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Really creepy because I would swear on my life that I remember renting a game from a local blockbuster called Tales of Eternia, it was in english too. (date of rental: Febuary 2001) As a note: It is a really good game.
Can anyone confirm that the name was changed due to copyright issues? I don't know what the title Tales of Destiny II would conflict with in the US. Tsunade 21:17, 28 November 2005 (UTC) --I don't know if it's confirmed per se, but if they already owned the copyright to the name Tales of Destiny they wouldn't need to pay for a copyright to the name Tales of Eternia.
I heard it was for marketting purposes. If people heard Tales of Destiny II, they'd know what to expect if they have played Tales of Destiny.
---It could be because He-Man was set in the world of Eternia, but my understanding was that the name was changed so that fans of Tales of Destiny would buy it.
Move to Tales of Destiny II? FlareNUKE 05:50, 24 July 2006 (UTC)
Hey, I just wanna ask that wasn't Keele's university named Mintche University, not Minche? I just want to ask is it right or not before editing the article (cos I haven't played the game since 2002/2003)
Any chance someone could add some info about the PSP version of this game? I wouldn't know how to begin doing so, and there isn't even a mention of it in the article. - Yal
Both of them look rather bad. The Greater Craymel section looks more like a FAQ rather than a section and the Divine Aurora Arte is riddled with spelling errors and also looks more like an FAQ. Should those sections be cleaned up and fleshed out, or would it be be better just outright remove them? Lanate 04:59, 15 February 2007 (UTC)
"Unlike the previous two games in the series, Tales of Eternia executes spells in real time, probably due to the increased graphical capabilities of the PlayStation console."
But the second game was on the Playstation too :S LuGiADude ( talk) 17:01, 13 July 2008 (UTC)
The article said that in the original PS version, load points were just save points, and the psp version added the ability to save anywhere. Here are citations refuting this fact: http://www.rpgamer.com/games/tales/toe/reviews/toestrev2.html " It's also worth mentioning the save system, which is unquestionably the best in the series. Instead of providing save points as most RPGs do, Tales of Eternia has load points. The game allows you to save anywhere you'd like, and when you load your save file, you'll start from the last load point you reached. Because of this, even if you don't have time to complete a dungeon, you can still save all the experience and items you've acquired, even if you do have to traverse it again. This is easily one of the best compromises between "save anywhere" systems and "save point" systems I've seen, and it's a real shame that it wasn't utilized in later titles." (note that platform is listed as ps1!)
I added that one to the article since the last time I tried it was reverted. So just in case, here are some more:
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TalesOfEternia Save Game Limits. You can save anywhere in a dungeon, but when loading you will be thrown back to the last Load Point.
http://www.gamefaqs.com/ps/526350-tales-of-destiny-ii/faqs/10761 "That's a load crystal, if you save now. you will start from this screen(same goes for any load crystal you'll find)." (This page was written 2001, so it CANNOT be the psp version!)
http://www.gamefaqs.com/ps/526350-tales-of-destiny-ii/faqs/14256 Written in 2000, Various mentions of load crystals: "Here you can see a green crystal. This green crystal is the place you will start if you load the game."
http://www.gamefaqs.com/ps/526350-tales-of-destiny-ii/faqs/14274 - other mentions of "load crystals", and saving in places where there aren't any
http://www.gamefaqs.com/ps/526350-tales-of-destiny-ii/faqs/14290 - written 2001, mentions Load Points.
http://www.gamefaqs.com/ps/526350-tales-of-destiny-ii/faqs/14234 - from 2001, mentions load points
http://www.gamefaqs.com/ps/526350-tales-of-destiny-ii/faqs/9820 - load points
http://www.telebunny.net/talkingtime/showthread.php?t=11763 - a Let's Play of the original ps1 version: "I'll also take the time to save our game. Tales of Destiny II is actually pretty far ahead of its time in this regard, in that you can save your game pretty much anywhere, no annoying Save Points required. At the same time, in order to prevent quick save abuse, the game will load your team at designated Load Points instead - whenever you save and quit your game, you'll reload at the last Load Point you touched in a dungeon, and you'll reload in the exact same place you left off of in a town. Very convenient, and very well-thought-out. "
It is possible that this feature was ALSO added to the psp version of Tales of Destiny 2, and due to the naming confusion between the games (and the fact that the original wasn't in english) that the 1up article confused the two. 24.4.197.241 ( talk) 22:37, 4 March 2013 (UTC) Couple more: http://superadventuresingaming.blogspot.com/2011/07/tales-of-destiny-ii-psx.html "It claims to be a Load Point, and explains that when I save in a dungeon and then choose to load, I'll restart from this point."
http://www.neogaf.com/forum/showthread.php?t=429479 "In Tales of Eternia/Tales of Destiny II US, you could save anywhere, and if you reloaded a game, you'd load up at Load Points, which were basically checkpoints. This was really cool and I'm not sure why they didn't use it again, or maybe the Japan-only games used it." (Obviously the psx version, since there was no US version of the PSP one.) — Preceding unsigned comment added by 24.4.197.241 ( talk) 22:46, 4 March 2013 (UTC)
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Hey, Angeldeb82. I added details about Tales of Eternia Online, which I plan to merge for its notability issues. I would like some help please. Thanks. -- George Ho ( talk) 06:44, 14 July 2017 (UTC)
ProtoDrake and Sergecross73, I'm close to either merging or redirecting the article. However, I must ask this: which portions are worth preserving and merging? -- George Ho ( talk) 09:49, 6 August 2017 (UTC)
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![]() | The European PSP cover and the North American PlayStation cover were deleted per FFD discussion. Please do not reuse them at this time. To reuse one of them, contact the administrator who deleted the images. If the administrator is unable to undelete any of them, and reusing either or both images becomes pursuant, please request deletion review. |
![]() | This article is rated C-class on Wikipedia's
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![]() | The contents of the Tales of Eternia Online page were merged into Tales of Eternia. For the contribution history and old versions of the redirected page, please see its history; for the discussion at that location, see its talk page. |
![]() | The following references may be useful when improving this article in the future:
|
Really creepy because I would swear on my life that I remember renting a game from a local blockbuster called Tales of Eternia, it was in english too. (date of rental: Febuary 2001) As a note: It is a really good game.
Can anyone confirm that the name was changed due to copyright issues? I don't know what the title Tales of Destiny II would conflict with in the US. Tsunade 21:17, 28 November 2005 (UTC) --I don't know if it's confirmed per se, but if they already owned the copyright to the name Tales of Destiny they wouldn't need to pay for a copyright to the name Tales of Eternia.
I heard it was for marketting purposes. If people heard Tales of Destiny II, they'd know what to expect if they have played Tales of Destiny.
---It could be because He-Man was set in the world of Eternia, but my understanding was that the name was changed so that fans of Tales of Destiny would buy it.
Move to Tales of Destiny II? FlareNUKE 05:50, 24 July 2006 (UTC)
Hey, I just wanna ask that wasn't Keele's university named Mintche University, not Minche? I just want to ask is it right or not before editing the article (cos I haven't played the game since 2002/2003)
Any chance someone could add some info about the PSP version of this game? I wouldn't know how to begin doing so, and there isn't even a mention of it in the article. - Yal
Both of them look rather bad. The Greater Craymel section looks more like a FAQ rather than a section and the Divine Aurora Arte is riddled with spelling errors and also looks more like an FAQ. Should those sections be cleaned up and fleshed out, or would it be be better just outright remove them? Lanate 04:59, 15 February 2007 (UTC)
"Unlike the previous two games in the series, Tales of Eternia executes spells in real time, probably due to the increased graphical capabilities of the PlayStation console."
But the second game was on the Playstation too :S LuGiADude ( talk) 17:01, 13 July 2008 (UTC)
The article said that in the original PS version, load points were just save points, and the psp version added the ability to save anywhere. Here are citations refuting this fact: http://www.rpgamer.com/games/tales/toe/reviews/toestrev2.html " It's also worth mentioning the save system, which is unquestionably the best in the series. Instead of providing save points as most RPGs do, Tales of Eternia has load points. The game allows you to save anywhere you'd like, and when you load your save file, you'll start from the last load point you reached. Because of this, even if you don't have time to complete a dungeon, you can still save all the experience and items you've acquired, even if you do have to traverse it again. This is easily one of the best compromises between "save anywhere" systems and "save point" systems I've seen, and it's a real shame that it wasn't utilized in later titles." (note that platform is listed as ps1!)
I added that one to the article since the last time I tried it was reverted. So just in case, here are some more:
http://tvtropes.org/pmwiki/pmwiki.php/VideoGame/TalesOfEternia Save Game Limits. You can save anywhere in a dungeon, but when loading you will be thrown back to the last Load Point.
http://www.gamefaqs.com/ps/526350-tales-of-destiny-ii/faqs/10761 "That's a load crystal, if you save now. you will start from this screen(same goes for any load crystal you'll find)." (This page was written 2001, so it CANNOT be the psp version!)
http://www.gamefaqs.com/ps/526350-tales-of-destiny-ii/faqs/14256 Written in 2000, Various mentions of load crystals: "Here you can see a green crystal. This green crystal is the place you will start if you load the game."
http://www.gamefaqs.com/ps/526350-tales-of-destiny-ii/faqs/14274 - other mentions of "load crystals", and saving in places where there aren't any
http://www.gamefaqs.com/ps/526350-tales-of-destiny-ii/faqs/14290 - written 2001, mentions Load Points.
http://www.gamefaqs.com/ps/526350-tales-of-destiny-ii/faqs/14234 - from 2001, mentions load points
http://www.gamefaqs.com/ps/526350-tales-of-destiny-ii/faqs/9820 - load points
http://www.telebunny.net/talkingtime/showthread.php?t=11763 - a Let's Play of the original ps1 version: "I'll also take the time to save our game. Tales of Destiny II is actually pretty far ahead of its time in this regard, in that you can save your game pretty much anywhere, no annoying Save Points required. At the same time, in order to prevent quick save abuse, the game will load your team at designated Load Points instead - whenever you save and quit your game, you'll reload at the last Load Point you touched in a dungeon, and you'll reload in the exact same place you left off of in a town. Very convenient, and very well-thought-out. "
It is possible that this feature was ALSO added to the psp version of Tales of Destiny 2, and due to the naming confusion between the games (and the fact that the original wasn't in english) that the 1up article confused the two. 24.4.197.241 ( talk) 22:37, 4 March 2013 (UTC) Couple more: http://superadventuresingaming.blogspot.com/2011/07/tales-of-destiny-ii-psx.html "It claims to be a Load Point, and explains that when I save in a dungeon and then choose to load, I'll restart from this point."
http://www.neogaf.com/forum/showthread.php?t=429479 "In Tales of Eternia/Tales of Destiny II US, you could save anywhere, and if you reloaded a game, you'd load up at Load Points, which were basically checkpoints. This was really cool and I'm not sure why they didn't use it again, or maybe the Japan-only games used it." (Obviously the psx version, since there was no US version of the PSP one.) — Preceding unsigned comment added by 24.4.197.241 ( talk) 22:46, 4 March 2013 (UTC)
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Cheers.— cyberbot II Talk to my owner:Online 22:21, 28 February 2016 (UTC)
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Hey, Angeldeb82. I added details about Tales of Eternia Online, which I plan to merge for its notability issues. I would like some help please. Thanks. -- George Ho ( talk) 06:44, 14 July 2017 (UTC)
ProtoDrake and Sergecross73, I'm close to either merging or redirecting the article. However, I must ask this: which portions are worth preserving and merging? -- George Ho ( talk) 09:49, 6 August 2017 (UTC)
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