Material from Road Rash (1991 video game) was split to Road Rash (1994 video game) on 22:31, 19 October 2020. The former page's history now serves to provide attribution for that content in the latter page, and it must not be deleted so long as the latter page exists. Please leave this template in place to link the article histories and preserve this attribution. |
Road Rash (1991 video game) has been listed as one of the
Video games good articles under the
good article criteria. If you can improve it further,
please do so. If it no longer meets these criteria, you can
reassess it. Review: January 14, 2020. ( Reviewed version). |
A fact from Road Rash (1991 video game) appeared on Wikipedia's
Main Page in the
Did you know column on 31 January 2020 (
check views). The text of the entry was as follows:
|
The following references may be useful when improving this article in the future:
|
Due to the age of the game in comparison with a platform such as Wikipedia and also in-depth online game reviews, the edit that I made in regards to the difference of the sound tracks between ports is difficult to cite. However, it is easy to see within about a minute of watching in-game video.
The use of the artists' soundtrack in-game is a notable difference between the ports. — Preceding unsigned comment added by 97.76.210.20 ( talk) 18:50, 23 January 2017 (UTC)
GA toolbox |
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Reviewing |
Reviewer: Indrian ( talk · contribs) 23:57, 31 October 2019 (UTC)
I'll review this, but before I start on a full review, there is already a serious deficiency in the article's development section. GamesTM did a "Behind the Scenes" article on Road Rash in issue 99, while Retro Gamer did a "History of Road Rash" article in issue 88 and a "Making of Road Rash" article in issue 166. These three articles contain a wealth of development info from Randy Breen, Carl Mey, Dan Geisler, and Rob Hubbard. Until this material is incorporated, this article will not be ready for GA status.
Indrian (
talk) 23:57, 31 October 2019 (UTC)
That should just about do it. I'll stick this On hold while these small issues are addressed. If you have any questions, let me know. Indrian ( talk) 23:11, 13 January 2020 (UTC)
The result was: promoted by
Cwmhiraeth (
talk) 06:48, 28 January 2020 (UTC)
Improved to Good Article status by Cat's Tuxedo ( talk). Self-nominated at 20:54, 14 January 2020 (UTC).
The original Genesis/computer game released in 1991 is a separate game from the 32-bit one released on the 3DO, PlayStation, Saturn and Windows in 1994.
These are separate games, with different tracks, different characters, different art, different bike lists, different developers, different graphics, different music, different logos and branding... literally, not the same game. Further, this article incorrectly lists the 1994 GBC game (Based on the 32-bit game's branding and format) as the Game Boy version (it was a clear cart, not black) and makes absolutely zero mention of the actual 1991 Game Boy game.
Why is it included in this article? It should be separated as it a separate game, no different than how Resident Evil 2 and Resident Evil 2 (2019 video game) are separated. If the above^ doesn't convince y'all of such... why is the mention of the completely different 32-bit version of the game mixed in with the "reception" paragraph? It's shoved in last second, and does not make it clear that these are different games.
edit for correction: The 1994 Game Boy version is the one based on game 1 (Or maybe just game 1 & 2?) The Game Boy Color one based on the 1994 32-bit version released in.... 2000. God, the Game Boy was weird. Point still stands about the rest of the 32-bit games though.
Kac Calhoon ( talk) 06:05, 24 July 2020 (UTC)
The result of the move request was: Moved ( non-admin closure) BegbertBiggs ( talk) 22:47, 1 November 2020 (UTC)
– Move per WP:NCVGDAB. "For further disambiguation, use "(YEAR video game)". ZXCVBNM ( TALK) 21:34, 25 October 2020 (UTC)
Material from Road Rash (1991 video game) was split to Road Rash (1994 video game) on 22:31, 19 October 2020. The former page's history now serves to provide attribution for that content in the latter page, and it must not be deleted so long as the latter page exists. Please leave this template in place to link the article histories and preserve this attribution. |
Road Rash (1991 video game) has been listed as one of the
Video games good articles under the
good article criteria. If you can improve it further,
please do so. If it no longer meets these criteria, you can
reassess it. Review: January 14, 2020. ( Reviewed version). |
A fact from Road Rash (1991 video game) appeared on Wikipedia's
Main Page in the
Did you know column on 31 January 2020 (
check views). The text of the entry was as follows:
|
This article is rated GA-class on Wikipedia's
content assessment scale. It is of interest to the following WikiProjects: | ||||||||||||||||||||||
|
The following references may be useful when improving this article in the future:
|
Due to the age of the game in comparison with a platform such as Wikipedia and also in-depth online game reviews, the edit that I made in regards to the difference of the sound tracks between ports is difficult to cite. However, it is easy to see within about a minute of watching in-game video.
The use of the artists' soundtrack in-game is a notable difference between the ports. — Preceding unsigned comment added by 97.76.210.20 ( talk) 18:50, 23 January 2017 (UTC)
GA toolbox |
---|
Reviewing |
Reviewer: Indrian ( talk · contribs) 23:57, 31 October 2019 (UTC)
I'll review this, but before I start on a full review, there is already a serious deficiency in the article's development section. GamesTM did a "Behind the Scenes" article on Road Rash in issue 99, while Retro Gamer did a "History of Road Rash" article in issue 88 and a "Making of Road Rash" article in issue 166. These three articles contain a wealth of development info from Randy Breen, Carl Mey, Dan Geisler, and Rob Hubbard. Until this material is incorporated, this article will not be ready for GA status.
Indrian (
talk) 23:57, 31 October 2019 (UTC)
That should just about do it. I'll stick this On hold while these small issues are addressed. If you have any questions, let me know. Indrian ( talk) 23:11, 13 January 2020 (UTC)
The result was: promoted by
Cwmhiraeth (
talk) 06:48, 28 January 2020 (UTC)
Improved to Good Article status by Cat's Tuxedo ( talk). Self-nominated at 20:54, 14 January 2020 (UTC).
The original Genesis/computer game released in 1991 is a separate game from the 32-bit one released on the 3DO, PlayStation, Saturn and Windows in 1994.
These are separate games, with different tracks, different characters, different art, different bike lists, different developers, different graphics, different music, different logos and branding... literally, not the same game. Further, this article incorrectly lists the 1994 GBC game (Based on the 32-bit game's branding and format) as the Game Boy version (it was a clear cart, not black) and makes absolutely zero mention of the actual 1991 Game Boy game.
Why is it included in this article? It should be separated as it a separate game, no different than how Resident Evil 2 and Resident Evil 2 (2019 video game) are separated. If the above^ doesn't convince y'all of such... why is the mention of the completely different 32-bit version of the game mixed in with the "reception" paragraph? It's shoved in last second, and does not make it clear that these are different games.
edit for correction: The 1994 Game Boy version is the one based on game 1 (Or maybe just game 1 & 2?) The Game Boy Color one based on the 1994 32-bit version released in.... 2000. God, the Game Boy was weird. Point still stands about the rest of the 32-bit games though.
Kac Calhoon ( talk) 06:05, 24 July 2020 (UTC)
The result of the move request was: Moved ( non-admin closure) BegbertBiggs ( talk) 22:47, 1 November 2020 (UTC)
– Move per WP:NCVGDAB. "For further disambiguation, use "(YEAR video game)". ZXCVBNM ( TALK) 21:34, 25 October 2020 (UTC)