From Wikipedia, the free encyclopedia
Domination
PublishersLAMA
Years active~1988 to unknown
Genres Role-playing
LanguagesEnglish
Players30
Playing timefixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media type Play-by-mail


Domination is a play-by-mail game of conquest that was published by LAMA.

Publication history

Domination is a closed-end [1] play-by-mail game. [2]

Description

Setting

The post-apocalyptic game of Domination is set on an island continent, which has been divided into 150 regions. [3] The emperor of the island has died, leaving the petty warlords of the island to vie for control. [1]

Gameplay

Games start with 30 players, each controlling five regions of the island. [3] The goal of the game is to conquer the other regions by recruiting villagers into an army, forming them into various forces (foot troops, archers, cavalry, ships, and security), [1] and using them to both defend against attacks from other players, as well as attacking and either conquering or destroying neighbouring regions. Games usually take around 25 turns to complete. [4] A major part of the game is controlling the commodities of food and durables, which each have different uses related to military units and regions. [1] Reviewer Jim Townsend called economics "the most difficult part of the game". [1]

Victory conditions

The winner is the player who either

  • takes control of 75 regions while all other players control less than 50 regions each, or
  • destroys all of their opponents. [3]

Reception

In the November–December 1990 issue of White Wolf (Issue 18), Kelly Golden noted some drawbacks to the game, but overall found the game was "enjoyable [...] fast paced and action is always guaranteed". In conclusion, Golden would "gladly play [it] again". [3]

See also

References

  1. ^ a b c d e Townsend, Jim (March–April 1988). "Domination!". Paper Mayhem. No. 29. pp. 6–7.
  2. ^ "PBM Game Ratings". Paper Mayhem. No. 36. May–June 1989. p. 3.
  3. ^ a b c d Golden, Kelly (November–December 1990). "PBM Review: Domination". White Wolf Magazine. No. 18. p. 58.
  4. ^ Piediscalzzi, Terry (January–February 1989). "The A,B,...Zs of Economics for Domination". Paper Mayhem. No. 34. p. 35.

Bibliography

  • Golden, Kelly (November–December 1990). "PBM Review: Domination". White Wolf Magazine. No. 18. p. 58.
  • Piediscalzzi, Terry (January–February 1989). "The A,B,...Zs of Economics for Domination". Paper Mayhem. No. 34. pp. 34–37.
  • Townsend, Jim (March–April 1988). "Domination!". Paper Mayhem. No. 29. pp. 6–7.
From Wikipedia, the free encyclopedia
Domination
PublishersLAMA
Years active~1988 to unknown
Genres Role-playing
LanguagesEnglish
Players30
Playing timefixed
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media type Play-by-mail


Domination is a play-by-mail game of conquest that was published by LAMA.

Publication history

Domination is a closed-end [1] play-by-mail game. [2]

Description

Setting

The post-apocalyptic game of Domination is set on an island continent, which has been divided into 150 regions. [3] The emperor of the island has died, leaving the petty warlords of the island to vie for control. [1]

Gameplay

Games start with 30 players, each controlling five regions of the island. [3] The goal of the game is to conquer the other regions by recruiting villagers into an army, forming them into various forces (foot troops, archers, cavalry, ships, and security), [1] and using them to both defend against attacks from other players, as well as attacking and either conquering or destroying neighbouring regions. Games usually take around 25 turns to complete. [4] A major part of the game is controlling the commodities of food and durables, which each have different uses related to military units and regions. [1] Reviewer Jim Townsend called economics "the most difficult part of the game". [1]

Victory conditions

The winner is the player who either

  • takes control of 75 regions while all other players control less than 50 regions each, or
  • destroys all of their opponents. [3]

Reception

In the November–December 1990 issue of White Wolf (Issue 18), Kelly Golden noted some drawbacks to the game, but overall found the game was "enjoyable [...] fast paced and action is always guaranteed". In conclusion, Golden would "gladly play [it] again". [3]

See also

References

  1. ^ a b c d e Townsend, Jim (March–April 1988). "Domination!". Paper Mayhem. No. 29. pp. 6–7.
  2. ^ "PBM Game Ratings". Paper Mayhem. No. 36. May–June 1989. p. 3.
  3. ^ a b c d Golden, Kelly (November–December 1990). "PBM Review: Domination". White Wolf Magazine. No. 18. p. 58.
  4. ^ Piediscalzzi, Terry (January–February 1989). "The A,B,...Zs of Economics for Domination". Paper Mayhem. No. 34. p. 35.

Bibliography

  • Golden, Kelly (November–December 1990). "PBM Review: Domination". White Wolf Magazine. No. 18. p. 58.
  • Piediscalzzi, Terry (January–February 1989). "The A,B,...Zs of Economics for Domination". Paper Mayhem. No. 34. pp. 34–37.
  • Townsend, Jim (March–April 1988). "Domination!". Paper Mayhem. No. 29. pp. 6–7.

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