Company type | Subsidiary |
---|---|
Industry | Video games |
Founded | 9 May 2006 |
Defunct | 6 November 2015 |
Fate | Dissolved |
Headquarters | , China |
Number of locations | 3 studios (2015) |
Number of employees | 150 (2015) |
Parent | 2K |
2K Games (Shanghai) Co., Ltd., doing business as 2K China (formerly 2K Shanghai), was a Chinese video game developer based in Shanghai.
2K Shanghai was founded as a subsidiary of 2K on 9 May 2006, in response to China's rapidly growing gaming market. [1] Initial projects for the company included doing Chinese localisation for Civilization IV, developing an original intellectual property, and "serve as a hub for sales, marketing, development and outsourcing opportunities in China". [2] [3] [4]
On 6 November 2015, 2K's parent company, Take-Two Interactive, announced that they had closed down 2K China due to profitability concerns over their in-development title Borderlands Online. [5] Due to the closure, Borderlands Online was effectively cancelled. [6] 150 people were made redundant at 2K China and its Hangzhou studio, [7] while the Chengdu studio, as 2K Chengdu, was retained as a quality assurance facility. [8]
Company type | Subsidiary |
---|---|
Industry | Video games |
Founded | 9 May 2006 |
Defunct | 6 November 2015 |
Fate | Dissolved |
Headquarters | , China |
Number of locations | 3 studios (2015) |
Number of employees | 150 (2015) |
Parent | 2K |
2K Games (Shanghai) Co., Ltd., doing business as 2K China (formerly 2K Shanghai), was a Chinese video game developer based in Shanghai.
2K Shanghai was founded as a subsidiary of 2K on 9 May 2006, in response to China's rapidly growing gaming market. [1] Initial projects for the company included doing Chinese localisation for Civilization IV, developing an original intellectual property, and "serve as a hub for sales, marketing, development and outsourcing opportunities in China". [2] [3] [4]
On 6 November 2015, 2K's parent company, Take-Two Interactive, announced that they had closed down 2K China due to profitability concerns over their in-development title Borderlands Online. [5] Due to the closure, Borderlands Online was effectively cancelled. [6] 150 people were made redundant at 2K China and its Hangzhou studio, [7] while the Chengdu studio, as 2K Chengdu, was retained as a quality assurance facility. [8]