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Anyone remember this classic? Interplay put it out for DOS around 1993. It pretty much was the Sim City DOS port, but with voiceovers and hilarious FMV sequences (of which Will Ferell wrote).Someone should create an article for it before I do. -- Samr 03:44, 5 May 2005 (UTC)
<quote>The meaning of the syllable "Sim" in SimCity 3000 differs from in SimCity 2000, in that it refers to a city of "Sims" (like in The Sims; the game's simulated people) rather than being an abbreviation of the word "simulation". </quote>
This isn't entirely true. The use of the word "Sim" dates all the way back to SimCity (the original), in correct context, as a resident in your town. I know this because I specifically remember it in the accompanying user's guide (which I will gladly cite once I return home from school).
Why does Sim City 4 have its own article? It is very confusing that all the others stay in this article, and 4 gets its own. Greenmountainboy 02:18, 12 Dec 2003 (UTC)
The "Sim" in the Sim games comes from "Simulated". SimCity = Simulated City, SimTower = Simulated Tower. That's it, nothing more, nothing less.
It just so happened that in the original SimCity that the guy writing the manual thought that it would be "unique" to refer to the citizens of the city as "Sims" (since, after all, they are "Simulated People").
Of course, if I had my way, "The Sims" would actually be called "SimUnrealisticNeighbourhood". Before "The Sims" virtually all the Sim games were supposed to be realistic simulations for "edutainment", spare the "Kids" games (See List of Sim games) SimCity was intended to be semi-serious, SimTower (whilst not primarily developed by Maxis) was intended as an elevator simulation for Japanese architects, SimLife was for school biologists showing how natural selection works, ditto El Fish. I fail to see how "The Sims" is in any way educational or realistic.
Not saying that Maxis can't be creative, take a look at Streets of SimCity, but I feel they've been cheapened by EA, we won't be seeing another SimHealth, thats for sure.
The article states that 3000 was the first and only version released for Linux. However, there was a release for Linux of the original SimCity. ftp://sunsite.unc.edu/pub/Linux/games/strategy/scl_lnx_3.6b.lsm
I found this comment in the source for the article:
My reply is "why?" This is not the Chinese, Japanese or Korean version of the article. Those ideograms can be added to the articles in those versions of the 'pedia. They would only be appropriate if they somehow applied to the English version of the game. — Frecklefoot | Talk 15:19, Dec 9, 2004 (UTC)
What I meant was, why do we have the titles for the foreign version of SimCity in the article at all? There's nothing really striking about them. There're just useless content. What is so notable about the German version of SimCity 3000 being called SimCity 3000 Deutschland (Deutschland being what Germans refer to Germany as). What should they called it, SimCity 3000 Oktoberfest? I think we should just get rid of the foreign titles. They don't add anything to the article. — Frecklefoot | Talk 16:10, Feb 25, 2005 (UTC)
Hello everyone:
I just saw Sin City (the movie) recently and I was wondering if we should add a cross-reference to top of the SimCity and Sin City pages to help non-computer or non-movie people keep the two distinct (as has been done with steganography and stenography). What does everyone think?
-- Coolcaesar 13:09, 15 Apr 2005 (UTC)
It has been since removed from Sin City (movie) (claimed to be asinine and meritless), please join the discussion there. Cburnett 22:41, Apr 21, 2005 (UTC)
Just equalizing this for the disambuigation article for Sin City. (Some spell the game Sim City.)
Please leave. It's not a uncommmon mistake.
The 'official' (Maxis/EA) chronology is badly off. The first version of SimCity was for the C64, followed by a slightly different version for the Amiga. (The C64 version featured roads and zones only.) A little while later came the PC/DOS version - which added some additional buildings (stadiums and police IIRC). A little while after that, the DOS version was given a fancy wrapper and became Sim City for Windows - now known as Sim City classic. (There's also an add-on for The Sims that allows you to play Sim City inside The Sims, but it's 3rd party, not Maxis/EA.) Elde 08:52, 27 August 2005 (UTC)
I haven't played SQIV in a while, but I thought that "SimSim" was simply a "simulated simulator", not even a design tool. 68.9.205.10 10:35, 6 December 2005 (UTC)
I don't quite get the point of this section of the article. How the hell does simcity encourage statism or even 'evil' things like socialism? I am quite sure that the 'statist' nature of simcity has nothing to do with promoting an ideology, I think it's more to do with having a fun game to play. I mean if the free market did everything in the game, what would the mayor do? Build lots of mansions from all that lobbying money? However, you look at it, in order to have a fun city building game, the government has to have a lot of power. Please remove this stupid right-wing section from this article. Btw, I think simcity is pretty balanced in terms of ideological bias, while there an element of statism is certainly present, we also have things like complete occupational mobility and very little regulation. MvD 19:19, 8 March 2006 (UTC)
Is there a thematic connection between SimCity and the theories of Le Corbusier? ( 154.5.166.187 19:33, 24 February 2007 (UTC))
One thing that has been mentioned is the influence, especially in early versions, of the 1960s urban planners' strict separation of useage into residential, commercial, industrial (and may never they meet). This thinking continues to a large extent in the game. Sim-commuters prefer wide, straight highways just as some urban planners do. (Fancy that.) The designers of this game have always built in an environmentalist bias as well as a bias that inexpensive homes will necessarily make the Sims unhappy. Most recently I've played with SimCity Societies where values are explicit. Farms are viewed as spiritual rather than productive. Romanticism, anyone? While it is true that a free market would give the mayor less to do, it is also true that in the real world, people tend to build things and work for their bread even if they do not have a mayor. It would seem possible to build a little more constructive anarchy in between the mayor's policy decisions. Of course, in SimCity, the mayor is next to God. Some versions even have differentiated the "God mode" from the "Mayor mode." God builds the mountains while the mayor builds all the buildings and infrastructure. (The player gets to be both.) It would be conceivable to have a game in which the mayor can deal with independent contractors who could build the city. (Or is that less fun?) It is legitimate to point out that somebody has complained about the biases of this game. If a larger or more articulate group of critics cannot be found, it cannot be because biases do not exist in the game, but more likely that those most capable of making the critique have found better things to do than write critiques of SimCity. Milesnfowler ( talk) 22:34, 28 September 2010 (UTC)
Should there be an article or section here be about the actual city of SimCity which is prominent in The Sims and The Sims 2? Just a stupid thought, I know.
Whenever military bases are built in the game, crime goes up in the immediate area. In reality, this is patently false. -- Haizum μολὼν λαβέ 05:59, 3 February 2007 (UTC)
Stop whining about facts that are self-evident. Play the game and see for yourself. -- Haizum μολὼν λαβέ 11:43, 15 February 2007 (UTC)
Well, where I was stationed in Korea, there sure were a lot of bars and brothels right outside the base. TotalTommyTerror 17:09, 8 March 2007 (UTC)
Interesting point, but incomplete info: I presume the bars were legal, but was there a LOT of crime associated with them? Even if the brothels were illegal, was there a LOT of disorder associated with them? By a LOT, I mean compared to most places where there are bars and/or brothels. Was there a police station anywhere nearby? Did the base have any control over law enforcement near the base, that is, did military police patrol the area near the base, watching and watching out for servicemen? Milesnfowler ( talk) 22:47, 28 September 2010 (UTC)
Is the X11 version of SimCity (by DUX Software) a true port of the original game, or is it a similar game that bears the name 'SimCity'? Judging from the screenshot I’m leaning towards the latter. Since by ‘SimCity’ we generally think of the Maxis version of SimCity, I think the article should clarify the issue. -- Anss123 17:51, 4 February 2007 (UTC)
Why is there no mention of the SimCity Card Game? -- Mjrmtg 04:22, 4 March 2007 (UTC)
Don Hopkins announced today that he is working on porting the game to the OLPC. -- Basique 23:36, 8 March 2007 (UTC)
In the Amiga Version it is in 1957, in the SNES Version 1961. I think it is placed later because in 1961 Bowser is attacking the City and not the Standard Monster. 217.81.214.143 10:00, 16 March 2007 (UTC)
Should we start a page covering the entire series of SimCity games? The deletion of the SimCity 5 page would also need a better page than SimCity 4, its predecessor. — JuWiki ( Talk <> Resources) 19:24, 24 March 2007 (UTC)
This category was created as a result of the revert by Anss123. SimCity Societies has been announced as the next game in the SimCity series, therefore it's only logical that it would be mentioned after SimCity 4 and before the mentioning of the Sims series in this article. It hasn't received any "special mention" as said during Anss123 revert message - it was included in chronological order after the mentioning of SimCity 4. Poetic X contribs 14:34, 6 June 2007 (UTC)
I made a few changes to the version list. First, I reduced the description of the DOS CD-ROM version from "added multimedia content in the form digitized photos, sounds and live-action video" to "featured 256-color graphics and added live-action video". The sounds (including some digitized speech) were already present in the previous SimCity Classic release, and I've never seen any digitized photos in this game. But the 256-color graphics made a big change.
For the Windows version, I corrected the release year from 1991 to 1992. This is a common mistake, because both the box and the disk labels have 1991 copyright notices. But in-game it clearly states 1992, and some of the files on the disk have 1992 timestamps too.— Graf Bobby 18:57, 14 June 2007 (UTC)
Why don't you make a article about Dr. Wright? He was a character to the Nintendo Sim City, you find info about him on the trophy on Super Smash Bros. Melee. —Preceding unsigned comment added by 81.234.118.159 ( talk • contribs)
It seems that back in 1991, Famitsu reported on a NES version of SimCity that was to be released in America. See this link. I'm not really sure where its appropriate in this article, though. ~ Hibana 01:05, 22 September 2007 (UTC)
New Link [1] 2A01:5C0:18:BCA1:65C8:1DD5:B6D5:6A9C ( talk) 23:11, 3 September 2015 (UTC)
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Image:Sim city map 1 amiga.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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BetacommandBot ( talk) 21:22, 26 November 2007 (UTC)
Image:SimCity for CDTV.gif is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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BetacommandBot ( talk) 16:02, 21 January 2008 (UTC)
"Creating a simulated simulators" is ungrammatical. Apparently it should be "creating a simulated simulator" or "creating simulated simulators"; which was the original quote? - furrykef ( Talk at me) 11:19, 27 January 2008 (UTC)
IIRC, in the first SC increasing taxation and public spending worked to boost the economy. This caused some protests from fiscal conservatives. Drutt ( talk) 11:08, 8 June 2008 (UTC)
That is partly because Will Wright is not completely devorced from reality. It is well established that there are diminishing returns when governments increase taxes beyond the ability of citizens to pay them. It is also because it enhances "optimization of game play" if the player has to find a balance between taxing enough to support infrastructure and not taxing too much so that his tax base goes away. Milesnfowler ( talk) 23:00, 28 September 2010 (UTC)
Please add a section Computer System Requirement. That is very important.
I had started playing SimCity since MacIntosh version and then Windows 95, XP. But after I bought SimCity Societies, and registered it, it never run on my XP PC... just because of the graphic card problem.
It would be nice if potention players or buyers of any SimCity game can read the Wiki about SimCity and see all the graphic cards that can be used to play it. Thanks.—Preceding unsigned comment added by 220.246.154.165 ( talk • contribs)
220.246.154.165, you might be interested in SimCity Wiki. It goes into more depth about all the SimCity games. — Frεcklεfσσt | Talk 10:27, 29 September 2010 (UTC)
In the Nintendo DX version of The Legend of Zelda: Link's Awakening,...
what is a nintendo dx?—Preceding unsigned comment added by Einstein95 ( talk • contribs)
These controversies over the supposed liberal biases of the game (re. taxation and spending, military and crime) should probably be mentioned in the article. Does anyone know of contemporary newspaper articles on this? Those would be very interesting. 2fort5r ( talk) 05:52, 28 December 2010 (UTC)
The table only lists a black & white Mac version, but the color one was gorgeous; it was one of the first color Mac games; and I think it came out before the black & white version; but I have no reference. Anyone? Comet Tuttle ( talk) 20:14, 15 March 2011 (UTC)
Why is there no mention of Stanislaw Lem whom Will Wright credits as inspiration for the game? I believe that when the game was first released, Wright mentioned the author frequently in interviews promoting the game. (Since the game was released well before the internet became available to the masses, I doubt if most of these interviews are available online.) The best source I've found is PC Gamer. See also The Cyberiad or Mortal Engines. 75.37.22.109 ( talk) 16:25, 8 February 2012 (UTC)
A new version for 2013 has been announced. see SimCity website
There is much writing to be done on this.
Begin; enjoy
JTGILLICK ( talk) 20:46, 13 March 2012 (UTC)
The result of the move request was: not moved. Also no consensus on whether the series is the primary topic, but no prejudice against starting a new RM to discuss that issue. (non-admin closure) Jenks24 ( talk) 08:12, 3 April 2012 (UTC)
SimCity →
SimCity (SimCity Classic) – It would be better to change the page name right now, as it is already confusing with the new SimCity. Putting Classic after SimCity would solve the problem. And, while we're at it, we should remove the redirect pages named SimCity that link there, and put a link in the article for the new SimCity.
206.167.101.2 (
talk) 16:53, 26 March 2012 (UTC)
That said, when I hear SimCity myself, I think of the series and not of the specific game. Of course, I'm one case, which is why the guideline noted above was probably created: to dispel naming conflicts as a problem. -- Izno ( talk) 22:16, 27 March 2012 (UTC)
Someone may want to mention that SimCity started as a game application on Facebook this past week (June 25?, 2012). — Preceding unsigned comment added by 24.92.14.172 ( talk) 14:34, 29 June 2012 (UTC)
The result of the move request was: Not moved. Jafeluv ( talk) 09:58, 27 September 2012 (UTC)
SimCity → SimCity Classic – The official name of the game is, as of now, SimCity Classic, not SimCity. See the name at the current official site, http://www.simcity.com/en_US/product/simcity-classic. 206.167.106.5 ( talk) 11:19, 19 September 2012 (UTC)
The result of the move request was: move as requested. the wub "?!" 14:48, 3 November 2012 (UTC)
SimCity → SimCity (1989 video game) – In the previous RM's, we've decided that SimCity "1" is the primary topic compared to SimCity (2013 video game). The purpose of this RM is to figure out if this the primary topic compared to SimCity (series), and if between the SimCity series, SimCity "1" (1989), and SimCity "5" (2013), there is a primary topic. Emmette Hernandez Coleman ( talk) 22:01, 24 October 2012 (UTC)
The two images in the article are not actually of Sim City, but of the Micropolis derivative. I suggest one be moved to the section dealing with Micropolis, and the other removed. Pinkbeast ( talk) 17:15, 11 December 2013 (UTC)
I disagree with the revert: https://en.wikipedia.org/?title=SimCity_%281989_video_game%29&action=historysubmit&diff=589012440&oldid=588420498
Neither the later UNIX port nor Micropolis are the 1989 video game which is the principal subject of the article; in particular, Micropolis may "also be known as" OLPC SimCity, but there are a great many derivative games known as "SimCity something-or-other" - not all of which are nearly two decades later than SimCity. The UNIX port is closer, but it is not what the overwhelming majority of people would recognise as "SimCity" (whereas even, say, the 8-bit BBC Micro port is recognisably the same game as the 1989 release). It seems to me that the existing screenshots are in the article merely because no screenshot of the original release is available and that, in particular, the Micropolis screenshots (now not labelled as such) are grossly misleading. Pinkbeast ( talk) 18:40, 3 January 2014 (UTC)
Just read an article ( https://medium.com/re-form/simcity-that-i-used-to-know-d5d8c49e3e1d) where Will Wright states the initial release date was February 1989 for the Mac and Amiga versions, with the IBM version releasing October 1989. I tried looking around for the exact February date but didn't find anything immediately. The "First release" date should be updated, yea? What should it be sans an exact date? Just 'February, 1989'? — Preceding unsigned comment added by TheMaster42 ( talk • contribs) 16:59, 19 October 2014 (UTC)
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Just wondering if there should be a credits section listing the names of developers, graphic artists, etc. for the game? The sidebox does list the publisher and designer but there were programmers, sound engineers, etc. Should they be credited? Looked around on a few other game pages. Maybe the names of the programmers, etc. should just be added to the sidebox like they are on the Age of Empires page? Bil Simser ( talk) 16:57, 5 March 2018 (UTC)
OK while I was writing this comment I searched and I found the somewhat controversial "1944 Hamburg Scenario" in which you have to rebuild the city after the Allies bombing. Anyway the tag "Video games about Nazi Germany", in my opinion, is not something that should be applied lightly. The reason should be added to the article. — Preceding unsigned comment added by 93.41.56.148 ( talk) 12:36, 6 January 2023 (UTC)
I wonder why Macworld lists Simcity in their "New Products" section in August 1989, when the game supposedly came out in February 1989 for Mac/Amiga? I went through all of the 1989 issues and they list it only in August. See: [2] -- Mika1h ( talk) 14:53, 26 April 2023 (UTC)
207.229.139.154 ( talk) 18:37, 29 April 2023 (UTC)
This is the
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Find video game sources: "SimCity" 1989 video game – news · newspapers · books · scholar · JSTOR · free images · free news sources · TWL · NYT · WP reference · VG/RS · VG/RL · WPVG/Talk |
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Text and/or other creative content from this version of SimCity was copied or moved into SimCity 4 with this edit. The former page's history now serves to provide attribution for that content in the latter page, and it must not be deleted as long as the latter page exists. |
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Anyone remember this classic? Interplay put it out for DOS around 1993. It pretty much was the Sim City DOS port, but with voiceovers and hilarious FMV sequences (of which Will Ferell wrote).Someone should create an article for it before I do. -- Samr 03:44, 5 May 2005 (UTC)
<quote>The meaning of the syllable "Sim" in SimCity 3000 differs from in SimCity 2000, in that it refers to a city of "Sims" (like in The Sims; the game's simulated people) rather than being an abbreviation of the word "simulation". </quote>
This isn't entirely true. The use of the word "Sim" dates all the way back to SimCity (the original), in correct context, as a resident in your town. I know this because I specifically remember it in the accompanying user's guide (which I will gladly cite once I return home from school).
Why does Sim City 4 have its own article? It is very confusing that all the others stay in this article, and 4 gets its own. Greenmountainboy 02:18, 12 Dec 2003 (UTC)
The "Sim" in the Sim games comes from "Simulated". SimCity = Simulated City, SimTower = Simulated Tower. That's it, nothing more, nothing less.
It just so happened that in the original SimCity that the guy writing the manual thought that it would be "unique" to refer to the citizens of the city as "Sims" (since, after all, they are "Simulated People").
Of course, if I had my way, "The Sims" would actually be called "SimUnrealisticNeighbourhood". Before "The Sims" virtually all the Sim games were supposed to be realistic simulations for "edutainment", spare the "Kids" games (See List of Sim games) SimCity was intended to be semi-serious, SimTower (whilst not primarily developed by Maxis) was intended as an elevator simulation for Japanese architects, SimLife was for school biologists showing how natural selection works, ditto El Fish. I fail to see how "The Sims" is in any way educational or realistic.
Not saying that Maxis can't be creative, take a look at Streets of SimCity, but I feel they've been cheapened by EA, we won't be seeing another SimHealth, thats for sure.
The article states that 3000 was the first and only version released for Linux. However, there was a release for Linux of the original SimCity. ftp://sunsite.unc.edu/pub/Linux/games/strategy/scl_lnx_3.6b.lsm
I found this comment in the source for the article:
My reply is "why?" This is not the Chinese, Japanese or Korean version of the article. Those ideograms can be added to the articles in those versions of the 'pedia. They would only be appropriate if they somehow applied to the English version of the game. — Frecklefoot | Talk 15:19, Dec 9, 2004 (UTC)
What I meant was, why do we have the titles for the foreign version of SimCity in the article at all? There's nothing really striking about them. There're just useless content. What is so notable about the German version of SimCity 3000 being called SimCity 3000 Deutschland (Deutschland being what Germans refer to Germany as). What should they called it, SimCity 3000 Oktoberfest? I think we should just get rid of the foreign titles. They don't add anything to the article. — Frecklefoot | Talk 16:10, Feb 25, 2005 (UTC)
Hello everyone:
I just saw Sin City (the movie) recently and I was wondering if we should add a cross-reference to top of the SimCity and Sin City pages to help non-computer or non-movie people keep the two distinct (as has been done with steganography and stenography). What does everyone think?
-- Coolcaesar 13:09, 15 Apr 2005 (UTC)
It has been since removed from Sin City (movie) (claimed to be asinine and meritless), please join the discussion there. Cburnett 22:41, Apr 21, 2005 (UTC)
Just equalizing this for the disambuigation article for Sin City. (Some spell the game Sim City.)
Please leave. It's not a uncommmon mistake.
The 'official' (Maxis/EA) chronology is badly off. The first version of SimCity was for the C64, followed by a slightly different version for the Amiga. (The C64 version featured roads and zones only.) A little while later came the PC/DOS version - which added some additional buildings (stadiums and police IIRC). A little while after that, the DOS version was given a fancy wrapper and became Sim City for Windows - now known as Sim City classic. (There's also an add-on for The Sims that allows you to play Sim City inside The Sims, but it's 3rd party, not Maxis/EA.) Elde 08:52, 27 August 2005 (UTC)
I haven't played SQIV in a while, but I thought that "SimSim" was simply a "simulated simulator", not even a design tool. 68.9.205.10 10:35, 6 December 2005 (UTC)
I don't quite get the point of this section of the article. How the hell does simcity encourage statism or even 'evil' things like socialism? I am quite sure that the 'statist' nature of simcity has nothing to do with promoting an ideology, I think it's more to do with having a fun game to play. I mean if the free market did everything in the game, what would the mayor do? Build lots of mansions from all that lobbying money? However, you look at it, in order to have a fun city building game, the government has to have a lot of power. Please remove this stupid right-wing section from this article. Btw, I think simcity is pretty balanced in terms of ideological bias, while there an element of statism is certainly present, we also have things like complete occupational mobility and very little regulation. MvD 19:19, 8 March 2006 (UTC)
Is there a thematic connection between SimCity and the theories of Le Corbusier? ( 154.5.166.187 19:33, 24 February 2007 (UTC))
One thing that has been mentioned is the influence, especially in early versions, of the 1960s urban planners' strict separation of useage into residential, commercial, industrial (and may never they meet). This thinking continues to a large extent in the game. Sim-commuters prefer wide, straight highways just as some urban planners do. (Fancy that.) The designers of this game have always built in an environmentalist bias as well as a bias that inexpensive homes will necessarily make the Sims unhappy. Most recently I've played with SimCity Societies where values are explicit. Farms are viewed as spiritual rather than productive. Romanticism, anyone? While it is true that a free market would give the mayor less to do, it is also true that in the real world, people tend to build things and work for their bread even if they do not have a mayor. It would seem possible to build a little more constructive anarchy in between the mayor's policy decisions. Of course, in SimCity, the mayor is next to God. Some versions even have differentiated the "God mode" from the "Mayor mode." God builds the mountains while the mayor builds all the buildings and infrastructure. (The player gets to be both.) It would be conceivable to have a game in which the mayor can deal with independent contractors who could build the city. (Or is that less fun?) It is legitimate to point out that somebody has complained about the biases of this game. If a larger or more articulate group of critics cannot be found, it cannot be because biases do not exist in the game, but more likely that those most capable of making the critique have found better things to do than write critiques of SimCity. Milesnfowler ( talk) 22:34, 28 September 2010 (UTC)
Should there be an article or section here be about the actual city of SimCity which is prominent in The Sims and The Sims 2? Just a stupid thought, I know.
Whenever military bases are built in the game, crime goes up in the immediate area. In reality, this is patently false. -- Haizum μολὼν λαβέ 05:59, 3 February 2007 (UTC)
Stop whining about facts that are self-evident. Play the game and see for yourself. -- Haizum μολὼν λαβέ 11:43, 15 February 2007 (UTC)
Well, where I was stationed in Korea, there sure were a lot of bars and brothels right outside the base. TotalTommyTerror 17:09, 8 March 2007 (UTC)
Interesting point, but incomplete info: I presume the bars were legal, but was there a LOT of crime associated with them? Even if the brothels were illegal, was there a LOT of disorder associated with them? By a LOT, I mean compared to most places where there are bars and/or brothels. Was there a police station anywhere nearby? Did the base have any control over law enforcement near the base, that is, did military police patrol the area near the base, watching and watching out for servicemen? Milesnfowler ( talk) 22:47, 28 September 2010 (UTC)
Is the X11 version of SimCity (by DUX Software) a true port of the original game, or is it a similar game that bears the name 'SimCity'? Judging from the screenshot I’m leaning towards the latter. Since by ‘SimCity’ we generally think of the Maxis version of SimCity, I think the article should clarify the issue. -- Anss123 17:51, 4 February 2007 (UTC)
Why is there no mention of the SimCity Card Game? -- Mjrmtg 04:22, 4 March 2007 (UTC)
Don Hopkins announced today that he is working on porting the game to the OLPC. -- Basique 23:36, 8 March 2007 (UTC)
In the Amiga Version it is in 1957, in the SNES Version 1961. I think it is placed later because in 1961 Bowser is attacking the City and not the Standard Monster. 217.81.214.143 10:00, 16 March 2007 (UTC)
Should we start a page covering the entire series of SimCity games? The deletion of the SimCity 5 page would also need a better page than SimCity 4, its predecessor. — JuWiki ( Talk <> Resources) 19:24, 24 March 2007 (UTC)
This category was created as a result of the revert by Anss123. SimCity Societies has been announced as the next game in the SimCity series, therefore it's only logical that it would be mentioned after SimCity 4 and before the mentioning of the Sims series in this article. It hasn't received any "special mention" as said during Anss123 revert message - it was included in chronological order after the mentioning of SimCity 4. Poetic X contribs 14:34, 6 June 2007 (UTC)
I made a few changes to the version list. First, I reduced the description of the DOS CD-ROM version from "added multimedia content in the form digitized photos, sounds and live-action video" to "featured 256-color graphics and added live-action video". The sounds (including some digitized speech) were already present in the previous SimCity Classic release, and I've never seen any digitized photos in this game. But the 256-color graphics made a big change.
For the Windows version, I corrected the release year from 1991 to 1992. This is a common mistake, because both the box and the disk labels have 1991 copyright notices. But in-game it clearly states 1992, and some of the files on the disk have 1992 timestamps too.— Graf Bobby 18:57, 14 June 2007 (UTC)
Why don't you make a article about Dr. Wright? He was a character to the Nintendo Sim City, you find info about him on the trophy on Super Smash Bros. Melee. —Preceding unsigned comment added by 81.234.118.159 ( talk • contribs)
It seems that back in 1991, Famitsu reported on a NES version of SimCity that was to be released in America. See this link. I'm not really sure where its appropriate in this article, though. ~ Hibana 01:05, 22 September 2007 (UTC)
New Link [1] 2A01:5C0:18:BCA1:65C8:1DD5:B6D5:6A9C ( talk) 23:11, 3 September 2015 (UTC)
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BetacommandBot 23:00, 25 October 2007 (UTC)
Image:Sim city map 1 amiga.png is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
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BetacommandBot ( talk) 21:22, 26 November 2007 (UTC)
Image:SimCity for CDTV.gif is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images lacking such an explanation can be deleted one week after being tagged, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot ( talk) 16:02, 21 January 2008 (UTC)
"Creating a simulated simulators" is ungrammatical. Apparently it should be "creating a simulated simulator" or "creating simulated simulators"; which was the original quote? - furrykef ( Talk at me) 11:19, 27 January 2008 (UTC)
IIRC, in the first SC increasing taxation and public spending worked to boost the economy. This caused some protests from fiscal conservatives. Drutt ( talk) 11:08, 8 June 2008 (UTC)
That is partly because Will Wright is not completely devorced from reality. It is well established that there are diminishing returns when governments increase taxes beyond the ability of citizens to pay them. It is also because it enhances "optimization of game play" if the player has to find a balance between taxing enough to support infrastructure and not taxing too much so that his tax base goes away. Milesnfowler ( talk) 23:00, 28 September 2010 (UTC)
Please add a section Computer System Requirement. That is very important.
I had started playing SimCity since MacIntosh version and then Windows 95, XP. But after I bought SimCity Societies, and registered it, it never run on my XP PC... just because of the graphic card problem.
It would be nice if potention players or buyers of any SimCity game can read the Wiki about SimCity and see all the graphic cards that can be used to play it. Thanks.—Preceding unsigned comment added by 220.246.154.165 ( talk • contribs)
220.246.154.165, you might be interested in SimCity Wiki. It goes into more depth about all the SimCity games. — Frεcklεfσσt | Talk 10:27, 29 September 2010 (UTC)
In the Nintendo DX version of The Legend of Zelda: Link's Awakening,...
what is a nintendo dx?—Preceding unsigned comment added by Einstein95 ( talk • contribs)
These controversies over the supposed liberal biases of the game (re. taxation and spending, military and crime) should probably be mentioned in the article. Does anyone know of contemporary newspaper articles on this? Those would be very interesting. 2fort5r ( talk) 05:52, 28 December 2010 (UTC)
The table only lists a black & white Mac version, but the color one was gorgeous; it was one of the first color Mac games; and I think it came out before the black & white version; but I have no reference. Anyone? Comet Tuttle ( talk) 20:14, 15 March 2011 (UTC)
Why is there no mention of Stanislaw Lem whom Will Wright credits as inspiration for the game? I believe that when the game was first released, Wright mentioned the author frequently in interviews promoting the game. (Since the game was released well before the internet became available to the masses, I doubt if most of these interviews are available online.) The best source I've found is PC Gamer. See also The Cyberiad or Mortal Engines. 75.37.22.109 ( talk) 16:25, 8 February 2012 (UTC)
A new version for 2013 has been announced. see SimCity website
There is much writing to be done on this.
Begin; enjoy
JTGILLICK ( talk) 20:46, 13 March 2012 (UTC)
The result of the move request was: not moved. Also no consensus on whether the series is the primary topic, but no prejudice against starting a new RM to discuss that issue. (non-admin closure) Jenks24 ( talk) 08:12, 3 April 2012 (UTC)
SimCity →
SimCity (SimCity Classic) – It would be better to change the page name right now, as it is already confusing with the new SimCity. Putting Classic after SimCity would solve the problem. And, while we're at it, we should remove the redirect pages named SimCity that link there, and put a link in the article for the new SimCity.
206.167.101.2 (
talk) 16:53, 26 March 2012 (UTC)
That said, when I hear SimCity myself, I think of the series and not of the specific game. Of course, I'm one case, which is why the guideline noted above was probably created: to dispel naming conflicts as a problem. -- Izno ( talk) 22:16, 27 March 2012 (UTC)
Someone may want to mention that SimCity started as a game application on Facebook this past week (June 25?, 2012). — Preceding unsigned comment added by 24.92.14.172 ( talk) 14:34, 29 June 2012 (UTC)
The result of the move request was: Not moved. Jafeluv ( talk) 09:58, 27 September 2012 (UTC)
SimCity → SimCity Classic – The official name of the game is, as of now, SimCity Classic, not SimCity. See the name at the current official site, http://www.simcity.com/en_US/product/simcity-classic. 206.167.106.5 ( talk) 11:19, 19 September 2012 (UTC)
The result of the move request was: move as requested. the wub "?!" 14:48, 3 November 2012 (UTC)
SimCity → SimCity (1989 video game) – In the previous RM's, we've decided that SimCity "1" is the primary topic compared to SimCity (2013 video game). The purpose of this RM is to figure out if this the primary topic compared to SimCity (series), and if between the SimCity series, SimCity "1" (1989), and SimCity "5" (2013), there is a primary topic. Emmette Hernandez Coleman ( talk) 22:01, 24 October 2012 (UTC)
The two images in the article are not actually of Sim City, but of the Micropolis derivative. I suggest one be moved to the section dealing with Micropolis, and the other removed. Pinkbeast ( talk) 17:15, 11 December 2013 (UTC)
I disagree with the revert: https://en.wikipedia.org/?title=SimCity_%281989_video_game%29&action=historysubmit&diff=589012440&oldid=588420498
Neither the later UNIX port nor Micropolis are the 1989 video game which is the principal subject of the article; in particular, Micropolis may "also be known as" OLPC SimCity, but there are a great many derivative games known as "SimCity something-or-other" - not all of which are nearly two decades later than SimCity. The UNIX port is closer, but it is not what the overwhelming majority of people would recognise as "SimCity" (whereas even, say, the 8-bit BBC Micro port is recognisably the same game as the 1989 release). It seems to me that the existing screenshots are in the article merely because no screenshot of the original release is available and that, in particular, the Micropolis screenshots (now not labelled as such) are grossly misleading. Pinkbeast ( talk) 18:40, 3 January 2014 (UTC)
Just read an article ( https://medium.com/re-form/simcity-that-i-used-to-know-d5d8c49e3e1d) where Will Wright states the initial release date was February 1989 for the Mac and Amiga versions, with the IBM version releasing October 1989. I tried looking around for the exact February date but didn't find anything immediately. The "First release" date should be updated, yea? What should it be sans an exact date? Just 'February, 1989'? — Preceding unsigned comment added by TheMaster42 ( talk • contribs) 16:59, 19 October 2014 (UTC)
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Just wondering if there should be a credits section listing the names of developers, graphic artists, etc. for the game? The sidebox does list the publisher and designer but there were programmers, sound engineers, etc. Should they be credited? Looked around on a few other game pages. Maybe the names of the programmers, etc. should just be added to the sidebox like they are on the Age of Empires page? Bil Simser ( talk) 16:57, 5 March 2018 (UTC)
OK while I was writing this comment I searched and I found the somewhat controversial "1944 Hamburg Scenario" in which you have to rebuild the city after the Allies bombing. Anyway the tag "Video games about Nazi Germany", in my opinion, is not something that should be applied lightly. The reason should be added to the article. — Preceding unsigned comment added by 93.41.56.148 ( talk) 12:36, 6 January 2023 (UTC)
I wonder why Macworld lists Simcity in their "New Products" section in August 1989, when the game supposedly came out in February 1989 for Mac/Amiga? I went through all of the 1989 issues and they list it only in August. See: [2] -- Mika1h ( talk) 14:53, 26 April 2023 (UTC)
207.229.139.154 ( talk) 18:37, 29 April 2023 (UTC)