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From Wikipedia, the free encyclopedia
Hidemaro Fujibayashi
藤林 秀麿
Fujibayashi in 2017
Born (1972-10-01) October 1, 1972 (age 51)
Occupation(s) Video game designer, director
Employers

Hidemaro Fujibayashi (藤林 秀麿, Fujibayashi Hidemaro, born October 1, 1972) is a Japanese video game designer at Nintendo. [1] He has directed several games in the Legend of Zelda series. [1] [2]

Career

Before he entered the video game industry, Fujibayashi had designed layouts of haunted attractions for Japanese theme parks. [2] At that time, he had considered finding an occupation involving production, and came upon a job opening from a company that developed video games. [2] He was fascinated with the fact that his application for employment had to include a sample of his work that would be inspected directly upon transmittal, and he became enamored with the idea of being a game designer. [2] Fujibayashi joined Capcom in 1995, where he gained experience as planner for the interactive movie Gakkō no Kowai Uwasa: Hanako-san ga Kita!! and the mahjong game Yōsuke Ide Meijin no Shin Jissen Maajan. [2] [3] He became part of the company's Production Studio 1, and designed and directed the puzzle game Magical Tetris Challenge. [2]

Fujibayashi's first involvement with the Zelda series was with the Game Boy Color games The Legend of Zelda: Oracle of Seasons and Oracle of Ages. [2] In the initial development stages, he acted as sort of a clerk, who gathered all staff ideas and created presentations to propose the game concepts to producer Shigeru Miyamoto. [3] Fujibayashi eventually became the director, participated as planner and scenario writer, and devised a system to link the two games for consecutive playthroughs. [3] During his time at Capcom, he also directed the Game Boy Advance games The Legend of Zelda: Four Swords and The Minish Cap. [4] [5] Following his switch to Nintendo, Fujibayashi was assigned to The Legend of Zelda team and became the subdirector and story writer for Phantom Hourglass. [1] [6] He has since directed Skyward Sword, Breath of the Wild, and Tears of the Kingdom. [7] [8] [9] According to Fujibayashi, the most important aspect of game design is making the fundamental rule set of a video game absolutely clear to a player. [2]

Works

Year Game Role
1995 Gakkō no Kowai Uwasa: Hanako-san ga Kita!! Planner [3]
1996 Yōsuke Ide Meijin no Shin Jissen Maajan Planner [3]
1998 Magical Tetris Challenge Director, planner [3]
2001 The Legend of Zelda: Oracle of Seasons and Oracle of Ages Director, planner, scenario writer [3]
2002 The Legend of Zelda: Four Swords Director, planner
2004 The Legend of Zelda: The Minish Cap Director, planner, writer
2007 The Legend of Zelda: Phantom Hourglass Subdirector, story writer, [1] multiplayer director [10]
2011 The Legend of Zelda: Skyward Sword Director, writer [7]
2017 The Legend of Zelda: Breath of the Wild Director
2020 Hyrule Warriors: Age of Calamity Scenario supervisor
2023 The Legend of Zelda: Tears of the Kingdom Director

References

  1. ^ a b c d "ゼルダの伝説 夢幻の砂時計 開発スタッフインタビュー". Nindori.com (in Japanese). Kabushiki-gaisha Ambit. August 2007. Archived from the original on July 14, 2011. Retrieved June 1, 2011.
  2. ^ a b c d e f g h "クリエイターズファイル 第106回". Gpara.com (in Japanese). March 17, 2003. Archived from the original on September 30, 2011. Retrieved June 1, 2011.
  3. ^ a b c d e f g "任天堂マガジン表紙 (No.30) – インタビュー3 ディレクター インタビュー" (in Japanese). Nintendo Co., Ltd. February 2001.
  4. ^ Nintendo Co., Ltd.; Capcom Co., Ltd (December 2, 2002). The Legend of Zelda: A Link to the Past & Four Swords. Nintendo of America Inc. Scene: Four Swords staff credits.
  5. ^ Capcom Co., Ltd (January 10, 2005). The Legend of Zelda: The Minish Cap. Nintendo of America Inc. Scene: staff credits.
  6. ^ "ゼルダの伝説 夢幻の砂時計 開発スタッフインタビュー". Nindori.com (in Japanese). Kabushiki-gaisha Ambit. September 2007. Archived from the original on July 23, 2011. Retrieved June 3, 2011.
  7. ^ a b Harris, Craig (June 16, 2010). "E3 2010: Eiji Aonuma's "Trapped in the Zelda Cage"". IGN. IGN Entertainment, Inc. Retrieved June 16, 2010.
  8. ^ Otero, Jose. "E3 2016: The Legend of Zelda: Breath of the Wild Might Be The Open World Zelda We Always Wanted". IGN. Retrieved 24 June 2016.
  9. ^ Shea, Brian (11 June 2019). "Breath Of The Wild's Director Is Returning For The Sequel". Game Informer. Retrieved 12 June 2019.
  10. ^ "任天堂 VS 週刊ファミ通 『ゼルダの伝説 夢幻の砂時計』通信対戦の模様を動画でお届け! - ファミ通.com". www.famitsu.com (in Japanese). Retrieved 2018-11-03.

External links

From Wikipedia, the free encyclopedia
Hidemaro Fujibayashi
藤林 秀麿
Fujibayashi in 2017
Born (1972-10-01) October 1, 1972 (age 51)
Occupation(s) Video game designer, director
Employers

Hidemaro Fujibayashi (藤林 秀麿, Fujibayashi Hidemaro, born October 1, 1972) is a Japanese video game designer at Nintendo. [1] He has directed several games in the Legend of Zelda series. [1] [2]

Career

Before he entered the video game industry, Fujibayashi had designed layouts of haunted attractions for Japanese theme parks. [2] At that time, he had considered finding an occupation involving production, and came upon a job opening from a company that developed video games. [2] He was fascinated with the fact that his application for employment had to include a sample of his work that would be inspected directly upon transmittal, and he became enamored with the idea of being a game designer. [2] Fujibayashi joined Capcom in 1995, where he gained experience as planner for the interactive movie Gakkō no Kowai Uwasa: Hanako-san ga Kita!! and the mahjong game Yōsuke Ide Meijin no Shin Jissen Maajan. [2] [3] He became part of the company's Production Studio 1, and designed and directed the puzzle game Magical Tetris Challenge. [2]

Fujibayashi's first involvement with the Zelda series was with the Game Boy Color games The Legend of Zelda: Oracle of Seasons and Oracle of Ages. [2] In the initial development stages, he acted as sort of a clerk, who gathered all staff ideas and created presentations to propose the game concepts to producer Shigeru Miyamoto. [3] Fujibayashi eventually became the director, participated as planner and scenario writer, and devised a system to link the two games for consecutive playthroughs. [3] During his time at Capcom, he also directed the Game Boy Advance games The Legend of Zelda: Four Swords and The Minish Cap. [4] [5] Following his switch to Nintendo, Fujibayashi was assigned to The Legend of Zelda team and became the subdirector and story writer for Phantom Hourglass. [1] [6] He has since directed Skyward Sword, Breath of the Wild, and Tears of the Kingdom. [7] [8] [9] According to Fujibayashi, the most important aspect of game design is making the fundamental rule set of a video game absolutely clear to a player. [2]

Works

Year Game Role
1995 Gakkō no Kowai Uwasa: Hanako-san ga Kita!! Planner [3]
1996 Yōsuke Ide Meijin no Shin Jissen Maajan Planner [3]
1998 Magical Tetris Challenge Director, planner [3]
2001 The Legend of Zelda: Oracle of Seasons and Oracle of Ages Director, planner, scenario writer [3]
2002 The Legend of Zelda: Four Swords Director, planner
2004 The Legend of Zelda: The Minish Cap Director, planner, writer
2007 The Legend of Zelda: Phantom Hourglass Subdirector, story writer, [1] multiplayer director [10]
2011 The Legend of Zelda: Skyward Sword Director, writer [7]
2017 The Legend of Zelda: Breath of the Wild Director
2020 Hyrule Warriors: Age of Calamity Scenario supervisor
2023 The Legend of Zelda: Tears of the Kingdom Director

References

  1. ^ a b c d "ゼルダの伝説 夢幻の砂時計 開発スタッフインタビュー". Nindori.com (in Japanese). Kabushiki-gaisha Ambit. August 2007. Archived from the original on July 14, 2011. Retrieved June 1, 2011.
  2. ^ a b c d e f g h "クリエイターズファイル 第106回". Gpara.com (in Japanese). March 17, 2003. Archived from the original on September 30, 2011. Retrieved June 1, 2011.
  3. ^ a b c d e f g "任天堂マガジン表紙 (No.30) – インタビュー3 ディレクター インタビュー" (in Japanese). Nintendo Co., Ltd. February 2001.
  4. ^ Nintendo Co., Ltd.; Capcom Co., Ltd (December 2, 2002). The Legend of Zelda: A Link to the Past & Four Swords. Nintendo of America Inc. Scene: Four Swords staff credits.
  5. ^ Capcom Co., Ltd (January 10, 2005). The Legend of Zelda: The Minish Cap. Nintendo of America Inc. Scene: staff credits.
  6. ^ "ゼルダの伝説 夢幻の砂時計 開発スタッフインタビュー". Nindori.com (in Japanese). Kabushiki-gaisha Ambit. September 2007. Archived from the original on July 23, 2011. Retrieved June 3, 2011.
  7. ^ a b Harris, Craig (June 16, 2010). "E3 2010: Eiji Aonuma's "Trapped in the Zelda Cage"". IGN. IGN Entertainment, Inc. Retrieved June 16, 2010.
  8. ^ Otero, Jose. "E3 2016: The Legend of Zelda: Breath of the Wild Might Be The Open World Zelda We Always Wanted". IGN. Retrieved 24 June 2016.
  9. ^ Shea, Brian (11 June 2019). "Breath Of The Wild's Director Is Returning For The Sequel". Game Informer. Retrieved 12 June 2019.
  10. ^ "任天堂 VS 週刊ファミ通 『ゼルダの伝説 夢幻の砂時計』通信対戦の模様を動画でお届け! - ファミ通.com". www.famitsu.com (in Japanese). Retrieved 2018-11-03.

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