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The symbol of the pagan faction is NOT a flower against a background of the sun. It is the third eye of the Trickster !
Anyone wanna do an article on this level?-- GreekWarrior 18:41, 31 July 2005 (UTC)
An article on a single level from a game? It'll be up for speedy deletion before you know it. By the way, you should add new items to the bottom of the talk page.-- DooM Drat 22:17, July 31, 2005 (UTC)
(UTC)
I can't quite peg down what genre of music the first game's soundtrack would fall into. Anyone have some insight on this? -- BradBeattie 17:47, 20 May 2005 (UTC)
What about the music from the intros of the first two games, and credits as well? Its sounds almost like a variety of techno, but i have no idea what it is exactly. -- Tani unit 11:48, 5 August 2005 (UTC)
Should it be moved to Thief (computer game series)?-- DooM Drat 00:48, Jun 3, 2005 (UTC)
There's a lot of POV in this article: In particular, judgments about the game being "engrossing" and so on. I hope I don't offend anyone when I edit this stuff out- I'm just about as big a Thief fan as you're going to find anywhere, and I loved every game and played them all repeatedly for months and years since their releases. But it's not the business of Wikipedia to make these kinds of subjective value judgments. -- Malathion 03:31, 7 Jun 2005 (UTC)
Then what about negative criticism of the games without sourcing? Saying things like "many fans felt so-and-so was bad" without a source is a bit silly and POV, right?
An article that may be related to this game (it isn't clear) is listed at Wikipedia:Votes for deletion/Haunt. If anyone can shed light on this, and if appropriate rewrite or merge the content to this article, it would be appreciated. -- Infrogmation June 30, 2005 17:13 (UTC)
The quote section is rather large, and should rightfully reside on the Thief entry on Wikiquote, not in the Wikipedia article. -- TouchGnome 04:00, 28 July 2005 (UTC)
Under Deadly Shadows it says "the use of "wall-crawling gloves" rather than rope arrows to climb to higher areas"
Actually rope arrows were planned for the game and there are still pieces of code in the engine for them, however there was a bug in the engine with rope arrows that made them not work quite right, so during crunch time rope arrows were scrapped as it was taking too long to properly impliment them. It was NOT done to "dumb it down" for console gamers.
This bit was removed from the article for being POV:
The game was unanimously considered as the worst of the series mainly due to "selling out" to the console market, resulting in very "dumbed downed" gameplay (like Ion Storm's critically panned Deus Ex: Invisible War). It include the fact that the maps are much smaller compared to those from the original two games (to compensate for the hardware limitations of the Xbox), annoyance at the level designs (much more inferior than the previous games) that require players to repeatedly switch between 1st and 3rd person perspectives, and that the gameplay has been greatly simplified for the console market (such as the removal of the swordfighting system, and using "wall-crawling gloves" rather than climbing grappling hook-like "rope arrows" to higher areas).
AFAIK both Invisible War and Thief 3 have respectable scores on Gamerankings.com, they weren't "critically panned". Are you saying that because you disliked the games personally and want everyone else to hate them as much as you do?
Can someone source these so that this (or a cleaned up verion) can be put back in? There are those who have complained about such things.-- DooM Drat 07:20, 7 October 2005 (UTC)
I just took this out too. I don't know if it's beyond saving though:
===Fanfiction===
Of course, the noirish universe of Thief is just as expandable as any other. This considered, it's not surprising that Thief had been a subject to lots of fanmade fictions including poems, short stories et cetera. Most notable is the full length-novel Correspondence Of Thieves, written by Steve Tremblay, Beate Gerwin, James Sterrett, Alexandria Thomson and Daniel Todd.
Many of the fan-made missions can be considered fanfictions, as they implement new aspects of the Thief universe as well as new sidequests/problems and personality traits/virtues for Garret - enrichening characteristics of both.
⟳ausa کui × 22:22, 8 October 2005 (UTC)
I realize that Thief Deadly Shadows is of interest to a great number of people, but it think it's a bit unfair that the page does not have a single screenshot from Thief 1/2. Anyone cares to add some? Tani unit 04:28, 22 December 2005 (UTC)
in Thief 2 in Mechanist tower, and in the Soulforge? They seem to be invulnerable to any attack and just cower and run way. Tani unit 23:06, 3 May 2006 (UTC)
Anyway, there's no need for a enemy list, theres a great and extensive enemy discription here at the Keeper's Compound. —Preceding unsigned comment added by 195.92.168.165 ( talk) 21:20, August 25, 2007 (UTC)
Waitaminit. Why is the Order of the Vine in the factions section? That's not a significant group in the series at all. It's only refered to once or twice and there's almost nothing to say they are connected to the pagans beyond the plants inference. Does this bit refer to T2X or what? It's all getting rather messy. MuJoCh 02:45, 20 October 2006 (UTC)
Uh, the order of the Vine ARE the Pagans. It's a formal name. —Preceding unsigned comment added by 195.92.168.164 ( talk) 15:03, 6 September 2007 (UTC)
Did these stick to metal? My memory tells me they stuck to stone, but not to metal (as you can tell, I don't have my copy of the game handy at the moment). Cheers -- Pak21 23:21, 16 January 2006 (UTC)
Does anyone have a link to credits for the voice actors in Thief? "Benny" and another guard or two sound to me like actor Ciaran Hinds.....
Currently the article claims that Dayport and/or Old Quarter are the Thieves' Highway. I've always understood the term as meaning the rooftops and similar byways of the City, rather than a particular district. Anyone able to confirm/correct? Cygnus360 22:03, 6 February 2006 (UTC)
Two possibilities. A) The term refers to what it means in reality, low-lying rooftops that thieves would use to get around without fear of capture from the police, or B) Those areas are popular movement routes for the City's underground to move to and from connecting districts, and because of the amount of traffic that goes through, they're known as Highways by the Thieves. CABAL 10:52, 7 February 2006 (UTC)
In the games, 'Thieves Highway' generally refers to any rooftop areas where thieves and others who wish to avoid the City Watch can move about much easier. It isn't just limited to Dayport and that small section in Old Quarter. -- T-Smith 01:14, 9 February 2006 (UTC)
Just wanted to justify that. It's never actually stated in the games that Shalebridge is actually a district in the city. There's debate going on about what is is exactly - some even think it might be the name of the actual bridge between Old Quarter and Auldale.
Also, the information supplied was completely wrong. The Shalebridge Cradle wasn't in 'Shalebridge' (even if there is such a district). It's clearly located in the Old Quarter. Just because something bares the name Shalebridge doesn't mean it's in 'Shalebridge'. For instance, there's a Shalebridge Road in Stonemarket. -- T-Smith 01:22, 9 February 2006 (UTC)
I just recently played through Assasins, I don't recall any mention of that. Could you post the mention, or possibly tell me where in the mission it is? -- 24.76.109.236 00:42, 25 February 2006 (UTC)
In Ramirez' room (I think, I just found the Papyrus in my inventory when checking now), you'll find a Papyrus you can pick up and bring about. It begins:
Raputo
Warden of North Quarter, Shalebridge, Newmarket, New Quarter.
Cygnus360 00:05, 26 February 2006 (UTC)
Ah, I don't even have to replay the level to remember that. Can't believe I forgot it (it's down in the counting room, isn't it?). Once again, there has been discussion as to whether Shalebridge is a district or an actual bridge. I guess though that the specific quite you provided points more towards it being a district (unless it's mentioned anywhere in the games that all the bridges have actual names). -- T-Smith 02:22, 26 February 2006 (UTC)
Does anyone know if a thief 4 is thought of being made?
Thief 4 was in pre-production in Ion Storm prior to it's demise. However, after the company folded the project was never picked up by anyone. So as of this time no, there's no confirmation of any future Thief titles.
-- T-Smith 18:25, 16 May 2006 (UTC)the thieves highway refers to the city's rooftops, where thieves can get to one place to another without running into any guards, (at least not as many asthey would if they were in the streets.
There is also a letter in The Sword, mentioning;
- 66.91.120.70 11:02, 25 August 2007 (UTC)
I took out the entry on Shalebridge since everything about it was either wrong or pointless. The Eastport entry isn't much better (forgive me but I can't recall anything about Soulforge being in Eastport). All there is about most of these places comes from Deadly Shadows. Since we know the city is bigger than the places represented in T-DS it's all probably better off on that page. MuJoCh 05:36, 29 August 2007 (UTC)
First-off, I love Thief. Awesome series and I've played every inch of it. But some of this article just comes off sounding like fancruft. Do we really need to list the districts of the city, details on how the haunts sound or what potions are available?
I propose eliminating the equipment section and drastically cutting back the enemies and the city sections. Thoughts? -- BradBeattie 00:01, 5 July 2006 (UTC)
I can understand what you're saying but I'm trying to understand *why* you're saying it. So bear with me. You've said:
It seems that what you've proposed is removing information because you feel that it's unwarranted in this article. It's too much. Being a strong believer in inclusionism, what I've proposed is keeping the information and instead splitting it off into it's own articles, so that it can then be added to. I've thought about this some more and gone back through the article thinking about what information would be taken out and what would be done with it. While I've been thinking about that, I've been looking at policy and other articles to see what happens in similar situations. I ran into two problems.
If I try to flesh some of this information out, I run into problem one: More information about Tree Beasts simply does not exist. Stargate has some hundred episodes, books and guides from which to garner information about the Stargate device. Thief has 3 computer games with barely any information about Tree Beasts at all (in fact Tree Beasts only appear in Thief III if my memory hasn't failed me). So, if we were to split off the articles we would have no more information to add. As for equipment, out of interest I decided to see what Doom said about its weapons. It has a single paragraph under the heading "Gameplay" which simply lists them, including power-ups.
My concern was that the article would lose information. An article on the Thief series wouldn't seem right without a mention of Burricks, the importance of rope arrows or a mention of Auldale. That information can be kept if we simply summarise the current information and cut it down into a few paragraphs as opposed to a series of attempted lists which will "never seem quite right" due to their lack of information. That's really all we need isn't it? And I think that's exactly what you're proposing. Ignore my original opposition. You're right. Yay unto the Chicken 06:53, 6 July 2006 (UTC)
A small note, but Tree Beasts first appeared in Thief II, in "Trail of Blood" just prior to the end of the mission. Unlike their Deadly Shadows counterparts which patrolled, in Thief II they sat around and pretended to be real trees until you got too close. This is the only area in the game they appear though.
--
T-Smith 15:16, 10 July 2006 (UTC)
im mostly neutral on the other topics but the city districts should not be deleted- its an organized listing of elements which are not small strategic details but considerable parts of the storyline of the game Urukagina
Across the series the City districts are very vaguely identified and certainly not clear or consistent. Making a list of them as such merely makes the entry overly "Deadly Shadows"-centric, since that particular game spells out a few of them. So most of that detail is better left to that game's page. This entry ought to be about things common to the series so a general description of the City seems more appropriate MuJoCh 13:10, 12 August 2006 (UTC)
I've used the suggested idea above to create Locations in the Thief Series (Computer Game) and linked to it. If anyone can help clean it up so that fits Wikipedian standards, to avoid deletion, I'd appreciate it. I saw no reason to split the others off as they are limited to begin with, whereas with locations there is plenty of information that can be added to it from the series as a whole, especially to include information about locations outside the city. Splintercell007 08:31, 8 October 2007 (UTC)
Specifically this quote: "(Near the end of Thief II Karras claimed that he had made the eye, but whether this is true or if it was just Karras boasting is unknown.)" Specifically because even if he was boasting, there was no evidence given that Karas didn't create Garrett's eye anywho. Shadowrun 16:15, 24 October 2006 (UTC)
OK so it's not really, I just like the title. But I notice a habit around these pages of calling every Keeper that Garrett deals with throughout the series Keeper Artemus. This is incorrect. Almost none of these guys are named and there is then nothing in Thief:DS to retroactively connect Artemus to any of them. The only interesting connection is that the Keeper at the beginning and the very end of Thief: The Dark Project and Keeper Artemus from Thief:DS are voiced by the same person : Nate Wells (or at least Nate Wells putting on the same voice). The Keepers that rescue Garrett from the Trickster in the third act of the Dark Project are clearly different voices. The Keeper that Garrett deals with the most in Thief 2 isn't the Artemus voice either. The two Keepers that visit Garrett and take him to hear the interpreter in Thief 2 sound the same as the pair who rescue him in Thief 1 (probably voiced by Dan Thron and Ian Vogel). Indeed Nate Wells appears to be providing the voice for Keeper Orland in Thief 2.
I suggest the fiction be allowed to speak for itself on these things. The most we ought to do is point out where inferences are often made (like some of the Artemus voice inference) without actually stating it as fact. I'd put a note about the voice of Artemus recurring elsewhere in the series in the DS article and that's it. All other references to him ought to be removed (and will be if I have anything to do with it). Any thoughts?
MuJoCh 10:31, 28 October 2006 (UTC)
There have been at least two mobile phone games based on the Thief brand, which we should probably put on this page somewhere. The ones I know about were made by someone called Iomo games. After a short hunt I can't find much info about them and that's only for the latest Deadly Shadows derived title. Does anyone have more info? MuJoCh 09:42, 23 December 2006 (UTC)
There are also some books by a Russian Fantasy writer Aleksey Pehov, featuring Garrett as the main character. Also he is in another world and some equipment changed, this is the same master thief Garrett we all love and know.
The books are "Siala Chronicles" series - "Creeping in shadows", "Janga with shadows", "Blizzard of shadows", as well as the first novel in a new series "Wind Seekers".
I may be a bit wrong in English names of the books
Info in Russian can be found here http://ru.wikipedia.org/wiki/Пехов http://pehov.com/ —Preceding unsigned comment added by 213.155.89.221 ( talk) 08:21, 12 September 2007 (UTC)
I've used the suggested idea above to create Locations in the Thief Series (Computer Game) and linked to it. If anyone can help clean it up so that fits Wikipedian standards, to avoid deletion, I'd appreciate it.-- Splintercell007 05:42, 9 October 2007 (UTC)
I added a link to the newly created thief gaming wiki at wikia.com.
All the fancruft and other things that shouldn't be on wikipedia can go
there without a problem, that's what it's for, it's a gaming wiki.
Sxerks (
talk) 05:16, 6 January 2008 (UTC)
Image:Thief Gold boxcover.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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BetacommandBot ( talk) 02:33, 12 February 2008 (UTC)
Since this is of great interest to many people, major MODs should be listed. Also there are project to implement a Thief-like game in another game engine, like Thievery UT, Nightblade and I believe there was another one. These should be listed or an article Thief-inspired games should be created and linked.-- 84.178.117.137 ( talk) 06:21, 25 April 2008 (UTC)
Well you did forget the two major ones :). There is Thief 2X which is a fan-made entire new thief game. 13 Levels, new animations, new cut scenes, dialogue, models, etc. There is also the Darkmod which is a total conversion of the doom 3 engine to allow people to create thief inspired missions. —Preceding unsigned comment added by 204.111.222.31 ( talk) 03:33, 26 June 2008 (UTC)
The image Image:TDPgarret.png is used in this article under a claim of fair use, but it does not have an adequate explanation for why it meets the requirements for such images when used here. In particular, for each page the image is used on, it must have an explanation linking to that page which explains why it needs to be used on that page. Please check
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I see it's no longer listed on the Eidos website (main, or US sub-site), as the WP page claims. Does anyone have any further info? -- Kickstart70 T C 23:45, 17 October 2009 (UTC)
The addition of the Thief wiki at Wikia, as per Wikipedia:EL#What should be linked #3 ...accurate material that cannot be integrated into the Wikipedia article due to amount of detail .
Any logical objections?-- Sxerks ( talk) 04:05, 3 January 2010 (UTC)
http://thief.wikia.com/wiki/Special:RecentChanges
, this wiki definitely fails as both an
external link and a
reliable source. Since there is so little editorial oversight there can be no guarantee that anything on that site is reliable.
Triplestop
x3 21:46, 4 January 2010 (UTC)Perhaps we should add a section about the areas in the City and what they are like, and their impact on the games. For some reason I recall there being a section like that on the Deadly Shadows page, but I checked and it isn't there.-- Barkjon complaints here! 20:31, 5 April 2010 (UTC)
Is a comparison to Postal really necessary to exemplify "several small neighborhood maps connected by load zones" ? I don't think that game is exactly the kind of thing you'd want to compare to anything for fear of getting into a different discussion... Especially if we're just wanting to give another example of the area/zone implementation. 38.117.247.14 ( talk) 20:24, 25 February 2011 (UTC)
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Garrett (character) (just a stub). -- Niemti ( talk) 10:08, 1 July 2012 (UTC)
Viktoria (character) too. -- Niemti ( talk) 11:03, 1 July 2012 (UTC)
The very first citation is a dead link.-- 99.98.180.79 ( talk) 21:47, 29 March 2013 (UTC)
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The symbol of the pagan faction is NOT a flower against a background of the sun. It is the third eye of the Trickster !
Anyone wanna do an article on this level?-- GreekWarrior 18:41, 31 July 2005 (UTC)
An article on a single level from a game? It'll be up for speedy deletion before you know it. By the way, you should add new items to the bottom of the talk page.-- DooM Drat 22:17, July 31, 2005 (UTC)
(UTC)
I can't quite peg down what genre of music the first game's soundtrack would fall into. Anyone have some insight on this? -- BradBeattie 17:47, 20 May 2005 (UTC)
What about the music from the intros of the first two games, and credits as well? Its sounds almost like a variety of techno, but i have no idea what it is exactly. -- Tani unit 11:48, 5 August 2005 (UTC)
Should it be moved to Thief (computer game series)?-- DooM Drat 00:48, Jun 3, 2005 (UTC)
There's a lot of POV in this article: In particular, judgments about the game being "engrossing" and so on. I hope I don't offend anyone when I edit this stuff out- I'm just about as big a Thief fan as you're going to find anywhere, and I loved every game and played them all repeatedly for months and years since their releases. But it's not the business of Wikipedia to make these kinds of subjective value judgments. -- Malathion 03:31, 7 Jun 2005 (UTC)
Then what about negative criticism of the games without sourcing? Saying things like "many fans felt so-and-so was bad" without a source is a bit silly and POV, right?
An article that may be related to this game (it isn't clear) is listed at Wikipedia:Votes for deletion/Haunt. If anyone can shed light on this, and if appropriate rewrite or merge the content to this article, it would be appreciated. -- Infrogmation June 30, 2005 17:13 (UTC)
The quote section is rather large, and should rightfully reside on the Thief entry on Wikiquote, not in the Wikipedia article. -- TouchGnome 04:00, 28 July 2005 (UTC)
Under Deadly Shadows it says "the use of "wall-crawling gloves" rather than rope arrows to climb to higher areas"
Actually rope arrows were planned for the game and there are still pieces of code in the engine for them, however there was a bug in the engine with rope arrows that made them not work quite right, so during crunch time rope arrows were scrapped as it was taking too long to properly impliment them. It was NOT done to "dumb it down" for console gamers.
This bit was removed from the article for being POV:
The game was unanimously considered as the worst of the series mainly due to "selling out" to the console market, resulting in very "dumbed downed" gameplay (like Ion Storm's critically panned Deus Ex: Invisible War). It include the fact that the maps are much smaller compared to those from the original two games (to compensate for the hardware limitations of the Xbox), annoyance at the level designs (much more inferior than the previous games) that require players to repeatedly switch between 1st and 3rd person perspectives, and that the gameplay has been greatly simplified for the console market (such as the removal of the swordfighting system, and using "wall-crawling gloves" rather than climbing grappling hook-like "rope arrows" to higher areas).
AFAIK both Invisible War and Thief 3 have respectable scores on Gamerankings.com, they weren't "critically panned". Are you saying that because you disliked the games personally and want everyone else to hate them as much as you do?
Can someone source these so that this (or a cleaned up verion) can be put back in? There are those who have complained about such things.-- DooM Drat 07:20, 7 October 2005 (UTC)
I just took this out too. I don't know if it's beyond saving though:
===Fanfiction===
Of course, the noirish universe of Thief is just as expandable as any other. This considered, it's not surprising that Thief had been a subject to lots of fanmade fictions including poems, short stories et cetera. Most notable is the full length-novel Correspondence Of Thieves, written by Steve Tremblay, Beate Gerwin, James Sterrett, Alexandria Thomson and Daniel Todd.
Many of the fan-made missions can be considered fanfictions, as they implement new aspects of the Thief universe as well as new sidequests/problems and personality traits/virtues for Garret - enrichening characteristics of both.
⟳ausa کui × 22:22, 8 October 2005 (UTC)
I realize that Thief Deadly Shadows is of interest to a great number of people, but it think it's a bit unfair that the page does not have a single screenshot from Thief 1/2. Anyone cares to add some? Tani unit 04:28, 22 December 2005 (UTC)
in Thief 2 in Mechanist tower, and in the Soulforge? They seem to be invulnerable to any attack and just cower and run way. Tani unit 23:06, 3 May 2006 (UTC)
Anyway, there's no need for a enemy list, theres a great and extensive enemy discription here at the Keeper's Compound. —Preceding unsigned comment added by 195.92.168.165 ( talk) 21:20, August 25, 2007 (UTC)
Waitaminit. Why is the Order of the Vine in the factions section? That's not a significant group in the series at all. It's only refered to once or twice and there's almost nothing to say they are connected to the pagans beyond the plants inference. Does this bit refer to T2X or what? It's all getting rather messy. MuJoCh 02:45, 20 October 2006 (UTC)
Uh, the order of the Vine ARE the Pagans. It's a formal name. —Preceding unsigned comment added by 195.92.168.164 ( talk) 15:03, 6 September 2007 (UTC)
Did these stick to metal? My memory tells me they stuck to stone, but not to metal (as you can tell, I don't have my copy of the game handy at the moment). Cheers -- Pak21 23:21, 16 January 2006 (UTC)
Does anyone have a link to credits for the voice actors in Thief? "Benny" and another guard or two sound to me like actor Ciaran Hinds.....
Currently the article claims that Dayport and/or Old Quarter are the Thieves' Highway. I've always understood the term as meaning the rooftops and similar byways of the City, rather than a particular district. Anyone able to confirm/correct? Cygnus360 22:03, 6 February 2006 (UTC)
Two possibilities. A) The term refers to what it means in reality, low-lying rooftops that thieves would use to get around without fear of capture from the police, or B) Those areas are popular movement routes for the City's underground to move to and from connecting districts, and because of the amount of traffic that goes through, they're known as Highways by the Thieves. CABAL 10:52, 7 February 2006 (UTC)
In the games, 'Thieves Highway' generally refers to any rooftop areas where thieves and others who wish to avoid the City Watch can move about much easier. It isn't just limited to Dayport and that small section in Old Quarter. -- T-Smith 01:14, 9 February 2006 (UTC)
Just wanted to justify that. It's never actually stated in the games that Shalebridge is actually a district in the city. There's debate going on about what is is exactly - some even think it might be the name of the actual bridge between Old Quarter and Auldale.
Also, the information supplied was completely wrong. The Shalebridge Cradle wasn't in 'Shalebridge' (even if there is such a district). It's clearly located in the Old Quarter. Just because something bares the name Shalebridge doesn't mean it's in 'Shalebridge'. For instance, there's a Shalebridge Road in Stonemarket. -- T-Smith 01:22, 9 February 2006 (UTC)
I just recently played through Assasins, I don't recall any mention of that. Could you post the mention, or possibly tell me where in the mission it is? -- 24.76.109.236 00:42, 25 February 2006 (UTC)
In Ramirez' room (I think, I just found the Papyrus in my inventory when checking now), you'll find a Papyrus you can pick up and bring about. It begins:
Raputo
Warden of North Quarter, Shalebridge, Newmarket, New Quarter.
Cygnus360 00:05, 26 February 2006 (UTC)
Ah, I don't even have to replay the level to remember that. Can't believe I forgot it (it's down in the counting room, isn't it?). Once again, there has been discussion as to whether Shalebridge is a district or an actual bridge. I guess though that the specific quite you provided points more towards it being a district (unless it's mentioned anywhere in the games that all the bridges have actual names). -- T-Smith 02:22, 26 February 2006 (UTC)
Does anyone know if a thief 4 is thought of being made?
Thief 4 was in pre-production in Ion Storm prior to it's demise. However, after the company folded the project was never picked up by anyone. So as of this time no, there's no confirmation of any future Thief titles.
-- T-Smith 18:25, 16 May 2006 (UTC)the thieves highway refers to the city's rooftops, where thieves can get to one place to another without running into any guards, (at least not as many asthey would if they were in the streets.
There is also a letter in The Sword, mentioning;
- 66.91.120.70 11:02, 25 August 2007 (UTC)
I took out the entry on Shalebridge since everything about it was either wrong or pointless. The Eastport entry isn't much better (forgive me but I can't recall anything about Soulforge being in Eastport). All there is about most of these places comes from Deadly Shadows. Since we know the city is bigger than the places represented in T-DS it's all probably better off on that page. MuJoCh 05:36, 29 August 2007 (UTC)
First-off, I love Thief. Awesome series and I've played every inch of it. But some of this article just comes off sounding like fancruft. Do we really need to list the districts of the city, details on how the haunts sound or what potions are available?
I propose eliminating the equipment section and drastically cutting back the enemies and the city sections. Thoughts? -- BradBeattie 00:01, 5 July 2006 (UTC)
I can understand what you're saying but I'm trying to understand *why* you're saying it. So bear with me. You've said:
It seems that what you've proposed is removing information because you feel that it's unwarranted in this article. It's too much. Being a strong believer in inclusionism, what I've proposed is keeping the information and instead splitting it off into it's own articles, so that it can then be added to. I've thought about this some more and gone back through the article thinking about what information would be taken out and what would be done with it. While I've been thinking about that, I've been looking at policy and other articles to see what happens in similar situations. I ran into two problems.
If I try to flesh some of this information out, I run into problem one: More information about Tree Beasts simply does not exist. Stargate has some hundred episodes, books and guides from which to garner information about the Stargate device. Thief has 3 computer games with barely any information about Tree Beasts at all (in fact Tree Beasts only appear in Thief III if my memory hasn't failed me). So, if we were to split off the articles we would have no more information to add. As for equipment, out of interest I decided to see what Doom said about its weapons. It has a single paragraph under the heading "Gameplay" which simply lists them, including power-ups.
My concern was that the article would lose information. An article on the Thief series wouldn't seem right without a mention of Burricks, the importance of rope arrows or a mention of Auldale. That information can be kept if we simply summarise the current information and cut it down into a few paragraphs as opposed to a series of attempted lists which will "never seem quite right" due to their lack of information. That's really all we need isn't it? And I think that's exactly what you're proposing. Ignore my original opposition. You're right. Yay unto the Chicken 06:53, 6 July 2006 (UTC)
A small note, but Tree Beasts first appeared in Thief II, in "Trail of Blood" just prior to the end of the mission. Unlike their Deadly Shadows counterparts which patrolled, in Thief II they sat around and pretended to be real trees until you got too close. This is the only area in the game they appear though.
--
T-Smith 15:16, 10 July 2006 (UTC)
im mostly neutral on the other topics but the city districts should not be deleted- its an organized listing of elements which are not small strategic details but considerable parts of the storyline of the game Urukagina
Across the series the City districts are very vaguely identified and certainly not clear or consistent. Making a list of them as such merely makes the entry overly "Deadly Shadows"-centric, since that particular game spells out a few of them. So most of that detail is better left to that game's page. This entry ought to be about things common to the series so a general description of the City seems more appropriate MuJoCh 13:10, 12 August 2006 (UTC)
I've used the suggested idea above to create Locations in the Thief Series (Computer Game) and linked to it. If anyone can help clean it up so that fits Wikipedian standards, to avoid deletion, I'd appreciate it. I saw no reason to split the others off as they are limited to begin with, whereas with locations there is plenty of information that can be added to it from the series as a whole, especially to include information about locations outside the city. Splintercell007 08:31, 8 October 2007 (UTC)
Specifically this quote: "(Near the end of Thief II Karras claimed that he had made the eye, but whether this is true or if it was just Karras boasting is unknown.)" Specifically because even if he was boasting, there was no evidence given that Karas didn't create Garrett's eye anywho. Shadowrun 16:15, 24 October 2006 (UTC)
OK so it's not really, I just like the title. But I notice a habit around these pages of calling every Keeper that Garrett deals with throughout the series Keeper Artemus. This is incorrect. Almost none of these guys are named and there is then nothing in Thief:DS to retroactively connect Artemus to any of them. The only interesting connection is that the Keeper at the beginning and the very end of Thief: The Dark Project and Keeper Artemus from Thief:DS are voiced by the same person : Nate Wells (or at least Nate Wells putting on the same voice). The Keepers that rescue Garrett from the Trickster in the third act of the Dark Project are clearly different voices. The Keeper that Garrett deals with the most in Thief 2 isn't the Artemus voice either. The two Keepers that visit Garrett and take him to hear the interpreter in Thief 2 sound the same as the pair who rescue him in Thief 1 (probably voiced by Dan Thron and Ian Vogel). Indeed Nate Wells appears to be providing the voice for Keeper Orland in Thief 2.
I suggest the fiction be allowed to speak for itself on these things. The most we ought to do is point out where inferences are often made (like some of the Artemus voice inference) without actually stating it as fact. I'd put a note about the voice of Artemus recurring elsewhere in the series in the DS article and that's it. All other references to him ought to be removed (and will be if I have anything to do with it). Any thoughts?
MuJoCh 10:31, 28 October 2006 (UTC)
There have been at least two mobile phone games based on the Thief brand, which we should probably put on this page somewhere. The ones I know about were made by someone called Iomo games. After a short hunt I can't find much info about them and that's only for the latest Deadly Shadows derived title. Does anyone have more info? MuJoCh 09:42, 23 December 2006 (UTC)
There are also some books by a Russian Fantasy writer Aleksey Pehov, featuring Garrett as the main character. Also he is in another world and some equipment changed, this is the same master thief Garrett we all love and know.
The books are "Siala Chronicles" series - "Creeping in shadows", "Janga with shadows", "Blizzard of shadows", as well as the first novel in a new series "Wind Seekers".
I may be a bit wrong in English names of the books
Info in Russian can be found here http://ru.wikipedia.org/wiki/Пехов http://pehov.com/ —Preceding unsigned comment added by 213.155.89.221 ( talk) 08:21, 12 September 2007 (UTC)
I've used the suggested idea above to create Locations in the Thief Series (Computer Game) and linked to it. If anyone can help clean it up so that fits Wikipedian standards, to avoid deletion, I'd appreciate it.-- Splintercell007 05:42, 9 October 2007 (UTC)
I added a link to the newly created thief gaming wiki at wikia.com.
All the fancruft and other things that shouldn't be on wikipedia can go
there without a problem, that's what it's for, it's a gaming wiki.
Sxerks (
talk) 05:16, 6 January 2008 (UTC)
Image:Thief Gold boxcover.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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BetacommandBot ( talk) 02:33, 12 February 2008 (UTC)
Since this is of great interest to many people, major MODs should be listed. Also there are project to implement a Thief-like game in another game engine, like Thievery UT, Nightblade and I believe there was another one. These should be listed or an article Thief-inspired games should be created and linked.-- 84.178.117.137 ( talk) 06:21, 25 April 2008 (UTC)
Well you did forget the two major ones :). There is Thief 2X which is a fan-made entire new thief game. 13 Levels, new animations, new cut scenes, dialogue, models, etc. There is also the Darkmod which is a total conversion of the doom 3 engine to allow people to create thief inspired missions. —Preceding unsigned comment added by 204.111.222.31 ( talk) 03:33, 26 June 2008 (UTC)
The image Image:TDPgarret.png is used in this article under a claim of fair use, but it does not have an adequate explanation for why it meets the requirements for such images when used here. In particular, for each page the image is used on, it must have an explanation linking to that page which explains why it needs to be used on that page. Please check
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I see it's no longer listed on the Eidos website (main, or US sub-site), as the WP page claims. Does anyone have any further info? -- Kickstart70 T C 23:45, 17 October 2009 (UTC)
The addition of the Thief wiki at Wikia, as per Wikipedia:EL#What should be linked #3 ...accurate material that cannot be integrated into the Wikipedia article due to amount of detail .
Any logical objections?-- Sxerks ( talk) 04:05, 3 January 2010 (UTC)
http://thief.wikia.com/wiki/Special:RecentChanges
, this wiki definitely fails as both an
external link and a
reliable source. Since there is so little editorial oversight there can be no guarantee that anything on that site is reliable.
Triplestop
x3 21:46, 4 January 2010 (UTC)Perhaps we should add a section about the areas in the City and what they are like, and their impact on the games. For some reason I recall there being a section like that on the Deadly Shadows page, but I checked and it isn't there.-- Barkjon complaints here! 20:31, 5 April 2010 (UTC)
Is a comparison to Postal really necessary to exemplify "several small neighborhood maps connected by load zones" ? I don't think that game is exactly the kind of thing you'd want to compare to anything for fear of getting into a different discussion... Especially if we're just wanting to give another example of the area/zone implementation. 38.117.247.14 ( talk) 20:24, 25 February 2011 (UTC)
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An image used in this article, File:Thief garrett screenshot TDS.jpg, has been nominated for speedy deletion for the following reason: Wikipedia files with no non-free use rationale as of 4 May 2012
Don't panic; you should have time to contest the deletion (although please review deletion guidelines before doing so). The best way to contest this form of deletion is by posting on the image talk page.
To take part in any discussion, or to review a more detailed deletion rationale please visit the relevant image page (File:Thief garrett screenshot TDS.jpg) This is Bot placed notification, another user has nominated/tagged the image -- CommonsNotificationBot ( talk) 16:35, 4 May 2012 (UTC) |
Garrett (character) (just a stub). -- Niemti ( talk) 10:08, 1 July 2012 (UTC)
Viktoria (character) too. -- Niemti ( talk) 11:03, 1 July 2012 (UTC)
The very first citation is a dead link.-- 99.98.180.79 ( talk) 21:47, 29 March 2013 (UTC)