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Is this true or not? I first read about it on a Retro-gaming story about Final Fantasy VI. There were some images to what would be FFVI's sequel, a game called "Shadows of the Light". The main character would be Shadow and most of the game would happen in the one year period between Kefka's growth to power and fall. Is that true? If it is, it should be on the article. —Preceding unsigned comment added by 200.142.58.18 ( talk) 14:36, 5 March 2009 (UTC)
First off let me just say don't crucify me for questioning this (I know what some fans are like) but when compared to other featured articles for games with equal or greater receptions like Shadow of the Colossus, StarCraft, Super Smash Bros. Brawl, The Legend of Zelda: Ocarina of Time, even other Final Fantasy articles etc to same only a few, the reception is a string of "one of the best ever" style comments. Now granted I am aware of the game's impacts, legacy and overall praise and that there is one line of criticism. I'm not suggesting shoveling useless and trivial cons for the sake of diminishing creditability, yet I am rather surprised that a featured article barely reflects any other note beside undying praise making this game more of a 99.999999% than 90-93%. Stabby Joe ( talk) 16:37, 3 September 2010 (UTC)
I read all the reviews, but in my opinion, Final Fantasy VI is a true masterpiece, in both storyline, musical score and depth. It was a video game that was truly generations ahead of its time.-- Zhane Masaki ( talk) 04:46, 1 April 2011 (UTC)
I'm unsure about whether or not FFVI being one of the few JRPGs that Yahtzee actually likes deserves a full paragraph in the reception section talking about him comparing it to FFXIII. I don't really know much about Yahtzee, though, so if it is worth mention, then please tell me. Alex.liu064 ( talk) 22:30, 24 October 2010 (UTC)
As usual, reviewers unknown to most are glorified as if their take on the game was of any relevance. Who cares if that guy likes the game ? I hate most JRPGs but love FF6, it's a well-known fact on a gaming website I write for but nobody wants to see a whole paragraph on Wikipedia about it. 82.231.37.66 ( talk) 18:39, 23 January 2011 (UTC)
The term Graphic Director was just another term for Art Director before Square started using it. Yoshitaka Amano only did the character designs. Those that worked on the visuals seen in the games towns and locations shoud also be credited. These three people deserve recognition:
Tetsuya Takahashi, Hideo Minaba, Tetsuya Nomura
82.31.135.50 ( talk) 01:33, 15 December 2010 (UTC)
Seems like GZay has good intentions but is too lazy to write prose instead of putting microscopic additions in infoboxes. Things like Nomura/Tanaka/Takahashi contributing stuff should be explained in the Development/Creation section, which is currently kinda lacking in that department. Jonathan Hardin' ( talk) 19:21, 13 February 2011 (UTC)
I'm too much of a wiki novice to confidently edit the main article, so I thought I'd just mention what I'm pretty sure is an error. No Final Fantasy 6 characters appear in Secret of Evermore. This is most likely a confused allusion to the Final Fantasy 4 characters that appear in Secret of Evermore. The reference provided only pertains to the latter bit of the sentence about the 3d polygon demo models. If we want to list other games in which FF6 characters appear besides Kingdom Hearts, we could use Final Fantasy Disidia (spelling?), or we could say 'appeared or were referenced' and include Final Fantasy Tactics, in which one of the FF6 Characters (Setzer) does not appear, but is mentioned in some dialogue.
If I'm wrong, someone please let me know, as I've played secret of Evermore all the way through and the only Final Fantasy character's I've encountered therein are Cecil and Rosa, from final fantasy 4 appearing as shop keepers. — Preceding unsigned comment added by Mleem16 ( talk • contribs) 20:31, 29 June 2011 (UTC)
Electronic Gaming Monthly's 1994 video game awards did not have separate categories for "role-playing game" and "Japanese role-playing game." It had a single category for role-playing game, which FFVI won. — Preceding unsigned comment added by 98.82.81.67 ( talk) 15:18, 3 February 2012 (UTC)
The article seems to suggest that the Mode 7 in this game was particularly noteworthy, so I think that it would be worth showing the way it's used. Perhaps while riding a Chocobo? My memory is a little fuzzy, but I remember the Mode 7 being particularly "3D". - New Age Retro Hippie (talk) (contributions) 21:55, 5 August 2013 (UTC)
To the person in charge of Final Fantasy VI. I have an interesting article for you. I've played Final Fantasy 6 many times and I wanted to point out that there are actually uncensored Church Crosses that are in the Localized English Super Nintendo version.
For Example the characters shield icon in the equipment menu shows a cross on the shield. Also when you're fighting in battle, The characters like Terra, Locke or Edgar defend themselves with a shield with a cross symbol.
Also in the towns of Thamasa, and the Ruined town of Mobliz in the "World of Balance" and "World of ruin", there are tombstones with the church cross carved on the Tombstones in the graveyard and at General Leos memorial tombstone. Just like the church crosses on the tombstones in "Legend of Zelda" NES.
Yes there is some religious content in Final Fantasy VI. I've always been fascinated by religious elements even in video games. I don't understand why the Nintendo company would try to suppress religion in video games which I'm against because I'm religious myself.
Anyways yes there are church crosses in Final Fantasy VI that have been overlooked in the SNES version and I think that it should be included in the localized section. Let me know if I can add the article on it. CrosswalkX ( talk) 05:53, 10 December 2013 (UTC)
Ok, I've added the article about crosses on tombstones and shield icons that were left in Final Fantasy VI SNES. I hope I did a good job and I hope it will be acceptable. Let me know what you think because that was definitely in the 1994 American SNES version of Final Fantasy VI or (III) CrosswalkX ( talk) 02:25, 12 December 2013 (UTC)
Sorry I didn't know those rules. I'll remember from now on. Anyways I'm done and I'll do other wikipedia articles. Thanks for your time. CrosswalkX ( talk) 01:42, 15 December 2013 (UTC)
Using the Checklinks tool, I've updated this article's dead links. A few notes:
Aside from broken links, I found a few other problems:
I did not check every citation. All citations should be up-to-date in terms of archiving, but there may be other problems (like the problem with Ref 79) that I didn't catch. Some one more familiar with this article should inspect the citations to make sure they are accurate. -- chrisFjordson (talk) 22:10, 28 April 2014 (UTC)
I removed the mention of Hironobu Sakaguchi and Yoshinori Kitase as the game's main writers as this paints a very different picture from the actual situation back then. As confirmed by several sources, Sakaguchi came up with the plot outline but wasn't involved with the scriptwriting. This Dengeki transcript of a 2007 interview with Kitase on FF6 details the contents of the plot outline: Sakaguchi had come up with the idea of the imperial conflict and several key scenes of the story. The scene orders in the document were very rudimentary, however. For example, the instructions for the opera scenes would only read "There is an opera stage where lots of things happen." It was Kitase's job to think what exactly should happen and then write the scenario, with all team members contributing ideas. And he had three or four colleagues help out with the scenario. The situation mirrors that of FF13 where Motomu Toriyama created the crude plot outline and Daisuke Watanabe came up with the scenes and scenario (only that FF13 was much less of a team effort than FF6). Xiomicronpi ( talk) 17:15, 13 July 2014 (UTC)
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My work is finished, I think. It's pretty succinct now. Might be worth double checking. — Deckiller ( t- c- l) 22:55, 3 February 2018 (UTC)
Shmuplations just posted a translation of some incredible developer interviews with the development staff in 1994. Someone should work on incorporating this into the article. TarkusAB talk 00:33, 15 March 2018 (UTC)
I have personally run the English script through an optimizer utilizing the game's built-in DTE, and it reduces the size by something on the order of 40-60%. Space limitation is hardly to blame. The truth is, Ted Woolsey had just 30 days to translate the game, which probably meant some localization and brevity had to be introduced. Imzogelmo ( talk) 07:02, 21 May 2019 (UTC)
Do we agree or not that the legacy section needs a trim or rewrite? It’s a very famous game, and its legacy section should probably be long in the first place. Should we keep the tag, or remove it? Or Does someone want to rewrite the section? Judgesurreal777 ( talk) 17:11, 23 May 2020 (UTC)
A discussion is taking place to address the redirect Dream oath opera. The discussion will occur at Wikipedia:Redirects for discussion/Log/2021 August 29#Dream oath opera until a consensus is reached, and readers of this page are welcome to contribute to the discussion. signed, Rosguill talk 15:42, 29 August 2021 (UTC)
Final Fantasy VI is a featured article; it (or a previous version of it) has been identified as one of the best articles produced by the Wikipedia community. Even so, if you can update or improve it, please do so. | ||||||||||||||||||||||||||||||||||||||||||||||
Final Fantasy VI is part of the Final Fantasy series series, a featured topic. This is identified as among the best series of articles produced by the Wikipedia community. If you can update or improve it, please do so. | ||||||||||||||||||||||||||||||||||||||||||||||
This article appeared on Wikipedia's Main Page as Today's featured article on June 20, 2007. | ||||||||||||||||||||||||||||||||||||||||||||||
|
This article is rated FA-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | ||||||||||||||||||||||||||||||||||||||||||||||||||||
|
To-do list for Final Fantasy VI:
|
The following references may be useful when improving this article in the future:
|
|
|||||
Is this true or not? I first read about it on a Retro-gaming story about Final Fantasy VI. There were some images to what would be FFVI's sequel, a game called "Shadows of the Light". The main character would be Shadow and most of the game would happen in the one year period between Kefka's growth to power and fall. Is that true? If it is, it should be on the article. —Preceding unsigned comment added by 200.142.58.18 ( talk) 14:36, 5 March 2009 (UTC)
First off let me just say don't crucify me for questioning this (I know what some fans are like) but when compared to other featured articles for games with equal or greater receptions like Shadow of the Colossus, StarCraft, Super Smash Bros. Brawl, The Legend of Zelda: Ocarina of Time, even other Final Fantasy articles etc to same only a few, the reception is a string of "one of the best ever" style comments. Now granted I am aware of the game's impacts, legacy and overall praise and that there is one line of criticism. I'm not suggesting shoveling useless and trivial cons for the sake of diminishing creditability, yet I am rather surprised that a featured article barely reflects any other note beside undying praise making this game more of a 99.999999% than 90-93%. Stabby Joe ( talk) 16:37, 3 September 2010 (UTC)
I read all the reviews, but in my opinion, Final Fantasy VI is a true masterpiece, in both storyline, musical score and depth. It was a video game that was truly generations ahead of its time.-- Zhane Masaki ( talk) 04:46, 1 April 2011 (UTC)
I'm unsure about whether or not FFVI being one of the few JRPGs that Yahtzee actually likes deserves a full paragraph in the reception section talking about him comparing it to FFXIII. I don't really know much about Yahtzee, though, so if it is worth mention, then please tell me. Alex.liu064 ( talk) 22:30, 24 October 2010 (UTC)
As usual, reviewers unknown to most are glorified as if their take on the game was of any relevance. Who cares if that guy likes the game ? I hate most JRPGs but love FF6, it's a well-known fact on a gaming website I write for but nobody wants to see a whole paragraph on Wikipedia about it. 82.231.37.66 ( talk) 18:39, 23 January 2011 (UTC)
The term Graphic Director was just another term for Art Director before Square started using it. Yoshitaka Amano only did the character designs. Those that worked on the visuals seen in the games towns and locations shoud also be credited. These three people deserve recognition:
Tetsuya Takahashi, Hideo Minaba, Tetsuya Nomura
82.31.135.50 ( talk) 01:33, 15 December 2010 (UTC)
Seems like GZay has good intentions but is too lazy to write prose instead of putting microscopic additions in infoboxes. Things like Nomura/Tanaka/Takahashi contributing stuff should be explained in the Development/Creation section, which is currently kinda lacking in that department. Jonathan Hardin' ( talk) 19:21, 13 February 2011 (UTC)
I'm too much of a wiki novice to confidently edit the main article, so I thought I'd just mention what I'm pretty sure is an error. No Final Fantasy 6 characters appear in Secret of Evermore. This is most likely a confused allusion to the Final Fantasy 4 characters that appear in Secret of Evermore. The reference provided only pertains to the latter bit of the sentence about the 3d polygon demo models. If we want to list other games in which FF6 characters appear besides Kingdom Hearts, we could use Final Fantasy Disidia (spelling?), or we could say 'appeared or were referenced' and include Final Fantasy Tactics, in which one of the FF6 Characters (Setzer) does not appear, but is mentioned in some dialogue.
If I'm wrong, someone please let me know, as I've played secret of Evermore all the way through and the only Final Fantasy character's I've encountered therein are Cecil and Rosa, from final fantasy 4 appearing as shop keepers. — Preceding unsigned comment added by Mleem16 ( talk • contribs) 20:31, 29 June 2011 (UTC)
Electronic Gaming Monthly's 1994 video game awards did not have separate categories for "role-playing game" and "Japanese role-playing game." It had a single category for role-playing game, which FFVI won. — Preceding unsigned comment added by 98.82.81.67 ( talk) 15:18, 3 February 2012 (UTC)
The article seems to suggest that the Mode 7 in this game was particularly noteworthy, so I think that it would be worth showing the way it's used. Perhaps while riding a Chocobo? My memory is a little fuzzy, but I remember the Mode 7 being particularly "3D". - New Age Retro Hippie (talk) (contributions) 21:55, 5 August 2013 (UTC)
To the person in charge of Final Fantasy VI. I have an interesting article for you. I've played Final Fantasy 6 many times and I wanted to point out that there are actually uncensored Church Crosses that are in the Localized English Super Nintendo version.
For Example the characters shield icon in the equipment menu shows a cross on the shield. Also when you're fighting in battle, The characters like Terra, Locke or Edgar defend themselves with a shield with a cross symbol.
Also in the towns of Thamasa, and the Ruined town of Mobliz in the "World of Balance" and "World of ruin", there are tombstones with the church cross carved on the Tombstones in the graveyard and at General Leos memorial tombstone. Just like the church crosses on the tombstones in "Legend of Zelda" NES.
Yes there is some religious content in Final Fantasy VI. I've always been fascinated by religious elements even in video games. I don't understand why the Nintendo company would try to suppress religion in video games which I'm against because I'm religious myself.
Anyways yes there are church crosses in Final Fantasy VI that have been overlooked in the SNES version and I think that it should be included in the localized section. Let me know if I can add the article on it. CrosswalkX ( talk) 05:53, 10 December 2013 (UTC)
Ok, I've added the article about crosses on tombstones and shield icons that were left in Final Fantasy VI SNES. I hope I did a good job and I hope it will be acceptable. Let me know what you think because that was definitely in the 1994 American SNES version of Final Fantasy VI or (III) CrosswalkX ( talk) 02:25, 12 December 2013 (UTC)
Sorry I didn't know those rules. I'll remember from now on. Anyways I'm done and I'll do other wikipedia articles. Thanks for your time. CrosswalkX ( talk) 01:42, 15 December 2013 (UTC)
Using the Checklinks tool, I've updated this article's dead links. A few notes:
Aside from broken links, I found a few other problems:
I did not check every citation. All citations should be up-to-date in terms of archiving, but there may be other problems (like the problem with Ref 79) that I didn't catch. Some one more familiar with this article should inspect the citations to make sure they are accurate. -- chrisFjordson (talk) 22:10, 28 April 2014 (UTC)
I removed the mention of Hironobu Sakaguchi and Yoshinori Kitase as the game's main writers as this paints a very different picture from the actual situation back then. As confirmed by several sources, Sakaguchi came up with the plot outline but wasn't involved with the scriptwriting. This Dengeki transcript of a 2007 interview with Kitase on FF6 details the contents of the plot outline: Sakaguchi had come up with the idea of the imperial conflict and several key scenes of the story. The scene orders in the document were very rudimentary, however. For example, the instructions for the opera scenes would only read "There is an opera stage where lots of things happen." It was Kitase's job to think what exactly should happen and then write the scenario, with all team members contributing ideas. And he had three or four colleagues help out with the scenario. The situation mirrors that of FF13 where Motomu Toriyama created the crude plot outline and Daisuke Watanabe came up with the scenes and scenario (only that FF13 was much less of a team effort than FF6). Xiomicronpi ( talk) 17:15, 13 July 2014 (UTC)
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My work is finished, I think. It's pretty succinct now. Might be worth double checking. — Deckiller ( t- c- l) 22:55, 3 February 2018 (UTC)
Shmuplations just posted a translation of some incredible developer interviews with the development staff in 1994. Someone should work on incorporating this into the article. TarkusAB talk 00:33, 15 March 2018 (UTC)
I have personally run the English script through an optimizer utilizing the game's built-in DTE, and it reduces the size by something on the order of 40-60%. Space limitation is hardly to blame. The truth is, Ted Woolsey had just 30 days to translate the game, which probably meant some localization and brevity had to be introduced. Imzogelmo ( talk) 07:02, 21 May 2019 (UTC)
Do we agree or not that the legacy section needs a trim or rewrite? It’s a very famous game, and its legacy section should probably be long in the first place. Should we keep the tag, or remove it? Or Does someone want to rewrite the section? Judgesurreal777 ( talk) 17:11, 23 May 2020 (UTC)
A discussion is taking place to address the redirect Dream oath opera. The discussion will occur at Wikipedia:Redirects for discussion/Log/2021 August 29#Dream oath opera until a consensus is reached, and readers of this page are welcome to contribute to the discussion. signed, Rosguill talk 15:42, 29 August 2021 (UTC)