From Wikipedia, the free encyclopedia
The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.

The result was Nomination withdrawn. ( non-admin closure) — Nizolan ( talk · c.) 22:45, 5 April 2020 (UTC) reply

Impact of the 2019–20 coronavirus pandemic on the video game industry (  | talk | history | protect | delete | links | watch | logs | views) – ( View log · Stats)
(Find sources:  Google ( books · news · scholar · free images · WP refs) · FENS · JSTOR · TWL)

WP:NOTNEWS. Yes, these are things that happened, and the media have covered them, but they are disparate and varied and of rather low importance compared to the impact of the pandemic on other fields of human activity. This is highlighted by the text about how the games industry as a whole didn't suffer that much from the pandemic. This and other parts of this article could be merged to Socio-economic impact of the 2019–20 coronavirus pandemic and/or Impact of the 2019–20 coronavirus pandemic on the arts and cultural heritage. Sandstein 20:52, 4 April 2020 (UTC) reply

Withdrawn. Clearly most people disagree with me here. Sandstein 19:49, 5 April 2020 (UTC) reply
Note: This discussion has been included in the list of Video games-related deletion discussions. Sandstein 20:52, 4 April 2020 (UTC) reply
Note: This discussion has been included in the list of COVID-19-related deletion discussions. CAPTAIN RAJU (T) 20:59, 4 April 2020 (UTC) reply
  • Comment We're probably going to see a lot of articles like this in the coming weeks and months, it might be prudent to wait a bit and see if a project-wide consensus emerges. ApLundell ( talk) 21:03, 4 April 2020 (UTC) reply
  • Keep - already an enormous level of reliable source coverage. Sergecross73 msg me 21:20, 4 April 2020 (UTC) reply
  • Keep When nearly every other industry has had to make drastic cutbacks or adaptations, continuing mostly as if nothing happened is unusual, and perhaps even notable. While the topic as a whole is a current event, many parts of this article are history at this point, and are based on reliable sources. I think it is prudent to keep for now, and begin to summarize lists into a more encyclopedic tone when appropriate. When the coronavirus dies down and we have a better idea of what continued to be important after the fact, I would be more in favor of a merge with relevant articles. Mbrickn ( talk) 00:06, 5 April 2020 (UTC) reply
  • Keep. --- Another Believer ( Talk) 00:13, 5 April 2020 (UTC) reply
  • Strongly keep Kanghuitari ( talk) 03:28, 5 April 2020 (UTC) reply
  • Keep I originally had started the basis of this as part of the 2020 in video games article for the reasons that the nominator discussed that I had brought up at WT:VG (it felt wrong at the time, around the end of Feb, for us to have a page about the trivial impact the virus had on the industry). In other market articles like film, people make standalone impact pages, and as all these grouped into a larger structure of pages, someone broke out the section from the 2020 in video games into this standalone. Now, I agree that the VG market is still far less impacted compared to others, and if there was a concensus towards deletion, I would push back on a merge back into 2020 in video games but there's enough both ways on the VG market to be documented separately, though I do think there's a few more bigger picture things now we need to look at and add into. -- Masem ( t) 14:09, 5 April 2020 (UTC) reply
    • Also, on the WP:NOT#NEWS argument, that applies to about 90% of the coverage across all COVID-related pages. We are documenting too much at this at too fine a resolution for an encyclopedia; this page doesn't have that issue, but other pages in the COVID coverage area does. But that's an issue to do deal with after the matter. -- Masem ( t) 14:12, 5 April 2020 (UTC) reply
  • Keep this pandemic has had a clear effect on the industry, and reliable sources reflect that. TheAwesome Hwyh 19:02, 5 April 2020 (UTC) reply
  • Keep The information is sourced, and the article is more than just a stub. There really is culturally significant stuff going on here. Serentty ( talk) 19:39, 5 April 2020 (UTC) reply
The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.
From Wikipedia, the free encyclopedia
The following discussion is an archived debate of the proposed deletion of the article below. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.

The result was Nomination withdrawn. ( non-admin closure) — Nizolan ( talk · c.) 22:45, 5 April 2020 (UTC) reply

Impact of the 2019–20 coronavirus pandemic on the video game industry (  | talk | history | protect | delete | links | watch | logs | views) – ( View log · Stats)
(Find sources:  Google ( books · news · scholar · free images · WP refs) · FENS · JSTOR · TWL)

WP:NOTNEWS. Yes, these are things that happened, and the media have covered them, but they are disparate and varied and of rather low importance compared to the impact of the pandemic on other fields of human activity. This is highlighted by the text about how the games industry as a whole didn't suffer that much from the pandemic. This and other parts of this article could be merged to Socio-economic impact of the 2019–20 coronavirus pandemic and/or Impact of the 2019–20 coronavirus pandemic on the arts and cultural heritage. Sandstein 20:52, 4 April 2020 (UTC) reply

Withdrawn. Clearly most people disagree with me here. Sandstein 19:49, 5 April 2020 (UTC) reply
Note: This discussion has been included in the list of Video games-related deletion discussions. Sandstein 20:52, 4 April 2020 (UTC) reply
Note: This discussion has been included in the list of COVID-19-related deletion discussions. CAPTAIN RAJU (T) 20:59, 4 April 2020 (UTC) reply
  • Comment We're probably going to see a lot of articles like this in the coming weeks and months, it might be prudent to wait a bit and see if a project-wide consensus emerges. ApLundell ( talk) 21:03, 4 April 2020 (UTC) reply
  • Keep - already an enormous level of reliable source coverage. Sergecross73 msg me 21:20, 4 April 2020 (UTC) reply
  • Keep When nearly every other industry has had to make drastic cutbacks or adaptations, continuing mostly as if nothing happened is unusual, and perhaps even notable. While the topic as a whole is a current event, many parts of this article are history at this point, and are based on reliable sources. I think it is prudent to keep for now, and begin to summarize lists into a more encyclopedic tone when appropriate. When the coronavirus dies down and we have a better idea of what continued to be important after the fact, I would be more in favor of a merge with relevant articles. Mbrickn ( talk) 00:06, 5 April 2020 (UTC) reply
  • Keep. --- Another Believer ( Talk) 00:13, 5 April 2020 (UTC) reply
  • Strongly keep Kanghuitari ( talk) 03:28, 5 April 2020 (UTC) reply
  • Keep I originally had started the basis of this as part of the 2020 in video games article for the reasons that the nominator discussed that I had brought up at WT:VG (it felt wrong at the time, around the end of Feb, for us to have a page about the trivial impact the virus had on the industry). In other market articles like film, people make standalone impact pages, and as all these grouped into a larger structure of pages, someone broke out the section from the 2020 in video games into this standalone. Now, I agree that the VG market is still far less impacted compared to others, and if there was a concensus towards deletion, I would push back on a merge back into 2020 in video games but there's enough both ways on the VG market to be documented separately, though I do think there's a few more bigger picture things now we need to look at and add into. -- Masem ( t) 14:09, 5 April 2020 (UTC) reply
    • Also, on the WP:NOT#NEWS argument, that applies to about 90% of the coverage across all COVID-related pages. We are documenting too much at this at too fine a resolution for an encyclopedia; this page doesn't have that issue, but other pages in the COVID coverage area does. But that's an issue to do deal with after the matter. -- Masem ( t) 14:12, 5 April 2020 (UTC) reply
  • Keep this pandemic has had a clear effect on the industry, and reliable sources reflect that. TheAwesome Hwyh 19:02, 5 April 2020 (UTC) reply
  • Keep The information is sourced, and the article is more than just a stub. There really is culturally significant stuff going on here. Serentty ( talk) 19:39, 5 April 2020 (UTC) reply
The above discussion is preserved as an archive of the debate. Please do not modify it. Subsequent comments should be made on the appropriate discussion page (such as the article's talk page or in a deletion review). No further edits should be made to this page.

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