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In the Infobox, the "Platform(s)" field includes "PC". I think that the "Platform(s)" field should specify a value or values from the " Supported platforms" section of the Vgclegend template. For example, if Space Hulk: Vengeance of the Blood Angels only runs on MS-DOS, then Space Hulk: Vengeance of the Blood Angels's Infobox should specify "DOS" in the "Platform(s)" field. ProResearcher ( talk) 01:51, 17 July 2011 (UTC)
The game summary is written like it's on the back of a video game's box, or an article on the Warhammer Wikia. We're here to provide a concise and simple plot summary of the game, not inform the readers everything about Genestealers and the WH40K universe. They have the Tyranid article for that.
In regards to the "Reception" section, it appears to be biased in favour of the game, using terms such as "intelligent" to describe it. We're supposed to keep articles as neutral as possible. Verified Cactus ( talk) 23:50, 6 September 2016 (UTC)
There are also tons of voice overs, which are kind of creepy. Hearing the person in charge of the mission laughing maniacally and screaming 'This is for Ezekiel!' really makes your skin crawl.
I remember that game very well, I really had a hard time finishing it. I think it was only released on 3DO so it is a very confidential game. Anyway the gameplay was really innovative and I don't think the genre has ever been copied since. I mean, you had a mix of strategy+fps, and I don't know other games proposing that. The usual strategy was rather simple to understand but not always easy to put in practise. Global idea was that you had to always make sure each marine had a single fire direction. Sometimes you had to put a marine on a crosspath but then he couldn't stand for much long. You'd put your most experienced marines for the most difficult position to hold. Idea was to slowly progress in the maze-like vessel making sure you had at all time a watertight squad. So dealing with strategy was very similar to what mind-games are, I mean high-brain calculation, plus the fact that you had to deal with some really close timing+ a bit of chance. The strategy planning had limited time to be set, because the game switches to fps after a few seconds. I'd be glad to give more details if asked. — Preceding
unsigned comment added by
176.164.74.49 (
talk) 21:02, 10 November 2018 (UTC)
I want to know how I can download a game Orji liberty ( talk) 09:58, 11 April 2019 (UTC)
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In the Infobox, the "Platform(s)" field includes "PC". I think that the "Platform(s)" field should specify a value or values from the " Supported platforms" section of the Vgclegend template. For example, if Space Hulk: Vengeance of the Blood Angels only runs on MS-DOS, then Space Hulk: Vengeance of the Blood Angels's Infobox should specify "DOS" in the "Platform(s)" field. ProResearcher ( talk) 01:51, 17 July 2011 (UTC)
The game summary is written like it's on the back of a video game's box, or an article on the Warhammer Wikia. We're here to provide a concise and simple plot summary of the game, not inform the readers everything about Genestealers and the WH40K universe. They have the Tyranid article for that.
In regards to the "Reception" section, it appears to be biased in favour of the game, using terms such as "intelligent" to describe it. We're supposed to keep articles as neutral as possible. Verified Cactus ( talk) 23:50, 6 September 2016 (UTC)
There are also tons of voice overs, which are kind of creepy. Hearing the person in charge of the mission laughing maniacally and screaming 'This is for Ezekiel!' really makes your skin crawl.
I remember that game very well, I really had a hard time finishing it. I think it was only released on 3DO so it is a very confidential game. Anyway the gameplay was really innovative and I don't think the genre has ever been copied since. I mean, you had a mix of strategy+fps, and I don't know other games proposing that. The usual strategy was rather simple to understand but not always easy to put in practise. Global idea was that you had to always make sure each marine had a single fire direction. Sometimes you had to put a marine on a crosspath but then he couldn't stand for much long. You'd put your most experienced marines for the most difficult position to hold. Idea was to slowly progress in the maze-like vessel making sure you had at all time a watertight squad. So dealing with strategy was very similar to what mind-games are, I mean high-brain calculation, plus the fact that you had to deal with some really close timing+ a bit of chance. The strategy planning had limited time to be set, because the game switches to fps after a few seconds. I'd be glad to give more details if asked. — Preceding
unsigned comment added by
176.164.74.49 (
talk) 21:02, 10 November 2018 (UTC)
I want to know how I can download a game Orji liberty ( talk) 09:58, 11 April 2019 (UTC)