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Serious Sam: Next Encounter article. This is not a forum for general discussion of the article's subject. |
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![]() | This article is written in British English, which has its own spelling conventions (colour, travelled, centre, defence, artefact, analyse) and some terms that are used in it may be different or absent from other varieties of English. According to the relevant style guide, this should not be changed without broad consensus. |
![]() | Serious Sam: Next Encounter has been listed as one of the
Video games good articles under the
good article criteria. If you can improve it further,
please do so. If it no longer meets these criteria, you can
reassess it. Review: November 11, 2020. ( Reviewed version). |
![]() | A fact from Serious Sam: Next Encounter appeared on Wikipedia's
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Did you know column on 2 December 2020 (
check views). The text of the entry was as follows:
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Reviewing |
Reviewer: Alexandra IDV ( talk · contribs) 00:42, 10 November 2020 (UTC)
I'll review this one as well - I hope to have it done within a day or two.-- Alexandra IDV 00:42, 10 November 2020 (UTC)
Infobox
Lead
Gameplay
Next Encounter contains twelve weapons, among them ten ranged weapons and a chainsaw for melee.So what is the twelfth weapon?
amouns"amounts".
Plot
when the scientist suddenly announces- "suddenly" is a filler word that rarely adds anything. If you mean to say that it takes someone by surprise, and that that is important, say so instead.
Development and release
Employees help up morale through playtesting- seems like an issue with tense and/or missing words
Reception
Jeff Shirley of Nintendo World Report said that the textures were enhanced through bump mapping.- I think we should be clearer that NWR appreciates the bump mapping and texture work - just saying that the textures are enhanced with bump maps almost comes off as factually describing how the game was developed.
References
External links
Images
Looks good! I will put this on hold for the standard seven days - @ me when you have addressed the above, or if you have any questions. Thank you, -- Alexandra IDV 22:10, 10 November 2020 (UTC)
The result was: promoted by
Yoninah (
talk) 19:36, 21 November 2020 (UTC)
Improved to Good Article status by IceWelder ( talk). Self-nominated at 20:52, 11 November 2020 (UTC).
The Next Encounter team was around 20-strong, and the atmosphere was pretty good [...]," recalls Barlow. "That's the advantage of making a game like [Serious] Sam - if we hadn't have had the option to take a five-minute break and shoot a few hundred mutants in the head, it would have been a different story."
"It completely changed the game," he remembers. "People stopped playing the game like GoldenEye and started playing it like Serious Sam - running and gunning, trying to kill as much as possible as quickly as possible, posting up best times and scores on the office message boards. It was really cool to see that working pretty much as planned the second it went in."
This is the
talk page for discussing improvements to the
Serious Sam: Next Encounter article. This is not a forum for general discussion of the article's subject. |
Article policies
|
Find video game sources: "Serious Sam: Next Encounter" – news · newspapers · books · scholar · JSTOR · free images · free news sources · TWL · NYT · WP reference · VG/RS · VG/RL · WPVG/Talk |
![]() | This article is written in British English, which has its own spelling conventions (colour, travelled, centre, defence, artefact, analyse) and some terms that are used in it may be different or absent from other varieties of English. According to the relevant style guide, this should not be changed without broad consensus. |
![]() | Serious Sam: Next Encounter has been listed as one of the
Video games good articles under the
good article criteria. If you can improve it further,
please do so. If it no longer meets these criteria, you can
reassess it. Review: November 11, 2020. ( Reviewed version). |
![]() | A fact from Serious Sam: Next Encounter appeared on Wikipedia's
Main Page in the
Did you know column on 2 December 2020 (
check views). The text of the entry was as follows:
| ![]() |
![]() | This article is rated GA-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | |||||||||||||||||||||
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Reviewing |
Reviewer: Alexandra IDV ( talk · contribs) 00:42, 10 November 2020 (UTC)
I'll review this one as well - I hope to have it done within a day or two.-- Alexandra IDV 00:42, 10 November 2020 (UTC)
Infobox
Lead
Gameplay
Next Encounter contains twelve weapons, among them ten ranged weapons and a chainsaw for melee.So what is the twelfth weapon?
amouns"amounts".
Plot
when the scientist suddenly announces- "suddenly" is a filler word that rarely adds anything. If you mean to say that it takes someone by surprise, and that that is important, say so instead.
Development and release
Employees help up morale through playtesting- seems like an issue with tense and/or missing words
Reception
Jeff Shirley of Nintendo World Report said that the textures were enhanced through bump mapping.- I think we should be clearer that NWR appreciates the bump mapping and texture work - just saying that the textures are enhanced with bump maps almost comes off as factually describing how the game was developed.
References
External links
Images
Looks good! I will put this on hold for the standard seven days - @ me when you have addressed the above, or if you have any questions. Thank you, -- Alexandra IDV 22:10, 10 November 2020 (UTC)
The result was: promoted by
Yoninah (
talk) 19:36, 21 November 2020 (UTC)
Improved to Good Article status by IceWelder ( talk). Self-nominated at 20:52, 11 November 2020 (UTC).
The Next Encounter team was around 20-strong, and the atmosphere was pretty good [...]," recalls Barlow. "That's the advantage of making a game like [Serious] Sam - if we hadn't have had the option to take a five-minute break and shoot a few hundred mutants in the head, it would have been a different story."
"It completely changed the game," he remembers. "People stopped playing the game like GoldenEye and started playing it like Serious Sam - running and gunning, trying to kill as much as possible as quickly as possible, posting up best times and scores on the office message boards. It was really cool to see that working pretty much as planned the second it went in."