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As far as I can tell, this software has now been retied. No mention of it can be found on the GarageGames website, with only TGEA being available. If others can confirm this, the article should be updated to reflect this. —Preceding unsigned comment added by 82.47.0.158 ( talk) 22:53, 13 March 2009 (UTC)
I agree, this article does not accurately reflect the status of Torque as a game engine and needs rewritten, it's an out of date reference to TGEA which has been updated inaccuretely. The current version is called Torque3d and is still available and in development, Torque Game Engine is still available and supported but not under development. Torque3d is now being developed under an open Source licence.-- Chuangzu ( talk) 15:33, 29 March 2013 (UTC)
I'm an invested party, so i'll just leave http://forums.torque3d.org/viewtopic.php?f=15&t=719 here to do with as ya'll will. — Preceding unsigned comment added by 72.177.165.35 ( talk) 02:38, 13 July 2016 (UTC)
Anyway to find out which of the Xbox Live Arcade games have been and are being developed via the Torque Shader Engine?
Is it just me, or does this page really seem like it's too much of an advertisement? — Gremagor 00:07, 11 May 2006 (UTC)
I feel the TDN comment under the "Shortcomings" (which should be renamed to Limitations) for documentation "GarageGames has made efforts to mitigate this by creating the largely community driven Torque Developer Network [4] (or the TDN for short) to serve as a documentation for its products. However, the TDN is a wiki and as such, is subject to vandalism, incomplete pages, and inconsistent formatting." is false. The TDN is only acessible to owners of the Torque engine and nobody would pay $100 purely just to vandalize a wiki (anonymous edits and page creations aren't allowed). The inconsistant formatting comment, however, is true. It be reworded to something along the lines of "GarageGames has made efforts to implement a custom community-driven Wiki system, the Torque Developer Network [4] (or the TDN for short), to serve as basic documentation for its products. However, the TDN as a wiki is subject to unfinished/incomprehensive articles and inconsistent formatting."-- Mincetro 07:31, 27 July 2006 (UTC)
"Some game developers feel like TGE is marketed in a dishonest way. The TGE product page [4] is said to lead potential users into believing that TGE is a product suited for beginners without a lot of programming experience or skill while some users believe that it is only useful if you are already an adept programmer." This paragraph is full of weasel words. Furthermore, there is nothing on the TGE Product page which indicates that it is a suitable product for non-programmers. Keithmahoney 22:19, 19 September 2006 (UTC)
I would just like to comment as a recent purchaser of TGE, and hopefully this this can help possible future consumers of TGE. I consider myself more than adept in computer skills. I have taken classes in college and am always tinkering with my computer in some way or another. I do not know to program. I have done a minimal amount of BASIC. Even that was gratifying. So when this whole microsoft XNA thing came out, I decided to give myself time for learning to program and create a game, even if it would take a few years. Upon researching, I realized that creating a game from the ground up is really kind of a futile effort, especially for a beginning programmer. You need some king of engine to modify, so alot of the tedious, deeply scientific work is done for you. You can focus on objects, physics, lighting, gameplay, etc... The fun part, right? Torque easily seemed like the best option right away. It bragged quick development times, compatibilty with XNA, C#, which is another "quick development tool". Best of all, I thought, It has thousands of pages of documentation. I'm the kind of guy that can do anything, especially a good tutorial.
SO, I bought Torque. What did I get? I DONT KNOW!!! As a beginner is has been frustrating, because I don't even know where to start! The tutorials haven't worked for me yet, and I have spent time on them... Alot of times, I'll click on a promising looking tutorial, only to find an empty page, like TorQue is waiting for someone to magically finsh it. I dont know how to use it with XNA, or my new C# express. I've also noticed that veteran programmers are kind of snoddy to newcomers in this field. We are not stupid, just eager to learn. Just answer the question, then maybe one day we will answer it for someone else. There are alot of complaints on Torque, but me, I dont know what to complain about. But for the love of god, Torque, at least help me learn, like you said you would. —Preceding unsigned comment added by 72.184.141.228 ( talk • contribs)
Thank you guys so much for the responses. I have been able to figure a few things out, little by little, and every new discovery brings inspiration and hope to my learning experience. I also feel a lot better about my purchase of TGE. I am finding that right now, the most crucial aspect is gaining a basic understanding of OOP, because, no matter what I use; Script, C++, or C#, it is the fundimental basis of game programming.—Preceding unsigned comment added by 72.184.141.228 ( talk • contribs)
This topic could use some professional editing. It reads like a book report written by a non-native English speaker. —Preceding unsigned comment added by 130.39.61.164 ( talk • contribs)
The list of games made with the Torque engine is supposed to be just a list of some examples, yet it is long and most of the entries are red. Shouldn't we trim the list down to notable games made by Torque? Should there even be a list at all? I think ideally we would have a single sentence, integrated into the main text, which cites maybe a handful (3 or 4) notable Torque games. -- Solberg 01:57, 7 June 2007 (UTC)Solberg
Maybe the full list could be re-added in its own article? SharkD ( talk) 03:24, 9 January 2009 (UTC)
This page need pictures of gameplay of torque games!!!!1!!! 168.10.169.250 19:53, 1 November 2007 (UTC)
"After the release of Torque Game Builder, GarageGames went of to create Torque X. Torque X is a game engine based of Torque X using a component system that allows multiple game objects to have the same abilities." I don't know enough about Torque to be completely certain that this is wrong, but it definitely seems so. Could someone with more knowledge on the subject confirm? 81.236.212.157 ( talk) 22:56, 25 March 2008 (UTC)
Regarding the Torque X section, the article claims "documentation are nearly non-existent" and "there is next to no formal documentation." More work has been put into documentation over the past 6 month, including two major updates to Torque X's documentation: http://docs.garagegames.com/torquex/ and http://docs.garagegames.com/torquex/official. Would it be fair to say something closer to "only recently has Torque X's documentation began to receive more content and updates" ? GameDevMich ( talk) 23:44, 23 January 2009 (UTC)
TDN no longer requires you to own a Torque engine to gain access. You only need a GarageGames.com account, which is free. Also noted that GG has hired a documentation engineer to improve product documentation. GameDevMich ( talk) 09:02, 10 February 2009 (UTC)
The sections "Strengths and Weaknesses" are of very poor quality, opinionated, and lack citations. Too much of it is "it is considered" (who considers it to be so?) or "many users believe" (which polls show this?).
I'm removing all of those sections as they are purely speculative in nature then moving relevant lines into the "features" section. Piggysan ( talk) 18:06, 17 August 2010 (UTC)
I've merged the article Torque Game Engine Advanced because it is blatent advertising for a non-active product. TGEA is the engine that powers the current TGE and therefore represents nothing significant on the product/engine front. I'm merging it because it is far too much advertising for components of the same product.
Please see Talk:Torque (game engine)/TGEA for the talk page of the original article.
Tom Jenkins (reply) 20:50, 21 February 2011 (UTC)
I just added a brief paragraph about the new GarageGames engine, I unfortunately don't know the exact date it was first released. Perhaps more information on the development history could be added? — Preceding unsigned comment added by JackStonePGD ( talk • contribs) 04:55, 24 October 2012 (UTC)
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This is the
talk page for discussing improvements to the
Torque (game engine) article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find video game sources: "Torque" game engine – news · newspapers · books · scholar · JSTOR · free images · free news sources · TWL · NYT · WP reference · VG/RS · VG/RL · WPVG/Talk |
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As far as I can tell, this software has now been retied. No mention of it can be found on the GarageGames website, with only TGEA being available. If others can confirm this, the article should be updated to reflect this. —Preceding unsigned comment added by 82.47.0.158 ( talk) 22:53, 13 March 2009 (UTC)
I agree, this article does not accurately reflect the status of Torque as a game engine and needs rewritten, it's an out of date reference to TGEA which has been updated inaccuretely. The current version is called Torque3d and is still available and in development, Torque Game Engine is still available and supported but not under development. Torque3d is now being developed under an open Source licence.-- Chuangzu ( talk) 15:33, 29 March 2013 (UTC)
I'm an invested party, so i'll just leave http://forums.torque3d.org/viewtopic.php?f=15&t=719 here to do with as ya'll will. — Preceding unsigned comment added by 72.177.165.35 ( talk) 02:38, 13 July 2016 (UTC)
Anyway to find out which of the Xbox Live Arcade games have been and are being developed via the Torque Shader Engine?
Is it just me, or does this page really seem like it's too much of an advertisement? — Gremagor 00:07, 11 May 2006 (UTC)
I feel the TDN comment under the "Shortcomings" (which should be renamed to Limitations) for documentation "GarageGames has made efforts to mitigate this by creating the largely community driven Torque Developer Network [4] (or the TDN for short) to serve as a documentation for its products. However, the TDN is a wiki and as such, is subject to vandalism, incomplete pages, and inconsistent formatting." is false. The TDN is only acessible to owners of the Torque engine and nobody would pay $100 purely just to vandalize a wiki (anonymous edits and page creations aren't allowed). The inconsistant formatting comment, however, is true. It be reworded to something along the lines of "GarageGames has made efforts to implement a custom community-driven Wiki system, the Torque Developer Network [4] (or the TDN for short), to serve as basic documentation for its products. However, the TDN as a wiki is subject to unfinished/incomprehensive articles and inconsistent formatting."-- Mincetro 07:31, 27 July 2006 (UTC)
"Some game developers feel like TGE is marketed in a dishonest way. The TGE product page [4] is said to lead potential users into believing that TGE is a product suited for beginners without a lot of programming experience or skill while some users believe that it is only useful if you are already an adept programmer." This paragraph is full of weasel words. Furthermore, there is nothing on the TGE Product page which indicates that it is a suitable product for non-programmers. Keithmahoney 22:19, 19 September 2006 (UTC)
I would just like to comment as a recent purchaser of TGE, and hopefully this this can help possible future consumers of TGE. I consider myself more than adept in computer skills. I have taken classes in college and am always tinkering with my computer in some way or another. I do not know to program. I have done a minimal amount of BASIC. Even that was gratifying. So when this whole microsoft XNA thing came out, I decided to give myself time for learning to program and create a game, even if it would take a few years. Upon researching, I realized that creating a game from the ground up is really kind of a futile effort, especially for a beginning programmer. You need some king of engine to modify, so alot of the tedious, deeply scientific work is done for you. You can focus on objects, physics, lighting, gameplay, etc... The fun part, right? Torque easily seemed like the best option right away. It bragged quick development times, compatibilty with XNA, C#, which is another "quick development tool". Best of all, I thought, It has thousands of pages of documentation. I'm the kind of guy that can do anything, especially a good tutorial.
SO, I bought Torque. What did I get? I DONT KNOW!!! As a beginner is has been frustrating, because I don't even know where to start! The tutorials haven't worked for me yet, and I have spent time on them... Alot of times, I'll click on a promising looking tutorial, only to find an empty page, like TorQue is waiting for someone to magically finsh it. I dont know how to use it with XNA, or my new C# express. I've also noticed that veteran programmers are kind of snoddy to newcomers in this field. We are not stupid, just eager to learn. Just answer the question, then maybe one day we will answer it for someone else. There are alot of complaints on Torque, but me, I dont know what to complain about. But for the love of god, Torque, at least help me learn, like you said you would. —Preceding unsigned comment added by 72.184.141.228 ( talk • contribs)
Thank you guys so much for the responses. I have been able to figure a few things out, little by little, and every new discovery brings inspiration and hope to my learning experience. I also feel a lot better about my purchase of TGE. I am finding that right now, the most crucial aspect is gaining a basic understanding of OOP, because, no matter what I use; Script, C++, or C#, it is the fundimental basis of game programming.—Preceding unsigned comment added by 72.184.141.228 ( talk • contribs)
This topic could use some professional editing. It reads like a book report written by a non-native English speaker. —Preceding unsigned comment added by 130.39.61.164 ( talk • contribs)
The list of games made with the Torque engine is supposed to be just a list of some examples, yet it is long and most of the entries are red. Shouldn't we trim the list down to notable games made by Torque? Should there even be a list at all? I think ideally we would have a single sentence, integrated into the main text, which cites maybe a handful (3 or 4) notable Torque games. -- Solberg 01:57, 7 June 2007 (UTC)Solberg
Maybe the full list could be re-added in its own article? SharkD ( talk) 03:24, 9 January 2009 (UTC)
This page need pictures of gameplay of torque games!!!!1!!! 168.10.169.250 19:53, 1 November 2007 (UTC)
"After the release of Torque Game Builder, GarageGames went of to create Torque X. Torque X is a game engine based of Torque X using a component system that allows multiple game objects to have the same abilities." I don't know enough about Torque to be completely certain that this is wrong, but it definitely seems so. Could someone with more knowledge on the subject confirm? 81.236.212.157 ( talk) 22:56, 25 March 2008 (UTC)
Regarding the Torque X section, the article claims "documentation are nearly non-existent" and "there is next to no formal documentation." More work has been put into documentation over the past 6 month, including two major updates to Torque X's documentation: http://docs.garagegames.com/torquex/ and http://docs.garagegames.com/torquex/official. Would it be fair to say something closer to "only recently has Torque X's documentation began to receive more content and updates" ? GameDevMich ( talk) 23:44, 23 January 2009 (UTC)
TDN no longer requires you to own a Torque engine to gain access. You only need a GarageGames.com account, which is free. Also noted that GG has hired a documentation engineer to improve product documentation. GameDevMich ( talk) 09:02, 10 February 2009 (UTC)
The sections "Strengths and Weaknesses" are of very poor quality, opinionated, and lack citations. Too much of it is "it is considered" (who considers it to be so?) or "many users believe" (which polls show this?).
I'm removing all of those sections as they are purely speculative in nature then moving relevant lines into the "features" section. Piggysan ( talk) 18:06, 17 August 2010 (UTC)
I've merged the article Torque Game Engine Advanced because it is blatent advertising for a non-active product. TGEA is the engine that powers the current TGE and therefore represents nothing significant on the product/engine front. I'm merging it because it is far too much advertising for components of the same product.
Please see Talk:Torque (game engine)/TGEA for the talk page of the original article.
Tom Jenkins (reply) 20:50, 21 February 2011 (UTC)
I just added a brief paragraph about the new GarageGames engine, I unfortunately don't know the exact date it was first released. Perhaps more information on the development history could be added? — Preceding unsigned comment added by JackStonePGD ( talk • contribs) 04:55, 24 October 2012 (UTC)
Hello fellow Wikipedians,
I have just modified 3 external links on Torque (game engine). Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
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This message was posted before February 2018.
After February 2018, "External links modified" talk page sections are no longer generated or monitored by InternetArchiveBot. No special action is required regarding these talk page notices, other than
regular verification using the archive tool instructions below. Editors
have permission to delete these "External links modified" talk page sections if they want to de-clutter talk pages, but see the
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source check}}
(last update: 5 June 2024).
Cheers.— InternetArchiveBot ( Report bug) 16:26, 9 September 2017 (UTC)