Hardball (Palm OS) was nominated for deletion. The discussion was closed on 30 June 2009 with a consensus to merge. Its contents were merged into Breakout (video game). The original page is now a redirect to this page. For the contribution history and old versions of the redirected article, please see its history; for its talk page, see here. |
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Two of the references contradict on the level of Wozniak's share, $350 or $375. 4 says:
He pays Wozniak his share of $375 from the original $750
While 3 says:
Jobs received a $5,000 bonus and told Woz it was only $700 and gave Steve Wozniak his '50%'... $350.
Which was it? Does Wozniak's book iWoz give specifics on this?
Also, does Woz's book corroborate this statement:
Years later this truth would come out and it would add to the already increasing friction between the two which eventually lead to Steve Wozniak quitting Apple.
- Kadri
I removed the part about Wozniak leaving Apple because Jobs shortchanged him on Breakout. I think it has more to do with Wozniak, Jobs, and Apple than with Breakout and interrupts the flow of the article by getting it sidetracked. It's also factually disputable.
-- typhoon 12:55, 10 Feb 2005 (UTC)
So, if Wozniak and Jobs were responsible for the game, why does the infobox have Bushnell as the designer? siafu 01:06, 24 Jun 2005 (UTC)
Bushnell was NOT the designer. It's a woz original. Sadangel 03:51, 31 July 2005 (UTC)
The thing is, Bushnell designed (here meaning conceptualized) the game, and Woz (enlisted by Jobs) designed the circuitry needed to make it work.
Could someone please separate these clones into shareware vs. closed-source freeware vs. open-source? Seahen 01:40, 22 June 2006 (UTC)
Could someone with a bit more wiki-fu add back the clones links? They were useful, and removed with rather suspicious motives (in favor of some shockwave-only, platform-limited "official" version) by an Atari contractor.
uh the clones links are damn helpful. I have no idea why someone would remove them, I was looking all over for a list of good clones and i came here and found that someone had removed them, just make a new page with a list of breakout clones and link to it =/
"Wozniak's friend Steve Jobs worked at Atari, and took on the project from Al Alcorn, the project's manager. Jobs turned around and enlisted Wozniak to design the game, which he did in four days. However, Atari was unable to use Steve Wozniak's design. In his usual zest to design the board as elegant as possible, he also cut down the amount of TTL ( transistor-transistor logic) chips to just 42 total. This final design he submitted through Steve Jobs, however, made it impossible to manufacture - it was just too compact and complicated to be feasible with Atari's then current manufacturing methods. Jobs still got paid for the design, and because of a bonus clause in the contract based on the ammount of TTL's cut ($100 per TTL) he earned a US$5000 bonus. However, he only paid Wozniak $350, which he stated was half of the claimed $700 design fee. Atari wound up having to design their own version for production, which ultimately contained about 100 TTL's." - added by User:Wgungfu
No sources are cited and this story makes little sense as written. Would the author care to explain? Mirror Vax 16:47, 14 September 2006 (UTC)
Ultimate History of Video Games, pgs 71-73 which also includes this direct quote from Alan Alcorn (the Breakout project manager) on the issue. The book also states: "No one could figure out how he did it, and the manufacturing plant could not reproduce it. In the end, Alcorn had to assign another engineer to build a version of Breakout that was more easily replicated. The final game had about 100 chips."
There's also: http://www.thedoteaters.com/p2_stage1.php
There's also this web site: http://www.arcade-history.com/index.php?page=detail&id=3397
What about it appears dubious or makes little sense now that you've been given sources? -- Marty Goldberg 03:43, 15 September 2006 (UTC)
Does this really matter? You are arguing over trivialities. The essence is Steve Jobs, at least when young, had no qualms about exploiting his friend for profit. 96.30.162.10 ( talk) 20:48, 18 October 2011 (UTC)
There was an extremely complicated version of this game where the player was actually in a spaceship which ahd been warped to some alternate reality. The breakout paddle could be upgraded to include lasers, a longer surface, and a warp feature. I only ever saw this game in an arcade, not ever for home version. Anyone recall the name? - 195.229.242.88 00:50, 12 March 2007 (UTC)
It seems the set of seven Pong variants called 'Take 7' by Fun Games predated Breakout by one year. Have a look at the final variant in the bottom right corner: http://www.arcadeflyers.com/?page=flyer&id=2502&image=2 Looks to me like Breakout was a carbon copy turned 90 degrees. Other sources confirm the date of 'Take 7: http://www.klov.com/game_detail.php?letter=&game_id=10022 http://www.arcade-history.com/index.php?page=detail&id=4275 http://www.cityofberwyn.com/bronzeage/ (scroll down on that last source to the section on 1975). I think this is quite appropriate to be mentioned in this article, no? I looked quite extensively and I could not find any other games so identical before Bust Out, although both Clean Sweep by Ramtek in 1974 and TV Pinball by Exidy in 1975 have some similarities.-- 64.229.26.175 09:34, 10 April 2007 (UTC)
Considering the stuff that I discovered above and the conflicting accounts over the years, does anybody object to qualifying the $5000 figure as only one story and the insertion of references to the other figures that have been quoted by other people involved over the years? I know I can go ahead and change it and see what happens, but I'm not in any hurry. I figure anyone who is passionate about "$5000 is the truth" will probably read the talk page anyway.-- 65.94.156.78 13:13, 15 April 2007 (UTC)
I've been doing a lot of work on the development section, and have no idea who Steve Bristow is. I can't find any information on him. What did he do? What books is he mentioned in? -- Teggles 07:17, 5 May 2007 (UTC)
This article needs to be moved so "Breakout" can be the disambig page. There's at least one thing on the disambig list that's clearly more notable than this game, so it makes no sense to give this pride of place. Everyking ( talk) 10:04, 23 July 2008 (UTC)
You were arguing that the Miley Cyrus album 'Breakout' was more important than the video game 'Breakout'. Methinks history will not be on your side. Further - are you some kind of marketing bot? 96.30.162.10 ( talk) 20:50, 18 October 2011 (UTC)
In the last revision I edited, I found duplicate named references, i.e. references sharing the same name, but not having the same content. Please check them, as I am not able to fix them automatically :)
DumZiBoT ( talk) 05:43, 9 August 2008 (UTC)
Gamasutra.com article that might be a useful reference to those seeking detailed information on the underpinnings of Breakout and Arkanoid-style games. Breaking Down Breakout, System and Level Design of Breakout-style Games, gamasutra.com 2007 Also cited in this entry http://en.wikipedia.org/wiki/Breakout_clone Brooklyngamer ( talk) 20:17, 24 August 2008 (UTC)
When was the Windows version released? 2fort5r ( talk) 19:54, 17 September 2009 (UTC)
An interest in Atari arcade games brought me to this page but I was surprised to see the history section was not about Atari Breakout but mostly about some failed prototype that was never adopted. Why is this failure so important to Atari history? 68.149.247.130 ( talk) 22:06, 31 January 2012 (UTC)
This entry in "Fire in the Valley" (written in 1984) gives Steve Jobs more credit for Breakout, and the number Jobs got was $6,650 (which makes more sense because Jobs was paid per the amount of chips he could physically eliminate from the Breakout game board).
Page 262 of "Fire in the Valley"
http://www.amazon.ca/Fire-Valley-Making-Personal-Computer/dp/0071358927
Claimsfour ( talk) 09:50, 22 May 2012 (UTC)
Nothing, no reference to money/re: Breakout
no reference to $5,000 only "Half of $700"
:Dead link
Cites Kent Steven's book "The Ultimate History of Video Games"
No references, could be citing Wiki for all we know.
Summary: The numbers range (Jobs cut) from $5,000 to $30,000 (Al Alcorn). Wozniak does make reference to getting paid $375 in Steven Kent's book. Fire in the Valley the number is $350, but the amount Jobs kept is all over the place.
Interesting sidenote,
Claimsfour ( talk) 18:07, 22 May 2012 (UTC)
"Ultimate History of Video Games is not a great resource, well known for a lot of incorrect information that wasn't properly fact checked."~ Marty Goldberg
Yet that book was cited twice (at least) out of the six Wiki reference links.
'Already directly interviewed Bristow, Alcorn, and Woz in depth about it, including why their proto wasn't used. Again, a lot of material already well repeated in published interviews as well.'~Marty Goldberg
Links? (Because none of the Wiki ones/including the dead link alludes to what you wrote)
Thanks.
Claimsfour ( talk) 19:06, 22 May 2012 (UTC)
http://9to5mac.com/2012/05/25/sothebys-to-auction-1-of-6-working-apple-is-and-rare-steve-jobs-memo/#
These notes written by Jobs regarding the Atari game "World Cup Football" are fascinating to look at. It's obvious that he didn't simply sit back and 'dream' up designs, but he was active in the circuitry/play mechanics and game layout.
Also of note, the 'stamp' Jobs used "ALL-ONE FARM DESIGN" which as we all know was the commune Jobs worked/lived at in the interim.
I think Jobs should get a credit for the Breakout design. It's obvious Jobs had a lot more to do with game designs than simply 'exploiting Wozniak'.
Breakout is really an evolution of the "Pong" game, it's obvious now after looking at these docs, that Jobs knew how to design/make these types of games. Jobs brought in Wozniak to help reduce the amount of chips/make Breakout more efficient.
Claimsfour ( talk) 04:48, 30 May 2012 (UTC)
Frustrated is more accurate, I keep bringing up the various major issues with this Wiki article, and you keep ignoring/pretending they don't exist (trolling?)
Yeah, that pesky 'accuracy' agenda of mine. Look, I read all the articles/books on the subject and there's a ton of discrepancies. I haven't 'edit warred' the article either, I'm basically asking a few simple questions which none of you are able to rationally reply to.
Says who? You're now re-interpreting a fairly simple excerpt from the Isaacson book to suit YOUR agenda.
Where does it say "Steve Jobs volunteered", there's a massive difference between someone volunteering for a project vs. being offered one. Call me crazy, but Bushnell: Called Jobs into his office, sketched out (breakout) on a blackboard and asked Jobs to DESIGN it.
Again, this is all messed up, because in the Wiki entry it states:
It does not read: "The same year, Alcorn assigned Steve Jobs to Service Tech the prototype"
No reference to "Volunteering" and if Jobs was simply to "Service Tech" the game...then who was actually building the thing?
YOUR context, not Isaacson's. What next? You're going to say you ghost-written Isaacson's book?
Let me point form my basic questions one last time:
Summary: I think the Wiki article should include:
Claimsfour ( talk) 01:01, 1 June 2012 (UTC)
Alright, so you *finally* admit that Jobs did more than simply 'service tech' the game, that did agree to DESIGN the game. While it can be argued that Wozniak did the actual game design, the fact remains: Jobs was an employee of Atari at the time, and more than enough evidence/especially with the recent "Steve Jobs Atari Notes" clearly shows that he did partake in game level/mechanics DESIGN.
Summary: Steve Jobs should get a designer credit for the Wiki entry.
I'm frankly sick of the 'priesthood' I'm seeing here. I'm keen on getting facts straight...and the fact is, the reference links to who designed the game is a complete disaster, and none of you jackballs have done SQUAT to correct them:
-
http://www.arcade-history.com/?n=breakout&page=detail&id=3397
"Designed by : Nolan Bushnell
Original hardware engineering by : Steve Wozniak, Steve Jobs"
Link #7 - "Jobs pocketed $7000"
Link #8 - http://www.gamasutra.com/view/feature/129887/woz_was_here__steve_wozniak_on_.php?page=2
This in itself is about as conclusive evidence that Jobs designed "Breakout". If you think Jobs doesn't know anything about design, you're on crack.
Here's one excellent example of Jobs on designing the Macintosh interface:
http://www.folklore.org/StoryView.py?story=Round_Rects_Are_Everywhere.txt
Claimsfour ( talk) 17:30, 1 June 2012 (UTC)
Alright, this is now a religious debate.
The fact that everyone on this planet agrees that the development of Breakout took four days, and it was solely Jobs/Woz...you're now saying that their design was up for constant scrutiny/changes/suggestions from the rest of Atari? Creationists and Defense Lawyers play that type of argument.
Also, if you haven't played Breakout: It's an incredibly simple game, the location of the score is a pretty big decision to make. The fact that Woz took %100 of instructions from Jobs, as well as Jobs claiming he designed the game/recent Steve Jobs Atari documents leads towards one basic conclusion: Jobs added in a lot of his own design ideas to the game, he didn't simple "Service Tech" the game, he DESIGNED it. Woz if anything was the 'grunt' who took orders from Jobs.
Jobs always had design at the heart of everything he did, and you're basically saying the guy had no clue as to where something should go somewhere on a screen.
Either way, this whole coverup stinks to high heaven. Is this really just to protect Goldman's upcoming book?
Finally: Thanks for ignoring the amount Jobs got as bonus, $5,000 - $7,000 - $30,000 — Preceding unsigned comment added by Claimsfour ( talk • contribs) 07:32, 2 June 2012 (UTC)
Is "Design" now a blanket term for "game designer, except for Steve Jobs where he's just a service tech" -- The assertion that "design" only means "game design" is sheer crankery. It's good to see that this extremely disruptive, abusive person has left Wikipedia. -- 96.247.231.243 ( talk) 04:30, 30 March 2014 (UTC)
Some sources say they got it down from 50 to 45 chips, then elsewhere it says they needed 42 Transistor–transistor logic chips. "by designing the board with as few chips as possible, he also reduced the number of TTL (transistor-transistor logic) chips to 42." Did the breadboard prototype chips differ than the TTL chips? Dream Focus 16:27, 18 July 2013 (UTC)
I noticed this line in the lead section, and it just doesn't seem to fit the style of the article. Would this be close to something like fancruft, or is it legitimate for this article? (Sorry if this seems obvious, but I'm kind of new here.) Radioactivated ( talk) 22:06, 11 May 2015 (UTC)
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It is a great game though I have not played it this is why I made this why can't people play it on Google it's not fair this beautiful game cannot be sure the people who don't want to go to the outlet and especially in this time of covid-19 20 21 so far covid-19 most people stay at home they can't go to the arcade so please as you hear this just I just want you to make so that people can play it on Google unless they will not be able to play this beautiful game called Atari breakdown breakout I mean Atari breakout. 41.217.50.194 ( talk) 12:10, 16 December 2021 (UTC)
The redirect Breakout (video game has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at Wikipedia:Redirects for discussion/Log/2024 April 8 § Breakout (video game until a consensus is reached. Utopes ( talk / cont) 01:33, 8 April 2024 (UTC)
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Hardball (Palm OS) was nominated for deletion. The discussion was closed on 30 June 2009 with a consensus to merge. Its contents were merged into Breakout (video game). The original page is now a redirect to this page. For the contribution history and old versions of the redirected article, please see its history; for its talk page, see here. |
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Two of the references contradict on the level of Wozniak's share, $350 or $375. 4 says:
He pays Wozniak his share of $375 from the original $750
While 3 says:
Jobs received a $5,000 bonus and told Woz it was only $700 and gave Steve Wozniak his '50%'... $350.
Which was it? Does Wozniak's book iWoz give specifics on this?
Also, does Woz's book corroborate this statement:
Years later this truth would come out and it would add to the already increasing friction between the two which eventually lead to Steve Wozniak quitting Apple.
- Kadri
I removed the part about Wozniak leaving Apple because Jobs shortchanged him on Breakout. I think it has more to do with Wozniak, Jobs, and Apple than with Breakout and interrupts the flow of the article by getting it sidetracked. It's also factually disputable.
-- typhoon 12:55, 10 Feb 2005 (UTC)
So, if Wozniak and Jobs were responsible for the game, why does the infobox have Bushnell as the designer? siafu 01:06, 24 Jun 2005 (UTC)
Bushnell was NOT the designer. It's a woz original. Sadangel 03:51, 31 July 2005 (UTC)
The thing is, Bushnell designed (here meaning conceptualized) the game, and Woz (enlisted by Jobs) designed the circuitry needed to make it work.
Could someone please separate these clones into shareware vs. closed-source freeware vs. open-source? Seahen 01:40, 22 June 2006 (UTC)
Could someone with a bit more wiki-fu add back the clones links? They were useful, and removed with rather suspicious motives (in favor of some shockwave-only, platform-limited "official" version) by an Atari contractor.
uh the clones links are damn helpful. I have no idea why someone would remove them, I was looking all over for a list of good clones and i came here and found that someone had removed them, just make a new page with a list of breakout clones and link to it =/
"Wozniak's friend Steve Jobs worked at Atari, and took on the project from Al Alcorn, the project's manager. Jobs turned around and enlisted Wozniak to design the game, which he did in four days. However, Atari was unable to use Steve Wozniak's design. In his usual zest to design the board as elegant as possible, he also cut down the amount of TTL ( transistor-transistor logic) chips to just 42 total. This final design he submitted through Steve Jobs, however, made it impossible to manufacture - it was just too compact and complicated to be feasible with Atari's then current manufacturing methods. Jobs still got paid for the design, and because of a bonus clause in the contract based on the ammount of TTL's cut ($100 per TTL) he earned a US$5000 bonus. However, he only paid Wozniak $350, which he stated was half of the claimed $700 design fee. Atari wound up having to design their own version for production, which ultimately contained about 100 TTL's." - added by User:Wgungfu
No sources are cited and this story makes little sense as written. Would the author care to explain? Mirror Vax 16:47, 14 September 2006 (UTC)
Ultimate History of Video Games, pgs 71-73 which also includes this direct quote from Alan Alcorn (the Breakout project manager) on the issue. The book also states: "No one could figure out how he did it, and the manufacturing plant could not reproduce it. In the end, Alcorn had to assign another engineer to build a version of Breakout that was more easily replicated. The final game had about 100 chips."
There's also: http://www.thedoteaters.com/p2_stage1.php
There's also this web site: http://www.arcade-history.com/index.php?page=detail&id=3397
What about it appears dubious or makes little sense now that you've been given sources? -- Marty Goldberg 03:43, 15 September 2006 (UTC)
Does this really matter? You are arguing over trivialities. The essence is Steve Jobs, at least when young, had no qualms about exploiting his friend for profit. 96.30.162.10 ( talk) 20:48, 18 October 2011 (UTC)
There was an extremely complicated version of this game where the player was actually in a spaceship which ahd been warped to some alternate reality. The breakout paddle could be upgraded to include lasers, a longer surface, and a warp feature. I only ever saw this game in an arcade, not ever for home version. Anyone recall the name? - 195.229.242.88 00:50, 12 March 2007 (UTC)
It seems the set of seven Pong variants called 'Take 7' by Fun Games predated Breakout by one year. Have a look at the final variant in the bottom right corner: http://www.arcadeflyers.com/?page=flyer&id=2502&image=2 Looks to me like Breakout was a carbon copy turned 90 degrees. Other sources confirm the date of 'Take 7: http://www.klov.com/game_detail.php?letter=&game_id=10022 http://www.arcade-history.com/index.php?page=detail&id=4275 http://www.cityofberwyn.com/bronzeage/ (scroll down on that last source to the section on 1975). I think this is quite appropriate to be mentioned in this article, no? I looked quite extensively and I could not find any other games so identical before Bust Out, although both Clean Sweep by Ramtek in 1974 and TV Pinball by Exidy in 1975 have some similarities.-- 64.229.26.175 09:34, 10 April 2007 (UTC)
Considering the stuff that I discovered above and the conflicting accounts over the years, does anybody object to qualifying the $5000 figure as only one story and the insertion of references to the other figures that have been quoted by other people involved over the years? I know I can go ahead and change it and see what happens, but I'm not in any hurry. I figure anyone who is passionate about "$5000 is the truth" will probably read the talk page anyway.-- 65.94.156.78 13:13, 15 April 2007 (UTC)
I've been doing a lot of work on the development section, and have no idea who Steve Bristow is. I can't find any information on him. What did he do? What books is he mentioned in? -- Teggles 07:17, 5 May 2007 (UTC)
This article needs to be moved so "Breakout" can be the disambig page. There's at least one thing on the disambig list that's clearly more notable than this game, so it makes no sense to give this pride of place. Everyking ( talk) 10:04, 23 July 2008 (UTC)
You were arguing that the Miley Cyrus album 'Breakout' was more important than the video game 'Breakout'. Methinks history will not be on your side. Further - are you some kind of marketing bot? 96.30.162.10 ( talk) 20:50, 18 October 2011 (UTC)
In the last revision I edited, I found duplicate named references, i.e. references sharing the same name, but not having the same content. Please check them, as I am not able to fix them automatically :)
DumZiBoT ( talk) 05:43, 9 August 2008 (UTC)
Gamasutra.com article that might be a useful reference to those seeking detailed information on the underpinnings of Breakout and Arkanoid-style games. Breaking Down Breakout, System and Level Design of Breakout-style Games, gamasutra.com 2007 Also cited in this entry http://en.wikipedia.org/wiki/Breakout_clone Brooklyngamer ( talk) 20:17, 24 August 2008 (UTC)
When was the Windows version released? 2fort5r ( talk) 19:54, 17 September 2009 (UTC)
An interest in Atari arcade games brought me to this page but I was surprised to see the history section was not about Atari Breakout but mostly about some failed prototype that was never adopted. Why is this failure so important to Atari history? 68.149.247.130 ( talk) 22:06, 31 January 2012 (UTC)
This entry in "Fire in the Valley" (written in 1984) gives Steve Jobs more credit for Breakout, and the number Jobs got was $6,650 (which makes more sense because Jobs was paid per the amount of chips he could physically eliminate from the Breakout game board).
Page 262 of "Fire in the Valley"
http://www.amazon.ca/Fire-Valley-Making-Personal-Computer/dp/0071358927
Claimsfour ( talk) 09:50, 22 May 2012 (UTC)
Nothing, no reference to money/re: Breakout
no reference to $5,000 only "Half of $700"
:Dead link
Cites Kent Steven's book "The Ultimate History of Video Games"
No references, could be citing Wiki for all we know.
Summary: The numbers range (Jobs cut) from $5,000 to $30,000 (Al Alcorn). Wozniak does make reference to getting paid $375 in Steven Kent's book. Fire in the Valley the number is $350, but the amount Jobs kept is all over the place.
Interesting sidenote,
Claimsfour ( talk) 18:07, 22 May 2012 (UTC)
"Ultimate History of Video Games is not a great resource, well known for a lot of incorrect information that wasn't properly fact checked."~ Marty Goldberg
Yet that book was cited twice (at least) out of the six Wiki reference links.
'Already directly interviewed Bristow, Alcorn, and Woz in depth about it, including why their proto wasn't used. Again, a lot of material already well repeated in published interviews as well.'~Marty Goldberg
Links? (Because none of the Wiki ones/including the dead link alludes to what you wrote)
Thanks.
Claimsfour ( talk) 19:06, 22 May 2012 (UTC)
http://9to5mac.com/2012/05/25/sothebys-to-auction-1-of-6-working-apple-is-and-rare-steve-jobs-memo/#
These notes written by Jobs regarding the Atari game "World Cup Football" are fascinating to look at. It's obvious that he didn't simply sit back and 'dream' up designs, but he was active in the circuitry/play mechanics and game layout.
Also of note, the 'stamp' Jobs used "ALL-ONE FARM DESIGN" which as we all know was the commune Jobs worked/lived at in the interim.
I think Jobs should get a credit for the Breakout design. It's obvious Jobs had a lot more to do with game designs than simply 'exploiting Wozniak'.
Breakout is really an evolution of the "Pong" game, it's obvious now after looking at these docs, that Jobs knew how to design/make these types of games. Jobs brought in Wozniak to help reduce the amount of chips/make Breakout more efficient.
Claimsfour ( talk) 04:48, 30 May 2012 (UTC)
Frustrated is more accurate, I keep bringing up the various major issues with this Wiki article, and you keep ignoring/pretending they don't exist (trolling?)
Yeah, that pesky 'accuracy' agenda of mine. Look, I read all the articles/books on the subject and there's a ton of discrepancies. I haven't 'edit warred' the article either, I'm basically asking a few simple questions which none of you are able to rationally reply to.
Says who? You're now re-interpreting a fairly simple excerpt from the Isaacson book to suit YOUR agenda.
Where does it say "Steve Jobs volunteered", there's a massive difference between someone volunteering for a project vs. being offered one. Call me crazy, but Bushnell: Called Jobs into his office, sketched out (breakout) on a blackboard and asked Jobs to DESIGN it.
Again, this is all messed up, because in the Wiki entry it states:
It does not read: "The same year, Alcorn assigned Steve Jobs to Service Tech the prototype"
No reference to "Volunteering" and if Jobs was simply to "Service Tech" the game...then who was actually building the thing?
YOUR context, not Isaacson's. What next? You're going to say you ghost-written Isaacson's book?
Let me point form my basic questions one last time:
Summary: I think the Wiki article should include:
Claimsfour ( talk) 01:01, 1 June 2012 (UTC)
Alright, so you *finally* admit that Jobs did more than simply 'service tech' the game, that did agree to DESIGN the game. While it can be argued that Wozniak did the actual game design, the fact remains: Jobs was an employee of Atari at the time, and more than enough evidence/especially with the recent "Steve Jobs Atari Notes" clearly shows that he did partake in game level/mechanics DESIGN.
Summary: Steve Jobs should get a designer credit for the Wiki entry.
I'm frankly sick of the 'priesthood' I'm seeing here. I'm keen on getting facts straight...and the fact is, the reference links to who designed the game is a complete disaster, and none of you jackballs have done SQUAT to correct them:
-
http://www.arcade-history.com/?n=breakout&page=detail&id=3397
"Designed by : Nolan Bushnell
Original hardware engineering by : Steve Wozniak, Steve Jobs"
Link #7 - "Jobs pocketed $7000"
Link #8 - http://www.gamasutra.com/view/feature/129887/woz_was_here__steve_wozniak_on_.php?page=2
This in itself is about as conclusive evidence that Jobs designed "Breakout". If you think Jobs doesn't know anything about design, you're on crack.
Here's one excellent example of Jobs on designing the Macintosh interface:
http://www.folklore.org/StoryView.py?story=Round_Rects_Are_Everywhere.txt
Claimsfour ( talk) 17:30, 1 June 2012 (UTC)
Alright, this is now a religious debate.
The fact that everyone on this planet agrees that the development of Breakout took four days, and it was solely Jobs/Woz...you're now saying that their design was up for constant scrutiny/changes/suggestions from the rest of Atari? Creationists and Defense Lawyers play that type of argument.
Also, if you haven't played Breakout: It's an incredibly simple game, the location of the score is a pretty big decision to make. The fact that Woz took %100 of instructions from Jobs, as well as Jobs claiming he designed the game/recent Steve Jobs Atari documents leads towards one basic conclusion: Jobs added in a lot of his own design ideas to the game, he didn't simple "Service Tech" the game, he DESIGNED it. Woz if anything was the 'grunt' who took orders from Jobs.
Jobs always had design at the heart of everything he did, and you're basically saying the guy had no clue as to where something should go somewhere on a screen.
Either way, this whole coverup stinks to high heaven. Is this really just to protect Goldman's upcoming book?
Finally: Thanks for ignoring the amount Jobs got as bonus, $5,000 - $7,000 - $30,000 — Preceding unsigned comment added by Claimsfour ( talk • contribs) 07:32, 2 June 2012 (UTC)
Is "Design" now a blanket term for "game designer, except for Steve Jobs where he's just a service tech" -- The assertion that "design" only means "game design" is sheer crankery. It's good to see that this extremely disruptive, abusive person has left Wikipedia. -- 96.247.231.243 ( talk) 04:30, 30 March 2014 (UTC)
Some sources say they got it down from 50 to 45 chips, then elsewhere it says they needed 42 Transistor–transistor logic chips. "by designing the board with as few chips as possible, he also reduced the number of TTL (transistor-transistor logic) chips to 42." Did the breadboard prototype chips differ than the TTL chips? Dream Focus 16:27, 18 July 2013 (UTC)
I noticed this line in the lead section, and it just doesn't seem to fit the style of the article. Would this be close to something like fancruft, or is it legitimate for this article? (Sorry if this seems obvious, but I'm kind of new here.) Radioactivated ( talk) 22:06, 11 May 2015 (UTC)
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It is a great game though I have not played it this is why I made this why can't people play it on Google it's not fair this beautiful game cannot be sure the people who don't want to go to the outlet and especially in this time of covid-19 20 21 so far covid-19 most people stay at home they can't go to the arcade so please as you hear this just I just want you to make so that people can play it on Google unless they will not be able to play this beautiful game called Atari breakdown breakout I mean Atari breakout. 41.217.50.194 ( talk) 12:10, 16 December 2021 (UTC)
The redirect Breakout (video game has been listed at redirects for discussion to determine whether its use and function meets the redirect guidelines. Readers of this page are welcome to comment on this redirect at Wikipedia:Redirects for discussion/Log/2024 April 8 § Breakout (video game until a consensus is reached. Utopes ( talk / cont) 01:33, 8 April 2024 (UTC)