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Publishing mere rumors without relevant interest to potential readers of the article, or without encyclopedic style (what do I care if any moderador/admin abandons a website? CONFIRMED!!! is not very encyclopedic) is out of the Wikipedia editing lines.
This just seems very stupid to me: >>Shining in the Darkness; 1991, Sega Genesis (occasionally argued to not be part of the series, as it is a first-person dungeon-crawler RPG where the rest are third persons with elements of strategy.)<<
Why is Shining Soul considered part of the Shining Force series, then? I think that this should be called the Shining series, since "Force" wasn't even the first.
Raijinili 08:13, 21 April 2006 (UTC)
I just started the page for Shining Soul and was wondering how to get it on the Shining Force box thing at the bottom of the page. thanks ^^
Evaunit666 02:52, 13 December 2006 (UTC)
http://en.wikipedia.org/?title=Shining_Force&action=edit§ion=18
Right underneath the external links. --
Raijinili 05:02, 13 December 2006 (UTC)
Sorry for the lack of explanation in my original edit; I left it out because I couldn't word it concisely enough to fit within the word limit. The reason I reverted these two added examples is that they are not as good examples as the original two examples(for instance, Phantasy Star is only partly in 1st person and has open world gameplay) and hence only add unnecessary confusion.-- Martin IIIa ( talk) 12:42, 16 April 2012 (UTC)
I removed the section beginning with "It can be argued that the Shining series started as an attempt by Sega to cover all of its bases..." as the whole paragraph simply stated an opinion on what the series is like vis-a-vis other RPG/Fantasy franchises. I didn't see much value in it and it seemed to me to clearly state a non-neutral point of view. CrinklyCrunk ( talk) 05:01, 12 August 2016 (UTC)
Considering that the Shining series has a often-unclear/sometimes confusing timeline in regards to canonicity, I would like to see some sort of chronology timeline to the respectively canon installments. Is it in any way possible? Or better left alone altogether? I wish to discuss with other Wikipedians on this matter. ( LonerXL ( talk) 00:23, 28 September 2019 (UTC))
The result of the move request was: not moved to the proposed title at this time, per the discussion below. Dekimasu よ! 08:06, 13 June 2022 (UTC)
Shining (video game series) → Shining (series) – Unilateral under-the-radar move. "The Shining" and "Shining" are not the same. ᴢxᴄᴠʙɴᴍ ( ᴛ) 12:45, 3 June 2022 (UTC) — Relisting. ASUKITE 14:51, 11 June 2022 (UTC)
This article repeats a persistent fiction surrounding the development of the games in this series:
"Previously the Shining games from Shining in the Darkness to Shining Force III were solely developed by Sonic Software Planning which later became Camelot."
Shining in the Darkness was released in March 1991 with sole development credit going to Climax Entertainment. Sonic! Software Planning was founded June 12, 1991. There is a myth that Sonic! somehow grew out of an internal Sega studio called CD4, but there is no reliable source for this claim.
The timeline goes like this: Hiroyuki Takahashi leaves Enix in April 1990 and founds Climax. Climax develops Shining in the Darkness. With funding from Sega, Takahashi registers Sonic as a separate company in June 1991. Climax, supported by Sonic, develops the first Shining Force. Sonic goes on to develop subsequent Shining games without Climax including the Gaidens, CD, and Shining Force II. Shugo Takahashi founds Camelot as an independent studio in April 1994. Camelot provides development support to Sonic on Shining Wisdom, Shining the Holy Ark, and Shining Force III, but Camelot uses its status as an independent studio to develop Everybody's Golf and Beyond the Beyond for the PlayStation. By 1998, Sonic is no longer a subsidiary of Sega, but we do not have a source on whether they were absorbed by Camelot or simply shut down.
The history is clear, and Climax, Sonic, and Camelot are three distinct studios with their own bodies of work. Sonic and Camelot were frequent collaborators. Sonic did not become Camelot, as both studios were separate entities. Both studios existed as different companies with different staff, different investors, and different development credits.
This article does not even list Sonic as a Shining series developer in its infobox. There are many Shining games the development of which can be credited to Sonic before Camelot was ever founded, so it is not accurate to attribute work to Camelot that it did not and could not have done. Shining Lore ( talk) 06:11, 6 August 2023 (UTC)
This is the
talk page for discussing improvements to the
Shining (video game series) article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find video game sources: "Shining" video game series – news · newspapers · books · scholar · JSTOR · free images · free news sources · TWL · NYT · WP reference · VG/RS · VG/RL · WPVG/Talk |
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The following references may be useful when improving this article in the future: |
Publishing mere rumors without relevant interest to potential readers of the article, or without encyclopedic style (what do I care if any moderador/admin abandons a website? CONFIRMED!!! is not very encyclopedic) is out of the Wikipedia editing lines.
This just seems very stupid to me: >>Shining in the Darkness; 1991, Sega Genesis (occasionally argued to not be part of the series, as it is a first-person dungeon-crawler RPG where the rest are third persons with elements of strategy.)<<
Why is Shining Soul considered part of the Shining Force series, then? I think that this should be called the Shining series, since "Force" wasn't even the first.
Raijinili 08:13, 21 April 2006 (UTC)
I just started the page for Shining Soul and was wondering how to get it on the Shining Force box thing at the bottom of the page. thanks ^^
Evaunit666 02:52, 13 December 2006 (UTC)
http://en.wikipedia.org/?title=Shining_Force&action=edit§ion=18
Right underneath the external links. --
Raijinili 05:02, 13 December 2006 (UTC)
Sorry for the lack of explanation in my original edit; I left it out because I couldn't word it concisely enough to fit within the word limit. The reason I reverted these two added examples is that they are not as good examples as the original two examples(for instance, Phantasy Star is only partly in 1st person and has open world gameplay) and hence only add unnecessary confusion.-- Martin IIIa ( talk) 12:42, 16 April 2012 (UTC)
I removed the section beginning with "It can be argued that the Shining series started as an attempt by Sega to cover all of its bases..." as the whole paragraph simply stated an opinion on what the series is like vis-a-vis other RPG/Fantasy franchises. I didn't see much value in it and it seemed to me to clearly state a non-neutral point of view. CrinklyCrunk ( talk) 05:01, 12 August 2016 (UTC)
Considering that the Shining series has a often-unclear/sometimes confusing timeline in regards to canonicity, I would like to see some sort of chronology timeline to the respectively canon installments. Is it in any way possible? Or better left alone altogether? I wish to discuss with other Wikipedians on this matter. ( LonerXL ( talk) 00:23, 28 September 2019 (UTC))
The result of the move request was: not moved to the proposed title at this time, per the discussion below. Dekimasu よ! 08:06, 13 June 2022 (UTC)
Shining (video game series) → Shining (series) – Unilateral under-the-radar move. "The Shining" and "Shining" are not the same. ᴢxᴄᴠʙɴᴍ ( ᴛ) 12:45, 3 June 2022 (UTC) — Relisting. ASUKITE 14:51, 11 June 2022 (UTC)
This article repeats a persistent fiction surrounding the development of the games in this series:
"Previously the Shining games from Shining in the Darkness to Shining Force III were solely developed by Sonic Software Planning which later became Camelot."
Shining in the Darkness was released in March 1991 with sole development credit going to Climax Entertainment. Sonic! Software Planning was founded June 12, 1991. There is a myth that Sonic! somehow grew out of an internal Sega studio called CD4, but there is no reliable source for this claim.
The timeline goes like this: Hiroyuki Takahashi leaves Enix in April 1990 and founds Climax. Climax develops Shining in the Darkness. With funding from Sega, Takahashi registers Sonic as a separate company in June 1991. Climax, supported by Sonic, develops the first Shining Force. Sonic goes on to develop subsequent Shining games without Climax including the Gaidens, CD, and Shining Force II. Shugo Takahashi founds Camelot as an independent studio in April 1994. Camelot provides development support to Sonic on Shining Wisdom, Shining the Holy Ark, and Shining Force III, but Camelot uses its status as an independent studio to develop Everybody's Golf and Beyond the Beyond for the PlayStation. By 1998, Sonic is no longer a subsidiary of Sega, but we do not have a source on whether they were absorbed by Camelot or simply shut down.
The history is clear, and Climax, Sonic, and Camelot are three distinct studios with their own bodies of work. Sonic and Camelot were frequent collaborators. Sonic did not become Camelot, as both studios were separate entities. Both studios existed as different companies with different staff, different investors, and different development credits.
This article does not even list Sonic as a Shining series developer in its infobox. There are many Shining games the development of which can be credited to Sonic before Camelot was ever founded, so it is not accurate to attribute work to Camelot that it did not and could not have done. Shining Lore ( talk) 06:11, 6 August 2023 (UTC)