From Wikipedia, the free encyclopedia

I have deleted most of this page because it's completely untrue. The former version describes a number of tokens defined in standard headers such as <strings.h> as reserved when in fact they are simply identifiers that are used in a particular library function. It's no more true that those are 'reserved' than (say) 'glBegin' from the OpenGL library. It's perfectly legal to use those tokens yourself if you do not choose to use the standard string library.

IMHO, this page should probably be deleted entirely. In order to be meaningful or useful, it needs to discuss the overall concept of reserved identifiers first, then (if necessary) discuss several programming languages.

SteveBaker 02:09, 29 December 2005 (UTC) reply

I concur that this article is useless. Suggest redirect to Reserved word which is a better stub. 67.130.129.135 ( talk) 00:48, 8 February 2008 (UTC) reply
From Wikipedia, the free encyclopedia

I have deleted most of this page because it's completely untrue. The former version describes a number of tokens defined in standard headers such as <strings.h> as reserved when in fact they are simply identifiers that are used in a particular library function. It's no more true that those are 'reserved' than (say) 'glBegin' from the OpenGL library. It's perfectly legal to use those tokens yourself if you do not choose to use the standard string library.

IMHO, this page should probably be deleted entirely. In order to be meaningful or useful, it needs to discuss the overall concept of reserved identifiers first, then (if necessary) discuss several programming languages.

SteveBaker 02:09, 29 December 2005 (UTC) reply

I concur that this article is useless. Suggest redirect to Reserved word which is a better stub. 67.130.129.135 ( talk) 00:48, 8 February 2008 (UTC) reply

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