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- Should we add a section about major indie games news sources or something like that? Some of the content of Independent video game development is also relevant here? What are your ideas? -- IndieGamesGermany ( talk) 21:19, 7 March 2011 (UTC)
Do you think we should integrate information in the community section into the bulk of the article? Currently, the information in the Community section is quite sparse and an independent section isn't necessary. Any thoughts on this? Picklebobdogflog ( talk) 23:23, 9 July 2011 (UTC)
Does this not mean like 2500 and later? Like if your reading this in the holy year of the lord 3412, and you read "Latter half of the 2000s" one will probably assume somewhere between 2500 and 3000. I feel quite confident that one is meant to say between 2005 and 2010, or one is deliberately trying to be vague because one has no real data concerning the issue. — Preceding unsigned comment added by 195.159.134.165 ( talk) 07:30, 15 January 2013 (UTC)
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I know the term wasn't used in the 80s, but I am sure that half of the video games made in the 80s were games developed by independent video game developers - mostly individuals or friends. Or are you saying a game Jeff Minter made and published himself in the 80s is not an indie game, but a game he made and published himself in the 2010s suddenly is? ZhuLien ( talk) 22:08, 1 June 2019 (UTC) — Preceding unsigned comment added by 120.21.209.108 ( talk)
The sentence at the end of the intro paragraph listing an random assortment of games that made a profit seems unnecessary. It is unconnected from the rest of the introduction and seems out of place, nor does it really inform the reader of anything, other than providing an incomplete list of a few games. This could either be cut or expanded to be more like "While most indie games used to be small projects distributed for free, in recent years indie game development has become more commercial as notable titles such as *example*, *example* and *example* have been financial hits." I think that a more in depth paragraph about successful games could also be added to the Industry section as well. Jelephant ( talk) 17:48, 1 June 2019 (UTC)
The result of the move request was: pages moved to titles proposed in nomination. Editors supporting the move have sufficiently made their case on common name grounds here. I have taken on board the remarks of those opposing on a precision and consistency basis, however even based on this, I don't see a consensus to endorse an undiscussed page move, hence my closing outcome. (I am aware that Indie game development had not been moved previously - I still see a consensus for the move as per my assessment of the discussion)
As a side note, I would recommend a further discussion on how to address other game areas that are considered indie (e.g. independent role-playing games) to ensure readers are able to reach those articles as well, whether by hatnotes or another method, but that's for another discussion. ( closed by non-admin page mover) Steven Crossin Help resolve disputes! 17:38, 24 July 2019 (UTC)
– Starting an RM to establish consensus; this and list articles were moved recently to the "independent video game" form, while the dev article hasn't been discussed yet.
"Indie game" is the WP:COMMONNAME. This is what reliable sources use and what every source in the main article uses, which includes sources outside video game industry. "Independent video game" is the full term used before "indie game" became the standard, but--while still in active use--it is not the common name anymore in contrast to other industries that may primarily use the term "independent" or "indy". The term "indie" is used by media (VG-related and mainstream), industry sources, conferences and conventions, awards, other works, etc. (There are examples of "independent", such as Independent Games Festival, but these are mainly historical, such as IGF, which was founded in 1998.) A lot of links can be provided that use "indie game", and I'll refer to the main article's sourcing (which admittedly could use an update and inclusion of more mainstream sourcing). — HELLKNOWZ ▎ TALK 08:48, 16 July 2019 (UTC)
User:Hellknowz, User:Zxcvbnm, User:Dissident93, and User:TheAwesomeHwyh using different words you have all claimed that indie game is the common name ( WP:UCRN). Please provide evidence that this is true.
I have not bothered to review the books returned to see how they match WP:SOURCES, I will leave that to others, but assuming that they are much of a muchness, then it does not seem that "Indie game" meets the requirements of "common name" in that it is not the "most commonly used (as determined by its prevalence in a significant majority of independent, reliable English-language sources)" ( WP:UCRN), so other naming criteria need to be considered. -- PBS ( talk) 18:22, 17 July 2019 (UTC)
Should cuphead be included in the list of critically acclaimed indie games that spurred on the "genre" in the lead. The others I understand for their significance in the genre (even Celeste, since it was nominated for many game of the year awards included at the game awards), but Cuphead feels out of place. Not that it wasn't critically acclaimed, but in terms of its significance. PixelMage ( talk) 03:10, 29 November 2019 (UTC)
I suggest merging Independent video game development into Indie game, as about 75% of the info on the former is duplicated in essence (not in content, there is content mergers to be done) on the Indie game page. And the indie game article is short enough to accommodate that. -- Masem ( t) 22:50, 28 January 2020 (UTC)
One problem with the second paragraph in the lead is that it provides a very abbreviated history outside the history section. Not only that but the content excludes indie games during the early 2000s with massive popularity, including Cave Story, Corpse Party, Yume Nikki, and the Touhou Project.- Splinemath ( talk) 13:42, 29 January 2020 (UTC)
Are indie games a primarily English language phenomenon? What about Dōjin soft? What distinguishes English-language indie games and Indie game development in English-speaking countries from Japanese-language games and games from other parts of the world that exist outside of the Anglosphere?- Splinemath ( talk) 14:38, 1 February 2020 (UTC)
Cyberpunk 2077 ist the most succesful indie game ever. Why is this fact not mentioned here? — Preceding unsigned comment added by 87.168.21.240 ( talk) 17:56, 4 February 2021 (UTC)
First it sold extremely well according to the team cherry blogpost ( https://www.teamcherry.com.au/blog/hollow-knight-silksong-revealed#:~:text=a%20game%20bought%20and%20played%20by%20over%202.8%20million%20people!) Hollow Knight sold 2.8 million in February 2019 and Shovel Knight which is in the lede sold 2.65 million lesser than Hollow Knight also according to steam Undertale another game in the lede has sold between 2.5 million to 5 million copies so no real number but the average is like wat 3 million to 3.7 million what I am basically saying Hollow Knight has sold similar amount of copies to two game in the lede so, I dont know why it shouldn't be there Mr Kris 420 ( talk) 18:09, 24 May 2021 (UTC)
Scaledish!
Talkish?
Statish.
15:12, 27 May 2021 (UTC)
Scaledish!
Talkish?
Statish.
15:29, 27 May 2021 (UTC)Cave Story and the Touhou Project series were both huge successes developed by one man, making them THE definition of an independent game. They are talked about later in the "Other regions" section, so why not list them up front? Maybe with the existing games there it could say "Examples of successful Western indie games..." followed by "examples of successful Eastern indie games...". Cave Story is notable for being heavily influential in fuelling the independent scene of the late 2000s and 2010s. ( https://www.destructoid.com/cave-story-creator-on-wanting-to-quit-working-with-publishers/ https://www.denofgeek.com/games/why-cave-story-is-a-timeless-indie-classic/ https://twitter.com/tobyfox/status/930951982575226880?lang=en https://retronauts.com/article/1411/15-years-ago-cave-story-inspired-a-generation https://www.indiegamewebsite.com/2019/12/28/the-100-best-indie-pc-games/5/ "one of the most well-known indie PC games of all time") A massive internet subculture has formed around the Touhou Project series throughout the 2000s and 2010s, and is still booming. If there is one game from Touhou that is listed, then that would be Embodiment of Scarlet Devil, since it has not only sold the most copies in the series (Szczepaniak, John. The Untold History of Japanese Video Game Developers. p. 373.) is responsible for the series' boom and has been listed as most popular in the series every year since 2016 ( https://toho-vote.info/result16/result_list_title.php), and has also been awarded best of year accolades ( https://jp.ign.com/rekidai-goty/26424/feature/goty2002) - translated "the level design, music, and presentation's charm make the game a masterpiece that would go on to become one of the most popular Japanese games of all time.". It is easy to attribute it to a dōjin soft game but it's not like it is not also referred to an indie game in sources too ( https://www.pcgamer.com/uk/the-story-behind-the-touhou-sensation/). Could they be included somehow? Kettleonwater ( talk) 17:04, 18 July 2021 (UTC)
There are no rougelikes in the lede considering the amount of rougelikes there are this makes no sense to me popular rougelikes like Enter The Gungeoun, The Binding of Isaac, FTL Faster than Light, Spelunky, Dead Cells, Nuclear Throne, Crypt of The NecroDancer and of course Hades besides that there are no games besides Cuphead that were released between 2015-present in the lede considering games like Hollow Knight, Celeste, Oxenfree, The Messenger and Stardrew Valley all releasing during that time I find that strange though I do see length as an issue but personally I think we either just ignore that considering Indie Games will keep coming out and eventually we will need to add them or remove the lede entirely and put popular Indie Games in one section like for example Fez would go in 2005-2014 era cave story and Touhou would go under the 2000-2005 era Mr Kris 420 ( talk) 11:35, 16 August 2021 (UTC)
You didn't address my second point that besides Cuphead there are no Indie Games that were released between 2015- present in the lede also how are rougelikes not associated with Indie Games they are Indie Games all have small teams and a relatively small budget the defination for Indie Games Mr Kris 420 ( talk) 12:21, 16 August 2021 (UTC).
Not to sound rude but can name atleast 5 successful or even significant games in those genres released in last 10 years most strategy games that were successful were published by AAA publishers for example Civilization VI published by 2k and Age of Empires IV published by Xbox and lastly the strategy games that are Indie aren't even mentioned when the topic of Indie games come up Simulation games on the other hand should be included atleast 2 of them should be Terraria which sold 35 million according to vg247 ( https://www.vg247.com/2021/03/21/terraria-35-million-sales-lifetime/) and Stardrew Valley which sold 10 million according to Syfy ( https://www.syfy.com/syfywire/stardew-valley-anniversary-creator-playtime-mod-updates) on the topic of puzzle games the only 2 puzzle game I could think of which were mildly successful were The Witness and Obra Dinn the only Indie puzzle game that deserves to be in the lede is Limbo which was released around and sold the same amount of sales as Meat Boy, Fez and Braid again will say it again one game for the entirety of 2015-present is very low considering the indie games released during that time like Celeste, Hollow Knight, Oxenfree, Outer Wilds, Messenger and Subnautica all released during that time again I don't want them all but only few of them in the lede Mr Kris 420 ( talk) 04:44, 17 August 2021 (UTC)
Now that's a lie the only game in the lede people who are not gamers could identify in the lede is Steve from Minecraft and maybe Sans from Undertale if you ask who Meat Boy, Fez or even Shovel Knight most non-gamers couldn't identify them Mr Kris 420 ( talk) 05:06, 17 August 2021 (UTC)
Can I have those sources ??? Mr Kris 420 ( talk) 05:19, 17 August 2021 (UTC)
Masem its have been a day and you still haven't given me those sources Mr Kris 420 ( talk) 05:08, 18 August 2021 (UTC) Masem it has been 2 weeks and you still haven't responded can you give me those sources.
K I looked at those sources out of the 144 sources only 17 were not linked to Games and out of thoose 17. 5 are technology websites and games go under the umbrella of technology and 2 were entertainment which games are so only 10 sites are actually non-gaming sites I don't kow about you 10 sources really isn't "many" nor is 17 Mr Kris 420 ( talk) 12:04, 2 September 2021 (UTC)
I completely agree though I think 5 million is a little too much considering most games in lede themselves haven't sold that many units then again a million may be too less considering all of the games I mentioned above I think have sold 1 million units however if we make it somewhere in between like say 3.5 million than we have the same problem Mr Kris 420 ( talk) 14:18, 2 September 2021 (UTC)
Just a question will you add all of the games in table into the lede ?? also lets say if the table surpasses 50 entries would you remove all of the titles which sold 1M is yes than that would cause problems with games like Meat Boy, Fez and Cave Story. Mr Kris 420 ( talk) 10:38, 6 September 2021 (UTC)
Masem, do you have an update on the table also can you please answer the above question Mr Kris 420 ( talk) 17:21, 13 September 2021 (UTC)
Ok, so what updates have you made on this table so far ?? Mr Kris 420 ( talk) 03:40, 14 September 2021 (UTC)
Oh sorry I didn't see it but just a small nitpick FTL and Spelunky though mentioned should also be in table as FTL has 1 million players according to arstechnia ( https://arstechnica.com/gaming/2014/04/steam-gauge-addressing-your-questions-and-concerns/2/) and spelunky has sold 1 million accroding to its wikipedia article also I feel like The Messenger and Crypt Of Necrodancer have also sold a million though I can't seem to find sources also Subnautica should also be on the table it has sold 5.2 million copies accroding to pcgamesn ( https://www.pcgamesn.com/subnautica/sales) Mr Kris 420 ( talk) 14:29, 14 September 2021 (UTC)
I believe that Hotline Miami should be added to the lead as a successful indie game, as well as being mentioned somewhere in the history section. It is considered one of the best video games of all time (sources to support that are there), has been attributed to the success of the publisher Devolver Digital as its breakout and most important title, has inspired several different video games (ex. Katana Zero and Mother Russia Bleeds), and indirectly inspired a scene in John Wick: Chapter 4 and was featured as an easter egg in The Last of Us Part II. It also sold 1.5 million units. I believe that because of the achievements and influence of this game, it should be included in the lead list, and given some sort of mention in the history section, where it currently has no mention to be seen.
Sources for all of these claims:
[1]
[2]
[3]
[4](already used for sales numbers)
NegativeMP1 (
talk) 19:04, 30 July 2023 (UTC)
This article was the subject of a Wiki Education Foundation-supported course assignment, between 28 August 2023 and 14 December 2023. Further details are available on the course page. Student editor(s): Bartgis ( article contribs).
— Assignment last updated by Stevesuny ( talk) 20:29, 13 October 2023 (UTC)
Just a small thing, but both games in the Ori series have sold 2M+ units, and are indie games made by and indie studio. Is there some reason it's not on the chart?
Oh, and Rivals of Aether has sold over a million, which Ori (and Shovel Knight) have appeared in. 130.218.6.181 ( talk) 15:56, 19 February 2024 (UTC)
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- Should we add a section about major indie games news sources or something like that? Some of the content of Independent video game development is also relevant here? What are your ideas? -- IndieGamesGermany ( talk) 21:19, 7 March 2011 (UTC)
Do you think we should integrate information in the community section into the bulk of the article? Currently, the information in the Community section is quite sparse and an independent section isn't necessary. Any thoughts on this? Picklebobdogflog ( talk) 23:23, 9 July 2011 (UTC)
Does this not mean like 2500 and later? Like if your reading this in the holy year of the lord 3412, and you read "Latter half of the 2000s" one will probably assume somewhere between 2500 and 3000. I feel quite confident that one is meant to say between 2005 and 2010, or one is deliberately trying to be vague because one has no real data concerning the issue. — Preceding unsigned comment added by 195.159.134.165 ( talk) 07:30, 15 January 2013 (UTC)
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I know the term wasn't used in the 80s, but I am sure that half of the video games made in the 80s were games developed by independent video game developers - mostly individuals or friends. Or are you saying a game Jeff Minter made and published himself in the 80s is not an indie game, but a game he made and published himself in the 2010s suddenly is? ZhuLien ( talk) 22:08, 1 June 2019 (UTC) — Preceding unsigned comment added by 120.21.209.108 ( talk)
The sentence at the end of the intro paragraph listing an random assortment of games that made a profit seems unnecessary. It is unconnected from the rest of the introduction and seems out of place, nor does it really inform the reader of anything, other than providing an incomplete list of a few games. This could either be cut or expanded to be more like "While most indie games used to be small projects distributed for free, in recent years indie game development has become more commercial as notable titles such as *example*, *example* and *example* have been financial hits." I think that a more in depth paragraph about successful games could also be added to the Industry section as well. Jelephant ( talk) 17:48, 1 June 2019 (UTC)
The result of the move request was: pages moved to titles proposed in nomination. Editors supporting the move have sufficiently made their case on common name grounds here. I have taken on board the remarks of those opposing on a precision and consistency basis, however even based on this, I don't see a consensus to endorse an undiscussed page move, hence my closing outcome. (I am aware that Indie game development had not been moved previously - I still see a consensus for the move as per my assessment of the discussion)
As a side note, I would recommend a further discussion on how to address other game areas that are considered indie (e.g. independent role-playing games) to ensure readers are able to reach those articles as well, whether by hatnotes or another method, but that's for another discussion. ( closed by non-admin page mover) Steven Crossin Help resolve disputes! 17:38, 24 July 2019 (UTC)
– Starting an RM to establish consensus; this and list articles were moved recently to the "independent video game" form, while the dev article hasn't been discussed yet.
"Indie game" is the WP:COMMONNAME. This is what reliable sources use and what every source in the main article uses, which includes sources outside video game industry. "Independent video game" is the full term used before "indie game" became the standard, but--while still in active use--it is not the common name anymore in contrast to other industries that may primarily use the term "independent" or "indy". The term "indie" is used by media (VG-related and mainstream), industry sources, conferences and conventions, awards, other works, etc. (There are examples of "independent", such as Independent Games Festival, but these are mainly historical, such as IGF, which was founded in 1998.) A lot of links can be provided that use "indie game", and I'll refer to the main article's sourcing (which admittedly could use an update and inclusion of more mainstream sourcing). — HELLKNOWZ ▎ TALK 08:48, 16 July 2019 (UTC)
User:Hellknowz, User:Zxcvbnm, User:Dissident93, and User:TheAwesomeHwyh using different words you have all claimed that indie game is the common name ( WP:UCRN). Please provide evidence that this is true.
I have not bothered to review the books returned to see how they match WP:SOURCES, I will leave that to others, but assuming that they are much of a muchness, then it does not seem that "Indie game" meets the requirements of "common name" in that it is not the "most commonly used (as determined by its prevalence in a significant majority of independent, reliable English-language sources)" ( WP:UCRN), so other naming criteria need to be considered. -- PBS ( talk) 18:22, 17 July 2019 (UTC)
Should cuphead be included in the list of critically acclaimed indie games that spurred on the "genre" in the lead. The others I understand for their significance in the genre (even Celeste, since it was nominated for many game of the year awards included at the game awards), but Cuphead feels out of place. Not that it wasn't critically acclaimed, but in terms of its significance. PixelMage ( talk) 03:10, 29 November 2019 (UTC)
I suggest merging Independent video game development into Indie game, as about 75% of the info on the former is duplicated in essence (not in content, there is content mergers to be done) on the Indie game page. And the indie game article is short enough to accommodate that. -- Masem ( t) 22:50, 28 January 2020 (UTC)
One problem with the second paragraph in the lead is that it provides a very abbreviated history outside the history section. Not only that but the content excludes indie games during the early 2000s with massive popularity, including Cave Story, Corpse Party, Yume Nikki, and the Touhou Project.- Splinemath ( talk) 13:42, 29 January 2020 (UTC)
Are indie games a primarily English language phenomenon? What about Dōjin soft? What distinguishes English-language indie games and Indie game development in English-speaking countries from Japanese-language games and games from other parts of the world that exist outside of the Anglosphere?- Splinemath ( talk) 14:38, 1 February 2020 (UTC)
Cyberpunk 2077 ist the most succesful indie game ever. Why is this fact not mentioned here? — Preceding unsigned comment added by 87.168.21.240 ( talk) 17:56, 4 February 2021 (UTC)
First it sold extremely well according to the team cherry blogpost ( https://www.teamcherry.com.au/blog/hollow-knight-silksong-revealed#:~:text=a%20game%20bought%20and%20played%20by%20over%202.8%20million%20people!) Hollow Knight sold 2.8 million in February 2019 and Shovel Knight which is in the lede sold 2.65 million lesser than Hollow Knight also according to steam Undertale another game in the lede has sold between 2.5 million to 5 million copies so no real number but the average is like wat 3 million to 3.7 million what I am basically saying Hollow Knight has sold similar amount of copies to two game in the lede so, I dont know why it shouldn't be there Mr Kris 420 ( talk) 18:09, 24 May 2021 (UTC)
Scaledish!
Talkish?
Statish.
15:12, 27 May 2021 (UTC)
Scaledish!
Talkish?
Statish.
15:29, 27 May 2021 (UTC)Cave Story and the Touhou Project series were both huge successes developed by one man, making them THE definition of an independent game. They are talked about later in the "Other regions" section, so why not list them up front? Maybe with the existing games there it could say "Examples of successful Western indie games..." followed by "examples of successful Eastern indie games...". Cave Story is notable for being heavily influential in fuelling the independent scene of the late 2000s and 2010s. ( https://www.destructoid.com/cave-story-creator-on-wanting-to-quit-working-with-publishers/ https://www.denofgeek.com/games/why-cave-story-is-a-timeless-indie-classic/ https://twitter.com/tobyfox/status/930951982575226880?lang=en https://retronauts.com/article/1411/15-years-ago-cave-story-inspired-a-generation https://www.indiegamewebsite.com/2019/12/28/the-100-best-indie-pc-games/5/ "one of the most well-known indie PC games of all time") A massive internet subculture has formed around the Touhou Project series throughout the 2000s and 2010s, and is still booming. If there is one game from Touhou that is listed, then that would be Embodiment of Scarlet Devil, since it has not only sold the most copies in the series (Szczepaniak, John. The Untold History of Japanese Video Game Developers. p. 373.) is responsible for the series' boom and has been listed as most popular in the series every year since 2016 ( https://toho-vote.info/result16/result_list_title.php), and has also been awarded best of year accolades ( https://jp.ign.com/rekidai-goty/26424/feature/goty2002) - translated "the level design, music, and presentation's charm make the game a masterpiece that would go on to become one of the most popular Japanese games of all time.". It is easy to attribute it to a dōjin soft game but it's not like it is not also referred to an indie game in sources too ( https://www.pcgamer.com/uk/the-story-behind-the-touhou-sensation/). Could they be included somehow? Kettleonwater ( talk) 17:04, 18 July 2021 (UTC)
There are no rougelikes in the lede considering the amount of rougelikes there are this makes no sense to me popular rougelikes like Enter The Gungeoun, The Binding of Isaac, FTL Faster than Light, Spelunky, Dead Cells, Nuclear Throne, Crypt of The NecroDancer and of course Hades besides that there are no games besides Cuphead that were released between 2015-present in the lede considering games like Hollow Knight, Celeste, Oxenfree, The Messenger and Stardrew Valley all releasing during that time I find that strange though I do see length as an issue but personally I think we either just ignore that considering Indie Games will keep coming out and eventually we will need to add them or remove the lede entirely and put popular Indie Games in one section like for example Fez would go in 2005-2014 era cave story and Touhou would go under the 2000-2005 era Mr Kris 420 ( talk) 11:35, 16 August 2021 (UTC)
You didn't address my second point that besides Cuphead there are no Indie Games that were released between 2015- present in the lede also how are rougelikes not associated with Indie Games they are Indie Games all have small teams and a relatively small budget the defination for Indie Games Mr Kris 420 ( talk) 12:21, 16 August 2021 (UTC).
Not to sound rude but can name atleast 5 successful or even significant games in those genres released in last 10 years most strategy games that were successful were published by AAA publishers for example Civilization VI published by 2k and Age of Empires IV published by Xbox and lastly the strategy games that are Indie aren't even mentioned when the topic of Indie games come up Simulation games on the other hand should be included atleast 2 of them should be Terraria which sold 35 million according to vg247 ( https://www.vg247.com/2021/03/21/terraria-35-million-sales-lifetime/) and Stardrew Valley which sold 10 million according to Syfy ( https://www.syfy.com/syfywire/stardew-valley-anniversary-creator-playtime-mod-updates) on the topic of puzzle games the only 2 puzzle game I could think of which were mildly successful were The Witness and Obra Dinn the only Indie puzzle game that deserves to be in the lede is Limbo which was released around and sold the same amount of sales as Meat Boy, Fez and Braid again will say it again one game for the entirety of 2015-present is very low considering the indie games released during that time like Celeste, Hollow Knight, Oxenfree, Outer Wilds, Messenger and Subnautica all released during that time again I don't want them all but only few of them in the lede Mr Kris 420 ( talk) 04:44, 17 August 2021 (UTC)
Now that's a lie the only game in the lede people who are not gamers could identify in the lede is Steve from Minecraft and maybe Sans from Undertale if you ask who Meat Boy, Fez or even Shovel Knight most non-gamers couldn't identify them Mr Kris 420 ( talk) 05:06, 17 August 2021 (UTC)
Can I have those sources ??? Mr Kris 420 ( talk) 05:19, 17 August 2021 (UTC)
Masem its have been a day and you still haven't given me those sources Mr Kris 420 ( talk) 05:08, 18 August 2021 (UTC) Masem it has been 2 weeks and you still haven't responded can you give me those sources.
K I looked at those sources out of the 144 sources only 17 were not linked to Games and out of thoose 17. 5 are technology websites and games go under the umbrella of technology and 2 were entertainment which games are so only 10 sites are actually non-gaming sites I don't kow about you 10 sources really isn't "many" nor is 17 Mr Kris 420 ( talk) 12:04, 2 September 2021 (UTC)
I completely agree though I think 5 million is a little too much considering most games in lede themselves haven't sold that many units then again a million may be too less considering all of the games I mentioned above I think have sold 1 million units however if we make it somewhere in between like say 3.5 million than we have the same problem Mr Kris 420 ( talk) 14:18, 2 September 2021 (UTC)
Just a question will you add all of the games in table into the lede ?? also lets say if the table surpasses 50 entries would you remove all of the titles which sold 1M is yes than that would cause problems with games like Meat Boy, Fez and Cave Story. Mr Kris 420 ( talk) 10:38, 6 September 2021 (UTC)
Masem, do you have an update on the table also can you please answer the above question Mr Kris 420 ( talk) 17:21, 13 September 2021 (UTC)
Ok, so what updates have you made on this table so far ?? Mr Kris 420 ( talk) 03:40, 14 September 2021 (UTC)
Oh sorry I didn't see it but just a small nitpick FTL and Spelunky though mentioned should also be in table as FTL has 1 million players according to arstechnia ( https://arstechnica.com/gaming/2014/04/steam-gauge-addressing-your-questions-and-concerns/2/) and spelunky has sold 1 million accroding to its wikipedia article also I feel like The Messenger and Crypt Of Necrodancer have also sold a million though I can't seem to find sources also Subnautica should also be on the table it has sold 5.2 million copies accroding to pcgamesn ( https://www.pcgamesn.com/subnautica/sales) Mr Kris 420 ( talk) 14:29, 14 September 2021 (UTC)
I believe that Hotline Miami should be added to the lead as a successful indie game, as well as being mentioned somewhere in the history section. It is considered one of the best video games of all time (sources to support that are there), has been attributed to the success of the publisher Devolver Digital as its breakout and most important title, has inspired several different video games (ex. Katana Zero and Mother Russia Bleeds), and indirectly inspired a scene in John Wick: Chapter 4 and was featured as an easter egg in The Last of Us Part II. It also sold 1.5 million units. I believe that because of the achievements and influence of this game, it should be included in the lead list, and given some sort of mention in the history section, where it currently has no mention to be seen.
Sources for all of these claims:
[1]
[2]
[3]
[4](already used for sales numbers)
NegativeMP1 (
talk) 19:04, 30 July 2023 (UTC)
This article was the subject of a Wiki Education Foundation-supported course assignment, between 28 August 2023 and 14 December 2023. Further details are available on the course page. Student editor(s): Bartgis ( article contribs).
— Assignment last updated by Stevesuny ( talk) 20:29, 13 October 2023 (UTC)
Just a small thing, but both games in the Ori series have sold 2M+ units, and are indie games made by and indie studio. Is there some reason it's not on the chart?
Oh, and Rivals of Aether has sold over a million, which Ori (and Shovel Knight) have appeared in. 130.218.6.181 ( talk) 15:56, 19 February 2024 (UTC)