Rez (video game) has been listed as one of the
Video games good articles under the
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please do so. If it no longer meets these criteria, you can
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I think we need a listing of various bits of information about each of the 'areas' in this game, such as the artist and track name of the music, culture influence (as mentioned below), and espicially in the case of areas 3 and 5, any sort of progressive storyline. 139.168.156.106 23:18, 28 February 2006 (UTC)
To start off, these are transcribed throughout the areas:
AREA1 The entrance of a miracle Audio pilot Keiichi Sugiyama connecting.. color red_orange motif egyptian civilization firewall The EARTH
AREA2 Overlap connection Audio pilot Mist connecting.. color blue_purple motif indian civilization firewall The MARS
AREA3 Raise the mind Audio pilot Ken Ishii connecting.. color Green_cyan motif mesopotamian civilization firewall The VENUS
AREA4 It continues all the time Audio pilot JOUJOUKA connecting.. color yellow_olive motif the yellow river civilization firewall The URANUS
AREA5 Where do we go Audio pilot Adam Freeland connecting.. color black and white motif birth
We've got about 5 articles linking away at the top there, I think a disambig page is in order.
"PAL" Market might be a bit obscure, how about PAL (European) markets? And was it ever released officialy in Australia, which is a part of the PAL market? Jagripino 15:33, 7 Oct 2004 (UTC).
PAL market usually is heavily mistreated by gaming companies with badass conversions to PAL, not translated to different PAL-zone languages, expensiver prices and more. But luckily, Rez was multizone and the japanese dreamcast version was usable on all dreamcast consoles and translated (detecting the language by the configurated language on your dreamcast bios).
Are you sure about where the name Rez is from? I've heard several ideas, but never that one before. Most common is that it comes from the phrase "de-rez" in Tron (which the game clearly is influenced by)
I dunno - Rez by underworld is this game to a tee - in fact by listening to it, you can almost see what you would when you play Rez. It came out in the same year and was all part of that early 90s electonica culture too. - maybe you could add your alternative origin too?
Jagripino 13:38, 20 May 2005 (UTC) I believe that's as far as we'll get without actually asking Mr Mizuguchi about it. This interview : http://tokyopia.com/tk/archives/000430.php talks about a preview version of REZ with Underwold music, so it's entirely possible that their song REZ was an inspiration for the game name.
Why is this here? It applies to all games and I don't see why Rez should be singled out. Rez doesn't even include any strobe-like effects which are most commonly linked to epilepsy.
Sincerely, I think this part of the game is one of the most important ones and too missed, this game isn't only inspired by Kandinsky, but for Metaphysical stuff too. It tells about the meaning and evolution of life, about life stages and a lot more. I think this must be heavily discussed and all points smartly reflected in the Rez's article.
Not that I can claim to know much of anything on the subject, but there is a definite theme running through the forms. The Zero, First and Second forms can represent various stages of a primitive consciousness: first a wireframe sphere, the first spark of thought, then a human shape made up of rectangular planes, and then a crude skeletal representation of a human shape. The Third Form is the first to truly resemble a human, and can be thought of as "Awareness"; the Fourth Form is a meditating figure, implying the exploration of the human consciousness, and the Fifth Form is a solid sphere surrounded by energy forms, perhaps representing the notion of "Transcendence": consciousness without form. At the end, we have the Final Form, a figure in fetal posture surrounded by a sphere; this would be "Rebirth". I just wish I could think of proper terms for the Zero, First, Second and Fourth forms...-- Tenka Muteki 07:50, 11 March 2007 (UTC)
This must being heavily discussed, clearly talks about the evolution of the life and how was being changed to the actually stage (not this "short" period where we destroyed most of it).
Personally, it's another stuff that must being expanded the relation between Rez and psychonautics, it's possible not mentioned because prejudices about psychoactive entheogens but seems another quite interesting aspect about Rez.
Most of the stages are based on different cultures: Egypt, India, Mesopotamia and Asia. I think this must be discussed a lot more and more explained.
I'm guessing that Rez HD is based upon the Dreamcast original and not the PS2 version, but the distinction should be made clear: I've played both the original versions and the PS2 edition was made easier (less enemies etc.)! EDIT: Aha, one of the references at the bottom of the page says it's based on the Dreamcast one. Altered in article. JaffaCakeLover ( talk) 18:15, 2 November 2008 (UTC)
Why is the article's title REZ when the box artwork clearly displays Rez? IGN and GameFAQs use the lower-case version too. A ridiculously minor point, I know... -- Nick R 21:58, 7 Jun 2005 (UTC)
I wonder if the trance vibrator is still in production. Sega should have realized that the two words put together just sells itself, but I suppose it's just another case of Engrish. James A. Calwell III 20:26, 25 September 2005 (UTC)
Does anybody know what was the original, intentional, or advertised purpose of this device? Did Sega manufacture the device?-- The dez 09:26, 9 February 2006 (UTC)
There are two versions out there: one by Sega, and the more common one by ASCII. It's meant to simulate the vibration from the massive bass you feel at raves; without having to damage your ears. You can still find it on ebay from time to time. [1]
I have edited the article a bit. The ASCII-branded Trance Vibrator is compatible with the USA version of Rez. I have both the viber and the USA version and I have no trouble. My USA PS2 is not modded either, it's a stock unaltered model bought new in 2003. -- EmiOfBrie 01:12, 28 July 2007 (UTC)
Problem solved: I took a picture of my own trance vibrator. No box; no problem.-- SeizureDog ( talk) 17:19, 11 December 2007 (UTC)
Where does the "many defective pressings" thing come from? As far as I know, this is either not true or greatly exaggerated. Some pressings of Rez won't work on American Dreamcasts, but that does not make them defective.
Put URLs to interesting Rez reviews, those that can be used in a future for expanding this wikipedia article.
Andrew Vestal's Review
http://www.yukihime.com/games/gia/rez.shtml
This isn't really a review but a shrine. It's well designed and includes information about the game.
http://autofish.net/shrines/rez/index.html
I disagree strongly. For one thing, it can be played with the volume turned off. I agree that this isn't a definitive test, but it's surely suggestive of the fact that it shouldn't be placed in that genre. Rez is a shoot-em-up that happens to have a great soundtrack and make nice musical sounds when you shoot things.-- Malcohol 10:51, 7 February 2006 (UTC)
IMO Rez is entirely a music game, albeit one in the form of a shump. When playing, if you time your attacks with the soundtrack the game becomes much more enjoyable, and works far better than if you play it in a similar manner to Panzer Dragoon Orta. Try it.-- John Square 08:56, 5 April 2006 (UTC)
Note: There is also a talk section for this question started under
Talk:Music video game. I would say that it is a hybrid music game but I think it certainly belongs under the category of "music game."
-
Thibbs (
talk) 05:45, 12 April 2008 (UTC)
Anyone know what the sales figure for Rez are? might be worthy to add to the article Dwayne Kirkwood 01:46, 15 February 2006 (UTC)
I once read that the European Dreamcast release was limited to 5000 copies. Maybe there is a source available for this.-- Jerkules 21:24, 16 September 2007 (UTC)
I've played this game quite a lot, and I thought I'd point out that the following is in need of correction: "The various forms have no difference in gameplay, but have wildly different graphical and audio effects. " There is significant difference in gameplay betwen the evolved forms; as you advance to higher forms, your attack speed increases, allowing for higher score combos and more efficient control of complex targeting.
The article stated that Rez was a PS2 game, which was originally released for Dreamcast. I consider that ridiculous, it's like saying thay GTA3 is an Xbox game that was originally released for the PS2. It has been corrected. I accept it's worth noting that it didn't get a release in America, but that's hardly a reason to say that it's a PS2 game first and foremost.
Also the main section had several instances of the word "very" so a few were removed. —The preceding unsigned comment was added by 160.5.247.6 ( talk • contribs) 17:20, 25 October 2006 (UTC)
An anonymous editor has added to the lead "Rez, known during development by the names K-Project, Project Eden, and Vibes" and two references one is a link for a forum post which lists an .nfo from a release group [2], they later added [3] with the edit summary "There, I added a link to a video that clearly shows "Project Eden" (at the loading screen at the very beginning) and "Vibes" (at the main title screen), don't tell me that's not proof enough). I had originally reverted the edit with the reasoning "gaming forum link quoting a release group .nfo is not verifiable".
My concerns:
This information needs to be supported by some solid third party sources - maybe an interview or sources attributed to Tetsuya Mizuguchi or something from a major gaming publication. Thoughts? AtaruMoroboshi ( talk) 12:48, 18 March 2008 (UTC)
Footnote 16, linking to [4] is a broken link. could someone find an alternate source/cached version? 202.137.73.109 ( talk) 14:04, 6 July 2008 (UTC)
I added a new line to the external links section, to an article that contains an interview with one of the UGA team members, Jake Kazdal. He did some artwork and character design there, having worked previously on Space Channel 5. The interview contains new data on the production of Rez, as well as some whole-new artwork designs. I thought it might be of some interest for further research.
The plot of Child of Edeb is about the evends before Rez. It tells the story about the creation of the AI that controlls Eden, the same one who you try to reboot in Rez. So the plot is in the same universe as Rez and takes place before Rez, hence a prequel. — Preceding unsigned comment added by 193.136.122.18 ( talk) 15:09, 25 June 2011 (UTC)
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– Moved to this title without discussion in 2018. While this is a well-written article with a good amount of pageviews, "Rez" as a short-form for Indian reserve or Indian reservation is very common (see [5] [6] [7] [8].) Based on this, recommend moving the disambiguation page to Rez per WP:NOPRIMARY. 162 etc. ( talk) 00:19, 30 December 2021 (UTC)
Rez (video game) has been listed as one of the
Video games good articles under the
good article criteria. If you can improve it further,
please do so. If it no longer meets these criteria, you can
reassess it. Review: September 11, 2020. ( Reviewed version). |
This article is rated GA-class on Wikipedia's
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I think we need a listing of various bits of information about each of the 'areas' in this game, such as the artist and track name of the music, culture influence (as mentioned below), and espicially in the case of areas 3 and 5, any sort of progressive storyline. 139.168.156.106 23:18, 28 February 2006 (UTC)
To start off, these are transcribed throughout the areas:
AREA1 The entrance of a miracle Audio pilot Keiichi Sugiyama connecting.. color red_orange motif egyptian civilization firewall The EARTH
AREA2 Overlap connection Audio pilot Mist connecting.. color blue_purple motif indian civilization firewall The MARS
AREA3 Raise the mind Audio pilot Ken Ishii connecting.. color Green_cyan motif mesopotamian civilization firewall The VENUS
AREA4 It continues all the time Audio pilot JOUJOUKA connecting.. color yellow_olive motif the yellow river civilization firewall The URANUS
AREA5 Where do we go Audio pilot Adam Freeland connecting.. color black and white motif birth
We've got about 5 articles linking away at the top there, I think a disambig page is in order.
"PAL" Market might be a bit obscure, how about PAL (European) markets? And was it ever released officialy in Australia, which is a part of the PAL market? Jagripino 15:33, 7 Oct 2004 (UTC).
PAL market usually is heavily mistreated by gaming companies with badass conversions to PAL, not translated to different PAL-zone languages, expensiver prices and more. But luckily, Rez was multizone and the japanese dreamcast version was usable on all dreamcast consoles and translated (detecting the language by the configurated language on your dreamcast bios).
Are you sure about where the name Rez is from? I've heard several ideas, but never that one before. Most common is that it comes from the phrase "de-rez" in Tron (which the game clearly is influenced by)
I dunno - Rez by underworld is this game to a tee - in fact by listening to it, you can almost see what you would when you play Rez. It came out in the same year and was all part of that early 90s electonica culture too. - maybe you could add your alternative origin too?
Jagripino 13:38, 20 May 2005 (UTC) I believe that's as far as we'll get without actually asking Mr Mizuguchi about it. This interview : http://tokyopia.com/tk/archives/000430.php talks about a preview version of REZ with Underwold music, so it's entirely possible that their song REZ was an inspiration for the game name.
Why is this here? It applies to all games and I don't see why Rez should be singled out. Rez doesn't even include any strobe-like effects which are most commonly linked to epilepsy.
Sincerely, I think this part of the game is one of the most important ones and too missed, this game isn't only inspired by Kandinsky, but for Metaphysical stuff too. It tells about the meaning and evolution of life, about life stages and a lot more. I think this must be heavily discussed and all points smartly reflected in the Rez's article.
Not that I can claim to know much of anything on the subject, but there is a definite theme running through the forms. The Zero, First and Second forms can represent various stages of a primitive consciousness: first a wireframe sphere, the first spark of thought, then a human shape made up of rectangular planes, and then a crude skeletal representation of a human shape. The Third Form is the first to truly resemble a human, and can be thought of as "Awareness"; the Fourth Form is a meditating figure, implying the exploration of the human consciousness, and the Fifth Form is a solid sphere surrounded by energy forms, perhaps representing the notion of "Transcendence": consciousness without form. At the end, we have the Final Form, a figure in fetal posture surrounded by a sphere; this would be "Rebirth". I just wish I could think of proper terms for the Zero, First, Second and Fourth forms...-- Tenka Muteki 07:50, 11 March 2007 (UTC)
This must being heavily discussed, clearly talks about the evolution of the life and how was being changed to the actually stage (not this "short" period where we destroyed most of it).
Personally, it's another stuff that must being expanded the relation between Rez and psychonautics, it's possible not mentioned because prejudices about psychoactive entheogens but seems another quite interesting aspect about Rez.
Most of the stages are based on different cultures: Egypt, India, Mesopotamia and Asia. I think this must be discussed a lot more and more explained.
I'm guessing that Rez HD is based upon the Dreamcast original and not the PS2 version, but the distinction should be made clear: I've played both the original versions and the PS2 edition was made easier (less enemies etc.)! EDIT: Aha, one of the references at the bottom of the page says it's based on the Dreamcast one. Altered in article. JaffaCakeLover ( talk) 18:15, 2 November 2008 (UTC)
Why is the article's title REZ when the box artwork clearly displays Rez? IGN and GameFAQs use the lower-case version too. A ridiculously minor point, I know... -- Nick R 21:58, 7 Jun 2005 (UTC)
I wonder if the trance vibrator is still in production. Sega should have realized that the two words put together just sells itself, but I suppose it's just another case of Engrish. James A. Calwell III 20:26, 25 September 2005 (UTC)
Does anybody know what was the original, intentional, or advertised purpose of this device? Did Sega manufacture the device?-- The dez 09:26, 9 February 2006 (UTC)
There are two versions out there: one by Sega, and the more common one by ASCII. It's meant to simulate the vibration from the massive bass you feel at raves; without having to damage your ears. You can still find it on ebay from time to time. [1]
I have edited the article a bit. The ASCII-branded Trance Vibrator is compatible with the USA version of Rez. I have both the viber and the USA version and I have no trouble. My USA PS2 is not modded either, it's a stock unaltered model bought new in 2003. -- EmiOfBrie 01:12, 28 July 2007 (UTC)
Problem solved: I took a picture of my own trance vibrator. No box; no problem.-- SeizureDog ( talk) 17:19, 11 December 2007 (UTC)
Where does the "many defective pressings" thing come from? As far as I know, this is either not true or greatly exaggerated. Some pressings of Rez won't work on American Dreamcasts, but that does not make them defective.
Put URLs to interesting Rez reviews, those that can be used in a future for expanding this wikipedia article.
Andrew Vestal's Review
http://www.yukihime.com/games/gia/rez.shtml
This isn't really a review but a shrine. It's well designed and includes information about the game.
http://autofish.net/shrines/rez/index.html
I disagree strongly. For one thing, it can be played with the volume turned off. I agree that this isn't a definitive test, but it's surely suggestive of the fact that it shouldn't be placed in that genre. Rez is a shoot-em-up that happens to have a great soundtrack and make nice musical sounds when you shoot things.-- Malcohol 10:51, 7 February 2006 (UTC)
IMO Rez is entirely a music game, albeit one in the form of a shump. When playing, if you time your attacks with the soundtrack the game becomes much more enjoyable, and works far better than if you play it in a similar manner to Panzer Dragoon Orta. Try it.-- John Square 08:56, 5 April 2006 (UTC)
Note: There is also a talk section for this question started under
Talk:Music video game. I would say that it is a hybrid music game but I think it certainly belongs under the category of "music game."
-
Thibbs (
talk) 05:45, 12 April 2008 (UTC)
Anyone know what the sales figure for Rez are? might be worthy to add to the article Dwayne Kirkwood 01:46, 15 February 2006 (UTC)
I once read that the European Dreamcast release was limited to 5000 copies. Maybe there is a source available for this.-- Jerkules 21:24, 16 September 2007 (UTC)
I've played this game quite a lot, and I thought I'd point out that the following is in need of correction: "The various forms have no difference in gameplay, but have wildly different graphical and audio effects. " There is significant difference in gameplay betwen the evolved forms; as you advance to higher forms, your attack speed increases, allowing for higher score combos and more efficient control of complex targeting.
The article stated that Rez was a PS2 game, which was originally released for Dreamcast. I consider that ridiculous, it's like saying thay GTA3 is an Xbox game that was originally released for the PS2. It has been corrected. I accept it's worth noting that it didn't get a release in America, but that's hardly a reason to say that it's a PS2 game first and foremost.
Also the main section had several instances of the word "very" so a few were removed. —The preceding unsigned comment was added by 160.5.247.6 ( talk • contribs) 17:20, 25 October 2006 (UTC)
An anonymous editor has added to the lead "Rez, known during development by the names K-Project, Project Eden, and Vibes" and two references one is a link for a forum post which lists an .nfo from a release group [2], they later added [3] with the edit summary "There, I added a link to a video that clearly shows "Project Eden" (at the loading screen at the very beginning) and "Vibes" (at the main title screen), don't tell me that's not proof enough). I had originally reverted the edit with the reasoning "gaming forum link quoting a release group .nfo is not verifiable".
My concerns:
This information needs to be supported by some solid third party sources - maybe an interview or sources attributed to Tetsuya Mizuguchi or something from a major gaming publication. Thoughts? AtaruMoroboshi ( talk) 12:48, 18 March 2008 (UTC)
Footnote 16, linking to [4] is a broken link. could someone find an alternate source/cached version? 202.137.73.109 ( talk) 14:04, 6 July 2008 (UTC)
I added a new line to the external links section, to an article that contains an interview with one of the UGA team members, Jake Kazdal. He did some artwork and character design there, having worked previously on Space Channel 5. The interview contains new data on the production of Rez, as well as some whole-new artwork designs. I thought it might be of some interest for further research.
The plot of Child of Edeb is about the evends before Rez. It tells the story about the creation of the AI that controlls Eden, the same one who you try to reboot in Rez. So the plot is in the same universe as Rez and takes place before Rez, hence a prequel. — Preceding unsigned comment added by 193.136.122.18 ( talk) 15:09, 25 June 2011 (UTC)
Hello fellow Wikipedians,
I have just modified 5 external links on Rez (video game). Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
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This message was posted before February 2018.
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Cheers.— InternetArchiveBot ( Report bug) 08:52, 5 June 2017 (UTC)
The result of the move request was: Moved ( non-admin closure) ( t · c) buidhe 02:42, 8 January 2022 (UTC)
– Moved to this title without discussion in 2018. While this is a well-written article with a good amount of pageviews, "Rez" as a short-form for Indian reserve or Indian reservation is very common (see [5] [6] [7] [8].) Based on this, recommend moving the disambiguation page to Rez per WP:NOPRIMARY. 162 etc. ( talk) 00:19, 30 December 2021 (UTC)