From Wikipedia, the free encyclopedia
Aegyptus
PublishersWorld Campaigns
Years active1984 to unknown
Genres play-by-mail
LanguagesEnglish
PlayersUp to 150 per game
Playing timeUnlimited
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media type Play-by-mail or email

Aegyptus is a computer moderated play-by-mail (PBM) game. Announced in 1984, it was published by World Campaigns

History and development

Aegyptus was a role-playing play-by-mail game published by World Campaigns. [1] It was computer moderated, [2] and open-ended. [3] It was a strategic-tactical, historical game of medium to hard complexity. [4]

The game was announced in the May–June 1984 issue of Paper Mayhem. [2]

Gameplay

The game setting was an imaginary country on historical Earth, akin to the Greek city-states. [5] Players roleplayed through the copper, bronze and iron ages. [1] Up to 150 players could play in a game. [3] As part of gameplay, "Players begin as the leader of a herding tribe. You progress to a farming tribe, to a city, state, and then an empire." [2] Play possibilities and turn fees increased as players rose in stature, with $15 turn fees for players leading empires which could comprise thousands of people. [4] Combat, economics, and technology were elements of gameplay. [4]

Reception

Editor Bob McLain reviewed the game in a 1984 issue of Gaming Universal. [4] He recommended the game, stating that it was "A truly impressive game of developing civilization." [4] Overall, McLain rated it four stars of five, or "exceptional". [4]

See also

References

  1. ^ a b World 1984. p. 20.
  2. ^ a b c Editors 1984. p. 18.
  3. ^ a b Gooch 1985. p. 12.
  4. ^ a b c d e f McLain 1984. p. 56.
  5. ^ Flagship Editors 1984. p. 37.

Bibliography

  • Editors (May–June 1984). "GameLine News & Updates: World Campaigns". Paper Mayhem. No. 6. p. 18.
  • Flagship editors (Autumn 1984). "The Spokesmen Speak". Flagship. No. 4. p. 37.
  • Gooch, Larry T. (September–October 1985). "Aegyptus: A Game Review". Paper Mayhem. No. 14. pp. 7–13.
  • McLain, Bob (Summer–Fall 1984). "Gamealog: Aegyptus". Gaming Universal. No. 3–4. p. 56.
  • World Campaigns (July–August 1984). "A is for Aegyptus". Paper Mayhem. No. 7. p. 20.

Further reading

  • Sayers II, S.B. (January–February 1987). "Getting On (The Nomadic) Track". Paper Mayhem. No. 22. pp. 27–28.
  • Simmons, Steve (February 1987). "Food in Aegyptus". The Postal Warrior. No. 1. p. 22.
  • Webb, H. Randall (March–April 1986). "Troop Choices in Aegyptus". Paper Mayhem. No. 17. pp. 10, 12.
  • Webb, H. Randall (May–June 1986). "Setting up Your Aegyptus Tribe". Paper Mayhem. No. 18. pp. 10–11.
  • Webb, Randall (February 1987). "Technology Comes to Aegyptus". The Postal Warrior. No. 3. pp. 12–17.
From Wikipedia, the free encyclopedia
Aegyptus
PublishersWorld Campaigns
Years active1984 to unknown
Genres play-by-mail
LanguagesEnglish
PlayersUp to 150 per game
Playing timeUnlimited
Materials requiredInstructions, order sheets, turn results, paper, pencil
Media type Play-by-mail or email

Aegyptus is a computer moderated play-by-mail (PBM) game. Announced in 1984, it was published by World Campaigns

History and development

Aegyptus was a role-playing play-by-mail game published by World Campaigns. [1] It was computer moderated, [2] and open-ended. [3] It was a strategic-tactical, historical game of medium to hard complexity. [4]

The game was announced in the May–June 1984 issue of Paper Mayhem. [2]

Gameplay

The game setting was an imaginary country on historical Earth, akin to the Greek city-states. [5] Players roleplayed through the copper, bronze and iron ages. [1] Up to 150 players could play in a game. [3] As part of gameplay, "Players begin as the leader of a herding tribe. You progress to a farming tribe, to a city, state, and then an empire." [2] Play possibilities and turn fees increased as players rose in stature, with $15 turn fees for players leading empires which could comprise thousands of people. [4] Combat, economics, and technology were elements of gameplay. [4]

Reception

Editor Bob McLain reviewed the game in a 1984 issue of Gaming Universal. [4] He recommended the game, stating that it was "A truly impressive game of developing civilization." [4] Overall, McLain rated it four stars of five, or "exceptional". [4]

See also

References

  1. ^ a b World 1984. p. 20.
  2. ^ a b c Editors 1984. p. 18.
  3. ^ a b Gooch 1985. p. 12.
  4. ^ a b c d e f McLain 1984. p. 56.
  5. ^ Flagship Editors 1984. p. 37.

Bibliography

  • Editors (May–June 1984). "GameLine News & Updates: World Campaigns". Paper Mayhem. No. 6. p. 18.
  • Flagship editors (Autumn 1984). "The Spokesmen Speak". Flagship. No. 4. p. 37.
  • Gooch, Larry T. (September–October 1985). "Aegyptus: A Game Review". Paper Mayhem. No. 14. pp. 7–13.
  • McLain, Bob (Summer–Fall 1984). "Gamealog: Aegyptus". Gaming Universal. No. 3–4. p. 56.
  • World Campaigns (July–August 1984). "A is for Aegyptus". Paper Mayhem. No. 7. p. 20.

Further reading

  • Sayers II, S.B. (January–February 1987). "Getting On (The Nomadic) Track". Paper Mayhem. No. 22. pp. 27–28.
  • Simmons, Steve (February 1987). "Food in Aegyptus". The Postal Warrior. No. 1. p. 22.
  • Webb, H. Randall (March–April 1986). "Troop Choices in Aegyptus". Paper Mayhem. No. 17. pp. 10, 12.
  • Webb, H. Randall (May–June 1986). "Setting up Your Aegyptus Tribe". Paper Mayhem. No. 18. pp. 10–11.
  • Webb, Randall (February 1987). "Technology Comes to Aegyptus". The Postal Warrior. No. 3. pp. 12–17.

Videos

Youtube | Vimeo | Bing

Websites

Google | Yahoo | Bing

Encyclopedia

Google | Yahoo | Bing

Facebook