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Is Category:Perspective games appropriate for this article? -- Mika1h ( talk) 17:52, 30 January 2013 (UTC)
From the development section: "Antichamber started as Hazard: The Journey of Life in 2009" -- where does this date come from? I don't see it in the next listed source. One of the "Development rooms" from the game show some years: "2006-2013" on the wall. Any third party source for this? Jujutacular ( talk) 17:39, 26 May 2013 (UTC)
I think that the whole point of this game is to try to have very simple levels, but the graphics trick you to not know what is going on, and to make things harder than they seem. the fact that it makes it seem harder creates an expectation that everything in the game will be hard, and that the simplest of answers seem like a huge challenge. what i'm trying to say is that the graphics corrupts the fact that its simple, and makes all the doors and answers seem very difficult. the whole purpose of the fact it makes your head spin round is to make you so dizzy you cant see the answer clearly. if you could however, somehow try to not notice the graphics and remind yourself that the level are easier than they seem it would be possible to breeze through the game.- the anonymous and young video game philosopher.
I see that a spoiler to the ending of the game was in this article for quite some time, and the last time it was removed it was put back with the reason "Wikipedia does not hide spoilers." Whilst that may be true, I disagree that a story spoiler should go under the "Gameplay" header if it is to be re-added, as (1) that doesn't make sense, and (2) users may unintentionally spoil themselves, when all they wanted to know was what the gameplay mechanics were like (i.e. what is already in that heading, explaining guns, cubes, rooms... NOT explaining how to solve puzzles or the consequences of solving puzzles.) Daveoh ( talk) 04:09, 21 July 2013 (UTC)
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Is Category:Perspective games appropriate for this article? -- Mika1h ( talk) 17:52, 30 January 2013 (UTC)
From the development section: "Antichamber started as Hazard: The Journey of Life in 2009" -- where does this date come from? I don't see it in the next listed source. One of the "Development rooms" from the game show some years: "2006-2013" on the wall. Any third party source for this? Jujutacular ( talk) 17:39, 26 May 2013 (UTC)
I think that the whole point of this game is to try to have very simple levels, but the graphics trick you to not know what is going on, and to make things harder than they seem. the fact that it makes it seem harder creates an expectation that everything in the game will be hard, and that the simplest of answers seem like a huge challenge. what i'm trying to say is that the graphics corrupts the fact that its simple, and makes all the doors and answers seem very difficult. the whole purpose of the fact it makes your head spin round is to make you so dizzy you cant see the answer clearly. if you could however, somehow try to not notice the graphics and remind yourself that the level are easier than they seem it would be possible to breeze through the game.- the anonymous and young video game philosopher.
I see that a spoiler to the ending of the game was in this article for quite some time, and the last time it was removed it was put back with the reason "Wikipedia does not hide spoilers." Whilst that may be true, I disagree that a story spoiler should go under the "Gameplay" header if it is to be re-added, as (1) that doesn't make sense, and (2) users may unintentionally spoil themselves, when all they wanted to know was what the gameplay mechanics were like (i.e. what is already in that heading, explaining guns, cubes, rooms... NOT explaining how to solve puzzles or the consequences of solving puzzles.) Daveoh ( talk) 04:09, 21 July 2013 (UTC)
Hello fellow Wikipedians,
I have just modified 3 external links on Antichamber. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
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Cheers.— InternetArchiveBot ( Report bug) 08:43, 7 July 2017 (UTC)