From Wikipedia, the free encyclopedia

Release

It was not only released in US, but virtually everywhere beside Japan as SMB2

Recategorization

I'm proposing to move this and a few other games from Category:Mario platform games. Please see discussion there. -- Heywood 18:44, 29 September 2006 (UTC) reply

Piece of trivia...

"There is a Super Mario bros. 2 prototype which is a hybrid between Doki Doki Panic and Super Mario bros. 2 that has not been dumped as a rom image."

Is this true? This is the first time I've ever heard of this, and I have a Famicom website! FamicomJL 12:05, 15 December 2006 (UTC) reply

The only thing I know for sure was that there was a music mp3 of an alternate cave music from a near-final prototype, but I don't know the website now... 72.80.103.119 23:36, 31 December 2006 (UTC) reply

I seen a few images, I wish I had the mp3 instead. Cause I hear it's a pretty good remix of the SMB1 underground theme.-- Iamstillhiro1112 12:19, 18 February 2007 (UTC) reply

For those interested, here is the thread where I found the SMB2 beta images. http://www.s2beta.com/forums/index.php?showtopic=8699&st=60 I've uploaded one to the site and put a link to it in the trivia. If Wikipedia don't delete it then I'll upload the other two.-- Iamstillhiro1112 19:57, 18 February 2007 (UTC) reply

Which are the original names for the characters?

In Doki Doki Panic, no one seemed named except for the four main characters. No names like "Mamu" or "Catherine". So Super Mario USA comes along, and it lists all the names of the characters in the credits. So there's "Wart" and "Birdo". So my question is, which names came first? If you look at the Japanese version, you'll see that none of the names were changed. Instead, you'll still see "Wart" and "Birdo". The only time the Japanese version used its traditional names was in Super Mario Advance, and even then it was only to change "Toad" to "Kinopio", and "Shyguy" to "Shy Guy" (as opposed to "Heihoo"). Were the Japanese character names like Heihoo, Mamu, and Catherine conceived in later appearances, or was it initially used for the original Doki Doki Panic and ignored for the Mario Bros. release? 208.101.160.214 10:18, 2 January 2007 (UTC) reply

Differences in music between DDP and SMB 2

In the differences section, one major point was not mentioned. The overworld music from DDP was much improved upon through extension in SMB 2. In SMB 2, the overworld music is presented in an A-B-C form with the A and B sections repeated once and the C section looping back into the A. In DDP, we only hear the A section on a continuous loop. I believe this is a very important detail that should be included in the "Differences..." setion. El Chileno Chido 23:07, 5 February 2007 (UTC) reply

DPP story

This article has a scan of the game's instruction manual's story. If someone could be able to translate it, that would be great. — NES Boy 23:57, 14 March 2007 (UTC) reply

Fair use rationale for Image:Dokidokisticker.jpg

Image:Dokidokisticker.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in Wikipedia articles constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you. BetacommandBot 01:32, 3 June 2007 (UTC) reply

Fair use rationale for Image:Dokidokibox.jpg

Image:Dokidokibox.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in Wikipedia articles constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you. BetacommandBot 01:33, 3 June 2007 (UTC) reply

Is it?

"It is worth mentioning that the title screen in the version seen in Super Mario All-Stars is based on the Japanese NES version (red and black as opposed to red, white, and blue)."

is it worth noting that? just wondering. i dunno if it is. sincerely, amos the amish wikipedia contributor. —Preceding unsigned comment added by 68.84.220.161 ( talk) 04:49, 7 September 2007 (UTC) reply

Famicom Sound Channel?

"Yume Kōjō: Doki Doki Panic was one of the few FDS Games to use the Famicom Sound Channel."

I Googled for "Famicom Sound Channel", and the only hits were this article. What is the Famicom Sound Channel, why is it significant that this game used/uses it, and can it be cited that this statement is even true?  Doc Sigma   wait, what?  16:14, 3 April 2008 (UTC) reply

The FDS sound channel is basically a vanilla frequency modulator. The statement that not many FDS games used the channel is misleading; FDS channel usage was common but often only in title/ending music. I don't recall to what extent DDP utilizes the FDS sound channel. Konami was one of the few publishers that leveraged the channel throughout their games. Whelkman ( talk) 01:41, 1 November 2008 (UTC) reply

This article's goal...

I think this article should concentrate on the game itself and leave the Super Mario Bros. 2 article to describing the in-depth changes to make Doki Doki Panic into SMB2. Obviously this article needs to make mention that this game was localized into SMB2, but to include the same "conversion" info is extremely redundant. Also, stop merging this article with the SMB2 article. Buzda ( talk) 17:20, 7 May 2009 (UTC) reply

The problem is that there IS very little to discuss that isn't incredibly related to SMB2. Same gameplay? Check. Roughly the same visuals? Check. Same characters for the most part? Check. Almost the exact same development history? Check. The notion that if SMB2 never existed, this game would fade into obscurity forever? Check. It simply relies on SMB2 to have any notability, so why is it by itself? - The New Age Retro Hippie used Ruler! Now, he can figure out the length of things easily. 17:28, 15 February 2010 (UTC) reply
From Wikipedia, the free encyclopedia

Release

It was not only released in US, but virtually everywhere beside Japan as SMB2

Recategorization

I'm proposing to move this and a few other games from Category:Mario platform games. Please see discussion there. -- Heywood 18:44, 29 September 2006 (UTC) reply

Piece of trivia...

"There is a Super Mario bros. 2 prototype which is a hybrid between Doki Doki Panic and Super Mario bros. 2 that has not been dumped as a rom image."

Is this true? This is the first time I've ever heard of this, and I have a Famicom website! FamicomJL 12:05, 15 December 2006 (UTC) reply

The only thing I know for sure was that there was a music mp3 of an alternate cave music from a near-final prototype, but I don't know the website now... 72.80.103.119 23:36, 31 December 2006 (UTC) reply

I seen a few images, I wish I had the mp3 instead. Cause I hear it's a pretty good remix of the SMB1 underground theme.-- Iamstillhiro1112 12:19, 18 February 2007 (UTC) reply

For those interested, here is the thread where I found the SMB2 beta images. http://www.s2beta.com/forums/index.php?showtopic=8699&st=60 I've uploaded one to the site and put a link to it in the trivia. If Wikipedia don't delete it then I'll upload the other two.-- Iamstillhiro1112 19:57, 18 February 2007 (UTC) reply

Which are the original names for the characters?

In Doki Doki Panic, no one seemed named except for the four main characters. No names like "Mamu" or "Catherine". So Super Mario USA comes along, and it lists all the names of the characters in the credits. So there's "Wart" and "Birdo". So my question is, which names came first? If you look at the Japanese version, you'll see that none of the names were changed. Instead, you'll still see "Wart" and "Birdo". The only time the Japanese version used its traditional names was in Super Mario Advance, and even then it was only to change "Toad" to "Kinopio", and "Shyguy" to "Shy Guy" (as opposed to "Heihoo"). Were the Japanese character names like Heihoo, Mamu, and Catherine conceived in later appearances, or was it initially used for the original Doki Doki Panic and ignored for the Mario Bros. release? 208.101.160.214 10:18, 2 January 2007 (UTC) reply

Differences in music between DDP and SMB 2

In the differences section, one major point was not mentioned. The overworld music from DDP was much improved upon through extension in SMB 2. In SMB 2, the overworld music is presented in an A-B-C form with the A and B sections repeated once and the C section looping back into the A. In DDP, we only hear the A section on a continuous loop. I believe this is a very important detail that should be included in the "Differences..." setion. El Chileno Chido 23:07, 5 February 2007 (UTC) reply

DPP story

This article has a scan of the game's instruction manual's story. If someone could be able to translate it, that would be great. — NES Boy 23:57, 14 March 2007 (UTC) reply

Fair use rationale for Image:Dokidokisticker.jpg

Image:Dokidokisticker.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in Wikipedia articles constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you. BetacommandBot 01:32, 3 June 2007 (UTC) reply

Fair use rationale for Image:Dokidokibox.jpg

Image:Dokidokibox.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in Wikipedia articles constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.

Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.

If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you. BetacommandBot 01:33, 3 June 2007 (UTC) reply

Is it?

"It is worth mentioning that the title screen in the version seen in Super Mario All-Stars is based on the Japanese NES version (red and black as opposed to red, white, and blue)."

is it worth noting that? just wondering. i dunno if it is. sincerely, amos the amish wikipedia contributor. —Preceding unsigned comment added by 68.84.220.161 ( talk) 04:49, 7 September 2007 (UTC) reply

Famicom Sound Channel?

"Yume Kōjō: Doki Doki Panic was one of the few FDS Games to use the Famicom Sound Channel."

I Googled for "Famicom Sound Channel", and the only hits were this article. What is the Famicom Sound Channel, why is it significant that this game used/uses it, and can it be cited that this statement is even true?  Doc Sigma   wait, what?  16:14, 3 April 2008 (UTC) reply

The FDS sound channel is basically a vanilla frequency modulator. The statement that not many FDS games used the channel is misleading; FDS channel usage was common but often only in title/ending music. I don't recall to what extent DDP utilizes the FDS sound channel. Konami was one of the few publishers that leveraged the channel throughout their games. Whelkman ( talk) 01:41, 1 November 2008 (UTC) reply

This article's goal...

I think this article should concentrate on the game itself and leave the Super Mario Bros. 2 article to describing the in-depth changes to make Doki Doki Panic into SMB2. Obviously this article needs to make mention that this game was localized into SMB2, but to include the same "conversion" info is extremely redundant. Also, stop merging this article with the SMB2 article. Buzda ( talk) 17:20, 7 May 2009 (UTC) reply

The problem is that there IS very little to discuss that isn't incredibly related to SMB2. Same gameplay? Check. Roughly the same visuals? Check. Same characters for the most part? Check. Almost the exact same development history? Check. The notion that if SMB2 never existed, this game would fade into obscurity forever? Check. It simply relies on SMB2 to have any notability, so why is it by itself? - The New Age Retro Hippie used Ruler! Now, he can figure out the length of things easily. 17:28, 15 February 2010 (UTC) reply

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