![]() | The contents of the Armor class page were merged into Health (game terminology) on 9 April 2020. For the contribution history and old versions of the redirected page, please see its history; for the discussion at that location, see its talk page. |
![]() | This article is rated B-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | ||||||||||||||||||||||||||||||
|
![]() | The following references may be useful when improving this article in the future:
|
|
|
![]() | This article links to one or more target anchors that no longer exist.
Please help fix the broken anchors. You can remove this template after fixing the problems. |
Reporting errors |
I'd love to create a subsection specific to tabletop role-playing games within the "Usage" section. I'd need to get some sources for that, though, particularly ones that are not limited to Dungeons & Dragons. I found this one] thus far and am looking for more. If someone happens to find anything, please post it here. It would be nice if the article could cover non-videogame related content better. I don't know too much about role-playing games mechanics, so my knowledge on this topic will be limited. All I know is that it seems to be hard to describe the abstractions and various mechanics of hit points in RPGs clearly and simply... ~ Mable ( chat) 11:40, 11 January 2015 (UTC)
I do find a lot of specific examples using this Google search, but those are only limitedly usable without commiting WP:SYNTH... ~ Mable ( chat) 11:45, 11 January 2015 (UTC)
The article has been rewritten a lot, there is still some information I think the article would benefit from having. The main thing on my mind is explaining the difference between lives and health. The biggest difference here is that with loss of health the player character usually if not always stays where they are doing what they were doing, although they may or may not be momentarily stunned. They don't lose their location or progress made in game. Loss of health doesn't stop gameplay but loss of a life is different. The character dies as such, disappears or falls down as a corpse etc. If the character has more lives the character will usually not continue where they were standing but from a previous location, such as beginning of current stage, last in game check point or save point etc. Often progress made just before losing a life, but after the last check point/save point is lost, a level may reset as such, this doesn't happen with loss of health, although not true with all games especially multiplayer ones, with other player characters on screen.
Another thing I think could be mentioned is the limit of maximum health limit. It's vaguely touched on or can be inferred, but it's not explained clearly like it could be. It is well known there may be a current maximum health, if health is lost, consuming items or doing something else may increase health but only to the maximum limit, no more. However, other items/spells/tasks/events leveling up etc can increase the maximum health limit to a higher amount that regular health packs or items don't do.
I'd like to mention some games or game types it is the norm that recharging health is never possible like in vast majority of fighting games although not all, increasing health simply doesn't happen at all, other than being beaten and starting a round again.
I wouldn't call this original research, just themes common to many games, like health itself is. Although finding sources, be they first or third party may be difficult. Although is noticing something yourself no matter how obvious the very definition of OR, if it's unsourced? Carl wev 04:17, 5 March 2016 (UTC)
An editor has asked for a discussion to address the redirect DPSer. Please participate in the redirect discussion if you wish to do so. Not a very active user ( talk) 06:20, 10 April 2020 (UTC)
Discussion at
Wikipedia talk:WikiProject Video games#Title of Health (game terminology) (not
watching, please
{{
ping}}
)
czar
02:47, 6 September 2020 (UTC)
Why does armour class redirect here when this article doesn't even mention it? Amphioxi ( talk) 13:44, 22 February 2022 (UTC)
![]() | The contents of the Armor class page were merged into Health (game terminology) on 9 April 2020. For the contribution history and old versions of the redirected page, please see its history; for the discussion at that location, see its talk page. |
![]() | This article is rated B-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | |||||||||||||||||||||||||||||||||||||||||||||||||||
|
![]() | The following references may be useful when improving this article in the future:
|
|
|
![]() | This article links to one or more target anchors that no longer exist.
Please help fix the broken anchors. You can remove this template after fixing the problems. |
Reporting errors |
I'd love to create a subsection specific to tabletop role-playing games within the "Usage" section. I'd need to get some sources for that, though, particularly ones that are not limited to Dungeons & Dragons. I found this one] thus far and am looking for more. If someone happens to find anything, please post it here. It would be nice if the article could cover non-videogame related content better. I don't know too much about role-playing games mechanics, so my knowledge on this topic will be limited. All I know is that it seems to be hard to describe the abstractions and various mechanics of hit points in RPGs clearly and simply... ~ Mable ( chat) 11:40, 11 January 2015 (UTC)
I do find a lot of specific examples using this Google search, but those are only limitedly usable without commiting WP:SYNTH... ~ Mable ( chat) 11:45, 11 January 2015 (UTC)
The article has been rewritten a lot, there is still some information I think the article would benefit from having. The main thing on my mind is explaining the difference between lives and health. The biggest difference here is that with loss of health the player character usually if not always stays where they are doing what they were doing, although they may or may not be momentarily stunned. They don't lose their location or progress made in game. Loss of health doesn't stop gameplay but loss of a life is different. The character dies as such, disappears or falls down as a corpse etc. If the character has more lives the character will usually not continue where they were standing but from a previous location, such as beginning of current stage, last in game check point or save point etc. Often progress made just before losing a life, but after the last check point/save point is lost, a level may reset as such, this doesn't happen with loss of health, although not true with all games especially multiplayer ones, with other player characters on screen.
Another thing I think could be mentioned is the limit of maximum health limit. It's vaguely touched on or can be inferred, but it's not explained clearly like it could be. It is well known there may be a current maximum health, if health is lost, consuming items or doing something else may increase health but only to the maximum limit, no more. However, other items/spells/tasks/events leveling up etc can increase the maximum health limit to a higher amount that regular health packs or items don't do.
I'd like to mention some games or game types it is the norm that recharging health is never possible like in vast majority of fighting games although not all, increasing health simply doesn't happen at all, other than being beaten and starting a round again.
I wouldn't call this original research, just themes common to many games, like health itself is. Although finding sources, be they first or third party may be difficult. Although is noticing something yourself no matter how obvious the very definition of OR, if it's unsourced? Carl wev 04:17, 5 March 2016 (UTC)
An editor has asked for a discussion to address the redirect DPSer. Please participate in the redirect discussion if you wish to do so. Not a very active user ( talk) 06:20, 10 April 2020 (UTC)
Discussion at
Wikipedia talk:WikiProject Video games#Title of Health (game terminology) (not
watching, please
{{
ping}}
)
czar
02:47, 6 September 2020 (UTC)
Why does armour class redirect here when this article doesn't even mention it? Amphioxi ( talk) 13:44, 22 February 2022 (UTC)