This article is within the scope of WikiProject Video games, a collaborative effort to improve the coverage of
video games on Wikipedia. If you would like to participate, please visit the project page, where you can join
the discussion and see a list of open tasks.Video gamesWikipedia:WikiProject Video gamesTemplate:WikiProject Video gamesvideo game articles
I Merged the other Space Bar article with this original as it had useful information. I also made other general improvements to the page and removed the stub marker as the article is more filled out.
I've only found a few references but they all say it came on 3 CDs. Considering its age I very much doubt it used 10 CDs, most big adventure games of that era came on 2-4 CDs.
Lando242 (
talk)
00:45, 9 July 2008 (UTC)reply
I check pages listed in
Category:Pages with incorrect ref formatting to try to fix reference errors. One of the things I do is look for content for
orphaned references in wikilinked articles. I have found content for some of
The Space Bar's orphans, the problem is that I found more than one version. I can't determine which (if any) is correct for this article, so I am asking for a sentient editor to look it over and copy the correct ref content into this article.
From
Myst: Sengstack, Jeff (May 1, 1996).
"Myst for PC Review".
GameSpot. Archived from
the original on December 7, 2013. Retrieved April 27, 2014. {{
cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (
help)
I apologize if any of the above are effectively identical; I am just a simple computer program, so I can't determine whether minor differences are significant or not.
AnomieBOT⚡13:41, 8 May 2018 (UTC)reply
I found this concept very difficult to describe. It's something from the Myst games, and the "node" language was used in the FA
Myst III, so I thought it might work here. Basically, movement through the game isn't smooth-scrolling. You're clicking through a series of pre-rendered (and panoramic) still images that represent each scene, so there are natural jumps between the screens. I did my best to make this clear while sticking to what the sources actually say about it, which is always limiting in these cases.
JimmyBlackwing (
talk)
02:56, 26 June 2018 (UTC)reply
Page-lurker here. Hi! I've written articles on various Myst-like games and I've considered describing them as "static screens" (if you can only see a still image), "Panoramic static screens" (if you can spin the screen around and that's it), and "360° static screens" (if you can move the camera anywhere like those 360° YouTube videos).--
Coin945 (
talk)
03:10, 26 June 2018 (UTC)reply
Is mentioning Vedj and Zzazzl important? Calling them aliens may suffice. However, if you want to keep it, write that they're races. (i.e. "Seedrot of the Vedj race")
I understand this rule as a general practice, but I feel like the price mention is justified in this case. Firstly, the price isn't cited to a review—it's part of a news story. Secondly (and most importantly), price was used by publishers in the late 1990s to separate between premium ($50+) and budget releases ($20-35) on store shelves. Especially given SegaSoft's controversial handling of The Space Bar pre-launch, I think how they released it is an important aspect of its coverage. It says something that SegaSoft chose to sell it as a premium title, just as the decision to sell it as a budget game would've been important to note. Game publications were aware of these distinctions at that time, and reporting the price by itself was enough to convey the game's premium/budget status to readers. As a result, I would argue that this is not an instance of WP:DIRECTORY.
JimmyBlackwing (
talk)
02:56, 26 June 2018 (UTC)reply
Not sure of any sources specifically about this practice—it's something I picked up from passing mentions in sources about other things. For now, I'll just remove the price for simplicity's sake, and re-add it if I find a source on game pricing.
JimmyBlackwing (
talk)
18:46, 26 June 2018 (UTC)reply
This article is within the scope of WikiProject Video games, a collaborative effort to improve the coverage of
video games on Wikipedia. If you would like to participate, please visit the project page, where you can join
the discussion and see a list of open tasks.Video gamesWikipedia:WikiProject Video gamesTemplate:WikiProject Video gamesvideo game articles
I Merged the other Space Bar article with this original as it had useful information. I also made other general improvements to the page and removed the stub marker as the article is more filled out.
I've only found a few references but they all say it came on 3 CDs. Considering its age I very much doubt it used 10 CDs, most big adventure games of that era came on 2-4 CDs.
Lando242 (
talk)
00:45, 9 July 2008 (UTC)reply
I check pages listed in
Category:Pages with incorrect ref formatting to try to fix reference errors. One of the things I do is look for content for
orphaned references in wikilinked articles. I have found content for some of
The Space Bar's orphans, the problem is that I found more than one version. I can't determine which (if any) is correct for this article, so I am asking for a sentient editor to look it over and copy the correct ref content into this article.
From
Myst: Sengstack, Jeff (May 1, 1996).
"Myst for PC Review".
GameSpot. Archived from
the original on December 7, 2013. Retrieved April 27, 2014. {{
cite web}}: Unknown parameter |deadurl= ignored (|url-status= suggested) (
help)
I apologize if any of the above are effectively identical; I am just a simple computer program, so I can't determine whether minor differences are significant or not.
AnomieBOT⚡13:41, 8 May 2018 (UTC)reply
I found this concept very difficult to describe. It's something from the Myst games, and the "node" language was used in the FA
Myst III, so I thought it might work here. Basically, movement through the game isn't smooth-scrolling. You're clicking through a series of pre-rendered (and panoramic) still images that represent each scene, so there are natural jumps between the screens. I did my best to make this clear while sticking to what the sources actually say about it, which is always limiting in these cases.
JimmyBlackwing (
talk)
02:56, 26 June 2018 (UTC)reply
Page-lurker here. Hi! I've written articles on various Myst-like games and I've considered describing them as "static screens" (if you can only see a still image), "Panoramic static screens" (if you can spin the screen around and that's it), and "360° static screens" (if you can move the camera anywhere like those 360° YouTube videos).--
Coin945 (
talk)
03:10, 26 June 2018 (UTC)reply
Is mentioning Vedj and Zzazzl important? Calling them aliens may suffice. However, if you want to keep it, write that they're races. (i.e. "Seedrot of the Vedj race")
I understand this rule as a general practice, but I feel like the price mention is justified in this case. Firstly, the price isn't cited to a review—it's part of a news story. Secondly (and most importantly), price was used by publishers in the late 1990s to separate between premium ($50+) and budget releases ($20-35) on store shelves. Especially given SegaSoft's controversial handling of The Space Bar pre-launch, I think how they released it is an important aspect of its coverage. It says something that SegaSoft chose to sell it as a premium title, just as the decision to sell it as a budget game would've been important to note. Game publications were aware of these distinctions at that time, and reporting the price by itself was enough to convey the game's premium/budget status to readers. As a result, I would argue that this is not an instance of WP:DIRECTORY.
JimmyBlackwing (
talk)
02:56, 26 June 2018 (UTC)reply
Not sure of any sources specifically about this practice—it's something I picked up from passing mentions in sources about other things. For now, I'll just remove the price for simplicity's sake, and re-add it if I find a source on game pricing.
JimmyBlackwing (
talk)
18:46, 26 June 2018 (UTC)reply