From Wikipedia, the free encyclopedia

2K Los Angeles
FormerlyKush Games, Inc. (2002–2007)
Company type Subsidiary
Industry Video games
Founded1998; 26 years ago (1998)
FounderUmrao Mayer
Defunct2008 (2008)
Fate Dissolved
Headquarters,
U.S.
Key people
Graeme Bayless ( president)
Parent

2K Los Angeles (formerly Kush Games, Inc.) was an American video game developer based in Camarillo, California. Founded by Umrao Mayer in 1998, the company was part of Visual Concepts, which itself was a part of Sega. Both Kush Games and Visual Concepts were sold to Take-Two Interactive and subsequently became part of their new 2K label. Kush Games was renamed 2K Los Angeles in February 2007 before being shut down in 2008.

History

Kush Games was founded by Umrao Mayer in 1998 to develop sports games. [1] [2] Kush Games was acquired by Sega in 2004 and became part of Visual Concepts. [3] [4] On January 24, 2005, Visual Concepts and Kush Games were acquired by Take-Two Interactive for US$24 million. [5] A total of US$32.2 million had been paid to Sega for the acquisition of Visual Concepts and affiliated properties by January 2006. [6] On January 25, 2005, the day following the acquisition, Take-Two Interactive announced their new publishing label, 2K, which would henceforth manage Visual Concepts and Kush Games. [7]

In February 2007, Kush Games was rebranded 2K Los Angeles. [8] By August 2007, Mayer had been succeeded as president by Graeme Bayless. [9] Mayer, together with partner George Simmons, went on to found Zindagi Games in 2008. [1] [2] 2K Los Angeles was shut down that same year. [10]

Games developed

Year Title Platform(s) Publisher
2002 NCAA College Basketball 2K3 GameCube, PlayStation 2, Xbox Sega
2003 ESPN College Hoops PlayStation 2, Xbox
ESPN NHL Hockey PlayStation 2, Xbox
2004 ESPN NHL 2K5 PlayStation 2, Xbox
2005 Major League Baseball 2K5 PlayStation 2, Xbox 2K Sports
Major League Baseball 2K5: World Series Edition PlayStation 2, Xbox
NHL 2K6 PlayStation 2, Xbox, Xbox 360
2006 Major League Baseball 2K6 GameCube, PlayStation 2, PlayStation Portable, Xbox, Xbox 360
NHL 2K7 PlayStation 2, PlayStation 3, Xbox, Xbox 360
2007 Major League Baseball 2K7 Game Boy Advance, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox, Xbox 360
NHL 2K8 PlayStation 2, PlayStation 3, Xbox 360
2008 Major League Baseball 2K8 PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360

References

  1. ^ a b Gonzalez, Hector (March 25, 2016). "Sale of Camarillo gaming company could fetch $75M". Camarillo Acorn. Archived from the original on September 14, 2020. Retrieved February 3, 2018.
  2. ^ a b "Zynga buys Camarillo-based Zindagi Games". pacbiztimes.com. February 18, 2016. Archived from the original on January 14, 2019. Retrieved January 13, 2019.
  3. ^ ohtadmin (September 13, 2013). "Video game company CEO to speak - Camarillo Acorn". The Camarillo Acorn. Archived from the original on September 14, 2020. Retrieved January 13, 2019.
  4. ^ Feldman, Curt; Thorsen, Tor (January 24, 2005). "Sega officially out of the sports game". GameSpot. Archived from the original on October 14, 2017. Retrieved February 3, 2018.
  5. ^ Adams, David (January 24, 2005). "Take Two Buys Visual Concepts". IGN. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  6. ^ Sinclair, Brendan (January 31, 2006). "Take-Two reveals acquisition prices, hints at future lawsuits". GameSpot. Archived from the original on February 26, 2017. Retrieved February 17, 2018.
  7. ^ Jenkins, David (January 25, 2005). "Take-Two Acquires Visual Concepts, Announces 2K Games Brand". Gamasutra. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  8. ^ Ahearn, Nate (March 4, 2008). "MLB 2K8 Review". IGN. Archived from the original on November 7, 2017. Retrieved February 3, 2018.
  9. ^ "2K Sports Announces More Gameplay Features for NHL® 2K8". GamesIndustry International. August 17, 2007. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  10. ^ Plunkett, Luke (January 16, 2012). "Every Game Studio That's Closed Down Since 2006". Kotaku. Archived from the original on September 22, 2017. Retrieved February 3, 2018.
From Wikipedia, the free encyclopedia

2K Los Angeles
FormerlyKush Games, Inc. (2002–2007)
Company type Subsidiary
Industry Video games
Founded1998; 26 years ago (1998)
FounderUmrao Mayer
Defunct2008 (2008)
Fate Dissolved
Headquarters,
U.S.
Key people
Graeme Bayless ( president)
Parent

2K Los Angeles (formerly Kush Games, Inc.) was an American video game developer based in Camarillo, California. Founded by Umrao Mayer in 1998, the company was part of Visual Concepts, which itself was a part of Sega. Both Kush Games and Visual Concepts were sold to Take-Two Interactive and subsequently became part of their new 2K label. Kush Games was renamed 2K Los Angeles in February 2007 before being shut down in 2008.

History

Kush Games was founded by Umrao Mayer in 1998 to develop sports games. [1] [2] Kush Games was acquired by Sega in 2004 and became part of Visual Concepts. [3] [4] On January 24, 2005, Visual Concepts and Kush Games were acquired by Take-Two Interactive for US$24 million. [5] A total of US$32.2 million had been paid to Sega for the acquisition of Visual Concepts and affiliated properties by January 2006. [6] On January 25, 2005, the day following the acquisition, Take-Two Interactive announced their new publishing label, 2K, which would henceforth manage Visual Concepts and Kush Games. [7]

In February 2007, Kush Games was rebranded 2K Los Angeles. [8] By August 2007, Mayer had been succeeded as president by Graeme Bayless. [9] Mayer, together with partner George Simmons, went on to found Zindagi Games in 2008. [1] [2] 2K Los Angeles was shut down that same year. [10]

Games developed

Year Title Platform(s) Publisher
2002 NCAA College Basketball 2K3 GameCube, PlayStation 2, Xbox Sega
2003 ESPN College Hoops PlayStation 2, Xbox
ESPN NHL Hockey PlayStation 2, Xbox
2004 ESPN NHL 2K5 PlayStation 2, Xbox
2005 Major League Baseball 2K5 PlayStation 2, Xbox 2K Sports
Major League Baseball 2K5: World Series Edition PlayStation 2, Xbox
NHL 2K6 PlayStation 2, Xbox, Xbox 360
2006 Major League Baseball 2K6 GameCube, PlayStation 2, PlayStation Portable, Xbox, Xbox 360
NHL 2K7 PlayStation 2, PlayStation 3, Xbox, Xbox 360
2007 Major League Baseball 2K7 Game Boy Advance, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Xbox, Xbox 360
NHL 2K8 PlayStation 2, PlayStation 3, Xbox 360
2008 Major League Baseball 2K8 PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360

References

  1. ^ a b Gonzalez, Hector (March 25, 2016). "Sale of Camarillo gaming company could fetch $75M". Camarillo Acorn. Archived from the original on September 14, 2020. Retrieved February 3, 2018.
  2. ^ a b "Zynga buys Camarillo-based Zindagi Games". pacbiztimes.com. February 18, 2016. Archived from the original on January 14, 2019. Retrieved January 13, 2019.
  3. ^ ohtadmin (September 13, 2013). "Video game company CEO to speak - Camarillo Acorn". The Camarillo Acorn. Archived from the original on September 14, 2020. Retrieved January 13, 2019.
  4. ^ Feldman, Curt; Thorsen, Tor (January 24, 2005). "Sega officially out of the sports game". GameSpot. Archived from the original on October 14, 2017. Retrieved February 3, 2018.
  5. ^ Adams, David (January 24, 2005). "Take Two Buys Visual Concepts". IGN. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  6. ^ Sinclair, Brendan (January 31, 2006). "Take-Two reveals acquisition prices, hints at future lawsuits". GameSpot. Archived from the original on February 26, 2017. Retrieved February 17, 2018.
  7. ^ Jenkins, David (January 25, 2005). "Take-Two Acquires Visual Concepts, Announces 2K Games Brand". Gamasutra. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  8. ^ Ahearn, Nate (March 4, 2008). "MLB 2K8 Review". IGN. Archived from the original on November 7, 2017. Retrieved February 3, 2018.
  9. ^ "2K Sports Announces More Gameplay Features for NHL® 2K8". GamesIndustry International. August 17, 2007. Archived from the original on February 4, 2018. Retrieved February 3, 2018.
  10. ^ Plunkett, Luke (January 16, 2012). "Every Game Studio That's Closed Down Since 2006". Kotaku. Archived from the original on September 22, 2017. Retrieved February 3, 2018.

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