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This part doesn't make sense: "In addition, the elevator-style lifts are about 60% their original size throughout, as opposed to the original size until world 5-3 and 60% after." Just so you all know-- 74.69.54.30 23:25, 3 August 2006 (UTC).
I reverted the addition of the mini-Fiery Mario trick - it's not very significant or well-known, so it should go to Wikibooks. Andre ( talk) 22:21, Feb 1, 2005 (UTC)
Since when can fireballs defeat Bowser? I remember the one time I was actually able to bring Fire Mario all the way to Bowser's stage and the fireballs just hit him with no effect.
I agree with StAkAr Karnak. In a video game, you need every tip, hint, and cheat you can get (believe me, I know. I'm terrible at video games!).
Is it just me, or was this not the first appearance of Mario, but was the arcade game "Donkey Kong." Someone doublecheck and fix this? - bobthemilkman
I don't know alot about the plotline of this game, and I really want to create a complete guide. I think this guide should have a list of worlds and the little worlds inside of them (1-1,1-2, etc.). Help! - Wack'd
Does anyone know what the source is for the paragraph about David Victor Gehrke discovering a way to escape from minus world? It seems like it was probably a hoax and I think it should be removed until further evidence is shown that the trick is possible. I frequently go to at least 5 different forums where this kind of stuff would be very likely to be discussed and I've read lots of stuff about Super Mario Bros. glitches, and I've never seen it mentioned anywhere. I googled it and all I found was other pages that just copied the article straight from wikipedia. I also, with the help of save states, repeatedly attempted the trick on several different bloober/fish sets many times with no success. -Mjf314 —Preceding unsigned comment added by Mjf314 ( talk • contribs)
There was a rumor that there was a chocolate factory hidden in the game. The link below turns up results mentioning it.
http://www.google.com/search?q=%22hidden+chocolate+factory Hackwrench 16:38, 9 November 2005 (UTC)
Is there a way to ban IP's? Some guy keeps making it say "Super Garret brothers". Shortly after I reverted it, he did it again on, apperantly, a different computer. Then someone esle reverted it. His first Ip was 67.183.11.197 71.114.26.29 12:47, 14 September 2006 (UTC) Here's his other IP 68.53.140.160 Cfive 12:49, 14 September 2006 (UTC)
I'm pretty sure that Super Mario Bros. didn't come out in Europe in 1997. Is that supposed to say 1987? Could someone who has a reliable source (GameFAQs ain't it) fix this?
In the meantime, I've commented the Europe release date out. - A Man In Bl♟ck ( conspire | past ops) 06:11, 22 November 2005 (UTC)
I reverse engineered the Minus World bug about 8 years ago... The article is correct that the Minus World is 36-1.
The reason the world loops forever is the format of the level data. The enemy data for a level contains embedded "set pipe target" commands. These commands say, "if (world == X) pipe_target = Y;", and the pipe system uses the current value of pipe_target to select the destination level. However, because there are only such entries in the data for worlds 2 and 7 (they share this same data on 2-2 and 7-2), this variable never gets set. Its previous value is the last level loaded - the one you're on.
The fact that the middle pipe is 5 is more interesting. It's actually the result of an optimization - SMB1 has many crazy size optimizations in it. Remember, the game has exactly 3 bytes of free space in its CPU ROM, and even uses the PPU ROM for the title screen layout because the CPU ROM was out of space. One of the optimizations is that there is only one type of warp zone. The "underground" warp zone of 4-2 has only a single pipe to world 5. Despite this, it is not a separate type of warp zone. It is actually a 3-pipe warp zone like the other two. In the table of warp zone worlds, it is implemented as 3 warps - worlds 36, 5, and 36. The pipes for the outer warps are omitted from the level data to prevent you from using them. The reason they use 36 for the outer two warps is so that when you see "WELCOME TO WARP ZONE" you don't see extra floating numbers above nothing - the "36" tiles are blank. The sole effect of this bug is to load a different warp zone than the one intended. Thus, the fact that such an illegal world is the Minus World is not really a coincidence.
The Famicom Disk System version of the game is basically the same program re-"org"ed at a different address. ROM on a 32k direct-mapped cartridge is from 0x8000 to 0xFFFF. On the Famicom Disk System, there is an 8k ROM for the disk system at 0xE000-0xFFFF. Games run in 32k of RAM from 0x6000 to 0xDFFF. It is the change of the base address that causes the FDS version of the game to have a different Minus World. The game decides which level to load based on the world number by looking in a table. Obviously, loading world 36 overshoots this table. The game happens to end up loading a byte from another table that contains the high byte of data addresses. Since the address layout is different, this table is different, so the FDS version loads a different level number than its cartridge counterpart.
I didn't put this on the main article because it's clearly original research. -- Myria 06:46, 9 December 2005 (UTC)
The 'Popularity' section mentioned that Commander Keen started of as SuperMarioBros clone, that however doesn't seem to be correct, it looks like it was a SuperMarioBros3 clone named "DANGEROUS DAVE IN COPYRIGHT INFRINGEMENT", following link has some more infos (only know about Dangerous Dave for 10mins so I havn't touched the article): http://rome.ro/games_ddici.htm
Why was Super Mario Bros. turned into a dab page? Do we really need one? In any event, this article should be "Super Mario Bros. (video game)" if it had to be moved. -- Pagrashtak 04:33, 8 January 2006 (UTC)
Now that it's been moved back to its proper home, should we get rid of the disambiguation page? Optichan 21:44, 17 January 2006 (UTC)
Talk:Super Mario Bros. (original game) - Super Mario Bros. (original game) → Super Mario Bros. - user Nintendude moved the page without discussion and created a disambig which many feel is unnecessary. -- Ntg 03:51, 11 January 2006 (UTC)
Moved. — Nightstallion (?) 08:52, 16 January 2006 (UTC)
Query - This article says that SMB features the first "cheat code" or "easter egg" in video games - however I know for a fact that there were codes programmed into Intellivision games that would let individuals "cheat" or find hidden features. Thus this claim should be removed, n'est-ce pas? 71.124.16.93 21:22, 16 February 2006 (UTC)
We should create a new topic by combining all the topic we have now on Minus World and all the other topics on easter eggs, cheats, and glitches we have already discovered. We could call this topic "Secrets". Also it must include The Choclate Factory Legend and how it has not yet been found. This would cover a topic that seriously needs to be included. ~ The Cyborg
It sounds a little strange, but some believe this game contains subliminal communist refrences. Should that be noted in the article?
No? Yes? Maybe?-- ttogreh 13:40, 30 April 2006 (UTC)
This "rumor" has been saturating the net enough to convince me. "Super Mario Communist by Lerferz" outlines the specific details of _what is controversial enough to be mentioned in this wikipedia article_. 66.97.203.24 14:06, 1 January 2007 (UTC) http://www.i-am-bored.com/bored_link.cfm?link_id=16544
Why isn't 10+ lives mentioned?
please elaborate 66.97.203.24 13:57, 1 January 2007 (UTC)
It seems that the origianl version of Super Mario Bros. is no longer available for download on ROM sites. Was is taken off everywhere by force? 21:51, 2 June 2006 (UTC) Alexzero77
"Apparently, Princess Peach was supposed to be a playable character, but her sprite was never made playable in the final version (She can be played by the game)"
Please remove this hoax from the page or I'll do it :) His proof is a youtube video showing a ROM hack. Princess Peach wouldn't have had a pink dress in SMB1 anyway...
I have book of world records (1999) sitting on my lap currently. The wiki site claims Super mario bros has sold 50,000,000 copies according to this book, which is false. Guinness book of world records (1999) clearly states that the Super Mario bros 3 is the best selling game of all time with 18.6 million copies sold. If you do not believe me, i can take a photo of the mentioned article in the book of world records.
Why do show a screenshot of a world end scene?
-- Diego 12:51, 14 June 2006 (UTC)
I wonder why you guys never mention the trick in the stage of 4-3 or 4-4 (i forgot but sure) to gain 100 lives or more by manipulating two flying ducks which descended on the stairs just below the flags?
also as information, this trick is not for greedy people because if you manage to gain more than a certain limit of lives, then you will be 'cursed' by the bugs that send you directly to game over and title screen with just one single death (buried by too much lives would be a joke explanation of this bug).
Also i would like to see the tricks involving bowser fire, the golden axe at the end of the bridge, and big mario to invoke big but small mario (the small mario if damaged turned to big, and vice versa, so the small mario can shoot fire).
Tasfan 09:30, 11 July 2006 (UTC)
Wasn't this game released as an arcade console before or simultaneously with the NES release? Brutannica 21:11, 12 August 2006 (UTC)
This game IS on animal crossing for gamecube. shouldn't it count as a port? —Preceding unsigned comment added by 98.110.245.187 ( talk) 21:12, 20 October 2009 (UTC)
Why does the article say that this game is the bestselling as of 1999? Isn't it still? I would update to 2008, but I'm not registered and it's protected... —Preceding unsigned comment added by 152.3.81.158 ( talk) 23:53, 29 April 2008 (UTC)
Super Mario World is also a direct sequel to SMB (in the same way SMB2/SMB USA is; i.e. it was acknowledged as a direct sequel only in certain regions) as it was titled Super Mario Bros. 4 in Japan. Actually, I would argue the 'canon' chronology goes SMB-Lost Levels-SMB3-SMW (this may be mentionable), but I understand why SMB2/SMB USA is still technically on the list.
Oh, and Yoshi's Island was not titled SMB5 in any region (there is no SMB5).
— Preceding unsigned comment added by 99.225.10.54 ( talk) 06:53, 26 February 2008 (UTC)
Guys. I've never met anyone who has seen this. At my local grocery store I saw a Super Mario Bros. game (in cabinet) that was like a mod of everything. It had a skateboarder instead of mario. The coins were coke cans. Bowser was a football player who threw footballs. The man-eating plants were scissors. The cabinet had the exact same cabinet as a normal Super Mario Bros. The music was the same. Has anyone ever seen this bootleg? Amulekii ( talk) 23:59, 6 April 2008 (UTC)
The Goomba's Japanese name (Kuribou) is based on chestnuts, not mushrooms. The Goomba is actually supposed to resemble a chestnut in it's shape and color. So, as oppose to mushroom traitors, Goombas are actually some kind of odd chestnut monster. -- Kendamu 14:24, 26 March 2006 (UTC)
This was also released on the GBA as part of Nintendo's NES Classics series.
I think that reference is totally useless. There are billions of Mario Parodies around the Internet. Why is a Jerry Jackson reference here? I remember that two submissions were blammed in Newgrounds. But the moderators allowed them in the very end! Not only that, but Jerry Jackson make movies totally pointless, without any kind of sense. They are poorly drawn, with a emotionless voice, not sound at all, and they even manage to appear in the Frontpage and here in the Wikipedia. I'm going to delete that reference right now. Please, be fair.
— Preceding unsigned comment added by 88.8.161.79 ( talk) 21:40, 31 August 2006 (UTC)
I removed this because this obviously depends on switch settings. Both the number of lives and how many coins are needed for a 1-up are configurable settings. - furrykef ( Talk at me) 22:10, 9 September 2006 (UTC)
Note: This article has a very small number of in-line citations for an article of its size and currently would not pass criteria 2b.
Members of the
Wikipedia:WikiProject Good articles are in the process of doing a re-review of current
Good Article listings to ensure compliance with the standards of the
Good Article Criteria. (Discussion of the changes and re-review can be found
here). A significant change to the GA criteria is the mandatory use of some sort of in-line citation (In accordance to
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verification and reference criteria. It is recommended that the article's editors take a look at the inclusion of in-line citations as well as how the article stacks up against the rest of the Good Article criteria. GA reviewers will give you at least a week's time from the date of this notice to work on the in-line citations before doing a full re-review and deciding if the article still merits being considered a Good Article or would need to be de-listed. If you have any questions, please don't hesitate to contact us on the Good Article project
talk page or you may contact me personally. On behalf of the Good Articles Project, I want to thank you for all the time and effort that you have put into working on this article and improving the overall quality of the Wikipedia project.
Agne
21:57, 25 September 2006 (UTC)
I can't say that I agree with the removal of the cultural info here. I mean, the whole article is cultural cruft, we might as well acknowledge it. Its not like it hurts the encyclopedianess. I won't revet, but I think the info should be put back. pschemp | talk 02:19, 15 October 2006 (UTC)
The first half is all "A Wikipedia user noticed that foo is mentioned in passing in bar." Super Mario Bros. or its music has appeared in the background of dozens, if not hundreds, of TV shows and movies and mentioned im passing in many; listing every single one is neither useful to an encyclopedia or even practical. We're not exactly talking about SMB3 and The Wizard, here.
The whole bit on "I'm sorry..." is full of unsourced, largely unsourcable statements:
The rest is more "A Wikipedia user noticed that foo is mentioned in passing in bar."
So, where's the encyclopedic content? - A Man In Bl♟ck ( conspire | past ops) 02:44, 15 October 2006 (UTC)
Speaking of the removal of info, why is it that there is a constant effort to remove or minimize the presence of the Minus World? This is something that has been around for years (as in, you saw talk of the Minus World in old magazines), and it's well-known why the Minus World is there, and yet anytime it's added to the page it's either removed completely or listed as "uncited", which is crap, as the game itself should be enough citation. 66.168.83.91 02:54, 14 December 2006 (UTC)
I totally agree, there's a conspiracy going on. My guess is a loser who got pissed off because he sucked too much to get there
Don't space. TTN and others keep removing it. He states it's game guide material or cruft which would be spam. Angry Sun 03:42, 29 May 2007 (UTC)
There’s no mention of Great Giana Sisters, a 8-bit era computer only clone of Super Mario Bros that had to be removed from the shelves due to legal issues. ~ IICATSII punch the keys 13:58, 15 December 2006 (UTC)
i clearly remember the manual saying that there were several ways to kill him, are there any known ones other than the two already mentioned in our article? Plugwash 23:30, 20 December 2006 (UTC)
"The game starred the Italian plumber Mario and his slightly younger brother Luigi." Something about this statement bothers me. I was always under the impression that they were twins, but I don't remember there being any information given about the slight differences in their age. Is this just an assumption or does someone have the original packaging? Either way I think I'm going to add the word "twin" to that sentence somewhere. Quixoto 18:43, 29 December 2006 (UTC)
eu gostaria da jogar mario forever
The article ought to touch upon the music of the game.-- Xtreambar 02:04, 25 January 2007 (UTC)
The article said "the glitch remains in the Virtual Console version, but not in the form it is remembered." I did it in the original way as soon as I got the game, so for one, that's totally wrong. And for another thing, whoever said that didn't elaborate on this "difference". I changed it for now--but if this isn't a flat-out lie then please elaborate on the differences. Evan1109 16:40, 10 February 2007 (UTC)
how do you do the glitch? isn't it break two blocks above the pipe duck down and jump?
"Note the backwards fireball" What?
This article has at times been pruned of information of wide interest, such as its popularity (cited in the peer review as a section to expand, not delete!) and the minus worlds (as above), as one can see by comparison with: archived version.
Presumably this is because the article becomes unwieldy with all this information, so I've made a separate article for more detailed information: Super Mario Bros. Technicals.
Wikipedia is not an indiscriminate collection of information, but Super Mario Bros. is a major element of pop culture.
In future, could editors please discuss deletions and refer to Wikipedia:Policies_and_guidelines, and suggest guidelines for what should and should not be included?
Nbarth 19:19, 19 May 2007 (UTC)
Image:Bowser (smb1).png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in Wikipedia articles constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you. BetacommandBot 18:12, 1 June 2007 (UTC)
SMB for GameCube (in Animal Crossing) is the original ROM. A full emulation; no modifications. So I moved the information about it to where the information about the Classic NES Series and Virtual Console versions are. Mega Man 5 02:16, 30 June 2007 (UTC)
There is a story that ID Software approached Nintendo with the idea for a PC port of Super Mario Bros (and an accompanying demo), but were turned down, which led to the creation of Commander Keen instead. If anyone would like to research this and integrate it into the main article (trivia section?), that would be great.
— Preceding unsigned comment added by 212.152.70.12 ( talk) 13:48, 13 July 2007 (UTC)
This article does not currently meet GA standards. Images lack fair use rationales (which is a quick-fail criteria), it's terribly under-referenced, the random wikification of stand-alone years needs to be corrected. References also need to be consistently formatted. Currently, there are extra characters at the end of one reference. Not sure what it is, I assume accidental. I'll wait a few days before checking back. If these issues haven't been addressed, I'm going to delist the article from GA. Know, however, that it can always be renominated at a later time. Lara Love 17:06, 19 July 2007 (UTC)
No, it doesn't. It needs to be organized. The Master of Suspicion 02:47, 27 July 2007 (UTC)
Someone added this under Bugs/Glitches. There's no citation, plus it appears as though it just applies to emulated versions, whereas this article is talking about the actual NES Cartridge game. Instead of removing the section, I thought I'd see what others thought, if it should stay or go. Poor Poor Pitiful Me 03:32, 16 September 2007 (UTC)
Well since I received no replies, I took it upon myself to remove the section since emulated versions of video games aren't usually discussed in respective articles, in part due to the questionable legality of emulators. Poor Poor Pitiful Me 02:54, 19 September 2007 (UTC)
Is that not notable enough to be mentioned under bugs/glitches?
I believe that this bug was exploited in the 1990 Nintendo World Championship... 164.236.0.10 16:24, 17 October 2007 (UTC)
I've renominated this as a Good article canidate. The two main concerns for delisting were no sources and no fair use rationales for the images. Both have been fixed by me (though for the 2nd one, I just added the article name to all of the fair use templates), so I've gone ahead and relisted. NF24( radio me! Editor review) 21:41, 28 October 2007 (UTC)
The footnotes must go after the punctuation mark—not before. I'd fix this myself... but I can't be bothered. Ashnard Talk Contribs 07:18, 29 October 2007 (UTC)
Ah, a classic. Some comments:
Sorry that I have to be so tough on this article, but it has been delisted once before and is high-profile enough to be under the scrutiny of multiple contributors. Anyhow, to allow for these changes to be made, I am putting the article on hold for a period of up to seven days, after which it may be failed without further notice. Please note as well that this is only a preliminary review, and that I will be conducting a secondary review that will address, among other things, the references to make sure they are all working etc. The hold will not be extended for my second review, so please ensure that the above concerns are taken care of in a timely manner. Thank you for your work thusfar. Cheers, CP 05:20, 31 October 2007 (UTC)
Wow, it was really silly to remove all those references without checking with me (the actual reviewer of this article) first, because now an article that was fairly well-cited before is now just missing many citations. TMK was reliable for much (perhaps not all) of the things that it was citing (such as game play) and now that you've removed them and I can't tell where it would have been alright to use TMK or not. Until the citation issues are addressed (all potentially contestable issues and the gameplay) section, I will not be re-reviewing the article for other things. I said before that I would be checking the references in my second review, which I do because it's better to toy around with those once everything else is ducky (except, of course, when there are references that are flat out missing). I would have checked, as I said, for reference quality and workability after everything else is complete. To re-review again would be the equivalent of re-reviewing the article in its entirety. Please re-add the citations as they were, and I will let you know where more reliable sources are required in a second review. Cheers, CP 22:42, 31 October 2007 (UTC)
I'm going to check the references now an d will get back to you on them. I'm going to post this part of the review now though, since my computer has a habit of crashing when I check refs, and I don't want to lose the rest of this. If Pagrashtak gives you the go ahead to remove the references in the game play section, then that should simultaneously take care of their concern regarding the overuse of TMK. Cheers, CP 03:17, 2 November 2007 (UTC)
Great work thus far! I just have two more concerns:
Do this, and I think it should be good, unless Pagrashtak has any more comments. Cheers, CP 21:16, 3 November 2007 (UTC)
Well, looks like it's time to pass the article! I do recommend that, if you want the status to last, you keep this page watchlisted and watch for crufty and game guidey changes, which will quickly deteriorate the article, since it's a high traffic page. Anyhow, congratulations, and thank you for your hard work! Cheers, CP 15:27, 4 November 2007 (UTC)
The cover depicted in the article shows the US version. I'm wondering if Japan's box art was different? —Preceding unsigned comment added by 203.17.45.119 ( talk) 09:49, 27 November 2007 (UTC)
NF24( radio me!) 00:19, 28 November 2007 (UTC)
It is untrue that attaining the fire-flower upgrade ALSO increases your hit-tolerance. You are still subject to one hit even as fire-Mario before returning to his infant stage (i.e., smallest Mario), [1] as opposed to the implication by this part of the Gameplay section that it somehow increases your hit-tolerance as well (up to 2, before returning to infant-state). That would be great, but it is unfortunately (and disappointingly) untrue.
1. Insert the cartridge into your NES and play for yourself.
If Mario or Luigi gets a mushroom, they will be able to take two hits before losing a life; collecting a fire flower grants the ability to throw fireballs, as well as the increased number of hits.
If he takes a hit from an enemy as Super Mario/Luigi or Fire Mario/Luigi, he simply reverts to regular Mario/Luigi and the game continues.
Ok, well I apologize for not having recognized that second statement; it does clarify. However, perhaps the original statement should be modified to read "If Mario or Luigi gets a mushroom, they will be able to take two hits before losing a life; collecting a fire flower grants the ability to throw fireballs, however Mario's maximum tolerance for hits remains 2 (you do not, as in future games, revert to any preceding form of Super Mario, but only to his original pre-mushroom state)." - This would eliminate the need for later clarification or reinforcement.
12-20: I saw the page, and the edit looks great - Thank you!
The article states that the original game "has spawned two direct sequels". While I am not arguing that Super Mario World and 64 and such are sequels, might we rethink the possibility of labeling The New Super Mario Brothers as a "direct sequel"? —Preceding unsigned comment added by 67.177.25.121 ( talk) 09:04, 21 December 2007 (UTC)
The game has spawned two direct sequels, Super Mario Bros. 2 and 3...
...five direct sequels...
Why no mention of the history of the Mario Bros? Namely Mario's first appearance in Donkey Kong, and the game Mario Bros? —Preceding unsigned comment added by 76.84.98.75 ( talk) 22:14, 10 April 2008 (UTC)
According to this link-checking tool, [8] there are two dead links on the page. They are current numbers 23 (Games FAQ: Super Mario All-Stars) and 30 (Screenshots V). Please fix them. I would myself, but I don't know what sites can source this, since the game came out so long ago. Giants2008 ( talk) 18:32, 13 May 2008 (UTC)
There is a statement in this article- "It is the first console original in this genre to feature smooth-scrolling levels, which made it a landmark in home video-gaming" that is untrue. The first game that featured that was Snokie. This platformer featured jumping on platforms, jumping over hazards, AND smooth scrolling. This video of Snokie's gameplay clearly shows all of the above, and establishes that Snokie in 1983, not Super Mario Brothers, was the first platforming game to feature smooth-scrolling levels. I can't add it myself, so that's why I'm posting it here. 76.28.138.83 ( talk) 02:39, 19 May 2008 (UTC)
This was bundled with the NES, no? In Japan too? There's no mention of it. Mahanga Talk 16:22, 11 June 2008 (UTC)
The article states "The music, especially the Overworld theme, has also become one of the most recognizable pieces of music in the world." Well, that seems a bit odd. The theme to Super Mario Brothers, though popular, can't possibly come close to being called that. This statement has no citation, and is just overall pretty random.
JasonAdama ( talk) 04:23, 6 August 2008 (UTC)
After completing one sub-world, sometimes explosions occur in sky from one to six times. Does anybody know how do they happen? Some old friend of mine does and but I have no idea how he figured it out. If anyone here knows, please add it to the article. 124.106.200.31 ( talk) 08:53, 11 September 2008 (UTC)
Why was the page for Super Mario Bros. DX removed? Major games like that should have their own pages... Up and over for a six! ( talk) 02:17, 17 October 2008 (UTC)
For what reason is the tag there? LedRush ( talk) 02:29, 17 October 2008 (UTC)
Please read http://videogames.yahoo.com/feature/wii-sports-is-best-selling-game-ever/1276855 to find out that, based on cumulative worldwide sales figures ending the week of December 27, 2008, Wii Sports is now the best-selling video game ever. Somone should fix this article as well as the Wii Sports article.
I read over the article, and I believe it's worth an FA nomination. Thoughts? NintendoNerd777 ( talk) 01:41, 30 January 2009 (UTC)
There should be no doubled periods in this article; it is incorrect grammar, according to [ [9]] and many other sources:
"5. Do not use a period to end a sentence which ends with an abbreviation which itself ends with a period. Typical abbreviations which end with a period are: Mr., Mrs., Ms., St. (street or Saint), Mt. (mountain), Dr., Jr., Fri., Feb., a.m. and p.m. (Note: Do not abbreviate professor to Prof. in academic writing). After a career in the army, she went on to work for Time Warner Inc. (no extra period)" Mario777Zelda ( talk) 02:47, 18 February 2009 (UTC)
I've tried in two separate edits to alter the release date listed from the incorrect 1986 to the accurate October, 1985. The second time I provided three separate sources (as many as could be fit in the edit summary's character limit) for the change, but was told "An FAQ is not a reliable source." None of my sources was an FAQ, so I can only assume the links were not actually read.
IGN lists the North American release as October 1, 1985.
Gamespot lists the release as October 18, 1985. So does the official
data page for the game on GameFAQs (which was probably why the link wasn't read...someone saw "GameFAQs" and assumed I linked an FAQ rather than a factual data page on that site). While there is discrepancy between the exact day in October 1985, all these sites agree that it was indeed sometime in that month. These sites exist to provide accurate and detailed information about video games to consumers, so I don't see how they'd be unreliable. Furthermore,
even Nintendo lists the North American version of the game under a 1985 release date. With all this, I'm not sure how "1986" got plastered onto the page on the first place, but the repeated undoing of edits to fix this is counterproductive. Can we get this straightened out once and for all?
In response to the newly added source on the 1986 date, the cited text reads:
"When Nintendo went to New York, Super Mario Brothers […] had not been introduced. […] It took a few months to create an American version of the game, and the cartridge was available by the time Nintendo of America went national—the end of 1986."
If it took "a few months" to create the American version, that surely does not equate to the end of 1986 - over a year later. The clear answer is that this source date is a typo, and 1985 remains the accurate North American release. The other distinct possibility is in the grammatical form of the sentence in question. Reading it carefully, it could very well be that the author is citing 1986 as the time Nintendo of America went national, and does not provide an exact date for the release of Super Mario Bros. This is logical, as "the time Nintendo of America went national" is the object immediately preceding the clarifying remark after the dash. In this case the only date given by the article is shortly after the Japanese release...which would be in 1985.
To really overdo the evidence, when the Nintendo Entertainment System was first released on October 18, 1985 (verified in the console's own wiki page even), it came bundled with Super Mario Bros. By definition then, Super Mario Bros. must have been released on that same date. I am editing the date back to October 18, 1985, and I will point to this discussion in the edit summary 98.28.141.221 ( talk) 03:51, 2 August 2009 (UTC)
I still don't see which reliable sources point to a 1986 release (unless we say nationwide release), though either date is fine as long as it can be backed up. Commercials not mentioning the game in 1985 and press coverage starting in 1986 does not mean that it couldn't have been released in 1985. Marty Goldberg mentioned that Nintendo's site lists the Japanese release date. While possible, this seems unlikely, since I'm looking at the US version of the site, and it lists the original release of Super Mario Bros. 3 as 1990, which is the US release date, not the Japanese one. The same is true for other games like Super Princess Peach or Super Smash Bros. Brawl, for example. The book found by Guyinblack25 at Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution also supports a 1985 release date, but only in passing (perhaps not reliable). On page 78, it says "Mario and the NES finally debuted in the United States in 1985..." Mario777Zelda ( talk) 22:14, 26 August 2009 (UTC)
Cite the the book in the article, then (perhaps another source as well?), since you're sure that the date is 1986, even though multiple, usually reliable sources would have to be incorrect. I still don't see where the book actually states this fact, but I don't really care that much. In case you're interested, the Wii Shop Channel's info page on Super Mario Bros. lists the release date as 10/18/1985. You'd better let Nintendo know that they're wrong. Mario777Zelda ( talk) 01:30, 27 August 2009 (UTC)
Given the evidence Marty has presented and my own interpretation of my books I read this morning, here's the conclusion I've come to. It is very unlikely that Super Mario Bros. was released in the 1985. Every source I've seen that states October 1985 or just 1985 either simply lists the date like IGN and GameSpot, or mentions it in passing. The passing mentions are also often ambiguously written in my opinion. Save for Kent's Ultimate History, every detailed account I've read about the NES's release in the US omits the game. The less commercially successful R.O.B. is covered in greater detail than SMB, which was already a best seller in Japan at the time. The most logical solution in my mind is that the omission of such a big seller in marketing materials and descriptions of the system's release point to SMB not being released during that time period. I assume it was going through localization at the time, I don't know.
Here's the "but" though. I think WP:V should still be applied to an extent. My reasoning is that though there's a strong argument for a 1986 release date, the argument is at best mild synthesis and at worst original research. I think the prudent thing to do is to list 1985 for now, but with a section of text in the article about the differing information. Something like, "Many gaming websites list the game's US release date in 1985 along side the NES, however, Steven Kent and [INSERT NAME] stated that the game was not available until 1986."
Marty- Given your job and contacts, you're probably the one in the best position to pursue this further. And by pursuing further, I mean contacting Nintendo of America with some of the information we've dug up here and possible post an article at GameSpy. That's the only idea that comes to mind in order to get to the bottom of this. Because as long as numerous reliable publications are using the 1985 date, technically we're bound to use verifiable information. The only other possible alternative is to start a discussion at WT:VG and get a wide consensus to ignore the rules in favor of a logical argument. I've always been wary of the WP:IAR policy and don't think it should be cited it in such a small forum like this talk page. Wish I had better ideas, but this one is a real tough one. :-\ ( Guyinblack25 talk 16:26, 27 August 2009 (UTC))
Sounds like a good compromise to me, although I do trust "modern PR" a bit more. Here's the full relevant text of an email reply that I got from Nintendo after inquiring on the point (this, of course, is OR):
"Hello,
I appreciate your interest in the North American release date of Super Mario Bros. for the Nintendo Entertainment System (NES). I can confirm that the game was released in North America in October 1985.
As you know, there are countless websites on the Internet that post Nintendo news and information. Many of these independent websites take the liberty of posting news based on rumors, speculation, or assumptions--and that is just fine. We understand that Nintendo fans are eager for as much new information as possible!
However, as a publicly traded company in Japan, Nintendo has a responsibility to our retailers, suppliers, employees, and stockholders to provide accurate, official information on our products. Therefore, what we present on our official website will always be confirmed and reliable. Although officially confirmed information can still change from time to time (like product release dates), Nintendo's own websites will be the most current official source for all Nintendo news and information.
Our website is also a source of information on products produced by our third-party licensees. However, because these products are not produced or sold by Nintendo, we may not have all of the latest details. In these cases, we recommend that fans visit the website for the actual company who produces the product in question, or contact them directly for the latest news.
Sincerely,
Nintendo of America Inc.
Andi Anderson
Nintendo's home page: http://www.nintendo.com/
Power Line (Automated Product Info): (425) 885-7529"-- Mario777Zelda ( talk) 17:29, 27 August 2009 (UTC)
Per comments above, a discussion has been started at WT:VG. ( Guyinblack25 talk 19:50, 27 August 2009 (UTC))
"Nintendo says it sold 6.4 million games starring Mario and his brother, Luigi, between Sept. 1, when the game was introduced, and the end of February, the last month for which figures were available. The game plugs into a television set and costs $95.
The company hopes that Super Mario and Luigi will become stars worldwide, just as Japan's robot toys stampeded around the globe two years ago.
Nintendo exported 200,000 Super Mario games to the state of New York earlier this year to test at its American subsidiary, Nintendo Entertainment Systems. The results of consumer tests have not been released, but the company is confident that Super Mario will be snapped up from American toy store shelves by Christmas."
This was apparently a Reuter story, and both the Toronto Star and Ottawa Citizen (and most likely others as well) also ran this story. Seems to be pretty definative proof as to a 1986 release date, especially with everything else gathered on this talk page. Indrian ( talk) 21:16, 27 August 2009 (UTC)
![]() | This page is an archive of past discussions. Do not edit the contents of this page. If you wish to start a new discussion or revive an old one, please do so on the current talk page. |
This part doesn't make sense: "In addition, the elevator-style lifts are about 60% their original size throughout, as opposed to the original size until world 5-3 and 60% after." Just so you all know-- 74.69.54.30 23:25, 3 August 2006 (UTC).
I reverted the addition of the mini-Fiery Mario trick - it's not very significant or well-known, so it should go to Wikibooks. Andre ( talk) 22:21, Feb 1, 2005 (UTC)
Since when can fireballs defeat Bowser? I remember the one time I was actually able to bring Fire Mario all the way to Bowser's stage and the fireballs just hit him with no effect.
I agree with StAkAr Karnak. In a video game, you need every tip, hint, and cheat you can get (believe me, I know. I'm terrible at video games!).
Is it just me, or was this not the first appearance of Mario, but was the arcade game "Donkey Kong." Someone doublecheck and fix this? - bobthemilkman
I don't know alot about the plotline of this game, and I really want to create a complete guide. I think this guide should have a list of worlds and the little worlds inside of them (1-1,1-2, etc.). Help! - Wack'd
Does anyone know what the source is for the paragraph about David Victor Gehrke discovering a way to escape from minus world? It seems like it was probably a hoax and I think it should be removed until further evidence is shown that the trick is possible. I frequently go to at least 5 different forums where this kind of stuff would be very likely to be discussed and I've read lots of stuff about Super Mario Bros. glitches, and I've never seen it mentioned anywhere. I googled it and all I found was other pages that just copied the article straight from wikipedia. I also, with the help of save states, repeatedly attempted the trick on several different bloober/fish sets many times with no success. -Mjf314 —Preceding unsigned comment added by Mjf314 ( talk • contribs)
There was a rumor that there was a chocolate factory hidden in the game. The link below turns up results mentioning it.
http://www.google.com/search?q=%22hidden+chocolate+factory Hackwrench 16:38, 9 November 2005 (UTC)
Is there a way to ban IP's? Some guy keeps making it say "Super Garret brothers". Shortly after I reverted it, he did it again on, apperantly, a different computer. Then someone esle reverted it. His first Ip was 67.183.11.197 71.114.26.29 12:47, 14 September 2006 (UTC) Here's his other IP 68.53.140.160 Cfive 12:49, 14 September 2006 (UTC)
I'm pretty sure that Super Mario Bros. didn't come out in Europe in 1997. Is that supposed to say 1987? Could someone who has a reliable source (GameFAQs ain't it) fix this?
In the meantime, I've commented the Europe release date out. - A Man In Bl♟ck ( conspire | past ops) 06:11, 22 November 2005 (UTC)
I reverse engineered the Minus World bug about 8 years ago... The article is correct that the Minus World is 36-1.
The reason the world loops forever is the format of the level data. The enemy data for a level contains embedded "set pipe target" commands. These commands say, "if (world == X) pipe_target = Y;", and the pipe system uses the current value of pipe_target to select the destination level. However, because there are only such entries in the data for worlds 2 and 7 (they share this same data on 2-2 and 7-2), this variable never gets set. Its previous value is the last level loaded - the one you're on.
The fact that the middle pipe is 5 is more interesting. It's actually the result of an optimization - SMB1 has many crazy size optimizations in it. Remember, the game has exactly 3 bytes of free space in its CPU ROM, and even uses the PPU ROM for the title screen layout because the CPU ROM was out of space. One of the optimizations is that there is only one type of warp zone. The "underground" warp zone of 4-2 has only a single pipe to world 5. Despite this, it is not a separate type of warp zone. It is actually a 3-pipe warp zone like the other two. In the table of warp zone worlds, it is implemented as 3 warps - worlds 36, 5, and 36. The pipes for the outer warps are omitted from the level data to prevent you from using them. The reason they use 36 for the outer two warps is so that when you see "WELCOME TO WARP ZONE" you don't see extra floating numbers above nothing - the "36" tiles are blank. The sole effect of this bug is to load a different warp zone than the one intended. Thus, the fact that such an illegal world is the Minus World is not really a coincidence.
The Famicom Disk System version of the game is basically the same program re-"org"ed at a different address. ROM on a 32k direct-mapped cartridge is from 0x8000 to 0xFFFF. On the Famicom Disk System, there is an 8k ROM for the disk system at 0xE000-0xFFFF. Games run in 32k of RAM from 0x6000 to 0xDFFF. It is the change of the base address that causes the FDS version of the game to have a different Minus World. The game decides which level to load based on the world number by looking in a table. Obviously, loading world 36 overshoots this table. The game happens to end up loading a byte from another table that contains the high byte of data addresses. Since the address layout is different, this table is different, so the FDS version loads a different level number than its cartridge counterpart.
I didn't put this on the main article because it's clearly original research. -- Myria 06:46, 9 December 2005 (UTC)
The 'Popularity' section mentioned that Commander Keen started of as SuperMarioBros clone, that however doesn't seem to be correct, it looks like it was a SuperMarioBros3 clone named "DANGEROUS DAVE IN COPYRIGHT INFRINGEMENT", following link has some more infos (only know about Dangerous Dave for 10mins so I havn't touched the article): http://rome.ro/games_ddici.htm
Why was Super Mario Bros. turned into a dab page? Do we really need one? In any event, this article should be "Super Mario Bros. (video game)" if it had to be moved. -- Pagrashtak 04:33, 8 January 2006 (UTC)
Now that it's been moved back to its proper home, should we get rid of the disambiguation page? Optichan 21:44, 17 January 2006 (UTC)
Talk:Super Mario Bros. (original game) - Super Mario Bros. (original game) → Super Mario Bros. - user Nintendude moved the page without discussion and created a disambig which many feel is unnecessary. -- Ntg 03:51, 11 January 2006 (UTC)
Moved. — Nightstallion (?) 08:52, 16 January 2006 (UTC)
Query - This article says that SMB features the first "cheat code" or "easter egg" in video games - however I know for a fact that there were codes programmed into Intellivision games that would let individuals "cheat" or find hidden features. Thus this claim should be removed, n'est-ce pas? 71.124.16.93 21:22, 16 February 2006 (UTC)
We should create a new topic by combining all the topic we have now on Minus World and all the other topics on easter eggs, cheats, and glitches we have already discovered. We could call this topic "Secrets". Also it must include The Choclate Factory Legend and how it has not yet been found. This would cover a topic that seriously needs to be included. ~ The Cyborg
It sounds a little strange, but some believe this game contains subliminal communist refrences. Should that be noted in the article?
No? Yes? Maybe?-- ttogreh 13:40, 30 April 2006 (UTC)
This "rumor" has been saturating the net enough to convince me. "Super Mario Communist by Lerferz" outlines the specific details of _what is controversial enough to be mentioned in this wikipedia article_. 66.97.203.24 14:06, 1 January 2007 (UTC) http://www.i-am-bored.com/bored_link.cfm?link_id=16544
Why isn't 10+ lives mentioned?
please elaborate 66.97.203.24 13:57, 1 January 2007 (UTC)
It seems that the origianl version of Super Mario Bros. is no longer available for download on ROM sites. Was is taken off everywhere by force? 21:51, 2 June 2006 (UTC) Alexzero77
"Apparently, Princess Peach was supposed to be a playable character, but her sprite was never made playable in the final version (She can be played by the game)"
Please remove this hoax from the page or I'll do it :) His proof is a youtube video showing a ROM hack. Princess Peach wouldn't have had a pink dress in SMB1 anyway...
I have book of world records (1999) sitting on my lap currently. The wiki site claims Super mario bros has sold 50,000,000 copies according to this book, which is false. Guinness book of world records (1999) clearly states that the Super Mario bros 3 is the best selling game of all time with 18.6 million copies sold. If you do not believe me, i can take a photo of the mentioned article in the book of world records.
Why do show a screenshot of a world end scene?
-- Diego 12:51, 14 June 2006 (UTC)
I wonder why you guys never mention the trick in the stage of 4-3 or 4-4 (i forgot but sure) to gain 100 lives or more by manipulating two flying ducks which descended on the stairs just below the flags?
also as information, this trick is not for greedy people because if you manage to gain more than a certain limit of lives, then you will be 'cursed' by the bugs that send you directly to game over and title screen with just one single death (buried by too much lives would be a joke explanation of this bug).
Also i would like to see the tricks involving bowser fire, the golden axe at the end of the bridge, and big mario to invoke big but small mario (the small mario if damaged turned to big, and vice versa, so the small mario can shoot fire).
Tasfan 09:30, 11 July 2006 (UTC)
Wasn't this game released as an arcade console before or simultaneously with the NES release? Brutannica 21:11, 12 August 2006 (UTC)
This game IS on animal crossing for gamecube. shouldn't it count as a port? —Preceding unsigned comment added by 98.110.245.187 ( talk) 21:12, 20 October 2009 (UTC)
Why does the article say that this game is the bestselling as of 1999? Isn't it still? I would update to 2008, but I'm not registered and it's protected... —Preceding unsigned comment added by 152.3.81.158 ( talk) 23:53, 29 April 2008 (UTC)
Super Mario World is also a direct sequel to SMB (in the same way SMB2/SMB USA is; i.e. it was acknowledged as a direct sequel only in certain regions) as it was titled Super Mario Bros. 4 in Japan. Actually, I would argue the 'canon' chronology goes SMB-Lost Levels-SMB3-SMW (this may be mentionable), but I understand why SMB2/SMB USA is still technically on the list.
Oh, and Yoshi's Island was not titled SMB5 in any region (there is no SMB5).
— Preceding unsigned comment added by 99.225.10.54 ( talk) 06:53, 26 February 2008 (UTC)
Guys. I've never met anyone who has seen this. At my local grocery store I saw a Super Mario Bros. game (in cabinet) that was like a mod of everything. It had a skateboarder instead of mario. The coins were coke cans. Bowser was a football player who threw footballs. The man-eating plants were scissors. The cabinet had the exact same cabinet as a normal Super Mario Bros. The music was the same. Has anyone ever seen this bootleg? Amulekii ( talk) 23:59, 6 April 2008 (UTC)
The Goomba's Japanese name (Kuribou) is based on chestnuts, not mushrooms. The Goomba is actually supposed to resemble a chestnut in it's shape and color. So, as oppose to mushroom traitors, Goombas are actually some kind of odd chestnut monster. -- Kendamu 14:24, 26 March 2006 (UTC)
This was also released on the GBA as part of Nintendo's NES Classics series.
I think that reference is totally useless. There are billions of Mario Parodies around the Internet. Why is a Jerry Jackson reference here? I remember that two submissions were blammed in Newgrounds. But the moderators allowed them in the very end! Not only that, but Jerry Jackson make movies totally pointless, without any kind of sense. They are poorly drawn, with a emotionless voice, not sound at all, and they even manage to appear in the Frontpage and here in the Wikipedia. I'm going to delete that reference right now. Please, be fair.
— Preceding unsigned comment added by 88.8.161.79 ( talk) 21:40, 31 August 2006 (UTC)
I removed this because this obviously depends on switch settings. Both the number of lives and how many coins are needed for a 1-up are configurable settings. - furrykef ( Talk at me) 22:10, 9 September 2006 (UTC)
Note: This article has a very small number of in-line citations for an article of its size and currently would not pass criteria 2b.
Members of the
Wikipedia:WikiProject Good articles are in the process of doing a re-review of current
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talk page or you may contact me personally. On behalf of the Good Articles Project, I want to thank you for all the time and effort that you have put into working on this article and improving the overall quality of the Wikipedia project.
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21:57, 25 September 2006 (UTC)
I can't say that I agree with the removal of the cultural info here. I mean, the whole article is cultural cruft, we might as well acknowledge it. Its not like it hurts the encyclopedianess. I won't revet, but I think the info should be put back. pschemp | talk 02:19, 15 October 2006 (UTC)
The first half is all "A Wikipedia user noticed that foo is mentioned in passing in bar." Super Mario Bros. or its music has appeared in the background of dozens, if not hundreds, of TV shows and movies and mentioned im passing in many; listing every single one is neither useful to an encyclopedia or even practical. We're not exactly talking about SMB3 and The Wizard, here.
The whole bit on "I'm sorry..." is full of unsourced, largely unsourcable statements:
The rest is more "A Wikipedia user noticed that foo is mentioned in passing in bar."
So, where's the encyclopedic content? - A Man In Bl♟ck ( conspire | past ops) 02:44, 15 October 2006 (UTC)
Speaking of the removal of info, why is it that there is a constant effort to remove or minimize the presence of the Minus World? This is something that has been around for years (as in, you saw talk of the Minus World in old magazines), and it's well-known why the Minus World is there, and yet anytime it's added to the page it's either removed completely or listed as "uncited", which is crap, as the game itself should be enough citation. 66.168.83.91 02:54, 14 December 2006 (UTC)
I totally agree, there's a conspiracy going on. My guess is a loser who got pissed off because he sucked too much to get there
Don't space. TTN and others keep removing it. He states it's game guide material or cruft which would be spam. Angry Sun 03:42, 29 May 2007 (UTC)
There’s no mention of Great Giana Sisters, a 8-bit era computer only clone of Super Mario Bros that had to be removed from the shelves due to legal issues. ~ IICATSII punch the keys 13:58, 15 December 2006 (UTC)
i clearly remember the manual saying that there were several ways to kill him, are there any known ones other than the two already mentioned in our article? Plugwash 23:30, 20 December 2006 (UTC)
"The game starred the Italian plumber Mario and his slightly younger brother Luigi." Something about this statement bothers me. I was always under the impression that they were twins, but I don't remember there being any information given about the slight differences in their age. Is this just an assumption or does someone have the original packaging? Either way I think I'm going to add the word "twin" to that sentence somewhere. Quixoto 18:43, 29 December 2006 (UTC)
eu gostaria da jogar mario forever
The article ought to touch upon the music of the game.-- Xtreambar 02:04, 25 January 2007 (UTC)
The article said "the glitch remains in the Virtual Console version, but not in the form it is remembered." I did it in the original way as soon as I got the game, so for one, that's totally wrong. And for another thing, whoever said that didn't elaborate on this "difference". I changed it for now--but if this isn't a flat-out lie then please elaborate on the differences. Evan1109 16:40, 10 February 2007 (UTC)
how do you do the glitch? isn't it break two blocks above the pipe duck down and jump?
"Note the backwards fireball" What?
This article has at times been pruned of information of wide interest, such as its popularity (cited in the peer review as a section to expand, not delete!) and the minus worlds (as above), as one can see by comparison with: archived version.
Presumably this is because the article becomes unwieldy with all this information, so I've made a separate article for more detailed information: Super Mario Bros. Technicals.
Wikipedia is not an indiscriminate collection of information, but Super Mario Bros. is a major element of pop culture.
In future, could editors please discuss deletions and refer to Wikipedia:Policies_and_guidelines, and suggest guidelines for what should and should not be included?
Nbarth 19:19, 19 May 2007 (UTC)
Image:Bowser (smb1).png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in Wikipedia articles constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you. BetacommandBot 18:12, 1 June 2007 (UTC)
SMB for GameCube (in Animal Crossing) is the original ROM. A full emulation; no modifications. So I moved the information about it to where the information about the Classic NES Series and Virtual Console versions are. Mega Man 5 02:16, 30 June 2007 (UTC)
There is a story that ID Software approached Nintendo with the idea for a PC port of Super Mario Bros (and an accompanying demo), but were turned down, which led to the creation of Commander Keen instead. If anyone would like to research this and integrate it into the main article (trivia section?), that would be great.
— Preceding unsigned comment added by 212.152.70.12 ( talk) 13:48, 13 July 2007 (UTC)
This article does not currently meet GA standards. Images lack fair use rationales (which is a quick-fail criteria), it's terribly under-referenced, the random wikification of stand-alone years needs to be corrected. References also need to be consistently formatted. Currently, there are extra characters at the end of one reference. Not sure what it is, I assume accidental. I'll wait a few days before checking back. If these issues haven't been addressed, I'm going to delist the article from GA. Know, however, that it can always be renominated at a later time. Lara Love 17:06, 19 July 2007 (UTC)
No, it doesn't. It needs to be organized. The Master of Suspicion 02:47, 27 July 2007 (UTC)
Someone added this under Bugs/Glitches. There's no citation, plus it appears as though it just applies to emulated versions, whereas this article is talking about the actual NES Cartridge game. Instead of removing the section, I thought I'd see what others thought, if it should stay or go. Poor Poor Pitiful Me 03:32, 16 September 2007 (UTC)
Well since I received no replies, I took it upon myself to remove the section since emulated versions of video games aren't usually discussed in respective articles, in part due to the questionable legality of emulators. Poor Poor Pitiful Me 02:54, 19 September 2007 (UTC)
Is that not notable enough to be mentioned under bugs/glitches?
I believe that this bug was exploited in the 1990 Nintendo World Championship... 164.236.0.10 16:24, 17 October 2007 (UTC)
I've renominated this as a Good article canidate. The two main concerns for delisting were no sources and no fair use rationales for the images. Both have been fixed by me (though for the 2nd one, I just added the article name to all of the fair use templates), so I've gone ahead and relisted. NF24( radio me! Editor review) 21:41, 28 October 2007 (UTC)
The footnotes must go after the punctuation mark—not before. I'd fix this myself... but I can't be bothered. Ashnard Talk Contribs 07:18, 29 October 2007 (UTC)
Ah, a classic. Some comments:
Sorry that I have to be so tough on this article, but it has been delisted once before and is high-profile enough to be under the scrutiny of multiple contributors. Anyhow, to allow for these changes to be made, I am putting the article on hold for a period of up to seven days, after which it may be failed without further notice. Please note as well that this is only a preliminary review, and that I will be conducting a secondary review that will address, among other things, the references to make sure they are all working etc. The hold will not be extended for my second review, so please ensure that the above concerns are taken care of in a timely manner. Thank you for your work thusfar. Cheers, CP 05:20, 31 October 2007 (UTC)
Wow, it was really silly to remove all those references without checking with me (the actual reviewer of this article) first, because now an article that was fairly well-cited before is now just missing many citations. TMK was reliable for much (perhaps not all) of the things that it was citing (such as game play) and now that you've removed them and I can't tell where it would have been alright to use TMK or not. Until the citation issues are addressed (all potentially contestable issues and the gameplay) section, I will not be re-reviewing the article for other things. I said before that I would be checking the references in my second review, which I do because it's better to toy around with those once everything else is ducky (except, of course, when there are references that are flat out missing). I would have checked, as I said, for reference quality and workability after everything else is complete. To re-review again would be the equivalent of re-reviewing the article in its entirety. Please re-add the citations as they were, and I will let you know where more reliable sources are required in a second review. Cheers, CP 22:42, 31 October 2007 (UTC)
I'm going to check the references now an d will get back to you on them. I'm going to post this part of the review now though, since my computer has a habit of crashing when I check refs, and I don't want to lose the rest of this. If Pagrashtak gives you the go ahead to remove the references in the game play section, then that should simultaneously take care of their concern regarding the overuse of TMK. Cheers, CP 03:17, 2 November 2007 (UTC)
Great work thus far! I just have two more concerns:
Do this, and I think it should be good, unless Pagrashtak has any more comments. Cheers, CP 21:16, 3 November 2007 (UTC)
Well, looks like it's time to pass the article! I do recommend that, if you want the status to last, you keep this page watchlisted and watch for crufty and game guidey changes, which will quickly deteriorate the article, since it's a high traffic page. Anyhow, congratulations, and thank you for your hard work! Cheers, CP 15:27, 4 November 2007 (UTC)
The cover depicted in the article shows the US version. I'm wondering if Japan's box art was different? —Preceding unsigned comment added by 203.17.45.119 ( talk) 09:49, 27 November 2007 (UTC)
NF24( radio me!) 00:19, 28 November 2007 (UTC)
It is untrue that attaining the fire-flower upgrade ALSO increases your hit-tolerance. You are still subject to one hit even as fire-Mario before returning to his infant stage (i.e., smallest Mario), [1] as opposed to the implication by this part of the Gameplay section that it somehow increases your hit-tolerance as well (up to 2, before returning to infant-state). That would be great, but it is unfortunately (and disappointingly) untrue.
1. Insert the cartridge into your NES and play for yourself.
If Mario or Luigi gets a mushroom, they will be able to take two hits before losing a life; collecting a fire flower grants the ability to throw fireballs, as well as the increased number of hits.
If he takes a hit from an enemy as Super Mario/Luigi or Fire Mario/Luigi, he simply reverts to regular Mario/Luigi and the game continues.
Ok, well I apologize for not having recognized that second statement; it does clarify. However, perhaps the original statement should be modified to read "If Mario or Luigi gets a mushroom, they will be able to take two hits before losing a life; collecting a fire flower grants the ability to throw fireballs, however Mario's maximum tolerance for hits remains 2 (you do not, as in future games, revert to any preceding form of Super Mario, but only to his original pre-mushroom state)." - This would eliminate the need for later clarification or reinforcement.
12-20: I saw the page, and the edit looks great - Thank you!
The article states that the original game "has spawned two direct sequels". While I am not arguing that Super Mario World and 64 and such are sequels, might we rethink the possibility of labeling The New Super Mario Brothers as a "direct sequel"? —Preceding unsigned comment added by 67.177.25.121 ( talk) 09:04, 21 December 2007 (UTC)
The game has spawned two direct sequels, Super Mario Bros. 2 and 3...
...five direct sequels...
Why no mention of the history of the Mario Bros? Namely Mario's first appearance in Donkey Kong, and the game Mario Bros? —Preceding unsigned comment added by 76.84.98.75 ( talk) 22:14, 10 April 2008 (UTC)
According to this link-checking tool, [8] there are two dead links on the page. They are current numbers 23 (Games FAQ: Super Mario All-Stars) and 30 (Screenshots V). Please fix them. I would myself, but I don't know what sites can source this, since the game came out so long ago. Giants2008 ( talk) 18:32, 13 May 2008 (UTC)
There is a statement in this article- "It is the first console original in this genre to feature smooth-scrolling levels, which made it a landmark in home video-gaming" that is untrue. The first game that featured that was Snokie. This platformer featured jumping on platforms, jumping over hazards, AND smooth scrolling. This video of Snokie's gameplay clearly shows all of the above, and establishes that Snokie in 1983, not Super Mario Brothers, was the first platforming game to feature smooth-scrolling levels. I can't add it myself, so that's why I'm posting it here. 76.28.138.83 ( talk) 02:39, 19 May 2008 (UTC)
This was bundled with the NES, no? In Japan too? There's no mention of it. Mahanga Talk 16:22, 11 June 2008 (UTC)
The article states "The music, especially the Overworld theme, has also become one of the most recognizable pieces of music in the world." Well, that seems a bit odd. The theme to Super Mario Brothers, though popular, can't possibly come close to being called that. This statement has no citation, and is just overall pretty random.
JasonAdama ( talk) 04:23, 6 August 2008 (UTC)
After completing one sub-world, sometimes explosions occur in sky from one to six times. Does anybody know how do they happen? Some old friend of mine does and but I have no idea how he figured it out. If anyone here knows, please add it to the article. 124.106.200.31 ( talk) 08:53, 11 September 2008 (UTC)
Why was the page for Super Mario Bros. DX removed? Major games like that should have their own pages... Up and over for a six! ( talk) 02:17, 17 October 2008 (UTC)
For what reason is the tag there? LedRush ( talk) 02:29, 17 October 2008 (UTC)
Please read http://videogames.yahoo.com/feature/wii-sports-is-best-selling-game-ever/1276855 to find out that, based on cumulative worldwide sales figures ending the week of December 27, 2008, Wii Sports is now the best-selling video game ever. Somone should fix this article as well as the Wii Sports article.
I read over the article, and I believe it's worth an FA nomination. Thoughts? NintendoNerd777 ( talk) 01:41, 30 January 2009 (UTC)
There should be no doubled periods in this article; it is incorrect grammar, according to [ [9]] and many other sources:
"5. Do not use a period to end a sentence which ends with an abbreviation which itself ends with a period. Typical abbreviations which end with a period are: Mr., Mrs., Ms., St. (street or Saint), Mt. (mountain), Dr., Jr., Fri., Feb., a.m. and p.m. (Note: Do not abbreviate professor to Prof. in academic writing). After a career in the army, she went on to work for Time Warner Inc. (no extra period)" Mario777Zelda ( talk) 02:47, 18 February 2009 (UTC)
I've tried in two separate edits to alter the release date listed from the incorrect 1986 to the accurate October, 1985. The second time I provided three separate sources (as many as could be fit in the edit summary's character limit) for the change, but was told "An FAQ is not a reliable source." None of my sources was an FAQ, so I can only assume the links were not actually read.
IGN lists the North American release as October 1, 1985.
Gamespot lists the release as October 18, 1985. So does the official
data page for the game on GameFAQs (which was probably why the link wasn't read...someone saw "GameFAQs" and assumed I linked an FAQ rather than a factual data page on that site). While there is discrepancy between the exact day in October 1985, all these sites agree that it was indeed sometime in that month. These sites exist to provide accurate and detailed information about video games to consumers, so I don't see how they'd be unreliable. Furthermore,
even Nintendo lists the North American version of the game under a 1985 release date. With all this, I'm not sure how "1986" got plastered onto the page on the first place, but the repeated undoing of edits to fix this is counterproductive. Can we get this straightened out once and for all?
In response to the newly added source on the 1986 date, the cited text reads:
"When Nintendo went to New York, Super Mario Brothers […] had not been introduced. […] It took a few months to create an American version of the game, and the cartridge was available by the time Nintendo of America went national—the end of 1986."
If it took "a few months" to create the American version, that surely does not equate to the end of 1986 - over a year later. The clear answer is that this source date is a typo, and 1985 remains the accurate North American release. The other distinct possibility is in the grammatical form of the sentence in question. Reading it carefully, it could very well be that the author is citing 1986 as the time Nintendo of America went national, and does not provide an exact date for the release of Super Mario Bros. This is logical, as "the time Nintendo of America went national" is the object immediately preceding the clarifying remark after the dash. In this case the only date given by the article is shortly after the Japanese release...which would be in 1985.
To really overdo the evidence, when the Nintendo Entertainment System was first released on October 18, 1985 (verified in the console's own wiki page even), it came bundled with Super Mario Bros. By definition then, Super Mario Bros. must have been released on that same date. I am editing the date back to October 18, 1985, and I will point to this discussion in the edit summary 98.28.141.221 ( talk) 03:51, 2 August 2009 (UTC)
I still don't see which reliable sources point to a 1986 release (unless we say nationwide release), though either date is fine as long as it can be backed up. Commercials not mentioning the game in 1985 and press coverage starting in 1986 does not mean that it couldn't have been released in 1985. Marty Goldberg mentioned that Nintendo's site lists the Japanese release date. While possible, this seems unlikely, since I'm looking at the US version of the site, and it lists the original release of Super Mario Bros. 3 as 1990, which is the US release date, not the Japanese one. The same is true for other games like Super Princess Peach or Super Smash Bros. Brawl, for example. The book found by Guyinblack25 at Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution also supports a 1985 release date, but only in passing (perhaps not reliable). On page 78, it says "Mario and the NES finally debuted in the United States in 1985..." Mario777Zelda ( talk) 22:14, 26 August 2009 (UTC)
Cite the the book in the article, then (perhaps another source as well?), since you're sure that the date is 1986, even though multiple, usually reliable sources would have to be incorrect. I still don't see where the book actually states this fact, but I don't really care that much. In case you're interested, the Wii Shop Channel's info page on Super Mario Bros. lists the release date as 10/18/1985. You'd better let Nintendo know that they're wrong. Mario777Zelda ( talk) 01:30, 27 August 2009 (UTC)
Given the evidence Marty has presented and my own interpretation of my books I read this morning, here's the conclusion I've come to. It is very unlikely that Super Mario Bros. was released in the 1985. Every source I've seen that states October 1985 or just 1985 either simply lists the date like IGN and GameSpot, or mentions it in passing. The passing mentions are also often ambiguously written in my opinion. Save for Kent's Ultimate History, every detailed account I've read about the NES's release in the US omits the game. The less commercially successful R.O.B. is covered in greater detail than SMB, which was already a best seller in Japan at the time. The most logical solution in my mind is that the omission of such a big seller in marketing materials and descriptions of the system's release point to SMB not being released during that time period. I assume it was going through localization at the time, I don't know.
Here's the "but" though. I think WP:V should still be applied to an extent. My reasoning is that though there's a strong argument for a 1986 release date, the argument is at best mild synthesis and at worst original research. I think the prudent thing to do is to list 1985 for now, but with a section of text in the article about the differing information. Something like, "Many gaming websites list the game's US release date in 1985 along side the NES, however, Steven Kent and [INSERT NAME] stated that the game was not available until 1986."
Marty- Given your job and contacts, you're probably the one in the best position to pursue this further. And by pursuing further, I mean contacting Nintendo of America with some of the information we've dug up here and possible post an article at GameSpy. That's the only idea that comes to mind in order to get to the bottom of this. Because as long as numerous reliable publications are using the 1985 date, technically we're bound to use verifiable information. The only other possible alternative is to start a discussion at WT:VG and get a wide consensus to ignore the rules in favor of a logical argument. I've always been wary of the WP:IAR policy and don't think it should be cited it in such a small forum like this talk page. Wish I had better ideas, but this one is a real tough one. :-\ ( Guyinblack25 talk 16:26, 27 August 2009 (UTC))
Sounds like a good compromise to me, although I do trust "modern PR" a bit more. Here's the full relevant text of an email reply that I got from Nintendo after inquiring on the point (this, of course, is OR):
"Hello,
I appreciate your interest in the North American release date of Super Mario Bros. for the Nintendo Entertainment System (NES). I can confirm that the game was released in North America in October 1985.
As you know, there are countless websites on the Internet that post Nintendo news and information. Many of these independent websites take the liberty of posting news based on rumors, speculation, or assumptions--and that is just fine. We understand that Nintendo fans are eager for as much new information as possible!
However, as a publicly traded company in Japan, Nintendo has a responsibility to our retailers, suppliers, employees, and stockholders to provide accurate, official information on our products. Therefore, what we present on our official website will always be confirmed and reliable. Although officially confirmed information can still change from time to time (like product release dates), Nintendo's own websites will be the most current official source for all Nintendo news and information.
Our website is also a source of information on products produced by our third-party licensees. However, because these products are not produced or sold by Nintendo, we may not have all of the latest details. In these cases, we recommend that fans visit the website for the actual company who produces the product in question, or contact them directly for the latest news.
Sincerely,
Nintendo of America Inc.
Andi Anderson
Nintendo's home page: http://www.nintendo.com/
Power Line (Automated Product Info): (425) 885-7529"-- Mario777Zelda ( talk) 17:29, 27 August 2009 (UTC)
Per comments above, a discussion has been started at WT:VG. ( Guyinblack25 talk 19:50, 27 August 2009 (UTC))
"Nintendo says it sold 6.4 million games starring Mario and his brother, Luigi, between Sept. 1, when the game was introduced, and the end of February, the last month for which figures were available. The game plugs into a television set and costs $95.
The company hopes that Super Mario and Luigi will become stars worldwide, just as Japan's robot toys stampeded around the globe two years ago.
Nintendo exported 200,000 Super Mario games to the state of New York earlier this year to test at its American subsidiary, Nintendo Entertainment Systems. The results of consumer tests have not been released, but the company is confident that Super Mario will be snapped up from American toy store shelves by Christmas."
This was apparently a Reuter story, and both the Toronto Star and Ottawa Citizen (and most likely others as well) also ran this story. Seems to be pretty definative proof as to a 1986 release date, especially with everything else gathered on this talk page. Indrian ( talk) 21:16, 27 August 2009 (UTC)