From Wikipedia, the free encyclopedia
Lizards
DesignersJonathan Bean
PublishersRoma (Aus), Circle (NZ), Flying Buffalo (US, Madhouse (UK), The Ninth Legion (UK)
Genres Role-playing
LanguagesEnglish
Players16
Playing timeFixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media type Play-by-mail or email
SynonymsLizards!

Lizards (or Lizards!) is a closed-end, computer moderated, play-by-mail role-playing wargame.

History and development

Lizards was designed by Jonathan Bean, [1] and published in Australia by Roma. [2] It was also published by Circle in New Zealand and Madhouse in the United Kingdom, [2] and Guerilleros Associes in France as of 1996. [3] Flying Buffalo, Inc. published the game in the United States. This low-complexity game was closed-ended and computer moderated. [4] The game's rulebook was high-quality with a color cover—unusual for a PBM game. [2] It had humor woven throughout. [5] In 2001, The Ninth Legion in the UK was publishing the game. [4]

Gameplay

Lizards is a wargame involving fighting clans of lizards. [2] Players led individual clans. [2] 16 total players vied for victory on a 32×32 hex map. [2] Besides other players, the setting contained various living and nonliving lethal threats to players, from sea monsters to volcanoes. [2] Five types of lizards were available for players: (1) red lizards, or troops, (2) green lizards, or farmers, (3) black lizards, or spellcasters, (4) grey lizards, or builders, and (5) spies, which could be any color. [2]

Reception

A commentator in 1996 found the game entertaining but suffered from slow clan movement rates. [6] A reviewer in a 1996 issue of Flagship said it was "A good game", although he thought the gameplay was simple, which could appeal to some players. [5]

See also

References

  1. ^ Cavit 1995. p. 36.
  2. ^ a b c d e f g h Smith 1995. p. 21.
  3. ^ Editors 1996. p. 9.
  4. ^ a b Lamb 2001. p. 19.
  5. ^ a b Smith 1995. p. 23.
  6. ^ Editors 1996. p. 34.

Bibliography

  • Cavit, Errol (May–June 1995). "Lizards Strategy Debate". Flagship. No. 55. p. 36.
  • Editors (January–February 1996). "The Spokesmen Speak: France". Flagship. No. 59. p. 9.
  • Editors (January–February 1996). "Rumours from the Front: Lizards". Flagship. No. 59. p. 34.
  • Lamb, Greg A. (March–April 2001). "Lizards! Not as Simple as It Looks, and Always Fun". Flagship. No. 90. pp. 19–21.
  • Smith, Trav (March–April 1995). "Lizards". Flagship. No. 54. pp. 21–23.
From Wikipedia, the free encyclopedia
Lizards
DesignersJonathan Bean
PublishersRoma (Aus), Circle (NZ), Flying Buffalo (US, Madhouse (UK), The Ninth Legion (UK)
Genres Role-playing
LanguagesEnglish
Players16
Playing timeFixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media type Play-by-mail or email
SynonymsLizards!

Lizards (or Lizards!) is a closed-end, computer moderated, play-by-mail role-playing wargame.

History and development

Lizards was designed by Jonathan Bean, [1] and published in Australia by Roma. [2] It was also published by Circle in New Zealand and Madhouse in the United Kingdom, [2] and Guerilleros Associes in France as of 1996. [3] Flying Buffalo, Inc. published the game in the United States. This low-complexity game was closed-ended and computer moderated. [4] The game's rulebook was high-quality with a color cover—unusual for a PBM game. [2] It had humor woven throughout. [5] In 2001, The Ninth Legion in the UK was publishing the game. [4]

Gameplay

Lizards is a wargame involving fighting clans of lizards. [2] Players led individual clans. [2] 16 total players vied for victory on a 32×32 hex map. [2] Besides other players, the setting contained various living and nonliving lethal threats to players, from sea monsters to volcanoes. [2] Five types of lizards were available for players: (1) red lizards, or troops, (2) green lizards, or farmers, (3) black lizards, or spellcasters, (4) grey lizards, or builders, and (5) spies, which could be any color. [2]

Reception

A commentator in 1996 found the game entertaining but suffered from slow clan movement rates. [6] A reviewer in a 1996 issue of Flagship said it was "A good game", although he thought the gameplay was simple, which could appeal to some players. [5]

See also

References

  1. ^ Cavit 1995. p. 36.
  2. ^ a b c d e f g h Smith 1995. p. 21.
  3. ^ Editors 1996. p. 9.
  4. ^ a b Lamb 2001. p. 19.
  5. ^ a b Smith 1995. p. 23.
  6. ^ Editors 1996. p. 34.

Bibliography

  • Cavit, Errol (May–June 1995). "Lizards Strategy Debate". Flagship. No. 55. p. 36.
  • Editors (January–February 1996). "The Spokesmen Speak: France". Flagship. No. 59. p. 9.
  • Editors (January–February 1996). "Rumours from the Front: Lizards". Flagship. No. 59. p. 34.
  • Lamb, Greg A. (March–April 2001). "Lizards! Not as Simple as It Looks, and Always Fun". Flagship. No. 90. pp. 19–21.
  • Smith, Trav (March–April 1995). "Lizards". Flagship. No. 54. pp. 21–23.

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