Conflict 2500 | |
---|---|
Publisher(s) | Avalon Hill |
Designer(s) | William David Volk |
Platform(s) | Apple II, Atari 8-bit, Commodore PET, TRS-80 |
Release | 1981 |
Conflict 2500 is video game published by Avalon Hill in 1981 for the Apple II, Atari 8-bit computers, Commodore PET, and TRS-80. [1]
Conflict 2500 is a game in which the player must use a band of warships to seek and destroy invading berserkers moving invisibly. [2]
The game was designed by William David Volk. [1] [3] [4] Volk says that at the time he was a fan of the animated series Star Blazers and borrowed themes from the show for Conflict 2500. [5] Volk also explained that he had played the Startrek game and wanted a more complex version of that game. [6]
Jon Mishcon reviewed Conflict 2500 in The Space Gamer No. 45. [2] Mishcon commented that "Not great, but easily worth [the price]." [2]
Conflict 2500 | |
---|---|
Publisher(s) | Avalon Hill |
Designer(s) | William David Volk |
Platform(s) | Apple II, Atari 8-bit, Commodore PET, TRS-80 |
Release | 1981 |
Conflict 2500 is video game published by Avalon Hill in 1981 for the Apple II, Atari 8-bit computers, Commodore PET, and TRS-80. [1]
Conflict 2500 is a game in which the player must use a band of warships to seek and destroy invading berserkers moving invisibly. [2]
The game was designed by William David Volk. [1] [3] [4] Volk says that at the time he was a fan of the animated series Star Blazers and borrowed themes from the show for Conflict 2500. [5] Volk also explained that he had played the Startrek game and wanted a more complex version of that game. [6]
Jon Mishcon reviewed Conflict 2500 in The Space Gamer No. 45. [2] Mishcon commented that "Not great, but easily worth [the price]." [2]