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Vampire: The Masquerade - Redemption used Nod Engine, built in-house by Nihilistic. Removed.
VtM:Bloodlines was on Source engine, not GoldSrc though. - Nucleus.ee
I think it's noteworthy enough to at least give it a mention at the bottom of the article in the same sense as other open source game engine re-implementations are such as ioquake3, and I think its notable to illustrate aspects of the original engine running on other platforms such as Android-- 216.73.201.12 ( talk) 22:50, 21 July 2015 (UTC)
Just for the sake being thorough, though it wasn't a big or even particularly notable release, Shadow Force Razor Unit released in 2002 appears to be using a modified version of the GoldSrc engine. Gameplay can be found on youtube and it has numerous mechanics and visual similarities. 173.59.11.121 ( talk) 22:34, 31 March 2021 (UTC)
GoldSrc was not used in Quake, it was used in Half-Life and was derived from the Quake source code.
See Id_Tech#id_Tech_2 184.66.251.49 ( talk) 18:13, 29 October 2022 (UTC)
This is the
talk page for discussing improvements to the
GoldSrc article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find video game sources: "GoldSrc" – news · newspapers · books · scholar · JSTOR · free images · free news sources · TWL · NYT · WP reference · VG/RS · VG/RL · WPVG/Talk |
This article is rated C-class on Wikipedia's
content assessment scale. It is of interest to multiple WikiProjects. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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This article links to one or more target anchors that no longer exist.
Please help fix the broken anchors. You can remove this template after fixing the problems. |
Reporting errors |
Vampire: The Masquerade - Redemption used Nod Engine, built in-house by Nihilistic. Removed.
VtM:Bloodlines was on Source engine, not GoldSrc though. - Nucleus.ee
I think it's noteworthy enough to at least give it a mention at the bottom of the article in the same sense as other open source game engine re-implementations are such as ioquake3, and I think its notable to illustrate aspects of the original engine running on other platforms such as Android-- 216.73.201.12 ( talk) 22:50, 21 July 2015 (UTC)
Just for the sake being thorough, though it wasn't a big or even particularly notable release, Shadow Force Razor Unit released in 2002 appears to be using a modified version of the GoldSrc engine. Gameplay can be found on youtube and it has numerous mechanics and visual similarities. 173.59.11.121 ( talk) 22:34, 31 March 2021 (UTC)
GoldSrc was not used in Quake, it was used in Half-Life and was derived from the Quake source code.
See Id_Tech#id_Tech_2 184.66.251.49 ( talk) 18:13, 29 October 2022 (UTC)