Publishers | Games Adventure |
---|---|
Years active | ~1990 to unknown |
Genres | Role-playing, medieval fantasy |
Languages | English |
Players | 12 |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
EverMoor is a closed-end, computer-moderated, play-by-mail (PBM) game. [a] It was published by Games Adventure.
EverMoor was a close-ended, computer-moderated fantasy PBM game. [1] It was published by Games Adventure. [1] John Brush was the designer. [2] Patrice Moriarity provided the artwork. [2] J.W. Akers-Sassaman compared it to Adventurer Kings, Hyborian War, and Legends. [3] Richard L. Smith considered it similar to Alamaze, Earthwood, Epic, and Dark Blades. [4]
The game was set in a medieval fantasy world played on 30×35 hex map. [1] 12 players die for domination. Conquest is central, with economics also a key factor. [3] Players could choose from five races: elf, dwarf, gnome, and human. [5] Victory required "a player ... to convert all enemies to allies or destroy all his enemies", according to Richard L. Smith. [4]
J.W. Akers-Sassaman reviewed the game in the November 1991 issue of Flagship, stating, "Despite a few flaws, the game is reasonably easy to play, challenging but not too complex, mostly due excellent balance between economic development and military adventurism." [1] Stephen Cummings reviewed the game in a May–June issue of Paper Mayhem, calling it "an incredible game". [6]
Publishers | Games Adventure |
---|---|
Years active | ~1990 to unknown |
Genres | Role-playing, medieval fantasy |
Languages | English |
Players | 12 |
Playing time | Fixed |
Materials required | Instructions, order sheets, turn results, paper, pencil |
Media type | Play-by-mail or email |
EverMoor is a closed-end, computer-moderated, play-by-mail (PBM) game. [a] It was published by Games Adventure.
EverMoor was a close-ended, computer-moderated fantasy PBM game. [1] It was published by Games Adventure. [1] John Brush was the designer. [2] Patrice Moriarity provided the artwork. [2] J.W. Akers-Sassaman compared it to Adventurer Kings, Hyborian War, and Legends. [3] Richard L. Smith considered it similar to Alamaze, Earthwood, Epic, and Dark Blades. [4]
The game was set in a medieval fantasy world played on 30×35 hex map. [1] 12 players die for domination. Conquest is central, with economics also a key factor. [3] Players could choose from five races: elf, dwarf, gnome, and human. [5] Victory required "a player ... to convert all enemies to allies or destroy all his enemies", according to Richard L. Smith. [4]
J.W. Akers-Sassaman reviewed the game in the November 1991 issue of Flagship, stating, "Despite a few flaws, the game is reasonably easy to play, challenging but not too complex, mostly due excellent balance between economic development and military adventurism." [1] Stephen Cummings reviewed the game in a May–June issue of Paper Mayhem, calling it "an incredible game". [6]