The result was: promoted by
Yoninah (
talk) 19:36, 21 November 2020 (UTC)
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Improved to Good Article status by IceWelder ( talk). Self-nominated at 20:52, 11 November 2020 (UTC).
The Next Encounter team was around 20-strong, and the atmosphere was pretty good [...]," recalls Barlow. "That's the advantage of making a game like [Serious] Sam - if we hadn't have had the option to take a five-minute break and shoot a few hundred mutants in the head, it would have been a different story."
"It completely changed the game," he remembers. "People stopped playing the game like GoldenEye and started playing it like Serious Sam - running and gunning, trying to kill as much as possible as quickly as possible, posting up best times and scores on the office message boards. It was really cool to see that working pretty much as planned the second it went in."
The result was: promoted by
Yoninah (
talk) 19:36, 21 November 2020 (UTC)
DYK toolbox |
---|
Improved to Good Article status by IceWelder ( talk). Self-nominated at 20:52, 11 November 2020 (UTC).
The Next Encounter team was around 20-strong, and the atmosphere was pretty good [...]," recalls Barlow. "That's the advantage of making a game like [Serious] Sam - if we hadn't have had the option to take a five-minute break and shoot a few hundred mutants in the head, it would have been a different story."
"It completely changed the game," he remembers. "People stopped playing the game like GoldenEye and started playing it like Serious Sam - running and gunning, trying to kill as much as possible as quickly as possible, posting up best times and scores on the office message boards. It was really cool to see that working pretty much as planned the second it went in."