I removed the section stating "Unlike previous games, T:V featured a single-player campaign." Whether it was popular or not, Tribes 2 also had a single-player campaign. - DynSkeet (talk) June 29, 2005 13:23 (UTC)
as did t:aa
Check the Irrational Games website as well as online interviews, and you will see that Irrational actually created the "Vengeance Engine" for Tribes: Vengeance from the Unreal Engine. The same Vengeance Engine was used for Swat 4. Tyler 15:16, 5 March 2006 (UTC)
Just wanted to clarify that I removed "but the Unreal based engine technology became the basis for the hit game "Bioshock"." I put no relevancy and VU didnt even own/publish Bioshock, not knowing that Ken Levine was a part of T:V. However the phrase itself makes it sound as if the same unreal engine that powered T:V is the one BioShock uses. This whole phrase is better left in the unreal 3 engine page anyway. —Preceding unsigned comment added by 71.108.148.253 ( talk) 07:08, 28 September 2008 (UTC)
do ppl still playthis online? —Preceding unsigned comment added by 69.106.222.224 ( talk) 05:33, 23 October 2007 (UTC)
Although a contentive issue, I think this article should state about how T:V is blamed by many for destroying what had once been an active online community. Tribes (1 & 2) built up what by many accounts was one of the most involved online communities yet seen, consisting of many clans, leagues and an extremely devoted following by literally thousands of fans.
the game actually was ranked quite high on review sites like ign or gamespot. —Preceding unsigned comment added by 69.106.222.224 ( talk) 05:40, 23 October 2007 (UTC)
The under-performance of T:V, which personally I have always put down to an immense marketing failure but many consider to be based on shortcomings within the game itself, saw this community (which albeit was already in decline) quickly loose a majority of it's supporters and fanbase. Maybe some mention of the extremely bad critical and sales performance of the game would adequatly portray what happened. Canderra 20:30, 18 May 2006 (UTC)
Source [1] refers to an article that no longer exists. The archive still has the article though at the link http://web.archive.org/web/20050409074652/http://www.pcgameworld.com/article.php/id/285/ Consider changing the sources to include this article? 202.72.180.207 ( talk) 06:08, 24 January 2008 (UTC)
I added a modding section. I don't think it's that good though. I need sources for it. Thanks. -- Apocalypse FP 00:03, 5 February 2007 (UTC)
It's a fair assessment to say T:V was not mod friendly. Superficial elements such as HUD alteration and chat scripting were easy enough, but mod creation was more or less a no go. The game was a modified version of Unreal Tournament, to create any kind of appreciably different mod (akin to Tribes or Tribes 2 mods) from T:V base would require the mod team to do what Irrational did; i.e. create a Tribeslike game using Unreal Tournament engine from scratch. The "Vengeance Engine" was an end product with a lot of very specific and insurmountable obstacles...
http://www.tribalwar.com/forums/ "Tribes Scripting and Modifying" section may have some useful insights into the difficulties faced my people who attempted to mod T:V. For a short while during the game's beta stage and its release, some Irrational staffers replied to modding and map editing queries in that forum. Good luck trawling through the posts of that era.... GordonTG 21:36, 4 October 2007 (UTC)
{{spoiler}}
Is Albrecht considered a Trojan Horse unit? And should we add Esther in as a character? --
Apocalypse FP 23:09, 5 February 2007 (UTC)
It's a travesty that hardly anyone plays this game, it's really good and needs more players and a few more quality servers to host some 32 player games. BV 21.3.07
Actually, since cybrids are technically immortal (remember the Phoenix Weathers with his cybrid brain), the statement that Mercury is killed is also technically false. I have reworded that sentence to be more precise: his head is ripped off by Julia during her escape from the Blood Eagle's base in the end of the Mission 17 ("Julia: The Present - Revelation") and consequentially scanned by Esther to reveal Olivia's genocidal plans. Seeing as Mercury has been an enemy of Julia all along, it is highly unlikely that his head will be reattached to a body as long as it stays in the Phoenix's custody, which, in turn, constitutes technical death. :) -- Koveras ☭ 20:47, 2 July 2007 (UTC)
We (the T:V community) still support and play T:V. There are 3 leagues in the game for the moment: The BEML League (Blood Eagle Mini League, US), The Asylum League (EU league) and the Aussie league (I think it's called the Vanilla League). There's a hell lotta new maps, made by the best mappers around. Yeah, this game maybe is dead, but we still play it. -- DarK
Tribes 3: Rivals has been announced, the redirect is no longer accurate. Wasd v2.0 ( talk) 18:24, 29 November 2023 (UTC)
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I removed the section stating "Unlike previous games, T:V featured a single-player campaign." Whether it was popular or not, Tribes 2 also had a single-player campaign. - DynSkeet (talk) June 29, 2005 13:23 (UTC)
as did t:aa
Check the Irrational Games website as well as online interviews, and you will see that Irrational actually created the "Vengeance Engine" for Tribes: Vengeance from the Unreal Engine. The same Vengeance Engine was used for Swat 4. Tyler 15:16, 5 March 2006 (UTC)
Just wanted to clarify that I removed "but the Unreal based engine technology became the basis for the hit game "Bioshock"." I put no relevancy and VU didnt even own/publish Bioshock, not knowing that Ken Levine was a part of T:V. However the phrase itself makes it sound as if the same unreal engine that powered T:V is the one BioShock uses. This whole phrase is better left in the unreal 3 engine page anyway. —Preceding unsigned comment added by 71.108.148.253 ( talk) 07:08, 28 September 2008 (UTC)
do ppl still playthis online? —Preceding unsigned comment added by 69.106.222.224 ( talk) 05:33, 23 October 2007 (UTC)
Although a contentive issue, I think this article should state about how T:V is blamed by many for destroying what had once been an active online community. Tribes (1 & 2) built up what by many accounts was one of the most involved online communities yet seen, consisting of many clans, leagues and an extremely devoted following by literally thousands of fans.
the game actually was ranked quite high on review sites like ign or gamespot. —Preceding unsigned comment added by 69.106.222.224 ( talk) 05:40, 23 October 2007 (UTC)
The under-performance of T:V, which personally I have always put down to an immense marketing failure but many consider to be based on shortcomings within the game itself, saw this community (which albeit was already in decline) quickly loose a majority of it's supporters and fanbase. Maybe some mention of the extremely bad critical and sales performance of the game would adequatly portray what happened. Canderra 20:30, 18 May 2006 (UTC)
Source [1] refers to an article that no longer exists. The archive still has the article though at the link http://web.archive.org/web/20050409074652/http://www.pcgameworld.com/article.php/id/285/ Consider changing the sources to include this article? 202.72.180.207 ( talk) 06:08, 24 January 2008 (UTC)
I added a modding section. I don't think it's that good though. I need sources for it. Thanks. -- Apocalypse FP 00:03, 5 February 2007 (UTC)
It's a fair assessment to say T:V was not mod friendly. Superficial elements such as HUD alteration and chat scripting were easy enough, but mod creation was more or less a no go. The game was a modified version of Unreal Tournament, to create any kind of appreciably different mod (akin to Tribes or Tribes 2 mods) from T:V base would require the mod team to do what Irrational did; i.e. create a Tribeslike game using Unreal Tournament engine from scratch. The "Vengeance Engine" was an end product with a lot of very specific and insurmountable obstacles...
http://www.tribalwar.com/forums/ "Tribes Scripting and Modifying" section may have some useful insights into the difficulties faced my people who attempted to mod T:V. For a short while during the game's beta stage and its release, some Irrational staffers replied to modding and map editing queries in that forum. Good luck trawling through the posts of that era.... GordonTG 21:36, 4 October 2007 (UTC)
{{spoiler}}
Is Albrecht considered a Trojan Horse unit? And should we add Esther in as a character? --
Apocalypse FP 23:09, 5 February 2007 (UTC)
It's a travesty that hardly anyone plays this game, it's really good and needs more players and a few more quality servers to host some 32 player games. BV 21.3.07
Actually, since cybrids are technically immortal (remember the Phoenix Weathers with his cybrid brain), the statement that Mercury is killed is also technically false. I have reworded that sentence to be more precise: his head is ripped off by Julia during her escape from the Blood Eagle's base in the end of the Mission 17 ("Julia: The Present - Revelation") and consequentially scanned by Esther to reveal Olivia's genocidal plans. Seeing as Mercury has been an enemy of Julia all along, it is highly unlikely that his head will be reattached to a body as long as it stays in the Phoenix's custody, which, in turn, constitutes technical death. :) -- Koveras ☭ 20:47, 2 July 2007 (UTC)
We (the T:V community) still support and play T:V. There are 3 leagues in the game for the moment: The BEML League (Blood Eagle Mini League, US), The Asylum League (EU league) and the Aussie league (I think it's called the Vanilla League). There's a hell lotta new maps, made by the best mappers around. Yeah, this game maybe is dead, but we still play it. -- DarK
Tribes 3: Rivals has been announced, the redirect is no longer accurate. Wasd v2.0 ( talk) 18:24, 29 November 2023 (UTC)