Designers | Larry Harris |
---|---|
Publishers | Avalon Hill |
Publication | August 24, 2010 |
Players | 2–6 |
Setup time | 15 minutes |
Playing time | 2–8 hours |
Chance | medium |
Skills | strategy, logistics |
Website | http://www.wizards.com/default.asp?x=ah/prod/europe1940 |
Axis & Allies: Europe 1940 is a 2010 board wargame simulating the European Theatre of World War II at the strategic level.
Axis & Allies: Europe 1940 is part of the Axis & Allies family of games and is an update of an earlier game, Axis & Allies: Europe. It was created by Larry Harris and published by Avalon Hill, a division of Wizards of the Coast, which is a subsidiary of Hasbro.
The game board is a map of Europe. Players take turns moving pieces representing military units on the board and engaging in simulated combat. There is also a production system for creating new units.
In Axis & Allies: Europe 1940, players take the role of an Axis power ( Germany or Italy) or an Allied power (the United Kingdom, the United States, or the Soviet Union). Vichy France is also considered a major power, it is part of the Axis as the game takes place just after the Battle of France, but once it's conquered by an Allied player, France is considered to be "liberated" and is controlled by the United Kingdom, who represents Free France.
The objective of the Axis players is to capture a certain number of cities from a specified list, while the Allied players must capture Berlin and Rome to win the game. Each player also strives to achieve certain national objectives, which are separate for each player.
Features in Axis & Allies: Europe 1940 not seen in earlier Axis & Allies series games include:
Axis & Allies: Europe 1940 may be combined with Axis & Allies: Pacific 1940, with some changes in the setup, rules, starting income, and national objectives, to form a single game with a game board roughly 180 centimetres (5.9 ft) by 80 centimetres (2.6 ft) in area.
Designers | Larry Harris |
---|---|
Publishers | Avalon Hill |
Publication | August 24, 2010 |
Players | 2–6 |
Setup time | 15 minutes |
Playing time | 2–8 hours |
Chance | medium |
Skills | strategy, logistics |
Website | http://www.wizards.com/default.asp?x=ah/prod/europe1940 |
Axis & Allies: Europe 1940 is a 2010 board wargame simulating the European Theatre of World War II at the strategic level.
Axis & Allies: Europe 1940 is part of the Axis & Allies family of games and is an update of an earlier game, Axis & Allies: Europe. It was created by Larry Harris and published by Avalon Hill, a division of Wizards of the Coast, which is a subsidiary of Hasbro.
The game board is a map of Europe. Players take turns moving pieces representing military units on the board and engaging in simulated combat. There is also a production system for creating new units.
In Axis & Allies: Europe 1940, players take the role of an Axis power ( Germany or Italy) or an Allied power (the United Kingdom, the United States, or the Soviet Union). Vichy France is also considered a major power, it is part of the Axis as the game takes place just after the Battle of France, but once it's conquered by an Allied player, France is considered to be "liberated" and is controlled by the United Kingdom, who represents Free France.
The objective of the Axis players is to capture a certain number of cities from a specified list, while the Allied players must capture Berlin and Rome to win the game. Each player also strives to achieve certain national objectives, which are separate for each player.
Features in Axis & Allies: Europe 1940 not seen in earlier Axis & Allies series games include:
Axis & Allies: Europe 1940 may be combined with Axis & Allies: Pacific 1940, with some changes in the setup, rules, starting income, and national objectives, to form a single game with a game board roughly 180 centimetres (5.9 ft) by 80 centimetres (2.6 ft) in area.