic Team", but this could be the case. I went to the Sonic Team website for some clarity but the earliest game they list is Nights into Dreams. Maybe I'm looking to far into this, but after learning that Sonic Team was not involved with Knuckles' Chaotix and that some of the folks who worked on CD worked on Chaotix, I am being cautious of people just throwing Sonic Team up for every Sonic game. TarkusAB talk 12:39, 18 July 2017 (UTC)
The fact that this is the first game in the series to be released in CD is probably worth mentioning. I mean, because CDs have much more storage capacity than cartridges, this allows games to be more sophisticated which is a considerable case for Sonic CD. Therefore, this is a definitive thing. 2605:E000:2E54:8F0:345A:E1E2:DF72:DFCA ( talk) 17:07, 10 December 2017 (UTC)
Hello fellow Wikipedians,
I have just modified 2 external links on Sonic CD. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
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An editor has reviewed this edit and fixed any errors that were found.
Cheers.— InternetArchiveBot ( Report bug) 06:19, 13 January 2018 (UTC)
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Reviewing |
Reviewer: Ed! ( talk · contribs) 19:34, 11 February 2018 (UTC)
Looking at this one. —
Ed!
(talk) 19:34, 11 February 2018 (UTC)
On Hold Pending a few fixes. — Ed! (talk) 20:48, 11 February 2018 (UTC)
I'm still confused by the claim of how many copies were sold. The lead says "It is the best-selling Sega CD game, with over one million copies sold by 2015"; the 2015 date implies the figure includes ports, because how many Sega CD copies have been sold in the last 20 years? But it's followed by a hidden note: "This is the Sega CD alone." How is this possible? I can't find any easy way to check the sources cited for this claim in the body. Popcornduff ( talk) 05:20, 15 February 2018 (UTC)
However, lead programmer
Yuji Naka had grown dissatisfied with Sega's rigid corporate policies and moved with several members of
Sonic Team to the United States to develop
Sonic the Hedgehog 2 with the
Sega Technical Institute (STI)
I know the full story here, but the way it's phrased is a little weird. It's not clear what Naka moving to work with Sega in the US instead of Japan has to do with Sega's "rigid corporate policies" - if anything it sounds like they were flexible, considering they let him move continents. More importantly, Naka's beef has little to do with Sonic CD's development. We can just say he was in another country doing Sonic 2, and that's why he didn't work on Sonic CD. That's it. Popcornduff ( talk) 02:49, 19 December 2018 (UTC)
Lead programmer Yuji Naka moved with several members of Sonic Team to the United States to develop Sonic the Hedgehog 2 with the Sega Technical Institute (STI).That's the big picture, and that's all we need to summarise in the Sonic CD article. Popcornduff ( talk) 03:02, 19 December 2018 (UTC)
Every other Sonic game on Genesis (Sonic 1, 2, 3 & Knuckles) have redirect pages when you type the names of zones in the game, but this article doesn't have any? Would it be OK if I created redirect pages? The pages would be: Palmtree Panic Zone Collision Chaos Zone Tidal Tempest Zone Quartz Quadrant Zone Wacky Workbench Zone Stardust Speedway Zone Metallic Madness Zone Thanks! — Preceding unsigned comment added by CreeperDudeBro ( talk • contribs) 22:02, 5 December 2019 (UTC)
There is a Sonic CD demo officially hosted by Sega for Windows 95. The current Sonic CD site doesn't seem to have it http://web.archive.org/web/19970327230315/http://www.sega.com/segapc/downloads/games/soniccd.html
Not sure if this would be a useful EL WhisperToMe ( talk) 23:29, 3 April 2020 (UTC)
I think it is so daring put Sonic CD in the determinate cronologycal position where it is on the plot, being that Sega never really confirm where's Sonic CD happens. Because there are many sides that think Sonic CD goes before Sonic 2, after Sonic 2 or after Sonic and Knuckles. So, it is more like a subjective opinion that anything put Sonic CD in a fixed cronologycal position. I think the best would be to skip a supposed chronological position to avoid fights. The corrector 45K ( talk) 01:48, 4 November 2020 (UTC)
Take a look a this, youtu.be/l746-8CRfJo look a the time 4:15
He is Ken Balough, the Sonic digital brand ex-manager and he said that in 2012
Developers some day say something and the next day say another thing. Sonic CD doesn't have a real cronologycal position like Sonic 1 Sonic 2 or Sonic 3 & Knuckles, CD is so fructuating.
The corrector 45K (
talk) 02:58, 4 November 2020 (UTC)
Yamaguchi, he barely had participation in Sonic 2 and Sonic CD, he did not even have participation in the story, he only designed the graphics of the games. He wasn't even in charge of creating the design of Tails, he just won an internal company competition. I don't even work on the 8-bit Sonic 2, which would be the first real appearance of Tails. however, Yamaguchi carried so little weight that Sega put the Tails name against his will.
And in many trailers of the 2011 of Sonic CD explicitily says that Sonic CD is a direct prequel of Sonic 4, here: youtu.be/nHk6jOQLFBA "Continue the adventure with Sonic 4 avalaible now" youtu.be/24tjOBMEFCs "See where Sonic 4 began" The corrector 45K ( talk) 04:38, 4 November 2020 (UTC)
Yeah, it will the best thing. There's not a real accurate where Sonic CD goes, it is so fructuating, so the best thing is omit anything relationed with a cronologycal position. Just eliminate that from the plot for stop cunfusion. The corrector 45K ( talk) 12:13, 4 November 2020 (UTC)
A single off-hand remark in a third-party guidebook for a different game does not constitute a reliable source, especially when Sega has contradicted said remark. For the sake of clarity, the plot section should not make any assertion about the game's placement in the chronology. Stephen C Wells ( talk) 16:56, 19 April 2021 (UTC)
At what point does it become acceptable to remove that line about the chronology from the plot description? Because by my count, there are more people who think it should be removed than think it should be kept. The reference cited in the actual section is non-canon, and the source of the original claim given in the development section is too ambiguous to justify asserting the statement as fact. I think the line should be removed. Stephen C Wells ( talk) 22:57, 20 April 2021 (UTC)
A lot of Sonic Games seem to have a scrapped zone, and Sonic CD is no exception. As well as R2, Another zone has been found. This zone, known as Desert Dazzle, According to Whitehead, was cut so that the game didn't stray too far from its original form. However, an image of it is still featured in-game. The zone was re-incarnated in the 2011 mobile remake of Sonic CD. It was also the inspiration for Mirage Saloon Zone for Sonic Mania. SonicTails4664 ( talk) 16:19, 10 October 2022 (UTC)
An editor has identified a potential problem with the redirect
Sonic boom cd and has thus listed it
for discussion. This discussion will occur at
Wikipedia:Redirects for discussion/Log/2022 October 12#Sonic boom cd until a consensus is reached, and readers of this page are welcome to contribute to the discussion.
Pizzaplayer219
Talk
Contribs 12:33, 12 October 2022 (UTC)
I'm unable to verify all the claims in the Music section in the sources I can access, and there are some unreliable sources, such as Discogs, which fails WP:USERG. Popcornfud ( talk) 16:01, 24 January 2024 (UTC)