![]() | Shadowrun (1993 video game) has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. | ||||||||||||
| |||||||||||||
Current status: Good article |
![]() | This article is rated GA-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | ||||||||||||||||||||||||||
|
![]() | The following references may be useful when improving this article in the future: |
I changed the term cyberdeck to "head computer". The cyberdeck is nothing more than an interface between a decker's brain/head computer and the matrix. It looks like an oversized contemporary computer keyboard with two ports. One has a cable which plugs into the decker's head. The other port has a cable which plugs into a matrix access point. Prior to editing, the article stated that the cyberdeck existed inside Jake's head.
sorry guys im new to the wiki, i addd the source for the game's composer, and everything else disappered. :( —Preceding unsigned comment added by 89.243.92.242 ( talk) 01:58, 9 September 2007 (UTC)
I removed the paragraph "It contained many crude pornographic images, these helped thrust the game to the cult status." I have played the game myself, to the end, and never saw one of these, and I found no reference on the web either, so I guess this is either a mistake or a bad joke. 213.47.127.75 12:29, 13 May 2006 (UTC)
I was the lead programmer on Shadowrun, there were never any pornographic images, just suggestive conversations. — Preceding unsigned comment added by 218.185.15.242 ( talk) 03:15, 21 March 2012 (UTC)
Ugh. If we're keeping the box art at that size, we need a higher resolution pic. -- Pagrashtak 04:09, 23 July 2005 (UTC)
Wasn't their suposed to be a sequel to this game? I know it never did come out (maybe it wasen't even started), but at the end of the game [after the credits I think] I remember Drake saying something along the lines of "I'll see you again Artimage, in Shadowrun II!" 142.163.31.88 03:47, 6 February 2006 (UTC) Alucard A. Nikitich
It was mentioned at the end. There was no sequel because Data East were going broke. There was a pitch done using the engine for a version of the hobbit, but since this was pre LOTR movies no one was interested. darren.m.bremner@gmail.com Lead on Shadowrun — Preceding unsigned comment added by 218.185.15.242 ( talk) 03:17, 21 March 2012 (UTC)
Making a difficulty curve in this manner is almost universal in console RPGs, making it too obvious to mention. But the thing about the Uzi might belong, but perhaps not under Trivia. - furrykef ( Talk at me) 07:22, 26 January 2007 (UTC)
I've added that the game's storyline is loosely based on the first Shadowrun novel, Never Deal With A Dragon, by Robert N. Charrette. Anyone who has read the novel and played the game should easily note the similarities. The plot of the book involves a megacorporation called Renraku, which is secretly building an A.I. (for some reason, the game designers changed the name of Renraku to "Aneki", which, in the book, is the name of Renraku's CEO). The book also features a mysterious protagonist named "Drake", who is later revealed to be a villainous Dragon. And, like Jake, the protagonist of the book eventually discovers that he is a Dog Shaman. Skullord 21:52, 11 July 2007 (UTC)
You know that guy dancing near the train. He says "can't stop the weasles are closing in" but what the heck does this mean? —Preceding unsigned comment added by Kanerilis ( talk • contribs) 22:28, 9 September 2007 (UTC)
Do you always look for meaning in what a crazy person says? John2kx ( talk) 04:23, 16 June 2008 (UTC)
It was Jeff Kamenek's sick sense of humour. Yes, it was meant to show the guy was a bit nutty. BTW, Jeff was a programmer, not an artist. Also Arthur was responsible for much of the design, Paul Kidd really had stuff all to do with the project other than a one or two page story outline that had very little resemblance to the final game. I have seem him claim credit for the design before, very disappointed he is do that. darren.m.bremner@gmail.com Lead on Shadowrun — Preceding unsigned comment added by 218.185.15.242 ( talk) 03:21, 21 March 2012 (UTC)
![]() | Shadowrun (1993 video game) has been listed as one of the Video games good articles under the good article criteria. If you can improve it further, please do so. If it no longer meets these criteria, you can reassess it. | ||||||||||||
| |||||||||||||
Current status: Good article |
![]() | This article is rated GA-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | |||||||||||||||||||||||||||||||||||||||||||||||
|
![]() | The following references may be useful when improving this article in the future: |
I changed the term cyberdeck to "head computer". The cyberdeck is nothing more than an interface between a decker's brain/head computer and the matrix. It looks like an oversized contemporary computer keyboard with two ports. One has a cable which plugs into the decker's head. The other port has a cable which plugs into a matrix access point. Prior to editing, the article stated that the cyberdeck existed inside Jake's head.
sorry guys im new to the wiki, i addd the source for the game's composer, and everything else disappered. :( —Preceding unsigned comment added by 89.243.92.242 ( talk) 01:58, 9 September 2007 (UTC)
I removed the paragraph "It contained many crude pornographic images, these helped thrust the game to the cult status." I have played the game myself, to the end, and never saw one of these, and I found no reference on the web either, so I guess this is either a mistake or a bad joke. 213.47.127.75 12:29, 13 May 2006 (UTC)
I was the lead programmer on Shadowrun, there were never any pornographic images, just suggestive conversations. — Preceding unsigned comment added by 218.185.15.242 ( talk) 03:15, 21 March 2012 (UTC)
Ugh. If we're keeping the box art at that size, we need a higher resolution pic. -- Pagrashtak 04:09, 23 July 2005 (UTC)
Wasn't their suposed to be a sequel to this game? I know it never did come out (maybe it wasen't even started), but at the end of the game [after the credits I think] I remember Drake saying something along the lines of "I'll see you again Artimage, in Shadowrun II!" 142.163.31.88 03:47, 6 February 2006 (UTC) Alucard A. Nikitich
It was mentioned at the end. There was no sequel because Data East were going broke. There was a pitch done using the engine for a version of the hobbit, but since this was pre LOTR movies no one was interested. darren.m.bremner@gmail.com Lead on Shadowrun — Preceding unsigned comment added by 218.185.15.242 ( talk) 03:17, 21 March 2012 (UTC)
Making a difficulty curve in this manner is almost universal in console RPGs, making it too obvious to mention. But the thing about the Uzi might belong, but perhaps not under Trivia. - furrykef ( Talk at me) 07:22, 26 January 2007 (UTC)
I've added that the game's storyline is loosely based on the first Shadowrun novel, Never Deal With A Dragon, by Robert N. Charrette. Anyone who has read the novel and played the game should easily note the similarities. The plot of the book involves a megacorporation called Renraku, which is secretly building an A.I. (for some reason, the game designers changed the name of Renraku to "Aneki", which, in the book, is the name of Renraku's CEO). The book also features a mysterious protagonist named "Drake", who is later revealed to be a villainous Dragon. And, like Jake, the protagonist of the book eventually discovers that he is a Dog Shaman. Skullord 21:52, 11 July 2007 (UTC)
You know that guy dancing near the train. He says "can't stop the weasles are closing in" but what the heck does this mean? —Preceding unsigned comment added by Kanerilis ( talk • contribs) 22:28, 9 September 2007 (UTC)
Do you always look for meaning in what a crazy person says? John2kx ( talk) 04:23, 16 June 2008 (UTC)
It was Jeff Kamenek's sick sense of humour. Yes, it was meant to show the guy was a bit nutty. BTW, Jeff was a programmer, not an artist. Also Arthur was responsible for much of the design, Paul Kidd really had stuff all to do with the project other than a one or two page story outline that had very little resemblance to the final game. I have seem him claim credit for the design before, very disappointed he is do that. darren.m.bremner@gmail.com Lead on Shadowrun — Preceding unsigned comment added by 218.185.15.242 ( talk) 03:21, 21 March 2012 (UTC)