Company type | Subsidiary |
---|---|
Industry | Video games |
Founded | December 17, 2007 |
Defunct | October 17, 2013 |
Headquarters | , US |
Parent | 2K |
2K Marin, Inc. was an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013 and silently being closed.
The formation of 2K Marin was announced on December 17, 2007. [1] [2] The studio was spun out of 2K, a publishing subsidiary of Take-Two Interactive, to develop a second installment in the BioShock series, following disputes with Ken Levine, the director of the first game. [3]
In April 2010, for the development of XCOM (later The Bureau: XCOM Declassified), sister studio 2K Australia adopted the 2K Marin name. [4] The studio dropped the 2K Marin label in November 2010 and returned to the previous 2K Australia name, this time for BioShock Infinite. [5] [6]
On October 17, 2013, 2K announced that 2K Marin had been hit with massive staff reductions, laying off the majority of employees. [7] All remaining developers were to be shifted to an unnamed 2K studio founded with Rod Fergusson. [8] That studio, like 2K Marin based in Novato, was announced by Fergusson in September that year. [9] [10] Some former employees agreed that 2K Marin was "essentially closed" due to these layoffs, as the employee count had sunk to zero. [11] 2K Marin was shut down silently, which has not been publicly acknowledged by 2K. [12]
Despite this, Take-Two Interactive's chairman and chief executive officer, Strauss Zelnick, stated in May 2014 that 2K Marin was still active, and that future BioShock games would be developed at the studio. [13] [14] 2K later announced in December 2019 that the new BioShock game was being developed by a new internal studio, Cloud Chamber, which had taken over the old 2K Marin spaces. [15]
Year | Title | Platform(s) | Notes |
---|---|---|---|
2008 | BioShock | PlayStation 3 [16] | Ported only; game developed by 2K Boston and 2K Australia |
2010 | BioShock 2 | Microsoft Windows, PlayStation 3, Xbox 360 | — |
2013 | The Bureau: XCOM Declassified | Microsoft Windows, PlayStation 3, Xbox 360 |
Company type | Subsidiary |
---|---|
Industry | Video games |
Founded | December 17, 2007 |
Defunct | October 17, 2013 |
Headquarters | , US |
Parent | 2K |
2K Marin, Inc. was an American video game developer based in Novato, California. Founded in December 2007 as a spin-off from their parent, 2K, the company developed BioShock 2 (2010) and The Bureau: XCOM Declassified (2013) before laying off or relocating all staff in October 2013 and silently being closed.
The formation of 2K Marin was announced on December 17, 2007. [1] [2] The studio was spun out of 2K, a publishing subsidiary of Take-Two Interactive, to develop a second installment in the BioShock series, following disputes with Ken Levine, the director of the first game. [3]
In April 2010, for the development of XCOM (later The Bureau: XCOM Declassified), sister studio 2K Australia adopted the 2K Marin name. [4] The studio dropped the 2K Marin label in November 2010 and returned to the previous 2K Australia name, this time for BioShock Infinite. [5] [6]
On October 17, 2013, 2K announced that 2K Marin had been hit with massive staff reductions, laying off the majority of employees. [7] All remaining developers were to be shifted to an unnamed 2K studio founded with Rod Fergusson. [8] That studio, like 2K Marin based in Novato, was announced by Fergusson in September that year. [9] [10] Some former employees agreed that 2K Marin was "essentially closed" due to these layoffs, as the employee count had sunk to zero. [11] 2K Marin was shut down silently, which has not been publicly acknowledged by 2K. [12]
Despite this, Take-Two Interactive's chairman and chief executive officer, Strauss Zelnick, stated in May 2014 that 2K Marin was still active, and that future BioShock games would be developed at the studio. [13] [14] 2K later announced in December 2019 that the new BioShock game was being developed by a new internal studio, Cloud Chamber, which had taken over the old 2K Marin spaces. [15]
Year | Title | Platform(s) | Notes |
---|---|---|---|
2008 | BioShock | PlayStation 3 [16] | Ported only; game developed by 2K Boston and 2K Australia |
2010 | BioShock 2 | Microsoft Windows, PlayStation 3, Xbox 360 | — |
2013 | The Bureau: XCOM Declassified | Microsoft Windows, PlayStation 3, Xbox 360 |