"Virtual foliage solution?" Can we NOT use buzzwords in articles that aren't about buzzwords themselves? I tried to de-solutionify the article. Maybe it will be less appealing to marketing types ... sorry. User:Elmwood 06:06, 30 October 2005 (UTC)
I'm Kevin Meredith, the corporate shill in question, although my business card says director of sales & marketing for SpeedTree. I never intended to keep my identity a secret and in fact my name is available both as an editor of the SpeedTree Wikipedia page and as the salesman listed at the SpeedTree website. I'm disappointed to hear my role with SpeedTree places the content I provided in a doubtful light, as I tried to match the tone and content of other middleware articles and believe I avoided marketing hyperbole and stuck to facts. Given that Wikipedia features articles about other game development middleware, including Havok and Unreal, and other Wikipedia articles include references to SpeedTree, it was our feeling an article about SpeedTree was called for and we were best qualified to write it. Had someone stepped forward from the Wikipedia community to write about SpeedTree, we would have been happy to support their efforts, or to simply accept what was written as long as it was accurate. But no one volunteered, so we hoped that a factual article devoid of marketingese would be accepted at face value. Not so, unfortunately. So how do we resolve this? Because you seem to agree with us that an article about SpeedTree is a net positive in Wikipedia, is there anything we can do to get the notice removed from our page? Should we seek a neutral writer to prepare a new article about SpeedTree? Is there a place to solicit volunteers? Or should we just hope the Wikipedia community will step forward when the time is right? 4.235.63.82 03:59, 30 November 2005 (UTC)
I'm Andrew Le Conte, a games design student in the UK. I have no connection to SpeedTree so my point of view is unbiased. As part of my research for a new game I looked into many different vegetation creation programs including SpeedTree. I have made trees myself so I have an informed view on the subject. SpeedTree is by far the best solution for computer games and other real time applications at this time. SpeedTree trees are “realistic” and “natural” compared to any current real-time alternative.
The only problem I see with the article is that the picture has no frame rate, specifications, or details about the whole scene size. —The preceding unsigned comment was added by 213.133.220.154 ( talk • contribs) 11:34, 6 January 2006 (UTC).
How difficult can it be to simulate trees efficiently? -- Jeolmeun 21:39, 26 March 2006 (UTC)
> Do you really need someone to answer that for you? Thx! -- Mboverload 07:44, 27 March 2006 (UTC)
For gamers, this is really what we want to know. A list of developers tells us little. I didn't know that Rise of Legends uses Speedtree, as do Oblivion and Gothic III (which I knew of the former and guessed of the latter). I added a section listing games taken from Speedtree's list on their website.
DavidBeoulve 13:00, 28 August 2006 (UTC)DavidBeoulve
The article still needs cleanup. Bits of it sound like they were cribbed from a corporate press release. One example:
"At the 2005 Game Developer's Conference, SpeedTree was named the sole foliage middleware partner of the Xbox 360 next generation game platform, and the software is featured in two of the first games to be published on Xbox 360[1], as well as four more to be published on the platform in 2006. In October 2005, IDV concluded a Tools & Middleware License agreement involving SpeedTreeRT for PlayStation 3 with Sony."
"Sole foliage middleware partner"? Come on, this is an encyclopedia, we try to use a neutral point of view. :-) Even the words "Tools & Middleware License agreement" are marketing-speak. If the technology will be used on PS3, tell us so in simple English. There are many other examples in the article. Regards, -- unforgettableid | talk to me 03:40, 24 May 2006 (UTC)
Paragraph in question has been rewritten/shortened and a few others changes have been made which hopefully make the page conform better to Wiki's standards. KMeredith, 09:24, 24 May 2006
Removed "advertisement" tag in the absence of any further complaints about content since modifications had been made one week prior. KMeredith, 2:25, 31 May 2006
A couple of times in the article MMO is contrasted with PC (e.g. "It has been licensed to next generation MMORPG and PC video game developers"). But MMORPG is a genre of game, whereas PC is a platform, so the sentence doesn't make much sense.
Perhaps what it's trying to say is "licensed to PC video game developers, for genres including MMORPGs".
But even this is misleading because later in the article it tells us that the sdk has been licensed for next-generation consoles and non-game applications too. So basically these summary lines need rewriting IMO.
--
77.44.77.44 (
talk)
15:09, 30 June 2008 (UTC)
The following Wikimedia Commons file used on this page or its Wikidata item has been nominated for speedy deletion:
You can see the reason for deletion at the file description page linked above. — Community Tech bot ( talk) 11:52, 19 January 2022 (UTC)
Игра 185.7.217.119 ( talk) 09:01, 2 July 2023 (UTC)
Computer is a nice subject 103.204.221.24 ( talk) 03:52, 11 January 2024 (UTC)
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"Virtual foliage solution?" Can we NOT use buzzwords in articles that aren't about buzzwords themselves? I tried to de-solutionify the article. Maybe it will be less appealing to marketing types ... sorry. User:Elmwood 06:06, 30 October 2005 (UTC)
I'm Kevin Meredith, the corporate shill in question, although my business card says director of sales & marketing for SpeedTree. I never intended to keep my identity a secret and in fact my name is available both as an editor of the SpeedTree Wikipedia page and as the salesman listed at the SpeedTree website. I'm disappointed to hear my role with SpeedTree places the content I provided in a doubtful light, as I tried to match the tone and content of other middleware articles and believe I avoided marketing hyperbole and stuck to facts. Given that Wikipedia features articles about other game development middleware, including Havok and Unreal, and other Wikipedia articles include references to SpeedTree, it was our feeling an article about SpeedTree was called for and we were best qualified to write it. Had someone stepped forward from the Wikipedia community to write about SpeedTree, we would have been happy to support their efforts, or to simply accept what was written as long as it was accurate. But no one volunteered, so we hoped that a factual article devoid of marketingese would be accepted at face value. Not so, unfortunately. So how do we resolve this? Because you seem to agree with us that an article about SpeedTree is a net positive in Wikipedia, is there anything we can do to get the notice removed from our page? Should we seek a neutral writer to prepare a new article about SpeedTree? Is there a place to solicit volunteers? Or should we just hope the Wikipedia community will step forward when the time is right? 4.235.63.82 03:59, 30 November 2005 (UTC)
I'm Andrew Le Conte, a games design student in the UK. I have no connection to SpeedTree so my point of view is unbiased. As part of my research for a new game I looked into many different vegetation creation programs including SpeedTree. I have made trees myself so I have an informed view on the subject. SpeedTree is by far the best solution for computer games and other real time applications at this time. SpeedTree trees are “realistic” and “natural” compared to any current real-time alternative.
The only problem I see with the article is that the picture has no frame rate, specifications, or details about the whole scene size. —The preceding unsigned comment was added by 213.133.220.154 ( talk • contribs) 11:34, 6 January 2006 (UTC).
How difficult can it be to simulate trees efficiently? -- Jeolmeun 21:39, 26 March 2006 (UTC)
> Do you really need someone to answer that for you? Thx! -- Mboverload 07:44, 27 March 2006 (UTC)
For gamers, this is really what we want to know. A list of developers tells us little. I didn't know that Rise of Legends uses Speedtree, as do Oblivion and Gothic III (which I knew of the former and guessed of the latter). I added a section listing games taken from Speedtree's list on their website.
DavidBeoulve 13:00, 28 August 2006 (UTC)DavidBeoulve
The article still needs cleanup. Bits of it sound like they were cribbed from a corporate press release. One example:
"At the 2005 Game Developer's Conference, SpeedTree was named the sole foliage middleware partner of the Xbox 360 next generation game platform, and the software is featured in two of the first games to be published on Xbox 360[1], as well as four more to be published on the platform in 2006. In October 2005, IDV concluded a Tools & Middleware License agreement involving SpeedTreeRT for PlayStation 3 with Sony."
"Sole foliage middleware partner"? Come on, this is an encyclopedia, we try to use a neutral point of view. :-) Even the words "Tools & Middleware License agreement" are marketing-speak. If the technology will be used on PS3, tell us so in simple English. There are many other examples in the article. Regards, -- unforgettableid | talk to me 03:40, 24 May 2006 (UTC)
Paragraph in question has been rewritten/shortened and a few others changes have been made which hopefully make the page conform better to Wiki's standards. KMeredith, 09:24, 24 May 2006
Removed "advertisement" tag in the absence of any further complaints about content since modifications had been made one week prior. KMeredith, 2:25, 31 May 2006
A couple of times in the article MMO is contrasted with PC (e.g. "It has been licensed to next generation MMORPG and PC video game developers"). But MMORPG is a genre of game, whereas PC is a platform, so the sentence doesn't make much sense.
Perhaps what it's trying to say is "licensed to PC video game developers, for genres including MMORPGs".
But even this is misleading because later in the article it tells us that the sdk has been licensed for next-generation consoles and non-game applications too. So basically these summary lines need rewriting IMO.
--
77.44.77.44 (
talk)
15:09, 30 June 2008 (UTC)
The following Wikimedia Commons file used on this page or its Wikidata item has been nominated for speedy deletion:
You can see the reason for deletion at the file description page linked above. — Community Tech bot ( talk) 11:52, 19 January 2022 (UTC)
Игра 185.7.217.119 ( talk) 09:01, 2 July 2023 (UTC)
Computer is a nice subject 103.204.221.24 ( talk) 03:52, 11 January 2024 (UTC)