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In the PDP-10 article, you say:
I don't see what the architecture has to do with it. Surely a functionally equivalent program could have been written on any machine architecture. Perhaps it was the operating system that offered some unique capability? P.S. I was a PDP-10 programmer for many years. -- Macrakis 16:50, 11 December 2005 (UTC)
A functionally equivalent program could have been written on a Universal Turing Machine, so in theory it could have been written for any computer, yes. Even on the DEC-10 we could have handled inter-process communication using some other mechanism (such as files or the TOPS-10 inter-process communication set of monitor calls). However, in practice these were either too slow or we didn't have the necessary privileges to use the features. What did let us do it was the fact that the DEC-10's memory was divided into shared high segments and local low segments, and the high segment could be made shareable. This enabled us to write to shared memory, which was "instant" in terms of communication. The question of whether it was the architecture of the PDP-10 or of TOPS-10 that provided this facility then comes down to one of whether it was something in the hardware (PDP-10) or software (TOPS-10) that did it. We were given the impression at the time that it was a hardware thing under software control, which would make it a PDP-10 architecture issue; however, I'm certainly prepared to believe that this view is mistaken and that memory was only segmented by the operating system, in which case you're right and it is a TOPS-10 architecture issue rather than a PDP-10 one. RichardBartle ( talk) 10:56, 12 September 2009 (UTC)
ftp://ftp.lambda.moo.mud.org/pub/MOO/papers/mudreport.txt "Interactive Multi-User Computer Games" - also a bit easier to read on my browser. sinneed ( talk) 03:50, 31 January 2009 (UTC)
http://www.youhaventlived.com/qblog/2007/QBlog200907A.html For any doubters about the "NotByUs" imprint. It is real. Just very very limited. :) sinneed ( talk) 05:07, 31 January 2009 (UTC)
*
Sci-Tech Today,
January 4,
2006, "Inside the Underground Economy of Computer Gaming" --
sinneed (
talk) 05:45, 31 January 2009 (UTC)
Needs to be used in the article, has some interesting quotes. Restoring.
sinneed (
talk) 05:53, 31 January 2009 (UTC)
MUD1, 1978, with Roy Trubshaw
MUD2, 1980, based on MUD1 and the first playable multi-user dungeon
I don't have a source to cite for these. Anyone? I added the EL for Dr. Bartle's MUD history page. sinneed ( talk) 05:45, 31 January 2009 (UTC)
agreed you might want to check source for quote "first playable multi-user dungeon" which it certainly was not. PLATO was years ahead in this regards. -rfc —Preceding unsigned comment added by 192.234.2.80 ( talk) 13:21, 2 June 2009 (UTC)
This] seems to clarify things a bit. Not wp:RS... but those are few and far between. If you come up with a Reliable Source that says something different we can use it... probably not here, but in the MUD articles. - sinneed ( talk) 13:40, 2 June 2009 (UTC)
MUD2 was based on MUD1, but MUD1 was (and still is) playable. I would guess that the confusion has arisen because there were three versions of MUD1, the second of which was playable (the first was a proof of concept for the shared memory technique we were using and was little more than a chat program). MUD2 was actually MUD version 4; it got its name because players started calling MUD version 3 "MUD1" to distinguish it from the generic concept of MUDs.
RichardBartle (
talk) 11:00, 12 September 2009 (UTC)
It would also seem somewhat sensible to put a at least a wee mention of British Legends in here. Lawrie ( talk) 00:43, 30 September 2009 (UTC)
Could someone please add the following interview with Mr Bartle to his list of interviews, thanks :) http://www.makeyourownmmorpg.com/1072/exclusive-interview-with-dr-richard-bartle/ — Preceding unsigned comment added by Srachit ( talk • contribs) 13:40, 2 March 2012 (UTC)
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The article
Spellbinder (paper-and-pencil game) was
nominated for
deletion.
The discussion was closed on 19 February 2024 with a consensus to
merge the content into
Richard Bartle. If you find that such action has not been taken promptly, please consider assisting in the merger instead of re-nominating the article for deletion. To discuss the merger, please use this talk page. Do not remove this template after completing the merger. A bot will replace it with {{
afd-merged-from}}. |
This article must adhere to the biographies of living persons (BLP) policy, even if it is not a biography, because it contains material about living persons. Contentious material about living persons that is unsourced or poorly sourced must be removed immediately from the article and its talk page, especially if potentially libellous. If such material is repeatedly inserted, or if you have other concerns, please report the issue to this noticeboard.If you are a subject of this article, or acting on behalf of one, and you need help, please see this help page. |
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In the PDP-10 article, you say:
I don't see what the architecture has to do with it. Surely a functionally equivalent program could have been written on any machine architecture. Perhaps it was the operating system that offered some unique capability? P.S. I was a PDP-10 programmer for many years. -- Macrakis 16:50, 11 December 2005 (UTC)
A functionally equivalent program could have been written on a Universal Turing Machine, so in theory it could have been written for any computer, yes. Even on the DEC-10 we could have handled inter-process communication using some other mechanism (such as files or the TOPS-10 inter-process communication set of monitor calls). However, in practice these were either too slow or we didn't have the necessary privileges to use the features. What did let us do it was the fact that the DEC-10's memory was divided into shared high segments and local low segments, and the high segment could be made shareable. This enabled us to write to shared memory, which was "instant" in terms of communication. The question of whether it was the architecture of the PDP-10 or of TOPS-10 that provided this facility then comes down to one of whether it was something in the hardware (PDP-10) or software (TOPS-10) that did it. We were given the impression at the time that it was a hardware thing under software control, which would make it a PDP-10 architecture issue; however, I'm certainly prepared to believe that this view is mistaken and that memory was only segmented by the operating system, in which case you're right and it is a TOPS-10 architecture issue rather than a PDP-10 one. RichardBartle ( talk) 10:56, 12 September 2009 (UTC)
ftp://ftp.lambda.moo.mud.org/pub/MOO/papers/mudreport.txt "Interactive Multi-User Computer Games" - also a bit easier to read on my browser. sinneed ( talk) 03:50, 31 January 2009 (UTC)
http://www.youhaventlived.com/qblog/2007/QBlog200907A.html For any doubters about the "NotByUs" imprint. It is real. Just very very limited. :) sinneed ( talk) 05:07, 31 January 2009 (UTC)
*
Sci-Tech Today,
January 4,
2006, "Inside the Underground Economy of Computer Gaming" --
sinneed (
talk) 05:45, 31 January 2009 (UTC)
Needs to be used in the article, has some interesting quotes. Restoring.
sinneed (
talk) 05:53, 31 January 2009 (UTC)
MUD1, 1978, with Roy Trubshaw
MUD2, 1980, based on MUD1 and the first playable multi-user dungeon
I don't have a source to cite for these. Anyone? I added the EL for Dr. Bartle's MUD history page. sinneed ( talk) 05:45, 31 January 2009 (UTC)
agreed you might want to check source for quote "first playable multi-user dungeon" which it certainly was not. PLATO was years ahead in this regards. -rfc —Preceding unsigned comment added by 192.234.2.80 ( talk) 13:21, 2 June 2009 (UTC)
This] seems to clarify things a bit. Not wp:RS... but those are few and far between. If you come up with a Reliable Source that says something different we can use it... probably not here, but in the MUD articles. - sinneed ( talk) 13:40, 2 June 2009 (UTC)
MUD2 was based on MUD1, but MUD1 was (and still is) playable. I would guess that the confusion has arisen because there were three versions of MUD1, the second of which was playable (the first was a proof of concept for the shared memory technique we were using and was little more than a chat program). MUD2 was actually MUD version 4; it got its name because players started calling MUD version 3 "MUD1" to distinguish it from the generic concept of MUDs.
RichardBartle (
talk) 11:00, 12 September 2009 (UTC)
It would also seem somewhat sensible to put a at least a wee mention of British Legends in here. Lawrie ( talk) 00:43, 30 September 2009 (UTC)
Could someone please add the following interview with Mr Bartle to his list of interviews, thanks :) http://www.makeyourownmmorpg.com/1072/exclusive-interview-with-dr-richard-bartle/ — Preceding unsigned comment added by Srachit ( talk • contribs) 13:40, 2 March 2012 (UTC)
Hello fellow Wikipedians,
I have just modified one external link on Richard Bartle. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
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This message was posted before February 2018.
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Cheers.— InternetArchiveBot ( Report bug) 12:30, 26 December 2017 (UTC)